The Adventures of Mesdoram and Rameth

Game Master Vuvu

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Unnamed

Further if I post something that offends you then say something. Had you done so I would have realized the autocorrect mistake and fixed it.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Gaaaaaaaaaaaaah, I hate apologizing, espcially when I've been a s&+&, but it's definitely something I need to do here.

I'm sorry I got bent out of shape and acted like an ass.


Unnamed

accepted and forgotten.

i am still working out this war band encounter, i did not expect to roll that 98% which COMPLETELY altered the plan for dealing with them. by the time you are back from holiday i should have a post up


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Not gonna lie, super psyched to play Januarius in the Alkenstar game - I really like this build it's ridiculous.

Example:

Attack (Heavy Shield, Flanking, Power Attack, Dazing Assault, vs. Giants): 1d20 + 18 ⇒ (14) + 18 = 32
Attack (Kukri, Flanking, Power Attack, Dazing Assault, vs. Giants): 1d20 + 13 ⇒ (16) + 13 = 29
Attack (Heavy Shield, Flanking, Power Attack, Dazing Assault, vs. Giants): 1d20 + 13 ⇒ (8) + 13 = 21
Attack (Kukri, Flanking, Power Attack, Dazing Assault, vs. Giants): 1d20 + 8 ⇒ (9) + 8 = 17
Attack (Heavy Shield, Flanking, Power Attack, Dazing Assault, vs. Giants): 1d20 + 8 ⇒ (16) + 8 = 24

Damage (Heavy Shield, Flanking, Power Attack, Dazing Assault, vs. Giants): 2d6 + 22 ⇒ (1, 2) + 22 = 25 DC 21 Fortitude Save or Dazed
Damage (Kukri, Flanking, Power Attack, Dazing Assault, vs. Giants): 1d4 + 14 ⇒ (2) + 14 = 16 DC 21 Fortitude Save or Dazed
Damage (Heavy Shield, Flanking, Power Attack, Dazing Assault, vs. Giants): 2d6 + 22 ⇒ (2, 1) + 22 = 25 DC 21 Fortitude Save or Dazed
Damage (Two-Weapon Rend, Flanking, Power Attack, Dazing Assault, vs. Giants): 1d10 + 11 ⇒ (1) + 11 = 12

That's a sample attack against an average stone giant - and look at the pitiful rolls on the damage dice! Still 78 damage and the giant has to make 3 Fortitude Saves or be dazed.

If, by some dark miracle, I got a full attack and crit and maxed all my dice (which would never, ever happen I know) I'd do 297 damage in a single round. Oh, the joys.


Unnamed

you would be better as a halfling :(


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Bonus feat=super important.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Minimum 125 damage on full hit vs. Giants.


Unnamed

Yea but not a halfling


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Halflings wish they could do that much damage as fighters.


Unnamed

Still. Your not a halfling.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Big day at work, look for a post this afternoon (5-ish Eastern).


Unnamed

map up

place yourself, remember you only had a single round


Unnamed

sorry for the long delay, been really busy, i will advance the combat today.


Unnamed

so other than the 2 sgts and the lt out there they are basically crit fishing, with spells that have DCs of 12 or 13, but they are all here so, your call if you wanna flee or not.

Missing that alarm trap on the chalice really put you in a bad spot...


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram will hide, taking 10 on Stealth to hide from the orcs until an opportune moment presents itself.


Unnamed

So you plan to stay IN their village?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Oh heavens no, I'll hide outside the village and creep back in.


Unnamed

Oh good. I was gonna start writing up the eulogy


Unnamed

i forgot have 1,000 xp


Unnamed

i think Rameth will be taking a level of something else, I would say Ranger w favored enemy orc, but staying there for a few levels doesn't really get him much, so maybe a level of barbarian...i dunno

I think his torture experience definitely changed something


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

No worries, and I'd expect it to! Rage powers definitely work and Rameth's always been more...hitty? I want to say.

Got something awesome cooked up for us by the way.


Unnamed

figure its more fun to finish the rolling for the weapons here-you lucky bastard with a rapier showing up

rapier 1d100 ⇒ 33 +1 with a +1 ability
Greatclub 1d100 ⇒ 57 +1 w a +2 Ability

rapier 1d100 ⇒ 77 shock
Greatclub 1d100 ⇒ 66

So the rapier is a +1 Shock Mithril rapier
The Greatclub is a +1 IcyBurst Greatclub


Unnamed

could be a drunken rager! lol


Unnamed

don't mind these dice

5d10 + 7d8 + 21 ⇒ (5, 2, 8, 4, 7) + (2, 7, 1, 6, 1, 4, 8) + 21 = 76


Unnamed

got a swanky new dice app on my phone, losing froward to using it in this coming fight with all my phone posting!


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Spoilers!


Unnamed

That ogre spider had fighter levels and sunder ability. It's sop is if during a round it's attack is fooled by armor next round it destroys it. If just never happened like that until last round. Also had you stayed up top it would have bull rushed out out the wibdow


Unnamed

we aren't dead here i just have not had time to get it together


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

I figured.


Unnamed

happy level up!!!

1d12 ⇒ 8

Rameth is going Barbarian


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

HP: 1d8 ⇒ 3

4 HP it is again. Grrr.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Are we back to me as GM?


Unnamed

Not quite but close

I just bought a house so am slow


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Oh wow congrats! I just bought mine in December so I feel ya.


Unnamed

Gonna get him leveled up today


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

So our Magnimar empire is, as far as I can tell, as follows:

Bank - 1570 gp
Barracks - 3700 gp
Black Market - 2200 gp
Brewery - 1450 gp
Bureau - 2420 gp
Dance Hall - 2150 gp
Farm - 2090 gp
Fort - 6050 gp
Granary - 1200 gp
Guildhall - 2660 gp
House - 1290 gp
Inn - 2130 gp
Library - 1460 gp
Mansion - 5160 gp
Mill - 660 gp
Noble Villa - 8920 gp
Pier - 930 gp
Shop - 550 gp
Stockyard - 1700 gp
Tavern - 910 gp
Waterfront - 2680 gp
Caravan Crew - 350 gp
Ship Crew - 160 gp
Thieves' Guild - 770 gp

Total - 53160 gp

First we buy a house as a "base".

Obviously for Rameth we have a farm, granary, mill and tavern so he can get his booze to his liking (the farm might be a vineyard to produce wine or brandy for example or used to grow grain for whisky, vodka, etc.) and then for our criminal activities there's the pier, waterfront, thieves' guild, black market, shop and inn.

Mesdoram gets his ship crew and (eventually?) a ship as well then he gets a library and "mansion" townhouse.

We use the noble villa as a final staging area for our empire and of course we need a caravan crew to manage inland shipping, a dance hall to wine and dine the local government officials, a Guild Hall as our front ("The Magnimar Shipping Concern"), a bureau to make all our accounts add up and hide our ill-gotten gains, a barracks/fort/bank so that we can protect all our property.

Anything I'm missing?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

A sailing ship similar to the Calamitous Intent would be 10,000 gp more...


Unnamed

Sheesh. Might as well build a new town down the river.

Wanna prioritize those? Cause I think between us we have 12 k


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

For now? The Theives' Guild, black market and shop and maybe Tavern right? A good portion of our adventuring could go towards building our concern.

And quick question for our next adventure - does Ramesh have a favorite Varisian booze?


Unnamed

so 3660 total, plus we need staff, Fritzor is actually the equivalent of a 5th level PC so he gets paid a bit more. so lets just call it 3800 for supplies for the tavern and shop

so 1900 each

Rameth likes it all, but he does like to splurge on a nice bourbon or similar spirit


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Does Avistan even grow corn?

Well, nevermind - I'll make it work.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Oh, and yes, we'll do it.

Jasmine will pay for sending Mesdoram to Osirian - oh yes she will.

MWAHAHAHAHAHAHAHAHAHAHAHAHA!


Unnamed

and you wonder why Rameth drinks


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

He drank long before he met Mesdoram.

Long before.

Studious GM's Note: The finest known bourbon on Golarion is made from a special blue corn, colloquially called "Royal Blue" after its uniquely uniform color, grown at farms in a valley near Magnimar.

The supply of the corn has become more erratic in the last few months however and Rameth has been unable to get his hands on a new bottle since the return to Varisia - he was unaware of this issue in Osirian because export volume drops due to the interruption in supply lag the farther you get from the source.


My inner evil overlord is coming out - I've already written 4 adventure outlines based on us assembling our own underworld empire.


Unnamed

so I need to figure out some kind of spreadsheet to track this thing...


Mwahahahaha. Also - comedy will ensue in at least two of the adventures to come.


30 Adventure Hooks!

Yes, this new path will do nicely.


Unnamed

i am at a loss on a spreadsheet, i found some that already exit but it is too complicated


Y axis is building, column 2 is upkeep cost per month, column 3 is income, column 4 is personnel?

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