The 6 Seasoned Pathfinders, Episode 5 - Tide of Twilight (#3-05) (Inactive)

Game Master PJP

Current Map - Briar Henge

River | Logging Camp | Falbin's Home


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Welcome to Episode 5 for The 6 Seasoned Pathfinders!

Tide of Twilight takes place in and near the Taldan town of Wispil in the Verduran Forest. Wispil is a lumber town populated primarily by gnomes. The Verduran Forest outside Wispil is an ancient and wild forest, the domain of druids and fey currently at an uneasy peace with the nation of Taldor.


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With a thump, Venture-Captain Brackett sets a rounded granite stone on his desk. The stone is polished smooth and veined with shallow carvings reminiscent of constellations.

"This is a lorestone, from the depths of the Verduran Forest. It’s rumored to hold all of the secrets of the druids of that ancient wood. Just over two years ago, a group of Pathfinders recovered this stone for us. We’re not much closer to cracking its secrets than we were on the day those agents put it into our hands, but we have gleaned one interesting bit of knowledge."

"The lorestone tells of a lengthy ritual using an artifact called the Atavistic Splinter, a piece of charred bark touched by Gozreh himself. The ritual transforms humanoids into bestial creatures with preternatural resilience. We could use something with this kind of power for the upcoming Ruby Phoenix Tournament in Goka, so we need you to recover the Atavistic Splinter for us."

"We believe the artifact is near the gnome town of Wispil, deep in the Verduran Forest. A Pathfinder operative there—a gnome herbalist named Falbin—was investigating increased lycanthrope activity south of Wispil. Falbin discovered that a sinister cabal of druids in a compound called Briar Henge is using the Atavistic Splinter to perform the ritual, probably to drive out the local loggers, but he couldn’t recover the Atavistic Splinter from the druids by himself.

“Go to Wispil and contact Falbin there. He will provide you with directions to Briar Henge and recent intelligence regarding the situation around Wispil. Then use this information to infiltrate Briar Henge and acquire the Atavistic Splinter."

If anyone would like to use Knowledge(history) or Knowledge(nature) to recall more information, open all of the spoilers that you rolled higher than.

Knowledge(history) 15+:
Taldor has been at peace with the druids of the Verduran Forest for hundreds of years, since the Treaty of Wildwood in 3841 ar.

Knowledge(history) 20+:
Some druid cabals in the Verduran Forest take a dim view of civilized settlement in the forest, even though settlements are protected by the Treaty of Wildwood.

Knowledge(history) 25+:
Taldor so values its lumber trade that even sinister druid cabals are left unchecked by the authorities, so long as the cabals’ depredations are fairly limited.

Knowledge(nature) 15+:
Small groups of druids often occupy sites where the border to the First World is thin. In these wild places, druids often ally with fey creatures.

Knowledge(nature) 20+:
Lycanthropes are a dangerous menace in the Verduran Forest. As a result, lycanthrope hunters often compete to earn lucrative bounties. Upon rumors of a lycanthrope uprising, opportunistic hunters quickly descend on the area.

Knowledge(nature) 25+:
Briar Henge is constructed with living walls of spiky briars. If the druids have allied with fey, they might have good relations with twig jacks, malicious fey creatures made of thorns.

Venture-Captain Brackett has already arranged for your transportation to Wispil (overland to Bellis, then across the Sellen River by riverboat, and overland along logging trails due east to Wispil).

"Any questions? If not, good luck Pathfinders!"

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

Dot. Have to do purchases tomorrow

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

O for now...will post more later.

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

Dot, busy moving house, but will keep tabs on this. Did we get the chronicles from the previous game?

Grand Lodge

Male Dwarf Warpriest 4 HP 34/34; AC 20; TCH 12; FF 18; F +6; R +3; W +7; CMB+6; CMD 18 (22 vs. bull rush/trip); Speed 20FT; Init +2; Perception +3; darkvision 60ft.; combat reflexes; bling fight

also dotting

Chronicles from the previous game are linked here

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling listens attentively to the briefing. "Seems like a straightforward mission," she comments when the Venture-Captain finishes. "I think I heard some rumors about that gnome, something about him losing a fortune playing dice, becoming a bandit and rescuing a princess. O wait, that was another gnome named Fablin. My bad!"

Knowledge(History): 1d20 + 2 ⇒ (8) + 2 = 10
Knowledge(Nature): 1d20 + 2 ⇒ (7) + 2 = 9


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Well, Monday starts for me in 30 minutes, but might as well get it rolling. If anyone has questions before the trip to Wispil, or additional purchases, just let me know and we can retro it. Meanwhile, you travel to Wispil and....

Wispil is a bustling town built on a small scale—although humans and elves walk the streets, most buildings are built to accommodate the gnomes who live and work in Wispil. The scent of fresh-cut lumber wafts through the town. Falbin’s home is not difficult to find. It is situated on the south edge of the town, with a large garden spreading out behind it. Most of the garden is obscured by high growth, but the sound of a violent argument carries into the street. Although it is not yet dark, firelight glimmers from within the garden walls.

Current Map

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

"We're right on time - something is going on here..." Starling exclaims as she tries to listen to the argument for a few seconds. "...but I can't understand what they're saying."

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Dark Archive

Female Dwarf Inquisitor (Iconoclast) 4 HP 32/39 | AC 17, T 10, FF 17 | Fort +8, Ref +2, Will +8 (+3 vs poison, +5 vs spells/SLA's, +2 vs magic items) | Init +3 | Perception +10, Darkvision 60 ft. Judgement: 2/2. Spells: 1st 2/4, 2nd 2/2. Recall 2/3. Active conditions: none.

The dwarven woman at the mission briefing has quite some years under her belt, judging from the wrinkles in her face and the grey in her hair. She is hooked from the moment the smooth granite stone hits the table. "A lorestone? Secrets, leading to an artifact?! Say no more, I'm your woman." She listens to the rest of the Venture-Captain's explanation, looking in turn at her new companions. The right side of her face shows considerable burn marks and the eye on that side often doesn't align with the other. As she turns her head, the right eye stays focused on the lorestone without fail.

--

As they start their overland journey to Bellis, the woman takes our her quarterstaff, whips her braid around the other shoulder and checks the straps on her backpack. "Let's get going, shall we? I'm Yndra, by the way. Yndra Marthaun, formerly of Janderhoff, now on a mission from the church of Nethys." She holds out the holy symbol around her neck as evidence.

She seems friendly enough and tries to find some common ground with her fellows, grilling any spellcaster on the theoretical knowledge of their art. "We wouldn't want any mishaps, would we...?"

--

The leg of the journey by riverboat doesn't quite agree with Yndra, by comparison. She spends most of her time looking over the captain's shoulder to make sure he knows what he's doing. The rest of the time is spent trying to read and write, while complaining that the boat isn't stable enough for either. Her trouble with reading might have more to do with the fact that her right eye keeps roving around in agitation.

--

The last leg of the journey gives Yndra some rest, and their entrance in Wispil has her in a good mood. She inhales deeply through her nose. "Can you smell that? Sawdust, a scent of honest productivity..." She perks up her ear when they're close to Falbin's farm. "And do you hear that? A good argument as well. Lovely! We're just in time in seems." Although... The sight of fire has her on edge. "You're right, Starling. Maybe it's not such a good argument after all."

Staff in hand, Yndra is ready to barge in and find out what's wrong.

Are we still outside the garden walls?

-Posted with Wayfinder

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

knowledge religion): 1d20 + 8 ⇒ (4) + 8 = 12

Dusklord, despite his massive reservoirs of knowledge, knew little of the druidic sect or the Lorestone. This seemed to irritate the man.

He looked interested in their new companion, however.

"I have not seen many dwarven females who have taken up the life of an adventurer," he says. "This is of interested, but not as much as a dwarf following Nethys. I will admit, were I to be a religious man, Nethys seems to align with my great admiration of all things magical. Perhaps we will prove to be allies in our quest for magic."

Almost as an afterthought, the wizard says "Please disregard anything you have heard about my past. While it is most likely true, I have repented of my--errant ways. As all of these fellow Pathfinders will swear, I have done nothing untoward since joining this fine organization. Nothing whatsoever."

---------------

As the group approaches the gnome's house, Dusklord raises an eyebrow, and tries to determine whether he can make out what the argument is about.

perception: 1d20 + 4 ⇒ (18) + 4 = 22


A small draconic familiar crawls up Dusklord's shoulder and also tilts its head to the side.

perception: 1d20 + 4 ⇒ (2) + 4 = 6

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

The sight of the fire immediately triggers two of Aeleth's basic instincts.

"Either there's a fight in there, or Falbin is doing an impressive amount of barbecueing. Either way, I want in! To battle or dinner!" he proclaims as he runs to the door with a gleeful grin on his face.


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Take a look at the map, this is your starting position.

Dusklord looks over the situation, and sees that the gardens are starting to burn. He also notices a gnome, unconscious, at the back of the garden. Three men look to be lighting the fires, and one carries a large sack.

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

During the trip, Serak is more than happy to discuss the virtues of setting things on fire with magic with the dwarf, though his overly large eyes and mouth (the latter of which always looks like it has WAY too many sharp teeth) is a bit disturbing. It doesn't take long to see that the gnome is almost mentally unhinged, or somewhat of a hoarder-pyromaniac-morally grey sort of fellow.

When he sees the fire starting, his toothy maw stretches into that familiar, far too toothy grin.
Now this is my kind of party! Let's go!

He summons a ball of fire into his hand and starts heading toward the conflagration.
Produce Flame spell

Dark Archive

Female Dwarf Inquisitor (Iconoclast) 4 HP 32/39 | AC 17, T 10, FF 17 | Fort +8, Ref +2, Will +8 (+3 vs poison, +5 vs spells/SLA's, +2 vs magic items) | Init +3 | Perception +10, Darkvision 60 ft. Judgement: 2/2. Spells: 1st 2/4, 2nd 2/2. Recall 2/3. Active conditions: none.

Yndra looks a little alarmed at Serak, and his eagerness to throw oil on the fire. Still, the sight off the unconscious gnome makes her decide to act.

Waving her quarterstaff and whipping her braid over the other shoulder, she barges into the garden. "Get away from that gnome right now, mister, or you're going to have to deal with me!"

Intimidate: 1d20 + 6 ⇒ (6) + 6 = 12

Move 20 ft, demoralize the fellow closest to the gnome (green).

-Posted with Wayfinder

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Heh...the fires on the map are a nice touch! :)

Dusklord looks over the thugs lighting the place on fire, and estimates they will be a simple challenge for his adept companions.

"You will want to refrain from further spreading your flames," the wizard says.

"That is strictly our job, and you are treading on our turf. Now please kindly surrender, or I will show you the true meaning of fear."

intimidate: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

Male Dwarf Warpriest 4 HP 34/34; AC 20; TCH 12; FF 18; F +6; R +3; W +7; CMB+6; CMD 18 (22 vs. bull rush/trip); Speed 20FT; Init +2; Perception +3; darkvision 60ft.; combat reflexes; bling fight

Thinking his team mates have the three thugs under controll he desperately Looks for something to extinguish the fire.
Perception: 1d20 + 2 ⇒ (3) + 2 = 5

is there water nearby? a bucket? something else I can use to kill the fire?

"The flames will kill the gnome, we have to get rid of it!"

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

Aeleth trots to the front of the group, keeping his hands in plain sight to appear unarmed, but readies himself to throw a haymaker if any of the thugs try to attack them.

readied punch attack roll: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17 With power attack
damage roll: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12


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Dusklord:
Intimidation was a good idea, but the problem here is that it takes 1 minute of conversation to use it. If you want to continue that route, no one can initiate combat, and we will continue in rounds because the fire will be spreading - so it is a 10 round action. Alternatively, you can use the 1-round version to demoralize an opponent, so just tell me which one - and make sure you are within 30' of them (which may be impossible this round). So let me know what you want to do.

Initiative:

Aeleth: 1d20 + 2 ⇒ (9) + 2 = 11
Dusklord: 1d20 + 6 ⇒ (14) + 6 = 20
Elvik: 1d20 + 2 ⇒ (5) + 2 = 7
Serak: 1d20 + 2 ⇒ (13) + 2 = 15
Starling: 1d20 + 4 ⇒ (14) + 4 = 18
Yndra: 1d20 + 3 ⇒ (12) + 3 = 15

Foes: 1d20 + 2 ⇒ (7) + 2 = 9

Yndra moves forward and tries to demoralize the red opponent (only one in range), but fails to scare him.

Aeleth moves quickly into position, hoping someone tries to attack him.

Elvik does not see any water around.

Round 1: (bold may act)
Dusklord, Starling, Serak, Yndra, Aeleth
Blue, Red, Green
Elvik

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

Seeing the bad guys not relenting in their efforts, Serak shrugs.
Have it your way, then. We tried to be nice.

He starts striding toward them, tossing his ball of fire from hand to hand.
Double Move

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling moves ahead with the others, beginning to chant one of her songs to a quick rhythm, enticing her friends to haste and fight to the utmost of their ability.

Inspire Courge, +1 to hit and +1 damage for everyone.

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6
Starling the Swift wrote:

Starling moves ahead with the others, beginning to chant one of her songs to a quick rhythm, enticing her friends to haste and fight to the utmost of their ability.

Inspire Courge, +1 to hit and +1 damage for everyone.

Don't forget to add this to my readied action if it is triggered. =)

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

With the enemy just out of range of his spells, Dusklord advances cautiously.

"Very well," he says. "As promised, I will show you the true nature of fear!"

The wizard prepares to cast a spell should the nearest enemy come any closer.

Readying cause fear (DC 16 Will) should Red come any closer (he's just out of range, so if he moves within 25' my spell should trigger.


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Blue starts by notching an arrow and firing it at Serak, who looks to be dangerous with his ball of flame. He manages to nick the wizard, but barely.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 ⇒ 1

Red moves right at Aeleth, looking to teach him a lesson, drawing two silver short swords as he comes. Aeleth is ready for him though, and stabs him right in the belly, just as Dusklord casts his spell on him.

Will Save: 1d20 + 1 ⇒ (15) + 1 = 16

He is clearly disabled (13 dmg), and while he shakes off the fear spell, he is likely very afraid.

Green sees an opening, and like Red, closes while drawing twin blades. As he approaches, he swings one at Aeleth in a long arc, which is easily deflected..

Attack: 1d20 + 4 ⇒ (6) + 4 = 10

The fires begin to spread.
24d2 ⇒ (1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 2, 1, 1, 2, 2, 1, 2, 1, 2, 2, 2, 2, 1) = 36

Round 1: (bold may act)
Elvik

Round 2: (bold may act)
Dusklord, Starling, Serak (1 dmg), Yndra, Aeleth
Purple, Red (13 dmg, disabled), Green

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

Serak's toothy maw widens into a manic grin, and he hurls his ball of fire at the enemy attacking Aeleth. Another ball of fire appears as soon as the first one is gone.
I'll show you how fire really works!

Touch Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Dwarf Warpriest 4 HP 34/34; AC 20; TCH 12; FF 18; F +6; R +3; W +7; CMB+6; CMD 18 (22 vs. bull rush/trip); Speed 20FT; Init +2; Perception +3; darkvision 60ft.; combat reflexes; bling fight

Elvik double moves up to the next foe and draws his waraxe.

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord frowns as the thug shrugs off his fear-inducing spell.

"Very well," the wizard says, his expression turning dark. "I promised you a display of fear! I imagine you fear death!" he says.

Drawing his wand, he hurls a magic missile at the man, hoping to drop him.

magic missile: 1d4 + 1 ⇒ (4) + 1 = 5


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Elvik enters the fray. Serak's fireball goes wide, as Dusklord puts Red out for the count.

Round 2: (bold may act)
Dusklord, Starling, Serak (1 dmg), Yndra, Aeleth
Purple, Red (18 dmg, bleeding), Green

Dark Archive

Female Dwarf Inquisitor (Iconoclast) 4 HP 32/39 | AC 17, T 10, FF 17 | Fort +8, Ref +2, Will +8 (+3 vs poison, +5 vs spells/SLA's, +2 vs magic items) | Init +3 | Perception +10, Darkvision 60 ft. Judgement: 2/2. Spells: 1st 2/4, 2nd 2/2. Recall 2/3. Active conditions: none.

Yndra barges forwards, heedless of the plants in the garden. She continues waving her quarterstaff at the man in green. "Didn't I tell you to get away from the gnome? And then you just come over here, attacking us?" She gives an exasperated sigh. "Flee!"

Cast Command Flee at Green. Will save DC 14.

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Standing behind most of the others while the fire is spreading, Starling has no intention of getting into a fight by herself. She continues to rouse her friends' spirit with her singing, and almost automatically loads a bolt in her crossbow and fires it at blue, hitting him straight in the chest.

Crossbow: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6
GM Fuzzfoot wrote:
Aeleth is ready for him though, and stabs him right in the belly

I stab him...with my fist? XD

Aeleth takes sees that his first attacker is barely standing and decides to go for the other more pressing threat instead.

Power attack punch against green.

attack roll: 1d20 + 6 - 1 + 1 ⇒ (13) + 6 - 1 + 1 = 19
damage roll: 1d6 + 5 + 2 + 1 ⇒ (5) + 5 + 2 + 1 = 13


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Will Save: 1d20 + 1 ⇒ (2) + 1 = 3

Starling puts a bolt in the Blue opponents leg. Green hears Yndra's command and turns to flee, allowing Aeleth an AoO. He takes advantage of the opportunity, and slams the wind out of the fleeing man. Now at 0 hp, so disabled.

Because of the way this played out, Aeleth gets another action.

Round 2: (bold may act)
Dusklord, Starling, Serak (1 dmg), Yndra, Aeleth
Blue (5 dmg), Red (18 dmg, bleeding), Green (13 dmg, disabled)

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

Seeing that his last immediate assailant is both disabled AND fleeing, Aeleth ignores him and bears down on the last attacker and drives his fist into the man's face. The blue one.

attack roll: 1d20 + 6 - 1 + 1 ⇒ (13) + 6 - 1 + 1 = 19
damage roll: 1d6 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12


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This ends the threat of attack, but the fire is still growing.

Elvik gets his actions before I check to see about more spreading.

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

"I'm good at breaking faces, not so good at breaking fires. You guys able to help with that?" Aeleth asks as he prepares to go pick up the gnome and carry him to safety.

"He don't look to heavy," he mutters to himself.

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

"I'm not sure we can do it by ourselves, we'll probably need help!"

It's apparently quite difficult to put out a fire...

PF Rules::
http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-D ousing-a-Fire:
Dousing a Fire

Source Pathfinder Adventure Path volume #25: Bastards of Erebus

Dousing a fire requires a large amount of water or other non-flammable material, such as dirt, to be deposited on the burning area. One effective strategy for extinguishing a fire quickly is to surround the burning area with nonflammable material. PCs doing this must make a ranged touch attack against an AC of 10 to deliver their payload to the intended square. The following indicates how many 5-foot squares of fire a number of the listed containers can extinguish with successful delivery.

Waterskin: Twenty waterskins full of water extinguish one square.
Bucket: Four buckets full of non-flammable material extinguish one square.
Gallon Container: Twelve gallon containers of nonflammable material extinguish one square.
Cauldron: One cauldron of non-flammable material extinguishes one square.
Portable Hole: A portable hole filled with non-flammable material extinguishes a 12-square-by-12-square area.
Bag of Holding: A bag of holding, type I filled with nonflammable material extinguishes a 3-square-by-3-square area, type II extinguishes a 5-square-by-5-square area, type III extinguishes a 7-square-by-7-square area, and type IV extinguishes a 10-square-by-10-square area.

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

I was thinking maybe someone had conjure water prepared or something. XD

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

"Well pull the gnome to safety!" Dusklord calls out, unsure whether they would be able to put out the fire.

He pulls off his cloak and attempts to smother some of the flames.

cloak put out fire check: 1d20 ⇒ 11 sounds official

Dark Archive

Female Dwarf Inquisitor (Iconoclast) 4 HP 32/39 | AC 17, T 10, FF 17 | Fort +8, Ref +2, Will +8 (+3 vs poison, +5 vs spells/SLA's, +2 vs magic items) | Init +3 | Perception +10, Darkvision 60 ft. Judgement: 2/2. Spells: 1st 2/4, 2nd 2/2. Recall 2/3. Active conditions: none.

"Leave the fire to me," says Yndra, "while you worry about the gnome. I've 'cured' plenty of dwarven hotheads this way in my time. Should work just fine for some garden fires..." She proceeds to mutter some incantations and creates a steady stream of water to douse the fires.

Yndra has Create water as an orison, and will repeatedly cast it to save as much of the garden as she can. She start to fight the fire close to the house, to reduce the risk of that catching fire as well.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yndra comes to the rescue and starts dousing flames left and right. The fires are out.

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord nods in approval as the fire is doused.

"Is the gnome dead?" he asks as he moves to check.

He checks to see if the gnome has a pulse, then uses his wand of infernal healing to ensure their contact stays alive.

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

Serak sighs in regret as the fires are doused, and curiously, takes a half burned leaf from the ground, placing it into a pouch on his belt. It rests alongside a battered gold coin, a brightly colored pebble, a piece of a singed beetle carapace, and a battered Aspis badge. He keeps a token from each scenario for his "hoard".

He pipes up helpfully saying
Hey, the next question should be: "Why did someone hate your garden so much they stuffed you in a bag and tried to burn it down?

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

"It's what happens when you force people to eat their veggies," Aeleth replies, nodding sagely at his own brilliant observation.

Dark Archive

Female Dwarf Inquisitor (Iconoclast) 4 HP 32/39 | AC 17, T 10, FF 17 | Fort +8, Ref +2, Will +8 (+3 vs poison, +5 vs spells/SLA's, +2 vs magic items) | Init +3 | Perception +10, Darkvision 60 ft. Judgement: 2/2. Spells: 1st 2/4, 2nd 2/2. Recall 2/3. Active conditions: none.

"so, you're the jester of the group, aren't you?" Yndra remarks to Aeleth while shaking her head. "Let's see if you still find it funny when someone tries to burn your house down."

Satisfied that the fires are out and seeing that Dusklord is taking care of the gnome, Yndra busies herself with the bandits. She checks on them one by one, casting Stabilize if they're still alive. "Still, the question Serak asked is legitimate, of course. Maybe one of these is still in a condition to tell us something." She also pats the bandits down for anything of interest. "So, what do you have for us?" she starts talking to herself. "Written orders from the boss, maybe some trinkets?"

If any bandits are still alive, Yndra will tie them up. She'll use her spell-like ability to Detect Magic while searching the bandits. After we talk with the gnome, we might bring any bandits still alive back to consciousness and interrogate them.

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

Aelth looks at Yndra quizzically.

"Why, someone did burn my house down! In fact, I believe it was me! It was not funny, but necessary, for we were rebuilding you see. And it was winter. Ah, much warmth did we have. A blaze hot enough to burn the villainy away for a thousand miles! After all, evil does not flee when it does not see the blazing flame of JUSTICE!"

"Why do you look at me so? Do you think I jest? Force-feeding of vegetables is a serious matter of villainy! Clearly your parents never read to you the Epic of the Battle of Broccoli! Ah, such a deprived youth. My heart weeps at such tragedy! I would tell you it myself, but alas I am no story-teller, and though I myself fought in that battle, many blows to the head have made my memory not quite what it used to be. Perhaps after we are done with this mission, we shall find a bard who can tell it to you?"

Dark Archive

Female Dwarf Inquisitor (Iconoclast) 4 HP 32/39 | AC 17, T 10, FF 17 | Fort +8, Ref +2, Will +8 (+3 vs poison, +5 vs spells/SLA's, +2 vs magic items) | Init +3 | Perception +10, Darkvision 60 ft. Judgement: 2/2. Spells: 1st 2/4, 2nd 2/2. Recall 2/3. Active conditions: none.

Yndra mellows at hearing Aeleth's story, after first looking at him like he was mad. "I understand, Aeleth..." She looks almost grandmotherly for a moment, patting the large half-elf on the lower back. "I'd like to hear that story, when this is over. Also, if I can make a suggestion... I have some experience with matters of the mind. You know, Nethys isn't just a Deity of magic, but of knowledge as well. Which lies quite close to memory, if you think about it. Maybe I can help. We'll talk about it later, perhaps?"

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

"But of course! There is always time for sharing of tales of valour, unless there are butts that need to be kicked for goodness! But it seems there are butts that need kicking now, so let's see if the little half-gnome can tell us where they are at."

Is Dusklord able to revive the gnome?

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling comes upon Aeleth and Yndra's conversation just on time, and gladly shares her own knowledge. "The Battle of Broccoli! T'was a great battle indeed. I've actually put a song together for it," she says while pulling out her lute and plucking the strings while singing the first two stanzas from her upcoming poem, stopping to take a look at the unconscious gnome.

"Of The Battle of Broccoli, a ballad of bravery
I sing swiftly, of Soren, so strong and sourly
who wanted to win, but warred wretchedly
against all allies, abusing them awfully.

Gathering godless groups, the general guaranteed generously
large largess for their labor, a luxorious life for their loyalty
if indeed they initiate, immediately yet so immodestly and illegally
vanquish that villified visitor, the valourous Vegetable Valkyrie."

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6
Starling the Swift wrote:

Starling comes upon Aeleth and Yndra's conversation just on time, and gladly shares her own knowledge. "The Battle of Broccoli! T'was a great battle indeed. I've actually put a song together for it," she says while pulling out her lute and plucking the strings while singing the first two stanzas from her upcoming poem, stopping to take a look at the unconscious gnome.

"Of The Battle of Broccoli, a ballad of bravery
I sing swiftly, of Soren, so strong and sourly
who wanted to win, but warred wretchedly
against all allies, abusing them awfully.

Gathering godless groups, the general guaranteed generously
large largess for their labor, a luxorious life for their loyalty
if indeed they initiate, immediately yet so immodestly and illegally
vanquish that villified visitor, the valourous Vegetable Valkyrie."

Loving the effort, but there needs to be something about someone resisting attempts to make him/her eat his/her veggies in there. ;)

Btw, GM, we're just filling time while waiting for you to forward the action, so whenever you're ready. =)

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