| Rao Rockborn |
With admiration towards his fervent strength, Rao steps up beside the bold Warpriest!
"Come out Beast! I'm gonna make a coat out of ye!"
| THE LOREMASTER |
Ironfist Clan Initiative Rolls...
Gyrdwald Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Craag Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Uk Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Rao Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Bower Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Oren Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Monster Initiative Rolls...
Barghest Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
| Rao Rockborn |
Rao pulls out his Crossbow and moves towards the cave opening ready to fire as soon as the enemy presents itself.
| Gyrdwald Wise-Eye |
Gyrdwald holds the line and prays for a blessing upon Craag. "May Clangeddin guide your axe."
Good Blessing: Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.
| Rao Rockborn |
"Apparently this thing isn't stupid Saman. What do you think we should do about this Gyrd?" Rao looks over to the Wise-Eye.
| THE LOREMASTER |
A Warg suddenly emerges from the cave entrance and pounces on Craag!
Bite: 1d20 + 10 ⇒ (3) + 10 = 13, Damage: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (2) = 15
A magical doorway opens up well behind the Clan as the Barghest takes up a position to attack Rao!
"YOU WILL ALL DIE FOR THIS OUTRAGE DWARVEN SCUM!" The thing screams in broken Common.
Craag
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Craag takes a defensive stance and swings his axe probing the beasts defensive capabilities.
waraxe: 1d20 + 1 ⇒ (4) + 1 = 5
fighting defensive -4 to hit +2 ac = ac 25
| Gyrdwald Wise-Eye |
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"Rao! Your weapon!"
Gyrdwald holds forth his hand to touch Rao's axe and imbue it with holy power.
Good Blessing: Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.
| Oren Graypick |
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Oren turns back to take position toward the Barghest's flank
Short Sword: 1d20 + 6 ⇒ (19) + 6 = 25, Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Short Sword has threat on 19-20/x2.
Threat Confirmation: 1d20 + 6 ⇒ (18) + 6 = 24
"Ye didne hink we'd lit ye git awa', did ye pup?"
Craag
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Craag takes a mighty swing at the wargs head.
waraxe: 1d20 + 5 ⇒ (20) + 5 = 25
confirm: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d10 + 5 ⇒ (10) + 5 = 15
damage: 1d10 + 5 ⇒ (5) + 5 = 10
damage: 1d10 + 5 ⇒ (2) + 5 = 7
Dwarven Waraxe is x3damage
| Bower Bonecrusher |
Bower moves to engage the Barghest.
Brass Knuckles + Hatred + Flurry of blows #1:: 1d20 + 1 + 3 ⇒ (17) + 1 + 3 = 21
Damage:: 1d6 + 3 ⇒ (2) + 3 = 5
(I think i can only strike once so ignore this second attack (because i moved) if so, not a flurry of blows)
Brass Knuckles + Hatred + Flurry of blows #2:: 1d20 + 1 + 3 ⇒ (18) + 1 + 3 = 22
Damage:: 1d6 + 3 ⇒ (3) + 3 = 6
| Rao Rockborn |
Rao swings on the Barghest!
Great Axe: 1d20 + 4 + 1 + 2 ⇒ (7) + 4 + 1 + 2 = 14, Damage: 1d12 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8
| THE LOREMASTER |
The Worg howls unleashing a cone of fear into the group!
Everyone make a Will Save vs. DC 12 or suffer the effects of fear.
The Barghest seems to savor the kill as it unleashes it's deadly attacks on Rao!
Bite: 1d20 + 10 ⇒ (1) + 10 = 11, Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Claw: 1d20 + 10 ⇒ (10) + 10 = 20, Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 10 ⇒ (10) + 10 = 20, Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Silverbeard stands with the Battlerager as the Barghest stumbles as it bites!
| Gyrdwald Wise-Eye |
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Will: 1d20 + 7 ⇒ (11) + 7 = 18 +2 if this is considered a spell-like ability
Gyrdwald stands firm against the Worg's howl. Moving to Craag, he touches his shoulder. "Steady now! Don't give in!"
War Blessing on Craag.
War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.
Reminder for Rao: he has the Good Blessing still active (if he hits). +1d6 holy damage.
| Oren Graypick |
Will Save: 1d20 + 2 ⇒ (4) + 2 = 6
Terror sets in and everyone can see the fear in Oren's eyes. Oren drops his weapon and begins to flee.
Are you handling the movement since it's supposed to be on a random path? If I am handling it, should I move now, or wait?
| Bower Bonecrusher |
ST: Will Power: 1d20 + 6 ⇒ (19) + 6 = 25
Bower shouts out to Oren.
Brother Oren, lend me your hand!
In an attempt to convince Oren to stay fast.
Intimidate: 1d20 + 1 ⇒ (3) + 1 = 4
lol, guess not
Bower stands fast unimpressed at the beasts howls, only hearing it's pain, grits his teeth and snarls a deeper growl of his own!
Bower stares down the beast directly in the face & growling loudly in Undercommon,
I will crush your bones to dust, today you shall DIE!!!
In attemps to intimidate the beast.
Intimidate: 1d20 + 1 ⇒ (20) + 1 = 21
After Oren moves, I am going to maneuver behind the Barghest for a rear (sneak) attack and unleaseh a flurry of blows from behind. (Opposite of my brothers, Rao & Gyrdwald.)
Stealth: 1d20 + 8 ⇒ (12) + 8 = 20
| Rao Rockborn |
Rao lets out his own howl in defiance of the Worg's! The howl is deep and powerful!
It is clear to all of you that his time with the Thunder Wolves taught him to focus the rage that churned in his soul when you were all younger!
"You die now!!!" He says as he recovers his Axe.
Plainly written across the Bloodrager's demeanor is the promise of a violent death for the Barghest.
| Ûk Umberbrand |
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Uk girds his loins but finds them wanting. snap: 1d20 + 1 ⇒ (4) + 1 = 5
A quick motivational monologue to his baos on maximum effort sets them right, "Tdoh! Tuumah! Hph guurr! heta!"
Samurai's Resolve, reroll Save: 1d20 + 1 ⇒ (17) + 1 = 18
Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result.
| THE LOREMASTER |
The howl resounds outward from the Worg driving Oren into a panicked state for 3 rounds while everyone else is shaken for 1 round!
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
Craag delivers a mighty blow and severs the Worg's face from it's head!!!
Oren and Gyrdwald are up!
| THE LOREMASTER |
ROUND 4
Bower 20/20
Uk 28/28
Tailwind 20/20
Rao 22/22
Oren 22/22
Gyrdwald 21/21
Craag 28/28
Barghest -9
The Barghest sees its dilemma and goes Fully Defensive! "They are coming Dwarves! They are coming and there is nothing you can do! Your children, your women, all of your people are doomed!"
All Ironfist Clan up!