Tharin - The Ironfist Clan (Inactive)

Game Master THE LOREMASTER

*Map of Tharin*
*Battle Map*


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Dwarf Rogue Lv. 3 | Init +4 | Perc +8 | HP: 33/33 | AC: 17 (18 vs. traps) T: 13 F: 14 | CMB: +4 CMD: 18 | Fort +4 Ref +7 (+8 vs. traps) Will +3 (+2 poison, spells & sla)

I should have moved once already when I failed my fear save and now I need to move again, but I still need clarification on whether or not I handle this movement on my own or if Marcello should handle it since the movement is supposed to be random. I'm pretty sure the Barghest will be getting an attack of opportunity against me, either way. Now that initiative has come back around, this would be round 2/3 that I'm panicked, correct?

Panicked: A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.


You handle the movement Oren! I'll do the attack of opportunity!

The Barghest sees Oren turning to run and takes advantage!

AoO on Oren: 1d20 + 10 ⇒ (1) + 10 = 11, Damage: 1d6 + 4 ⇒ (1) + 4 = 5

The Barghest slips and realizes just how truly doomed it is!


Also, yes to every question!


Everyone up!


Male Dwarf Monk Lv.2 / Init:+3 / Perception +8 / HP: 20 / AC:15 / CMB:4, CMD:17 / F:+5, R:+6, W:+6 / Hero Points: 2

Do I get any advantages from attacking the Barghest from behind now? Bonus to hit, or to damage like a thief backstab?

Bower, Now stealthfully positioned behind the Barghest unleashes a flurry of well placed blows to its back.

Brass Knuckles + Hatred + Flurry of blows #1:: 1d20 + 1 + 3 ⇒ (5) + 1 + 3 = 9
Damage:: 1d6 + 3 ⇒ (1) + 3 = 4

Brass Knuckles + Hatred + Flurry of blows #2:: 1d20 + 1 + 3 ⇒ (19) + 1 + 3 = 23
Damage:: 1d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

m dwarf fighter/4 /AC 30, touch 13, flat-footed 27/ hp 42 / Fort +8, Ref +3, Will +3; +2 vs. poison, spells, and spell-like abilities

Craag moves in on the Bargest."Ok asshat now time for you."

waraxe: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d10 + 5 ⇒ (9) + 5 = 14


Dwarf Warpriest 4 | HP 39/39 | AC 21 T FF 20 T 11 | CMD 16 | Fort +7 Ref +3 Will +9 (+2 poison/spells/SLA) | Init +2 | Perc +4

"He's shielding up! We need t' work t'gether to take him down. Get to his flank and give Craag or Rao and opening!"

Gyrdwald steps forward and swings his axe high, trying to force the barghest into ducking into Rao's attack.

Aid Another for Rao to hit DC 10: 1d20 + 5 ⇒ (11) + 5 = 16 Rao gets +2 to hit on his next attack!

Reminders:
Rao has a good blessing that adds 1d6 holy damage to his attacks for 8 more rounds.
Craag has a war blessing and can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round. This blessing will last 7 more rounds.


Male Dwarf Monk Lv.2 / Init:+3 / Perception +8 / HP: 20 / AC:15 / CMB:4, CMD:17 / F:+5, R:+6, W:+6 / Hero Points: 2

Can I go for a CMB move of some type on this size creature (medium?) like a wrestling move to pin it on the floor so it is prone (vunerable) to easily attack by my brothers?
Next round I'll try that from behind if so to lower his overall defense.


Uk rides up next to Craag and slams the naginata into the worg; Tailwind snaps and tries to trip the beast.

bite: 1d20 + 2 ⇒ (9) + 2 = 11>>damage: 1d6 + 1 ⇒ (1) + 1 = 2
trip: 1d20 + 3 ⇒ (19) + 3 = 22

naginata: 1d20 + 4 ⇒ (1) + 4 = 5>>damage: 1d8 + 3 ⇒ (6) + 3 = 9

Sorry for delay guys -one messed u week at work.


No worries. Will post tomorrow.


Male Dwarf Monk Lv.2 / Init:+3 / Perception +8 / HP: 20 / AC:15 / CMB:4, CMD:17 / F:+5, R:+6, W:+6 / Hero Points: 2

Is Oren able to attack again now?


Character Image Rank: 0, Defense: 0%, Protection: 0, Life: 0

Rao roars and swings on the Barghest!

Greataxe: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24, Damage: 1d12 + 2 ⇒ (6) + 2 = 8


The Ironfist Clan rallies on the Barghest! The Monster fights with a zeal bordering on fanatical, even in the face of it's imminent demise!

Rao's axe chops into the monster's flank, drawing blood and pained yelp!

The Barghest prepares itself for it's next attack as it maneuvers itself!


ROUND 5

Bower 20/20
Uk 28/28
Tailwind 20/20
Rao 22/22
Oren 22/22
Gyrdwald 21/21
Craag 28/28

Barghest -17

All Ironfist Clan up!


Male Dwarf Monk Lv.2 / Init:+3 / Perception +8 / HP: 20 / AC:15 / CMB:4, CMD:17 / F:+5, R:+6, W:+6 / Hero Points: 2

Bower makes a swift movement trying to wrestle the Barghest into a prone position so it cannot move.

Wrestle: 1d20 + 4 ⇒ (4) + 4 = 8

Doh!


Dwarf Rogue Lv. 3 | Init +4 | Perc +8 | HP: 33/33 | AC: 17 (18 vs. traps) T: 13 F: 14 | CMB: +4 CMD: 18 | Fort +4 Ref +7 (+8 vs. traps) Will +3 (+2 poison, spells & sla)

I've moved Oren and he's done for the round. This should be the last round of Panic.


Dwarf Warpriest 4 | HP 39/39 | AC 21 T FF 20 T 11 | CMD 16 | Fort +7 Ref +3 Will +9 (+2 poison/spells/SLA) | Init +2 | Perc +4

Gyrdwald shifts his axe and lunges again, this time trying to distract he barghest so Craag can connect.

Aid Another for Craag DC 10: 1d20 + 5 ⇒ (2) + 5 = 7 no bonus this time

@GM: Rao's damage looks off. He should be inflicting 1d12+3 for using a two-handed weapon, plus you forgot the 1d6 holy that he is getting from Gyrdwald's blessing.


All together now! Let's get this beast put down!!, Uk maneuvers to flank the barghast between Bower!

bite, flanking: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 >>damage: 1d6 + 1 ⇒ (2) + 1 = 3
trip: 1d20 + 3 ⇒ (15) + 3 = 18

naginata, flanking: 1d20 + 4 + 1 + 2 ⇒ (7) + 4 + 1 + 2 = 14 >>damage: 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

m dwarf fighter/4 /AC 30, touch 13, flat-footed 27/ hp 42 / Fort +8, Ref +3, Will +3; +2 vs. poison, spells, and spell-like abilities

Craag takes a swipe at the beast with his waraxe.

waraxe,fflanking: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
damage: 1d10 + 5 ⇒ (8) + 5 = 13


Character Image Rank: 0, Defense: 0%, Protection: 0, Life: 0

Damage addition for last round...
Blessing Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Character Image Rank: 0, Defense: 0%, Protection: 0, Life: 0

Rao continues to press his attack!

Greataxe: 1d20 + 4 ⇒ (6) + 4 = 10, Damage: 1d12 + 3 + 1d6 ⇒ (1) + 3 + (2) = 6


The Barghest moves with great speed and agility dodging and swatting away all of your incoming attacks!

Now you will be the first casualties of the rising darkness!

It suddenly begins to blink in and out of existence!


ROUND 6

Bower 20/20
Uk 28/28
Tailwind 20/20
Rao 22/22
Oren 22/22
Gyrdwald 21/21
Craag 28/28

Barghest -23

All Ironfist Clan up!


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Uk remains steady as the barghast fades in and out. He swings his polearm in a wide arc, while Tailwind goes for the front legs.

hits on 51%+: 1d100 ⇒ 11
bite, flanking: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9>>damage: 1d6 + 1 ⇒ (1) + 1 = 2
trip: 1d20 + 3 ⇒ (3) + 3 = 6

hits on 51%+: 1d100 ⇒ 2
naginata, flanking: 1d20 + 4 + 1 + 2 ⇒ (16) + 4 + 1 + 2 = 23>>damage: 1d8 + 3 ⇒ (6) + 3 = 9

FFFFFFFFUC%!!!


Male Dwarf Monk Lv.2 / Init:+3 / Perception +8 / HP: 20 / AC:15 / CMB:4, CMD:17 / F:+5, R:+6, W:+6 / Hero Points: 2

Bower swiftly attempts to grapple and pin the Barghest to the ground. (to make him prone to attack)

Wrestle:: 1d20 + 4 ⇒ (12) + 4 = 16


Dwarf Warpriest 4 | HP 39/39 | AC 21 T FF 20 T 11 | CMD 16 | Fort +7 Ref +3 Will +9 (+2 poison/spells/SLA) | Init +2 | Perc +4

Gyrdwald calls upon a swift blessing for divine favor and swings his axe to kill.

1 fervor spent to cast divine favor as a swift action.
Axe + DF: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Concealment >50=Hit: 1d100 ⇒ 68

The dice roller hates dwarves.


Dwarf Rogue Lv. 3 | Init +4 | Perc +8 | HP: 33/33 | AC: 17 (18 vs. traps) T: 13 F: 14 | CMB: +4 CMD: 18 | Fort +4 Ref +7 (+8 vs. traps) Will +3 (+2 poison, spells & sla)

While I was Panicked, should I have moved at a full run? If yes, then I am actually somewhere off the battle map and this will be round 1/3 of me returning to the group.


All good. Stay there. Your face down in grass praying right now.

Grand Lodge

m dwarf fighter/4 /AC 30, touch 13, flat-footed 27/ hp 42 / Fort +8, Ref +3, Will +3; +2 vs. poison, spells, and spell-like abilities

Craag continues to press the attack.

waraxe: 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21
damage: 1d10 + 5 ⇒ (10) + 5 = 15
above 50: 1d100 ⇒ 77


Male Dwarf Monk Lv.2 / Init:+3 / Perception +8 / HP: 20 / AC:15 / CMB:4, CMD:17 / F:+5, R:+6, W:+6 / Hero Points: 2

Any luck with my grapple? (16 roll) If so and my action was before others, it would greatly boost their bonus to hit & possibly damage as well.

Grand Lodge

m dwarf fighter/4 /AC 30, touch 13, flat-footed 27/ hp 42 / Fort +8, Ref +3, Will +3; +2 vs. poison, spells, and spell-like abilities

he is going to be able to blink out of any grapple I think.
Best to just try and do damage


Dwarf Warpriest 4 | HP 39/39 | AC 21 T FF 20 T 11 | CMD 16 | Fort +7 Ref +3 Will +9 (+2 poison/spells/SLA) | Init +2 | Perc +4

Yeah, grappling him would not prevent him from blinking out. Do damage or try an aid another check (attack vs AC 10 would give one ally a +2 bonus to hit or to their AC for 1 attack.


Character Image Rank: 0, Defense: 0%, Protection: 0, Life: 0

Rao swings on the Barghest with all of his might!

Above 50: 1d100 ⇒ 69

Great Axe: 1d20 + 4 ⇒ (8) + 4 = 12


The Barghest blinks in and out of existence managing to avoid all but Craag's deadly attack, which chops a large gash into the monsters flank! Vile blood sprays across the Barghest's fur as it howls in pain and rage!


The Barghest moves straight at and through Craag positioning itself on the other side of the Monk!

Incorporeal above 50: 1d100 ⇒ 65

Once positioned, the monster snaps it's sickening maw at Bower seeking to impale him with it's dagger like teeth!

Bite: 1d20 + 10 ⇒ (19) + 10 = 29, Damage: 1d6 + 4 ⇒ (2) + 4 = 6


ROUND 7

Bower 14/20
Uk 28/28
Tailwind 20/20
Rao 22/22
Oren 22/22
Gyrdwald 21/21
Craag 28/28

Barghest -38

All Ironfist Clan up!


Dwarf Warpriest 4 | HP 39/39 | AC 21 T FF 20 T 11 | CMD 16 | Fort +7 Ref +3 Will +9 (+2 poison/spells/SLA) | Init +2 | Perc +4

Gyrdwald grabs a scroll from his back and steps close to Uk and Tailwind.

"Hold forth your weapon for Clanggedin's blessing!"

At Gyrdwald's touch the weapon begins to glow like Rao's.

Effects:
Uk has a good blessing that adds 1d6 holy damage to his attacks for 10 more rounds.
Rao has a good blessing that adds 1d6 holy damage to his attacks for 6 more rounds.
Craag has a war blessing and can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round. This blessing will last 5 more rounds.

Grand Lodge

m dwarf fighter/4 /AC 30, touch 13, flat-footed 27/ hp 42 / Fort +8, Ref +3, Will +3; +2 vs. poison, spells, and spell-like abilities

waraxe: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d10 + 5 ⇒ (9) + 5 = 14
greater than 50: 1d100 ⇒ 35


Craag you couldn't have hit him. He's out of Melee. Check the Battle Map all to see the Barghest's new position.

Grand Lodge

m dwarf fighter/4 /AC 30, touch 13, flat-footed 27/ hp 42 / Fort +8, Ref +3, Will +3; +2 vs. poison, spells, and spell-like abilities

sorry was on the ipad and could not move myself


The area next to Bower is a bush, so I moved you to the one place you could get him with a 6 sq. move. Everyone count your movement.


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Dwarf Warpriest 4 | HP 39/39 | AC 21 T FF 20 T 11 | CMD 16 | Fort +7 Ref +3 Will +9 (+2 poison/spells/SLA) | Init +2 | Perc +4

Unfortunately, most dwarves can only move 4 squares...

Grand Lodge

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m dwarf fighter/4 /AC 30, touch 13, flat-footed 27/ hp 42 / Fort +8, Ref +3, Will +3; +2 vs. poison, spells, and spell-like abilities

I have that 10' extra from your blessing


Character Image Rank: 0, Defense: 0%, Protection: 0, Life: 0

"You cannot escape so easily monster!" Rao screams as he sprints around the tree to engage the Barghest.


Male Dwarf Monk Lv.2 / Init:+3 / Perception +8 / HP: 20 / AC:15 / CMB:4, CMD:17 / F:+5, R:+6, W:+6 / Hero Points: 2

Brass Knuckles + Hatred + Flurry of blows #1:: 1d20 + 1 + 3 ⇒ (3) + 1 + 3 = 7
Damage:: 1d6 + 3 ⇒ (1) + 3 = 4

Brass Knuckles + Hatred + Flurry of blows #2:: 1d20 + 1 + 3 ⇒ (14) + 1 + 3 = 18
Damage:: 1d6 + 3 ⇒ (2) + 3 = 5

Bower attacks the Barghest from behind with fists of flurry!

Is there any additional accuracy/attack bonus from my rear attack that I can add?


Cursing in Uken tongue, "i luv sa akin ang ilang pussy!", as he takes the holy weapon to the catlike beast.

Tailwind moves 40' to flank
hits on 51%+: 1d100 ⇒ 51
bite, flanking: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
>>damage: 1d6 + 1 ⇒ (5) + 1 = 6

trip: 1d20 + 3 ⇒ (20) + 3 = 23

hits on 51%+: 1d100 ⇒ 59
naginata, flanking: 1d20 + 4 + 1 + 2 ⇒ (18) + 4 + 1 + 2 = 25
>>damage: 1d8 + 3 + 1d10 ⇒ (5) + 3 + (1) = 9


Dwarf Warpriest 4 | HP 39/39 | AC 21 T FF 20 T 11 | CMD 16 | Fort +7 Ref +3 Will +9 (+2 poison/spells/SLA) | Init +2 | Perc +4

Uk's weapon should do 1d6 extra holy damage from Gyrdwald's blessing.

Extra holy damage: 1d6 ⇒ 5


I'll take that! 14points damage

-Posted with Wayfinder


I'll roll Bower's chance to hit with his 18.

Bower hits on 51%+: 1d100 ⇒ 32


The Ironfist Clan adjusts quickly to the Barghest's movements once again boxing the creature in!

The fists, axes, and pole arms continue to wear the creature down!

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