Barnabas Harrigan

Gyrdwald Wise-Eye's page

74 posts. Alias of Kobash.


Classes/Levels

Dwarf Warpriest 4 | HP 39/39 | AC 21 T FF 20 T 11 | CMD 16 | Fort +7 Ref +3 Will +9 (+2 poison/spells/SLA) | Init +2 | Perc +4

About Gyrdwald Wise-Eye

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DESCRIPTION: A bald dwarf wearing a tabard with the symbol of Clangeddin Silverbeard. Strapped over one of his eyes is a steel patch engraved with the dwarven rune for wisdom.

RACE: Dwarf
CLASS/LEVEL:
Warpriest 3
ALIGNMENT: LG
INIT: +2
AC: 21 [F: 20 T: 11]
F: +7 R: +3 W: +9
HP: 39

STR 14 DEX 14 CON 16 INT 10 WIS 20 CHA 10
Ability Increase L4-Wisdom

BA +3 CMB +5 CMD 17
Mwk Battleaxe +7 (1d8+2, x3)
Thrown Javelin +5 (1d6+2, x2)

SKILLS: 6
Heal 2 (+10)
Intimidate 2 (+5)
Knowledge Religion 1 (+4)
Knowledge Engineering 1 (+4)
Sense Motive 1 (+9)
Spellcraft 1 (+4)
Languages: Common, Dwarven

FEATS: weapon focus (battleaxe), combat reflexes, bodyguard, power attack
TRAITS: kin guardian, fate's favored

SPECIAL: dwarf racial abilities, aura, sacred weapon, channel energy, sacred weapon +1

Blessings - good and war (5/day) Used: 0
Fervor 1d6 (7/day) Used: 0

Warpriest Spells (CL 4 DC 15+)
0 – read magic, detect magic, guidance, stabilize
(5) 1st Level - bless, cause fear, protection from evil, divine favor, *open
(2) 2nd Level - bull's strength, *open

WEALTH and EQUIPMENT:

+1 elfbane longspear
+1 full plate armor
Mwk Battleaxe
Light flail
Daggers x2
Lamellar steel armor
Heavy wooden shield
Alchemist fire x2
Javelins x5
Cleric's vestments
Cleric's kit (backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol)
3 scroll cases
Scroll of cure light wounds x2
Scroll of magic weapon x2
Scroll of comprehend languages
Scroll of lesser restoration
Scroll of bull's strength

CURRENT Wealth - 24gp

Blessings:

Good Blessing: Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.
War Blessing: War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.