
Berashel |

Take that demon worshiper! What language are they speaking?
Berashel answers with a grin, "They are speaking Bad Guy"

Arindale |

Arindale wrote:Take that demon worshiper! What language are they speaking?Berashel answers with a grin, "They are speaking Bad Guy"
Arindale gives Berashel a blank look as he chews on his response for a second. As he finally gets the joke a big grin crosses his face. Not for much longer! as he waves a piece of gore hanging from his morningstar at Berashel.

Tybek Odeon |

Linguistics: 1d20 + 5 ⇒ (19) + 5 = 24
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Round 1
Tybek scurries down the hall to AP56 and attacks the guard at A055 with a single attack of his battleaxe.
"Watch yer language, yae bugger! Ahh'm tryin tae enjoy mae time doon in this hell hole and Ahh dannae want tae hear such vulagarity!"
Battleaxe: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

DM Chaos |

I will move Ranim and start Inspire Courage since she has not posted.
Round 1 - recap
Like a well oiled machine, ok, perhaps a slightly rusty and in need of maintenance machine, the party once more springs into action.
First, with a roar like an attacking dragon, the not-quite-an-elf springs forward landing a vicious blow that practically disembowels the first guard leaving him bleeding out on the ground.
Then the judgment of the miniature wizard is brought into question as he charges forward, only to stop just before the first crossbowman, magically fly off his ponydog and then attempt to distract the second crossbowman. Despite attempting to shake off the distraction, the guard appears to simply stand confused and not doing anything.
Guard 1 - Will Save: 1d20 ⇒ 12
Next the easily distracted bard move up and sees what is going on down the hall at which point she begins to sing a light comedy song which seems to relate to a love that was never to have been between a red dragon and a butterfly.
Once the song has begun, Arindale charges forward leaping across anything in his path as though it is nothing but dust. When he reaches the next crossbowman, he swings his heavy morningstar landing a massive blow on the head of the guard. Although a solid shot, the guard remains standing.
Not to be outdone by his Drunken Hero worshipping companion, Tybek moves forward and manages to leave a nasty slash across the midsection of the guard. Although still standing, the man does not appear to have much left in him.
Finally, the slightly wiser than the rest of the party druid, carefully moves over and causes a burst of light to appear before the guard being attacked by Arindale and Tybek. This leaves the guard blinking his eyes.
Guard 0 - Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5
Once the party has finished its initial assault, the second guard remains standing dazed and confused. The first guard, despite the wounds taken, drops his crossbow and draws his sword in one smooth motion after which he swings at the surely dwarf.
Attack-Guard 0-longsword@Tybek: 1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Crit confirm-Guard 0@Tybek: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Scoring a solid hit, he continues his swing attempting to connect with the drunken cleric as well. Unfortunately this second attack fails to find its target.
Cleave Attack-Guard 0-longsword@Arindale: 1d20 + 3 - 1 ⇒ (5) + 3 - 1 = 7
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
At the same time, another guard stands up from behind two more barrels further up the hallway and fires at Arindale. However, his shot is far from its mark striking instead the barrels behind Tybek.
Attack-Guard 2-crossbow@Arindale: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Round 2
Braden
Ranim
Arindale
Tybek
Maegge
Berashel
Guards
Party Up

Ranim Nejem |

HP 26/26
AC 15 T11 FF13 CMD16
F/R/W 1/4/2
Bardic Music 4/12
Elemental Assault 0/1
Spells
1st - 1/4
Effects
Inspire Courage
Continuing to sing, though letting the magic fall aside, she redircts her magical energies towards a different end. She begins to intone a lullaby towards those archers in the back.
Cast Sleep at the intersection of AF/Ag 54/55, should hit both of them back there. Will Save DC 15. Full round action so not until beginning of next round.
Linguistics: 1d20 + 7 ⇒ (1) + 7 = 8
Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Tybek Odeon |

Round 2
Tybek attacks the cultist directly in front of him.
"Ahh dannae ken whae taught yae fantatics tae fight, but it mustae been the same fella whae designed yer wardrobe!"
Battleaxe: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Handaxe: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Confirm Critical: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Arindale |

Cast Bless and single move up to AK 56. Will affect everyone since casting before I move. +1 Morale bonus to hit and saves vs. fear, will stack with inspire. 3 minutes.
Seeing more enemies ahead, We could use some of Cayden's blessings right now! moving up threatening the next guard.

Braden Montajay |

Braden, always trying to reconcile what he sees to the books he reads smiles: "This tactic is called a defense in depth. Seeing it in practice is quite instructive."
He is somewhat dismissive of what he has seen: "The books on massing at the point of attack and defense have always made more sense to me."

Tybek Odeon |

"Nice swing Tybek, we have them on the run now!"
Tybek blushes slightly under his beard at the unexpected praise. "Well obviously its mae natural skill wid an axe. Yae dae ken that Ahh've been practicin a gud deal on goblins. Its nae much different wid the big anes, except their knee caps are a wee bit higher!"

DM Chaos |

Sorry for the delay. Been driving around the west coast and doing in-law/Thanksgiving stuff.
Round 2 - recap
The party continues to move forward. With a quick flick of his dwarven wrist, Tybek dispatches of another guard and then moves forward to engage the next one. Likewise, Arindale moves up to engage the next guard as well.
Arindale, I only moved you to AM/56 as I assume that you do not wish to take AoO unnecessarily.
The rest of the group moves up behind in the not-so-narrow passage.
The last to move are the unerringly absentminded bard and the apparently apprehensive to engage anyone druid. Both continue to wisely hide behind the fighters while tossing a variety of magic at the guards.
Guard 2-Will Save vs sleep: 1d20 ⇒ 13
Guard 6-Will Save vs sleep: 1d20 ⇒ 7
Guard 1-Will Save vs Flare: 1d20 ⇒ 3
Two guards farther up the passage are seen collapsing to the ground while the one facing Arindale and Tybek blinks its eyes unable to focus as well as he would like. Nonetheless, the guard swings and attempts to hit the wily dwarf.
Attack-sword: 1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
It is a valiant swing, but is well wide of its mark and causing no harm to the dwarf.
Farther down the passage, you suddenly a voice shout out:
Karn and Gerd, wake up those sleeping fools. A moment later, two more guards suddenly appear next to the two sleeping guards and give them a good kick bringing the sleepers out of their slumber.
Two guards are performing Aid Another to wake the sleeping guards.
Round 3
Party Up

Braden Montajay |

Round 3 Braden+friends
Dog CR 1/3
XP --
N Size celestial/fiendish animal
Init +1; Senses darkvision, low-light vision, scent; Perception +8
DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 [8] (1d8+2) [d+]
Fort +4 [+6], Ref +3, Will +1
SR 5
Celestial - Resist acid, cold, and electricity 5;
Fiendish - Resist cold and fire 5
OFFENSE
Speed 40 ft.
Melee bite +2 [+4] (1d4+1) [1d4+3]
Special Attack smite evil/good
STATISTICS
Str 13 [171], Dex 13, Con 15 [191], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0 [+2]; CMD 11 [13] (15 [17] vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds Cha bonus (0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
The ability score if augmented by the Augment Summoning feat. Augment Summoning grants each creature you conjure with any summon spell a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
Braden's dog shows up with a divine glow and moves to engage the first sleeper and kicker.(AJ56 to AG55)
Braden moves up behind Tybek and next to Barashel (AN55) and begins casting again. Another, but larger, dimensional rift begins to form up the hall.
Full round Monster Summoning 2
Braden's summoned dog goes for the prone guard.
bite/damage: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 271d4 + 3 ⇒ (1) + 3 = 4
Braden will urge his dog to help his smaller brother as soon as the nearest guard is down.

Arindale |

Takes a swing at the next guard.
+1 moringstar atk inspire bless 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24 dam 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
If that drops him Arindale will move up to one of the prone guards and attack if he tries to get up.
AOO +1 moringstar atk inspire bless 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23 dam 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Tybek Odeon |

Round 3
Tybeks attacks the guard at AL56 while he asks him a question.
"Why dae yae hae a big eye on yer chest? Daes it help yae tae see better?"
Battleaxe: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Hand Axe: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Ranim Nejem |

Round 3
HP 26/26
AC 15 T11 FF13 CMD16
F/R/W 1/4/2
Bardic Music 4/12
Elemental Assault 0/1
Spells
1st - 2/4
Effects
Inspire Courage
Ranim begins moving up with the others, staying on guard against arrows.
Move to AP55, Standard for Total Defense

Braden Montajay |

Posted in a hurry this morning--so wanted to fix a few things. Braden steps only five feet up to cast a full round spell. Dog adds +1 damage from Ranim's spell--dog also will try to smite evil (+1 damage if guard evil). Too much holiday cheer for me!!

DM Chaos |

Round 3 - recap
The party continues to make its way down the barrel strewn and guarded passage. After confidentially finishing off a guard a few moments earlier, Tybek swings both of his dwarven axes at the next guard. The guard almost laughs as both swings pass well wide of their mark.
Then the drunken priest wisely moves to the side and swings at the guard just missed by Tybek. His swing is accurate and leaves a nasty mark, but fails to bring the guard down.
Seeing his companions unable to eliminate this simple minded human, the not-quite-an-elf moves forward and swings his gigantic blade.
Attack by Berashel w/PA @ guard 1: 1d20 + 6 - 1 + 2 ⇒ (4) + 6 - 1 + 2 = 11
Damage: 2d6 + 6 + 3 ⇒ (1, 6) + 6 + 3 = 16
Unfortunately as with Tybek, the paladin's swing is well wide of its mark.
Hoping to disorient the guard, Maegge calls upon the forces of nature which respond with a quick flash of light before the guard which leaves the guard blinking its eyes and unable to focus very well.
Fort Save-guard 1:1d20 + 4 ⇒ (3) + 4 = 7
Finally, the miniature wizard once more causes a gap in space to appear from which a fluffy white puppy with nasty teeth and a really annoying yappy bark appears. The puppy lands a bite just above the top of the guards boots which clearly injures the guard, but appears to be more of an annoyance than a serious wound.
The guard that was wounded by the puppy takes a swing at the puppy with his longsword. However, the swing is just as wild as that of Tybek and Berashel moments earlier.
Attack-guard-2-PA@summoned dog: 1d20 + 3 - 1 - 1 ⇒ (7) + 3 - 1 - 1 = 8
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
The guard then steps back alongside his companion while several more guards are seen moving behind the front two. You see the other two guards move out of sight behind the front two, they appear to be carrying polearms or some type. You also see another guard with what appears to be slightly better equipment come into sight in the room. He appears to be the one barking orders.
Karn, Sythe, defensive positions. Cal, Gerd, hold the front.
You then hear him shout behind him: Victril, wake your men. Get the master.
Finally, the guard in the front once more attacks Tybek apparently unaware, or uncaring, of the fact that he is surrounded.
Attack-guard-0-PA@Tybek: 1d20 + 3 - 1 - 1 ⇒ (5) + 3 - 1 - 1 = 6
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
As with most the other attacks, his swing completely misses its dwarven target.
Party Up.

Arindale |

Init Order:
Braden
Ranim
Arindale
Tybek
Maegge
Berashel
Guards
Finish him Ty and Berashel and I will move up and take on the next bunch. If they are bringing the master don't hold back!
Delay until after Ty. If he finishes the guard he casts Bulls STR on himself and move up to AJ/55 behind the barrels but seeing better into the room.
Effects:
HP: 29/29
AC: 20
Inspire Courage: 2/3r (minimum due to lingering performance)
Bless: 28r/30r
Bulls STR: 30r/30r
Agile Feet: 4/5
Ferosity: 5/5
Channels: 5/5
Fortified Drinker: 1 hr (5-10 minutes passed I am guessing).

Tybek Odeon |

"Finish him Ty and Berashel and I will move up and take on the next bunch. If they are bringing the master don't hold back!"
"What did yae say?! Ach! Dannae interrupt mae work! Can yae nae see that Ahh'm already fightin the bugger!"
Round 4
Tybek swings both axes at the guard.
Battleaxe: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Hand Axe: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
As Tybek misses both swings, he is starting to turn red in the face as his opponent continues laughing at him. "Yae'll regret making fun o' this Odeon!"

Braden Montajay |

Braden + friends Round 4
Braden completes his portal, and a large creature of earth is created on the other side of the guard flanking with Tybek.
CR 1
XP 400
N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE
AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 17 (2d10+6)
Fort +6, Ref –1, Will +3
Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +9 (1d6+8)
Special Attacks earth mastery
STATISTICS
Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +6; CMD 15
Feats Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran
SPECIAL ABILITIES
Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)
The earthen creature provides the dwarf flanking support, and swings at the guard with arms of hard clay hitting with a sickening crunch. The lingering song from Ranim still reverberates.
hit/damage: 1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 291d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14
The dog advances (AG55)to try and bite the same guard again.
bite/damage: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 4 ⇒ (3) + 4 = 7+1 damage if evil
Braden calmly steps another five feet forward to summon another creature. The portal that released the earthen creature begins to reform again.
Five foot step and Monster Summoning 2 again (full round cast).
Earth elemental = 3 more full rounds (17/17hp) Summoned dog=2 more full rounds (8/8hp)
"Stop admiring his wardrobe and hit him Ty."

Berashel |

Berashel will attempt to kill the guard then if he does, move closer to the next one (AJ/56)
Power Attack with mw Greatsword 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
Damage 2d6 + 6 + 3 ⇒ (5, 1) + 6 + 3 = 15

Maegge Weissam |

Round 4
Maegge smacks Gimpy's shoulder and says, "C'mon, Gimpy, Berashel will need our help!"
He then guides the elk forward to take position behind Berashel, weapon ready in case an enemy jumped out of the darkness!
Move to (AK,56), Ready Attack

Berashel |

Yup, but not before he laughed at Tybek some more.
Oh yeah that's a given. But as a Paladin, he is laughing with and near Tybek not at him....nevermind, he is laughing at him, that isn't in Berashel's paladin code.

Ranim Nejem |

HP 26/26
AC 15 T11 FF13 CMD16
F/R/W 1/4/2
Bardic Music 3/12
Elemental Assault 0/1
Spells
1st - 2/4
Effects
Inspire Courage
Ranim renews her performance, the sound of more coming causing her to extend the magic within.
Standard to Inspire Courage, Move to move up with the others. Hard to track where, just behind the melee please.

Tybek Odeon |

"C'mon, Gimpy, Berashel will need our help!"
"And who dae yae think Ahh em, chopped liver?! Ahh cauld use some help tae, even if its name is Gimpae! Yae cannae expect me tae dae all o' the work aroond her by maeself!"

DM Chaos |

Round 4 - recap
Once more, Tybek attempts to mystify the last guard in the passage by flailing his dual axes about like a schoolboy with toy nunchaku. While none of the swings comes even close to the guard which elicits another round of verbal abuse at the short stout, and ever redder faced, dwarf, the actions cause the guard to ignore his backside where a large pile of rocks suddenly seems to grow out of the ground. The mound of rocks suddenly presents a stony grin followed by a fist of stone striking the back of the guard dropping him before he is able to finish his snide comment. The pile of stones then scratches its way along the floor before halting behind the annoying white puppy which once more claws at the guards ankle, but this time fails to draw any blood.
Seeing an opening from the death of the guard, Berashel quickly moves forward and swings at the other guard in the opening, nearly slicing the man in half. After looking up from his sudden bloodlust, the angelic paladin suddenly realizes that there are several more guards with polearms behind the first and that this appears to be the first in a series of rooms equipped with tables, chairs and what appears to be a rather permanent living area.
A second guard, being attacked by Braden's chihuahua stands next to the one attacked by Berashel while two more stand behind with polearms. Farther back appears to be a guard with better armor and several more guards with crossbows. The room extends farther back and you can see a fire in the back of a second room.
With Tybek grumbling and Braden's pets blocking the passage along with Berashel, Ranim once more begins to sing a song. This time about saving something called a Geratechu from the ravages of a tribe of bullywugs. While her singing is spectacular, her choice of songs does verge on the bizarre.
Finally, Maegge moves forward while the big cleric calls upon his patron to grant him the strength to carry 6 2-litre steins in either hand.
______________
After the guard falls to Berashel's attack, the remaining three guards attack him while the guard with better armor moves into the place vacated by the fallen guard.
Attack-Guard 2@Berashel w/longsword: 1d20 + 3 ⇒ (20) + 3 = 23 **HIT - no confirm**
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Attack-Sergeant 1@Berashel w/morningstar: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
At the same time, the two guards with polearms swing their long weapons and several guards in the back fire crossbows at the party. One of the guards with the polearms swings at Berashel's head while the other attempts to trip the celestial warrior.
Attack-Guard 4@Berashel w/guisarme: 1d20 + 3 ⇒ (15) + 3 = 18 **HIT**
Damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11
Trip-Guard 6@Berashel w/guisarme: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Attack-Guard 9@Berashel w/crossbow: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Damage: 1d8 ⇒ 3
Attack-Guard 10@Berashel w/crossbow: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Damage: 1d8 ⇒ 1
Confirm Crit@Berashel: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
In but a few moments, the angelic warrior suddenly finds his body ripped to shreds and his celestial blood rapidly covering the ground. Nonetheless, the hearty warrior remains on his feet facing the evil guards before him.
As he realizes that his wounds are quite serious, he also notices a dark skinned humanoid moving in the far back of the second room and several more voices from some place out of sight.
PARTY UP

Braden Montajay |

Braden and friends ROUND 5
The hobbit wizard is impressed--they were going after a full mercenary group of bad guys.
He finishes his summons and another creature of earth appears next to Ranim in the wall (AK54). Braden considers this one to be large too, but in the wizard book he is listed as small for his kind.
Braden quickly shift on top of Dworkin and rides forward to survey the enemy that had cut Barashel to pieces Braden on Dworkin to AI56
Torn between the butter and the shovel, Braden grabs the butter and decides on a patch of grease. He didn't want to spill Barashel into a pit full of angry culties. Casting on his mount, Braden targets the cluster of four targets with his grease spell as his butter is consumed in a flash of magic. DC17 REF
Then he directs his stone minions to move through the wall. Like a fish in water, the stone minions move through the left and right walls to appear on the flanks of the enemy. His dog attacks and pulls back to the corner to let others get in the line.
dog attack: 1d20 + 5 ⇒ (4) + 5 = 91d4 + 4 ⇒ (4) + 4 = 8 +1 damage evil +4 if prone
Dog then hops back to AG56
Actions: swift shift on Dworkin, move=30' north, std=grease
Plan is Earth elemental move AK54 to AH52 and AG56 to AF54 using earth glide. They then flank some poor polearmed soldier. Do not think they would provoke if allowed.

Tybek Odeon |

Round 5
Tybek, pleased to see the guard in front of him fall, decides to put away his axes and draw out his crossbow. He pulls back the lever and loads it with a sharp bolt. With the crossbow loaded, he steps forward (to AH56) to find a target who would look good with a crossbow bolt sticking out of him.
"Come 'ere yae buggers! Ahh need tae introduce yae tae mae friend, bolty! He wants tae say hi tae yae!"

Arindale |

Arindale Casts one of his more powerful curing spells then moves over next to Berashel if possible.
Stop getting hit so much, I can't get in there and crunch them with you about to die! he chastises the man.
Cure moderate Wounds from Lesser Restore 2d8 + 3 ⇒ (5, 5) + 3 = 13
The move is to AG 55 or as close as possible to the front to take some pressure of the Paladin. Will use Agile feet if needed just advise.
Effects:
HP: 29/29
AC: 20
Inspire Courage: 3/3r (minimum due to lingering performance)
Bless: 27r/30r
Bulls STR: 29r/30r
Agile Feet: 4/5
Ferosity: 5/5
Channels: 5/5
Fortified Drinker: 1 hr (5-10 minutes passed I am guessing).

Braden Montajay |

Braden's elementals bash at the hapless man between them.
slam/damage: 1d20 + 9 + 2 + 1 ⇒ (14) + 9 + 2 + 1 = 261d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14
slam/damage: 1d20 + 9 + 2 + 1 ⇒ (15) + 9 + 2 + 1 = 271d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11
If one hit takes him, the next shot is unflanked at the one the dog injured.
Dog 1 more full round, elementals at 2/3 full rounds

Berashel |

Berashel will attack the sergeant if he visibly looks more important, otherwise he would retaliate against the one who hit him
Power Attack with mw Greatsword and Inspire: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
Damage: 2d6 + 6 + 3 + 2 ⇒ (6, 5) + 6 + 3 + 2 = 22
Lay on Hands: 1d6 ⇒ 5
If the target of the attack fails Berashel will move 5' into that square

Maegge Weissam |

Round 5
"Oh my, Gimpy: this is even worse than I thought! We need some help," said the diminutive halfling. Calling upon the natural elements for aid, the pebbles on the ground near him begin quivering in place....
Burn Warp Wood to begin casting Summon Nature's Ally II: Small Earth Elemental

Ranim Nejem |

HP 26/26
AC 15 T11 FF13 CMD16
F/R/W 1/4/2
Bardic Music 3/12
Elemental Assault 0/1
Spells
1st - 2/4
Effects
Inspire Courage
Ranim punctuates her song with sharp notes, attempting to shatter the concentration of one of the soldiers in front.
Let Inspire linger, move to AJ56, Standard to Daze on the nearest soldier, DC 14