Temple of Elemental Evil - Delving the depths of the Abyss on Golarian.

Game Master Tirion Jörðhár

The classic AD&D Temple of Elemental Evil - with a Pathfinder and Golarian twist.

Village of Hommlet - with building numbers <-- Legend in Campaign Info


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HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

Round 3

Having done his best to help Tybek, Maegge steps away from the thick of the combat and grabs some of his sling bullets to cast a spell that makes them more damaging.

5'-step to (51,D), draw sling/bullets, cast Magic Stone

Status hp 25, AC 16, Inspire Courage


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

What is the black circle of stuff over the pit/leader?


The shadowy stuff is the pit - I added the blue halo to make it easier to know where the pit was. The black circle near the shaman is the big cauldron, which has now slid into the pit making a terrible mess - it is not something any of you, even Tybek, would want to sample. The red semi-circle north of the pit is the altar, now also a bit damaged having fallen into the pit.

Everything else is pelts/bedding and broken furniture/containers.


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

OK, makes sense!

Berashel's first instinct is to ignore the lesser bugbears and instead go after the largest one. But seeing the state of Tybek and one other already in he midst of the others he decides to even the numbers up first. He takes a step to closer to the leader before he swings his sword at the bugbear, but he doesn't pay enough attention to his attack and his swing misses.

He yells out to the bugbear leader, not caring if he can understand him or not, "You there, your time of terror has ended!" Berashel will then designate him for his smite attack as long as he detects as evil.

Greatsword+Power Attack+Inspire: 1d20 + 7 - 1 + 1 ⇒ (3) + 7 - 1 + 1 = 10
Damage: 2d6 + 6 + 3 + 1 ⇒ (1, 3) + 6 + 3 + 1 = 14

Standard Attack after 5' step to -A52
Move Detect Evil on leader
SwiftSmite Leader if he detects as evil[/b]

AC 19 HP28/31 Effects - Barkskin, Inspire


Seeing the appearance of the chieftain, the party appears slightly disheartened, or at least that is what their attacks reflect. Tybek moves back in to rejoin the fray and immediately proceeds to completely miss the bugbear before him. Not wanting to upstage the dwarf, Berashel follows suit moving further into the room and also swinging quite wade of his mark.

Berashel also senses that the chieftain, and the shaman, are not type of good folks one would invite to a party (definitely evil).

Deciding that words are more powerful than swords, Ranim screams some insult at the chieftain. The party is uncertain what this was, but the chieftain grimaces in pain from the silent insult.

Will: 1d20 + 2 ⇒ (17) + 2 = 19

Following the confusing bard's lead, Arindale, Braden and Maegge all follow suit and begin to call upon magic to help them with the result being several glowing stones appearing in Maegge's palm, a transparent wall of what appears to be beer suds appearing between Arindale and the shaman, and another small tear in space beginning to appear near Braden.
______________

Not seeing any of their comrades go down, the bugbears appear to regain some confidence and attack with renewed vigor, or perhaps it is simply fear of the huge and rather insane appearing leader.

Attack-Bugbear0 @ Tybek: 1d20 + 3 ⇒ (19) + 3 = 22 **HIT**
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Attack-Bugbear2 @ Tybek: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Attack-Bugbear3 @ Berashel: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Attack-Chieftain @ Berashel: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 12 ⇒ (3) + 12 = 15

While one of the bugbears once more manages to land a nasty blow on Tybek, the other two miss while the chieftain launches a massive two handed swing which just brushes by the paladins face, wiping off his smile, but not causing any lasting damage.

Reflex: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
The shaman again steps back managing to easily avoid falling into the pit. He then raises his hands while clasping the skull of what looks like a halfling in one hand and once more speaks in the evil hissing language that is clearly not goblin.

Once more a ball of swirling chaos appears in the shaman's hand which it this time throws at Arindale.

Attack: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

Amazingly, unlike the pain caused by this attack to Berashel but moments earlier, when the ball hits Arindale, it explodes into a mass of chaotic swirling colors which surround his body and a second later dissipate leaving his completely unharmed.

Battlemap

PARTY UP


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

Berashel unflinchingly puts himself between the cheiftan and another bugbear, knowing that it leaves him vulnerable, but he has faith that Tybek will take care of his flank.

Berashels faces the bugbear chieftain, filled with divine power in his faith in Apsu and delivers a mighty blow.

Power Attack+Inspire+Smite: 1d20 + 7 - 1 + 1 + 3 ⇒ (20) + 7 - 1 + 1 + 3 = 30
Damage: 2d6 + 6 + 3 + 1 + 2 ⇒ (5, 6) + 6 + 3 + 1 + 2 = 23

Confirm Power Attack+Inspire+Smite: 1d20 + 7 - 1 + 1 + 3 ⇒ (13) + 7 - 1 + 1 + 3 = 23
Extra Damage: 2d6 + 6 + 3 + 1 + 2 ⇒ (3, 6) + 6 + 3 + 1 + 2 = 21


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden is morbidly drawn to admiring Barashel's blow. He is not sure many could survive the nasty slice.

The small wizard finishes summoning, and a dog shining with divine light from his eyes appears (A50) and attacks the closest bugbear (B50) before shifting away (5' step to -A49). The dog is smiting the bugbear if he is evil.
dog w/flank/damage: 1d20 + 6 ⇒ (20) + 6 = 261d4 + 3 ⇒ (4) + 3 = 7 +1 damage if evil
cofirm w/flank/xdamage: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 3 ⇒ (3) + 3 = 6+1 damage if evil

Not as confident in Ty's fighting abilities, Braden advances (to D51) and casts a spell. Confusion begins to cloud the far bugbear's (A51) mind.
"Magic backup coming."

Braden move to D51 std=daze spell Will DC 15 vs A51

Note: the pit will disappear in one round and all on the bottom will be back on the regular dungeon surface--pit 1 round left Summoned celestial dog 3 rounds left.

augmented celestial dog:

N Size celestial/fiendish animal
Init +1; Senses darkvision, low-light vision, scent; Perception +8

DEFENSE

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 [8] (1d8+2) [d+]
Fort +4 [+6], Ref +3, Will +1
SR 5
Celestial - Resist acid, cold, and electricity 5;
Fiendish - Resist cold and fire 5

OFFENSE

Speed 40 ft.
Melee bite +2 [+4] (1d4+1) [1d4+3]
Special Attack smite evil/good

STATISTICS

Str 13 [17], Dex 13, Con 15 [19], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0 [+2]; CMD 11 [13] (15 [17] vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

SPECIAL ABILITIES

Smite evil/good 1/day as a swift action (adds Cha bonus (0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

Round 4
(hp: 5/31)

"Ahh've had just aboot enough o' yae attackin this dwarf! Noo, stay still and let me hit yae wid mae axes!"

Tybek attacks the bugbear at A51 with both axes.

Battleaxe: 1d20 + 4 ⇒ (16) + 4 = 20 (+2 BAB, +3 Str, +1 Enchantment, -2 Two Weapons)
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Handaxe: 1d20 + 4 ⇒ (12) + 4 = 16 (+2 BAB, +3 Str, -2 Two Weapons)
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Arindale shifts up to -E/53 and attempts to pound the shamen again, luckily he doesn't stand close enough to the pit to require a save.

moringstar atk inspire ferosity BS 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15 dam 1d8 + 3 + 1 + 1 + 2 ⇒ (1) + 3 + 1 + 1 + 2 = 8

Effects:
HP: 29/29
AC: 22
Inspire Courage: 3/3r (minimum due to lingering performance)
Bulls STR: 27r/30r
Shield of Faith +2: 29r/30r
Agile Feet: 5/5
Ferosity: 3/5
Channels: 3/5
Fortified Drinker: 1 hr (at least 10-15 minutes passed I am guessing.

His blow is likely ill timed though due to the shamens attack...


HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

Round 4

Finding himself boxed into melee, Maegge puts aside his newly-magically-enhanced bullets and attempts to distract the nearest bugbear.

Cast Defensively DC 15: 1d20 + 7 ⇒ (10) + 7 = 17 Cast Flare.

Status hp 25, AC 16, Inspire Courage


[(HP 20/26 | AC15 T11 FF13 CMD16 | F+2 R+4 W+2 | Inish +1 Per +3 S.M. +5) Female Suli Bard 3

Stats:

HP 26/26
AC 15 T11 FF13 CMD16
F/R/W 1/4/2
Bardic Music 6/12
Elemental Assault 0/1
Spells
1st - 2/4
Effects
Inspire Courage

Ranim allows her song to linger on, dropping her whip she draws her longsword and flows power through it, the blade coming alive with the power of the earth itself. A green sheen flows down her hands and onto the blade.

Stop song, swift action for elemental assault, free to drop whip, move to draw longsword, standard to attack.

Longsword+IC+Flank: 1d20 + 5 + 1 + 2 ⇒ (6) + 5 + 1 + 2 = 14
Damage+IC+Acid: 1d8 + 4 + 1 + 1d6 ⇒ (2) + 4 + 1 + (6) = 13


Round 4 - recap
After seeing Tybek once more perform admirably as a punching bag, Berashel turns back to the rather crazed looking bugbear standing before him. The paladin draws back his sword and with all the might of the good dragons behind it, makes a mighty swing at the chieftain. While most normal bugbears would have undoubtedly been cleaved in twain from such a blow, the chieftain remains standing, although the gash that goes from his shoulder to his hip makes it clear that without substantial healing the chieftain is not long for this world.

Deciding that he has had enough being poked by the bugbears, Tybek renews his efforts and manages to land two blows, one taking down the bugbear between himself and Berashel, while the slice from his offhand axe leaves a deep gouge in the second bugbear's side.

As Tybek finishes swinging his axes, Braden completes swinging his hands like a madman and a moment later, a small puppy slightly larger than a chihuahua, but far less annoying, suddenly appears. Although the dog is small, its glowing blue eyes and sharp teeth quickly rip into the bugbear just struck by Tybek.

A second later, miniature duo attempts to distract the already outmanned bugbears. Braden causes a flash of light to appear in front of one bugbear while Maegge makes a poof of fire to briefly shine forth in the eyes of the other bugbear.

Bugbear0-fort: 1d20 + 2 ⇒ (2) + 2 = 4
Bugbear0-will: 1d20 + 1 ⇒ (3) + 1 = 4

The badly injured bugbear surrounded by the party blinks its eyes as though having trouble seeing, but nonetheless continues fighting. The Bugbear standing next to Berashel, however, simply stands there looking very foolish as though attempting to determine what it is here and where the massive wound to its chieftain came from.

Finally, Arindale and Ranim show that Tybek is not the only member of the party capable of aimlessly waving their weapons around without hitting anything. Immediately after he swings, the pit created by Braden suddenly begins to lift up, completely disappearing within a few seconds.

_________________
Round 5 - bugbears
Despite taking the massive wound, the chieftain continues to fight on hoping to take down the holy warrior.

Attack-Chieftain@Berashel: 1d20 + 8 ⇒ (13) + 8 = 21 **HIT**
Damage: 1d8 + 12 ⇒ (2) + 12 = 14

Despite the wound he took, the Chieftain manages to land a solid blow with his morningstar drawing blood as Berashel's side is ripped open.

Following their leader's brave retaliation, the other two bugbear continue their assault as well. One continues to swing at the well beaten dwarf.

Attack-Bugbear0@Tybek: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

While the other slides sideways to set up a flanking with his chieftain.

Attack-Bugbear3@Berashel: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

However, both miss their intended targets.

Finally, the shaman once more steps back, this time onto firm ground now that the pit no longer impedes him. He then reaches to his side where to grasps and then throws a strange and gruesome looking object which appears to be the skull of a goblin with glowing embers for eyes. He appears to say some unholy prayer to whatever power he reveres, before throwing the object at Arindale.

Attack-shaman@Arindale: 1d20 + 6 ⇒ (7) + 6 = 13 vs touch **HIT**
Damage: 5d6 ⇒ (2, 1, 5, 6, 3) = 17 <-- fire damage -- DC13 reflex, or caught on fire

The skull strikes Arindale and bursts into flame immolating and badly burning the drinking cleric.

Knowledge(arcana or religion) DC16:

This was a Goblin Skull Bomb.

________________

Battlemap

Party Up


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Speak out of turn, I am gonna make you pay for that Gobbo! Berashel, wait for me to strike!

With that Arindale actually back to flank the chief and then channels excluding the chief and the Shamen.

Move to -C/50, then channel positive energy 2d6 ⇒ (3, 1) = 4 wow that sucked...


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

GM Chaos, since I have smite against the chief my AC vs him should be 22 (19 for everyone else) which I forgot to note. So if I need to take the hit I understand

Berashel is amazed the bugbear chief still stands. Berashel takes a step closer to the shaman and Arindale and continues his fight against the bugbear chief, but he doesn't focus on the basics in his shock and his swing falls wide.

Power Attack+Inspire+Smite: 1d20 + 7 - 1 + 1 + 3 ⇒ (2) + 7 - 1 + 1 + 3 = 12
2d6 + 6 + 3 + 1 + 2 ⇒ (4, 1) + 6 + 3 + 1 + 2 = 17

If Berashel is still hit he will lay on hands, otherwise he will be at full hps Lay on Hands: 1d6 ⇒ 6

Status

Swift Lay on Hands
Move none (5' Step)
Standard Attack

HP 31/31 or 24/31 if still hit
AC 19 (22 vs Chief)
Effects Smite vs chief, Inspire


[(HP 20/26 | AC15 T11 FF13 CMD16 | F+2 R+4 W+2 | Inish +1 Per +3 S.M. +5) Female Suli Bard 3

Stats:

HP 26/26
AC 15 T11 FF13 CMD16
F/R/W 1/4/2
Bardic Music 6/12
Elemental Assault 0/1
Spells
1st - 2/4
Effects
Inspire Courage
Elemental Assault (Acid)

Ranim brings her sword down once again upon the bugbear, attempting to inflict harm upon him.

Attack: 1d20 + 5 + 1 + 2 ⇒ (15) + 5 + 1 + 2 = 23
Damage: 1d8 + 4 + 1 + 1d6 ⇒ (6) + 4 + 1 + (3) = 14


[(HP 20/26 | AC15 T11 FF13 CMD16 | F+2 R+4 W+2 | Inish +1 Per +3 S.M. +5) Female Suli Bard 3

Doh, forgot the knowledge check. Bad enough when the bard fails, even worse when they don't even try :P

Knowledge (Arcana): 1d20 + 6 ⇒ (7) + 6 = 13


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

Round 5

"This dwarf isnae finished yet! Tak this, yae bugger!"

Tybek slices into the Bugbear (B50) with both of his axes!

Battleaxe: 1d20 + 4 ⇒ (9) + 4 = 13 (+2 BAB, +3 Str, +1 Enchantment, -2 Two Weapons, +1 Inspire Courage)
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Handaxe: 1d20 + 4 ⇒ (13) + 4 = 17 (+2 BAB, +3 Str, -2 Two Weapons, +1 Inspire Courage)
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

The dog engages his flanked target missing wildly.
attack/damage: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 4 ⇒ (3) + 4 = 7+1 if evil

The hobbit wizard begins the encantations to add another celestial dog to the grand melee.


HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

Round 4

Maegge draws his sickle and attacks the bugbear in front of him.

"Take that!"

Attack (sickle, bard): 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Berashel wrote:
GM Chaos, since I have smite against the chief my AC vs him should be 22 (19 for everyone else) which I forgot to note. So if I need to take the hit I understand

You took the hit as I also forgot to include the flanking for the chief. They are bugbears, they know how to fight dirty and to use every tactical advantage to their benefit. I posted out of order as the grunt bugbear should have moved first.


Arindale - I need a Reflex DC13 save from last round or you are on fire. Also, don't forget to deduct the damage from your hp.

Round 4-recap
While Braden's puppy and Maegge continue to flail about wildly, making a great imitation of Ranim and Arindale from a few moments earlier, the rest of the group settle in to hopefully stopping this six bugbear menace.

Arindale begins by moving over where the pit formerly filled the room and attempting to bother the chieftain while simultaneously calling on the drunk he reveres who causes a sudden cloud of suds to fill the room giving everyone a slightly giddy feeling while making each party member feel better. For some reason, neither the chieftain nor the shaman seem to be in any manner cheered up by the sudden change of smell in their home from fetid hovel to unkempt tavern.

Feeling livened by the alcoholic deity's blessing, Berashel makes a massive swing which takes off several of the few hairs on the chieftain's scraggly head. However, the loss of these hairs does not seem to have affected the chieftain other than to make him even madder, if that is possible. You are unsure whether this is from missing out on the drinking bash, or the fact that you are attempting to kill him and his warriors, although you are pretty sure it is the latter.

After Berashel swings, and the midgets fail to connect, Ranim steps forward and quickly wipes off the smile from the face of the bugbear before her. Perhaps wipes is a poor term as the smile stays on the face, but the head holding the face suddenly becomes detached from the bugbear's body.

Finally, the slow but steady dwarf turns and decides that it is time to end things. He makes a massive swing with his battleaxe which distracts the bugbear and allows him to follow up with a solid strike from this offhand axe.

Sneak Damage: 2d6 ⇒ (6, 2) = 8

The result is a still standing, but very injured bugbear.
_____________
Round 5
Surrounded and slowly being overmatched, the three remaining bugbears continue to fight on.

The shaman once more grabs hold of his necklace of bones and then speaks more words in the hissing unnatural language he appears to like. When he finishes, he points at Tybek.

-->Tybek - I need a DC13 Will save.

Spellcraft DC16:

The spell was Murderous Command.

While the shaman continues to call on whatever abyssal power grants its powers, the chieftain and the other bugbear, despite their near fatal wounds, continue to fight with both attacking the surrounded Berashel.

Attack-chieftain@Berashel: 1d20 + 8 ⇒ (18) + 8 = 26 **HIT** <-- with healing, Berashel should be at 3hp I believe.
Damage: 1d8 + 10 ⇒ (5) + 10 = 15

Attack-bugbear@Berashel: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

While the warrior does not much more than distract Berashel with a poorly timed swing, the much larger chieftain lands another solid blow nearly bringing the holy warrior to his knees.

Random Roll:

1d2 ⇒ 2

Battlemap

Party Up


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

Berashel takes another blow and he can feel himself start to slow down. He knows it is critical to put this mighty foe down immediately. First he calls upon Apsu to heal his wounds once more before swinging his mighty greatsword.

Lay on Hands: 1d6 ⇒ 1

Attack+Inspire+Smite+Flank: 1d20 + 7 - 1 + 1 + 3 + 2 ⇒ (11) + 7 - 1 + 1 + 3 + 2 = 23
Damage: 2d6 + 6 + 3 + 1 + 2 ⇒ (1, 2) + 6 + 3 + 1 + 2 = 15

Status

Swift Lay on Hands
Move none (Will 5' step closer to -A/53 to provide flank for Tybek if the chief falls
Standard Attack

HP 10/31
AC 19 (22 vs Chief)
Effects Smite vs chief, Inspire


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Reflex Save 1d20 + 2 ⇒ (9) + 2 = 11 Arindale will continue to burn this turn on the Shamen's turn

Assuming the chietain is down Arindale moves his fury to the Shaman, charing him and trying to kill him once and for all. The flaming vengence of Cayden, supporting his charge.

moringstar atk inspire BS ferosity charge1d20 + 5 + 1 + 2 + 2 ⇒ (5) + 5 + 1 + 2 + 2 = 15 dam 1d8 + 3 + 1 + 2 + 1 ⇒ (6) + 3 + 1 + 2 + 1 = 13 man I can't get a break right now...

Effects:
HP: 16/29
AC: 22
Inspire Courage: 2/3r (minimum due to lingering performance)
Bulls STR: 26r/30r
Shield of Faith +2: 28r/30r
Agile Feet: 5/5
Ferosity: 2/5
Channels: 2/5
Fortified Drinker: 1 hr (at least 10-15 minutes passed I am guessing.


HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

Round 5

With the bugbear was out of his way, Maegge moved into the room - dropping his sickle to draw his sling and magical bullets. Now with a clear lane of fire, he whirled his sling and let loose at the shaman.

Move to (49,-A)

Attack (sling, Inspire, into melee): 1d20 + 6 + 1 - 4 ⇒ (5) + 6 + 1 - 4 = 8
Damage: 1d3 + 1 + 1d6 + 1 + 1 ⇒ (2) + 1 + (5) + 1 + 1 = 10


FYI - the chief has been pretty much disemboweled by Berashel. Still have the badly wounded grunt and the annoying shaman to deal with.


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

Round 6

Chaos wrote:

The shaman once more grabs hold of his necklace of bones and then speaks more words in the hissing unnatural language he appears to like. When he finishes, he points at Tybek.

-->Tybek - I need a DC13 Will save.

Will Save: 1d20 + 2 ⇒ (7) + 2 = 9

"Ahh dannae care what the other's say, Ahh want tae play mae drum in yer band!"

Tybek, suddenly fed up at the fact that his drum is broken, decides to take it out on the bard. He swings his battleaxe at Ranim, but fortunately for the bard, the crazed dwarf misses by a wide margin.

Battleaxe: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

This combat has gone extremely bad for us...


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Round 6

Braden looks shocked, and readies a response. Another dog appears close to the first dog. At the wizard's command they rush past the shaman to flank him at the far wall.

First dog moves to -F 52 provoking, second dog rushes to -F50 provoking too and invokes smite evil.

The second dog uses his celestial powers to thwart the evil shaman.

dog 1/damage: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 4 ⇒ (1) + 4 = 51 full round left
dog 2/damage: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 4 ⇒ (4) + 4 = 8+1 damage if evil==3 full rounds left

Braden tries to figure out what happened spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28

Before his dogs can arrive, he rapidly points his crossbow at Ty, and then, realizing he may have a good excuse for his attack, fires his crossbow past Ty at the shaman as his dogs arrive.

xbow through cover/damage: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 151d6 ⇒ 1


[(HP 20/26 | AC15 T11 FF13 CMD16 | F+2 R+4 W+2 | Inish +1 Per +3 S.M. +5) Female Suli Bard 3

Stats:

HP 26/26
AC 15 T11 FF13 CMD16
F/R/W 1/4/2
Bardic Music 6/12
Elemental Assault 0/1
Spells
1st - 2/4
Effects
Inspire Courage
Elemental Assault (Acid)

Ranim dodges Tybek's strike and moves about, preferring not to remain near the dwarf. Instead she moves up and aid Berashel and Arindale in their assault's on the chieftan.

Move -A,50, attack Chief

Attack: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage: 1d8 + 4 + 1 + 1d6 ⇒ (3) + 4 + 1 + (4) = 12

Attack CC: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage CD: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Round 6
Despite their comrades falling about them like leaves in the fall, the chieftain, shaman and lone guard continue to battle. Unfortunately for two of them, the battle is short lived. With a deft swing of his sword, Berashel gets under the already seriously wounded chieftain's guard and cleaves a huge opening into his midsection. At this wound, the rage suddenly fades from the chieftain's eyes as he collapses to the ground unmoving and seriously bleeding.

Despite the death of the chieftain, Tybek decides that this is a prime time to show his displeasure with Ranim's intelligent refusal to allow Tybek to play his drum anywhere within 500 paces of a sentient being. He turns and using certain words that dwarves usually reserve for deep underground when they have just accidentally placed their thumb between a hammer and a stone, berates Ranim following which he swings his battleaxe in a wide ark at her. However, the bizarre action and swing is so mistimed that the axe instead strikes the wall next to Ranim and falls to the ground.
Crit miss - need to use a move action to pick the axe back up.

Deciding that this is a good time to remove herself from the rather confused dwarf, Ranim moves up next to the lone guard and deftly slides her sword under its arm and into its heart. She is pretty sure that with a little more force she could have actually shish-kabobbed the bugbear. However, the sudden darkening of its eyes, accentuated by its sudden unmoving collapse to the ground indicate that more force was likely unnecessary.

Having seen the rather crazed dwarf attack the bard, Maegge takes the opportunity while Tybek attempts to dislodge his axe from the wall, to move into the middle of the room and launch a small pebble infused with natural steroids at the shaman. The shot is just wide of its mark, but the hole the stone leaves in the wall behind makes it clear that the magically enhanced stones work.

Braden, being the ever brave soul, decides that now is a prime time to take out his nemesis the dwarf, the evil backstabbing dwarf. However, he suddenly considers the dwarf's actions and the hand motions of the shaman and realizes that it is likely that the bugbear caused Tybek's most recent madness. Thus, he switches his target and lets a bolt fly across the room in beautiful straight shot that strikes directly in the middle of the hole in the wall just created by Maegge. Although his shot is wide, the puppies he summoned are much more effective. Both move forward into flanking positions and strike at the shaman, each landing a bite to the shaman's legs. While neither attack appears deadly, both do draw blood.
_______________

The shaman, knowing that it is not long for this world shouts out in very poor common before attempting to cast another spell.
Zug'my returns.

Cast Defensive: 1d20 + 6 ⇒ (3) + 6 = 9

Unfortunately, whatever he was casting is disrupted by the yapping and snapping of the puppies.
________________

Battlemap

Party Up


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

I hate f*^*ing Gobbos!
Arindale shifts to -F/52 and attempts again to plow his Morningstar into the shamen.

moringstar atk ferosity BS Inpire Flank?1d20 + 5 + 2 + 1 + 2 ⇒ (19) + 5 + 2 + 1 + 2 = 29 dam 1d8 + 3 + 1 + 2 + 1 ⇒ (6) + 3 + 1 + 2 + 1 = 13

This time he feels a satisfying crunch as his MS plows into the Shamen's head.


HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

Round 6

Maegge moves to get a more-clear lane of fire at the shaman and lets fly his second magically-enhanced bullet. Move to (48,-C)

Attack (sling, Inspire Courage, into melee): 1d20 + 6 + 1 - 4 ⇒ (3) + 6 + 1 - 4 = 6
Damage: 1d3 + 1 + 1d6 + 1 + 1 ⇒ (3) + 1 + (4) + 1 + 1 = 10

"Watch out, Arin!"


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

Round 6

Tybek picks up his battleaxe and them moves closer to the shaman to put an end to this battle. (Move to -C51)


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Round 6
Braden almost feels guilty about the drum, and rushes into the room while he watches his dogs attack and puts another bolt in his crossbow.

dog 1 hit/damage: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 4 ⇒ (3) + 4 = 7 Disappears start of next round/
hit/damage: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 4 ⇒ (3) + 4 = 7 +1 damage if evil 2 rounds left

Braden moves into the room and reloads his xbow


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

Berashel will move as close as he can (-D50) then use lay on hands on Arindale 1d6 ⇒ 3


[(HP 20/26 | AC15 T11 FF13 CMD16 | F+2 R+4 W+2 | Inish +1 Per +3 S.M. +5) Female Suli Bard 3

Stats:

HP 26/26
AC 15 T11 FF13 CMD16
F/R/W 1/4/2
Bardic Music 5/12
Elemental Assault 0/1
Spells
1st - 2/4
Effects
Inspire Courage

Ranim inspires her allies on.

Standard for Inspire Courage, moving up with the others.


Round 7 - recap
While Ranim begins a song about nerids and the things they like to do to wayward travelers, a song you are pretty sure should not be repeated in polite company, the two celestial chihuahuas continue to nip at the bugbear's dancing feet. Both draw some blood, but in his attempt to escape the dogs, he accidentally places his head exactly where Arindale's errant swings had been passing by him earlier. This is most unfortunate as Arindale's swing once again would be wide of its mark except for the movement of the bugbear. As a result, this time the morningstar connects with a sickening crunch. The bugbear's eyes suddenly go crosseyed and then glaze over as it collapses to the ground.

The room is suddenly eerily quiet other than the gasping breaths of the party members, Tybek's quiet mumbles about his drum, and the whine of the puppy before it too suddenly disappears with a pop.

Combat Over


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Damned Gobbo's! Help me put this fire out! Arindale puts out the fire before he pounds the goblinoid Shamen's head a couple more times with his morningstar.

Let's make sure they are dead! which he does.

Well, that wasn't easy, but at least no one is dead. Who wants some healing?

channel positive energy 2d6 ⇒ (5, 1) = 6
channel positive energy 2d6 ⇒ (1, 1) = 2

Unfortunately, Cayden has left him for the moment.

We should probably rest at this tower for the night instead of letting them set up more guards. Wadda you guys think?


What tower?


[(HP 20/26 | AC15 T11 FF13 CMD16 | F+2 R+4 W+2 | Inish +1 Per +3 S.M. +5) Female Suli Bard 3

I think he means this room?

"Resting would be good, I have to agree. That battle was quite draining." Ranim utters a simple chord, causing all magic in her sight to radiate a glow while helping to search the downed foes.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

hp: 13/31

Berashel wrote:
"Berashel will move as close as he can (-D50) then use lay on hands on Arindale."

"What are yae daft and blind. Can yae nae see that Ahh need healin far mair than the cleric! What dae yae think Ahh dae, try tae pick up the lasses with bloody wounds all o'er maeself?! All Ahh'm sayin is that if yae have the power then use it where it is most valuable, not on somebody whae can already cast it upon himself!"

Ranim wrote:
"Resting would be good, I have to agree. That battle was quite draining."

"Aye, yae can say that again! Oh, and by the way lass, Ahh hope yae dannae tak the axe thing tae personally. Ahh cannae explain what came o'er me, but something made me really mad!"


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

First lets search for treasure and any secreted doors! Ty don't be too hard on yourself, there is plenty of magic that can be used to make people do things they normally don't.

I meant this building when I said the tower, instead of going back to town.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden speaks up: "Well, it appears that the shaman cast a nasty spell at Tybek that made him go after Ranim. Hunkering down here and resting is the smart move, but not what we have done previously."

Braden casts detect magic and looks at the shaman's equipment, hoping for something he can use.


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

"Aye, its a gud thing that buggy shaman is deid! Some people just bring out the worst in others!"

Tybek joins in the search of the room for both traps and treasure.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


After catching their breaths, the party takes stock of what is left. The bugbears do not appear to be connoisseurs of fine arts, or much of anything that is not broken. However, among the shredded pelts and broken furniture, the party does find some items that appear to be of value.

The Chieftain has a morningstar that appears magical and is wearing a suit of chainmail. He is also carrying a vial containing a bluish liquid that radiates magic. He has a pouch with 37 Sails, 112 Wolves and 2 red gems.

The shaman has a fine morningstar. He is wearing a necklace made of skulls. There are at least 10 skulls including human, halfling, gnome and even an elven skull in addition to several animal. The human skull appears to be the centerpiece and has two gemstones inserted into its eye sockets. He is wearing a well made (masterwork) suit of studded leather armor inscribed with horrific pictures of a demonic nature. He is carrying two potions, one bluish and one red. In his pouch are 30 Sails, 83 Wolves and three small green gems.

The other guards have 34 Sails and 173 Wolves among them. Interestingly, several of the coins appear to not be of Taldan minting and have what appears to be orcish warlords imprinted on them.

There are also 4 regular morningstars and 4 suits of studded leather on the guards.


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

Tybek will take the two red gems and hold them up to his eyes to appraise them. Although it might look like he is trying to make a red eyed face, he is actually doing a professional appraisal.

"What dae we we have here?!"

Appraise: 1d20 + 5 ⇒ (20) + 5 = 25


The red gems do not appear to be that valuable. Perhaps 50 Sails each.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden tries to discern the potions properties.
potion 1/potion2/potion3: 3d20 ⇒ (15, 15, 14) = 44
+3 if perception +11 for spellcraft


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Plus Guidance on each one and possibly an assist from Ranim and Maegge.
Looks like that should get them though.
Assuming the enchantment is a minor one from the detect magic strength?

Oooh a magical Morningstar! I assume none of you have an issue with me using it?

We need to find you guys some treasure, hopefully is the next group of encounters. I will add it to my character sheet unless there is a concern?


To speed things up:

Bluish potions - CMW (CL3)
Red Potion - Protection from Good (CL1)

Morningstar +1

Masterwork Chainmail
Masterwork Studded Leather

Chieftain's Red Gems - 50 Sails each
Shaman's Green Gems - 25 Sails each

Shaman Necklace - One nasty and gruesome piece of jewelry. He was an Oracle of Bones and used this as his focus. The red gemstones he was using for eyes are big, but only semi-precious, 50 Sails each.

The armor is not sized for humans, but is medium. Someone with Profession(Leatherworker or Blacksmith) or Craft(Armor) should be able to modify it to fit any medium creature fairly easily.

Don't forget, the studded leather has some rather horrifying images of demons and bugbears cavorting in unholy rights etched into it.

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