Temple of Elemental Evil - Delving the depths of the Abyss on Golarian.

Game Master Tirion Jörðhár

The classic AD&D Temple of Elemental Evil - with a Pathfinder and Golarian twist.

Village of Hommlet - with building numbers <-- Legend in Campaign Info


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[(HP 20/26 | AC15 T11 FF13 CMD16 | F+2 R+4 W+2 | Inish +1 Per +3 S.M. +5) Female Suli Bard 3

Elves aren't immune to paralysis, but they are immune to ghouls paralysis for some reason. I don't know why that is, but yea.


Elves are immune to ghoul paralysis - dates back to the days of AD&D. Of course you do not have any elves in your party to the best of my knowledge.

With a massive swing, Berashel slices the ghoul standing before him clean in half. A moment later, Tybek again lands two solid blows from his axes. With the ghouls now lying unmoving on the ground, you are able to catch your breath. A few seconds later, Arindale suddenly regains the use of his muscles, however he, Tybek and Berashel all continue to sense a coldness in their veins as though something from the undead creatures was slowly creeping toward their hearts, slowly destroying their souls.

_____________

Moving slowly into the room, you see that this was clearly designed as a crypt, and considering the number of alcoves, someone expected to be here for quite some time. However, most of the alcoves are empty and the remainder contain nothing but splinters of wood from caskets which have rotted and been destroyed, likely by the ghouls considering the scratches and claw marks.

The crypt is in the shape of a sideways T with a 10' wide passage leading south from the east end of the crypt. There also appears to be a crack wide enough for a human in the southwest most alcove.

Crypt


HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

EDIT: Had a post, got ninja'd by Chaos.

"Braden, this place is so spooky!" Maegge whispered to his elder, after they could finally take the time to look around.


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

I look like an elf, but I am not one! If I had missed my save that surely would have stood out!

Berashel lets out a long breath as he starts binding his wounds, "Whew! Those things are nasty. This necromancer has got some things to answer for."


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

My bad, thought with the Elf picture you were one...nevermind.

Anyone in need of healing? Looks like we may need another of these healing wands soon.
Let's heal and move on quickly before my spell runs out, we can search later.


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

"I was hit by a claw and a bite. If you can afford some healing I would appreciate it. However, I can soldier through if our resources are low."


HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Arindale wrote:
My bad, thought with the Elf picture you were one...nevermind.

The $64 question is, does Berashel think he's an Elf?


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

He does think he is an elf. Obviously he may find out the truth at some point. (Getting paralyzed by ghouls might have started the ball rolling.) Any odd powers he would attribute to his innate magic from his bloodline


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Okay, here goes.

channel positive energy 1d6 ⇒ 2 everyone gets 2 points.

That didn't work very well, here you go. How are you now?
CLW Wand 1d8 + 1 ⇒ (5) + 1 = 6 Berashel


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5
Arindale wrote:
How are you now?

Berashel flexes his arm and touches where the claw and bite happened, "Much better! There is a little scrape and some bruising, but nothing to worry about. I am ready to explore further." Berashel tries not to think about how bad the area around the bite looks even though the worst of it was healed by Arindale.

Hps 18/20


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

"It is spooky. I wonder if any magic pervades."

Detect magic


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

hp:17/22

"Well Ahh'm glad the ghoulies are deid, but Ahh think their wee bite has left me feelin sick inside. Priest dae yae hae any spell tae cure mae frae ghoulie beastie bites?"


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

I don't feel great either, let's kill this Necromancer and I can have a look at them. Looks like you are still hurt though.

CLW Wand for Ty 1d8 + 1 ⇒ (3) + 1 = 4


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

"Thanks, Arin! Every wee bit helps!"

hp: 21/22


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

"Let's go before he makes more. Maegge, can you coax Dworkin to come along."


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

"Aye, we can dae that! Lemmae look fer traps, Ahh'll tell yae what Ahh find!"

Tybek proceeds south slowly, searching for traps as he goes. In particular he inspects the crack in the southwest alcove and the passage leading south from the east end of the crypt.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


[(HP 20/26 | AC15 T11 FF13 CMD16 | F+2 R+4 W+2 | Inish +1 Per +3 S.M. +5) Female Suli Bard 3

"I agree, I don't want to see these guys get back up anytime soon either. Moving along would be wonderful." As she coils her whip back up, she does seem to have an epiphany. "I do come to realize we couldn't be after a vampire though. They often prefer to choose abandoned castles as their lairs, to better reflect their noble nature. It would be far more likely we were sent here to eliminate possible competition if Burne or Rufus turned out to be the vampire lord of this area. Though I think we've seen both of them during the day. Who could the vampire be?"

I'm sorry, the vampire line of thinking is too strong today it seems.


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

[b]"Yes let us press on. We will take it to this necromancer and get our revenge![/b"


Searching the crack in the southwest crypt, Tybek is just able to squeak through. On the other side is another narrow tunnel which leads about 30 feet south before opening up into a natural cavern about 20 feet in diameter with two natural stone columns in the center. Strewn about the chamber are a number of partially eaten bones together with bits and pieces of shredded clothing and what appears to be pieces of equipment. This junk seems to have been pushed into several piles which Tybek guesses the ghouls used as beds or nests.

Another natural passage, just tall enough for Tybek to stand up in, continues to the west.

_____________

The 10' wide passage in the southeast continues south for 20 feet, then heads east fro 30 feet before again heading west. As with the crypt, the floor here is solid stone, but shows little use.


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

Tybek searches through the beds, the shredded clothes and junk trying to find any scraps of treasure.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

"It always seems tae be slim pickins these days! Ahh cannae wait until Ahh find the jackpot!" The dwarf mumbles to himself.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden tries to help coax Dworkin.
aid handle animal: 1d20 - 2 ⇒ (1) - 2 = -1
Maegge handle animal: 1d20 + 4 ⇒ (3) + 4 = 7

He leaves his dog with a sigh and follows along.


HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

Maegge creeps through the narrow tunnel to find another room full of jumbled trash and creatures' remains.

"I hope you don't mean the jackpot these other poor people found," replied Maegge to Tybek, gesturing at the cracked and broken bones of what had one been people.

Passing through the next tunnel - much more comfortably, this time - he couldn't help but notice the evenness of the floor and wonder who would have taken the time to have such work done, and why it was so important to warrant this much effort.


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

"Aye, we dannae want tae experience the deid feelin these visitors have, but we dae wont the treasure that these poor sods didnae find. Yae arnae fraid are yae?"


As Tybek sifts through the bones, skulls and other remains of the formerly living, he manages to find several items which appear useful. Seven vials with a sparkly clear liquid. One vial with a light blue liquid in it. A scroll and a pair of shiny bracers. He also finds a moldy sack containing 800 Wolves (sp).

As he is about to head back to the others, he suddenly notices the glint of something shiny to the west where the natural passage wanders west.


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

Don't worry, it's just the precious...


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden checks for magic.
spellcraft @+9: 3d20 ⇒ (1, 4, 5) = 10


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

Tybek likes shiny things and investigates carefully, making sure that he is not falling for a trap.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

"Aha! Ahh think Ahh see something shinin at me!"


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

Berashel follows behind Tybek with his greatsword out waiting for the nasty thing to jump out and grab him

Perception 1d20 + 5 ⇒ (11) + 5 = 16


Tybek moves west and discovers a single sail (gp) lying on the ground partially buried in the damp earthen floor. He looks up and sees another. Moving forward, he gets this and then spots another. Each coin is about 5-10 feet from the last one and leads into a twisting winding maze of narrow natural tunnels, many of which are so low that even the halflings would have to duck and squeeze to get through. The farther he moves, the more windy, and smaller the tunnels become.

Braden is unable to determine the nature of the magic on any of the items. Braden does determine that the vial with the blue liquid, the bracers and the scroll all are magical. The seven vials, while old and chipped, appear to be holy water.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden slips on the magic bracers.
"Magic bracelets, I am sure they will help."

He then follows behind: "I have heard leaving a trail of breadcrumbs, but not a trail of coins. Well, I guess the birds won't eat the coins, but a dwarf will pick them up!!"

Braden hands a vial of holy water to everyone and keeps two while commenting: "The defenseless mage needs the most."


HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

"A trail of coins, like bating a trap? What better lure for a Dwarf! Be careful, Tybek!"


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

"Ahh think somebody has a hole in thair pocket! Ahh think its leadin us somewhair deeper into these wee tunnels. Ahh'm gonnae follow the trail and see whair it leads me, but will yae just pull me oot if Ahh get stuck? Here Ahh'll tie a rope aroond maeself."

Tybek ties a rope around his waist and moves forward picking up the coins as he goes trying to see where they lead him. His rope has a length of fifty feet.


Tybek moves into the winding tunnels and soon disappears around a corner. After finding 8 sails, the tunnels become too small for him to fit any farther. The only thing he finds in the tunnel other than the few coins are numerous bones, mostly gnawed upon. Some are humanoid, others appear to be various animals - rabbit, rat, and other small things, possibly creatures that crawled into the tunnel from somewhere else and were caught and eaten by the ghouls.


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

"Ach Crivenns! Ahh cannae fit any further. Ahh'm sure there are mair coins there, but yae're gonnae need tae find somebody a wee bit skinnier tae get in there!"


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

We can search around later Ty, let's focus on killing the bad guys!


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

"Now that is something I can get behind!"


HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14

What are our current options for exploration?


Keep searching the windy tiny tunnels. Search the main exit to the crypt - SE corner. Search the old area for any other exits.


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

Berashel speaks up, If we are interested in exploring the tunnels some more I have some magic that could make me smaller than Tybek, potentially slight smaller than our halfings here."

Berashel can do alter self once per day and could go to a small creature, like a grippli that is about a foot smaller than a halfling or a kobold which is a couple inches smaller


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden nods, "Maybe we can explore these tiny tunnels a bit then with our new small friend. It is hard to believe the Welcome Wench is so expensive we are scavenging for coins."


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)

"Believe it, mae friend! Ahh've never seen such a reputable place rob their customer blind. Ahh think its because they hae the only inn in toon that they think they can get awa wi' it, and they dae!"


Dwarf Rogue 3 (hp: 31/31, AC 18, Touch 14, Flat 14, Perception +7 (+9 Traps), Stealth +13)
Berashel wrote:

Berashel speaks up, If we are interested in exploring the tunnels some more I have some magic that could make me smaller than Tybek, potentially slight smaller than our halfings here."

"Aye, that's a useful trick! Ahh'd like tae see this! This is gonnae be a richt rare sight! Noo, gae and pick up the wee shiny coins and bring them back tae me. Ahh will count them oot, and mebbae we'll hae enough tae buy a pint that we can a' share."


Let me know what you decide to do.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

We are searching the tiny windy tunnels with mini Barashel leading.


Just confirming that Berashel wants to turn into a small palafrog?


Male Aasimar (Angelkin) Paladin of Apsu (Oath of Vengeance) 2/Sorcerer (Gold Dragon Bloodline) 1 Hps 31/31 AC 20 FF 19 T 11 CMD 16 Fort +8, Ref +4, Will +8 Init +1 Per +5

Yes, but he will get as far as possible before using that ability as he only has 2 minutes in that form


HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
Berashel wrote:

Berashel can do alter self once per day and could go to a small creature, like a grippli that is about a foot smaller than a halfling or a kobold which is a couple inches smaller

I'm pretty sure Chaos knows what a Grippli is! ;) {clearly, I'm a bit late to that particular party....}


Hey, I only have one grippli character - and I really am enjoying playing a man-frog.

Berashel crouches and scrambles as far as he can finding another sail for his effort. He then uses his celestial power to shrink himself until he is not much larger that a large bullfrog, and looking quite similar.

Berashel follows the tunnel which shrinks and expands several times, after about 30', he begins to hear squeaking noises somewhere ahead of him.

Knowledge(nature) DC10:

This sounds like rats.

Sorry for the slow posting, had a crazy few weeks. I think that I should have more time to post for at least a few days.


Male Human Cleric 3 (FC) AC 20 HP 29/29 F: +5 R: +2 W:+5 Perc: +2

We must have missed a secret door around here, there's no way a Necromancer is sneaking around here on his knees in the dirt, it just doesn't happen! Braden, don't you wizards have some magic that allows you to find them?


[(HP 20/26 | AC15 T11 FF13 CMD16 | F+2 R+4 W+2 | Inish +1 Per +3 S.M. +5) Female Suli Bard 3

Ranim watches as Berashel changes form, absolutely fascinated by the change. At Arindale's words, "If they changed form like this, they wouldn't have to crawl. But it does appear we missed something. Shall we take another look after Berashel returns? Unless of course he finds something."

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