GM Iliad |
Oops. Forgot Zane passed his rolls.
Round Three - Zane - Crack in the Earth (Location Seven)
Beyond the snakes, a clear path is suddenly rent by a deep, stony [b]Crack in the Earth.
DC15 Acrobatics check to make a giant leap across; or
DC10 Survival to find a way around the crack
One check, two checks, mark path or spell
GM Iliad |
Corvus attempts to quietly move past the nest of snakes. Unfortunately, perhaps due to Zane passing by moments before, they are active enough that a few rise up and snap at her as she creeps by. As she feels sharp pinpricks in her heel, the fangs obviously breaking through the soles of her boots, she quickly retreats.
There doesn't seem to be any poison raging through her veins, but her foot suffers numbness.
Corvus stays at Location 6. The Paizo roller strikes again.
GM Iliad |
Seeing Corvus' failed attempt to get past the snakes' nest, Desmond searches the area for something to place over it. Telling the others to stand back, he tosses a huge log atop the nest. Snakes scurry in all directions.
Checks are now DC 13 Stealth/DC 13 Fortitude
Lucien, leaping nimbly atop a log, perhaps showing off a bit in front of the stout cleric, immediately begins windmilling his arms and, after a second of discombobulation, goes sideways into the stream. Before the current can grab him, he dog paddles back to the shore he had just left from.
Gyness, seeing no harm done, smiles and steps stolidly atop the logs.
Concentrating with every step, he moves across and looks back to Lucien. "The race went the tortoise, not the hare, my friend."
GM Iliad |
Round Three - Troll - Location One
Lucien can hear the sound of the troll crashing through the woods, though not immediately behind him.
Guess the diversion is over, he thinks as he shakes himself dry.
Just waiting on Zane to finish Round Three. Of course, we wouldn't be waiting for him if I knew what I was doing!
GM Iliad |
Round Four - Corvus, Desmond, Gyness (any order)- Angry Snakes (Location Six)
Gyness comes upon Corvus and Desmond; the latter holding up his momentum with an outraised arm. "A brood of snakes under the log."
The cleric smiles. "Reminds me of the annual interfaith dinner."
Hey: I don't get to use witty dialogue during a troll chase!
Desmond marked the trail
DC 13 Stealth check to quietly slip past the angered snakes.
DC 13 Fortitude check to shrug off any bites and continue on without delay.
HolmesandWatson |
Round Four - Lucien - Treacherous Path (Location Five)
Lucien can hear the others moving well ahead of him. Also, the troll farther behind. He eyes the logs again.
Trail marked by Gyness
DC8 Acrobatics check to balance on the slippery logs; or
DC13 Swim to make a quick swim across the brook.
Hmm...could Desmond come back and carry him across????
GM Iliad |
Round Four - Zane - Crack in the Earth (Location Seven)
Beyond the snakes, a clear path is suddenly rent by a deep, stony Crack in the Earth.
Marked by Zane
DC13 Acrobatics check to make a giant leap across; or
DC8 Survival to find a way around the crack
Zane, having identified a slightly easier way across, eyes the other side of the crack.
Both checks are -2: explaining how Super Zane made it easier to go around and leap across would just be silly..
Gyness Stout |
Gyness tip toes through the snakes now that Desmond has hit them again.
Fort Save DC 11?1d20 + 2 ⇒ (11) + 2 = 13
As Gyness is trying to get through several snakes bite at his ankle but he kicks them away bravely... or like a fat man trying to get cake.
Back you little buggers no one wants to play with ya
Lucien Moonbow |
Undaunted (or because he can't do anything else), and out of desperation, Lucien tries again!
Acrobatics
1d20 + 6 ⇒ (19) + 6 = 25
Swimming
1d20 + 1 ⇒ (5) + 1 = 6
This time, he manages to make it past the logs easily, the adrenalin pumping through his veins, only to be forestalled by the gigantic rushing waves of the tiny brook.
"i know we're running for our lives," he mutters, "But is that any reason to get my trousers wet?"
GM Iliad |
@Desmond - A Location can only be marked once (didn't occur to me that someone would do it twice) The -2 applies for the rest of the Chase. You can post your action again.
Every time I look at your icon, it makes me laugh.
The snakes, still in a confused rage from being smacked with a log, slither around and a few try to chomp on Gyness but fail to sink their fangs into his flesh. He moves past them and further on down the path.
Corvus feels a snake slithering up her foot and she shakes it off and drop kicks it deep into the woods. High stepping it, she joins Gyness on the path.
Lucien manages to walk across the logs without taking a second bath. He comes to a halt as he joins the others, looking doubtfully at the enraged snakes blocking the narrow path.
You moved on to the next Location. If you had passed both checks, you would have moved past the Angry Snakes as well.
Gyness' Guidance spell is about to expire, which I forgot to remind you of (only Gyness used it). Desmond and Zane, add it to your roll this round. Corvus, I've added it to your roll and you move on to Location 7. Lucien, it didn't help your failed roll..
ROUND FOUR SUMMARY (so far)
Gyness - On to Location 7
Corvus - On to Location 7
Lucien - Made it to Location 6
Desmond - Waiting for action at Location 6 (+1 to roll)
Zane - Waiting for action at Location 7 (+1 to roll)
Troll - Waiting for action behind you
Zane Cartprett |
Having marked the best path rather obviously, Zane hears the sounds of his friends closing and decides to move on.
Survival: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
He sidesteps the chasm with ease and proceeds to next location, all the while making sure that sticks he has used to mark the easiest trail around are easily visible.
GM Iliad |
Round Five - Corvus, Gyness, Desmond - Crack in the Earth (Location Seven)
Beyond the snakes, a clear path is suddenly rent by a deep, stony Crack in the Earth.
Already Marked by Zane
DC13 Acrobatics check to make a giant leap across; or
DC8 Survival to find a way around the crack
The three of you hurry along the path, sure that Lucien will catch up: there's no more water! But you come to a stop at a crevice.
Usual options: One or both skill checks or spell.
GM Iliad |
Round Five - Lucien - Angry Snakes (Location Six)
Lucien, still dripping from his swim, hears his comrades further up the path. He also hears some hissing snakes, noticing them slithering around a large log in the middle of the way.
Desmond marked the trail
DC 13 Stealth check to quietly slip past the angered snakes.
DC 13 Fortitude check to shrug off any bites and continue on without delay.
Usual options: One or both skill checks or spell.
GM Iliad |
Round Five - Zane - Muddy Slog (Location Eight)
The ranger continues to blaze a path for his comrades. The (apparently misnamed) Low Road runs atop a nearby hill, across a Muddy Slog
DC10 Perception check to identify the dry spots within the slog;or
DC15 Strength check to power through the mud.
Usual options: One or both skill checks or spell.
Gyness Stout |
Round Five - Corvus, Gyness, Desmond - Crack in the Earth (Location Seven)
Already Marked by Zane
DC13 Acrobatics check to make a giant leap across; or
DC8 Survival to find a way around the crack
Gyness waddles carefully trying to find the best rode to take.
survival1d20 + 4 ⇒ (6) + 4 = 10
Zane Cartprett |
Muddy Slog (Location Eight)
Still being ahead of the party, Zane does his best to find and clearly mark dry spots within the slog, so those following him have an easier time passing through it.
Round 5 action - Mark the trail (again), but please do not make me think about how Zane can help with strength checks to power through the mud (aside from maybe standing on the side and giving clear instructions to "passers-by" how to wade with their hands)
Lucien Moonbow |
Lucien attempts to slip past the snakes, holding on to his loose parts in order not to make any noise.
Stealth
1d20 + 6 ⇒ (3) + 6 = 9
Groan
and when that fails, tries to shrug off the snake bites!
Fortitude
1d20 + 0 ⇒ (17) + 0 = 17
Well, I'll be...
GM Iliad |
Zane, scouting ahead, looks back to the others, wondering if they will get past the chasm as easily as he did.
I'm not even gonna try to write up marking this Location.
The snakes, angered at having a log dropped on top of them, sense movement and swarm all over Lucien's feet and ankles. Immediately feeling numbed, he steps backwards.
Desmond, a lumbering load is not delayed by the crack in the earth and moves on towards Zane
Gyness, more nimble at the chase than the bard, follows Desmond forward.
Corvus, having seen the two men move on, rather surely takes a running start towards the chasm. She loses her footing on the way and nearly skids into it.
Troll
Lucien wonders if the troll has gotten lost in the woods...
Gyness - On to Location Eight
Desmond - On to Location Eight
Zane - still at Location Eight (marked trail)
Corvus - still at Location Seven
Lucien - still at Location Six
GM Iliad |
Round Six - Zane, Desmond, Gyness - Muddy Slog (Location Eight)
The (apparently misnamed) Low Road runs atop a nearby hill, across a Muddy Slog
Trail Marked by Zane
DC8 Perception check to identify the dry spots within the slog;or
DC13 Strength check to power through the mud.
Usual options: One or both skill checks or spell.
GM Iliad |
Round Six - Corvus - Crack in the Earth (Location Seven)
Beyond the snakes, a clear path is suddenly rent by a deep, stony Crack in the Earth.
Already Marked by Zane
DC13 Acrobatics check to make a giant leap across; or
DC8 Survival to find a way around the crack
Corvus prepares to do a little better this time.
Usual options: One or both skill checks or spell.
Gyness Stout |
Round Six - Zane, Desmond, Gyness - Muddy Slog (Location Eight)
The (apparently misnamed) Low Road runs atop a nearby hill, across a Muddy Slog
Trail Marked by Zane
DC8 Perception check to identify the dry spots within the slog;or
DC13 Strength check to power through the mud.Usual options: One or both skill checks or spell.
Gyness quickly loiks for a way that his large bottom can scurry across.
. He doesn't believe he could get unstuck if he sinks into the muddy mess.perception DC 81d20 + 4 ⇒ (1) + 4 = 5
I don't think I can be making it across
Gyness exclaims as he moves lightly from foot to foot as if he was dancing a jig but not moving forward at all.
wow epic fail.
Zane Cartprett |
Round Six - Zane - Muddy Slog (Location Eight)
Satisfied with his work, Zane "leads the way" in slogging through the mud all the while identifying dry spots within the slog.
Perception check: 1d20 + 5 ⇒ (12) + 5 = 17
Strength check: 1d20 + 4 ⇒ (18) + 4 = 22
Not sure how many locations are left, if this would put me "over the finish" line, I want to intentionally "slow down" so I could mark more locations for other team members, if needed.
GM Iliad |
Oops - Yes, Lucien should roll for Location Seven as described for the others there. My bad.
Gyness, afraid of sinking into the mire, fails to immediately identify a safer path. you don't want to be Stapleton from Hound of the Baskervilles
Zane, apparently made for this type of chase, lightly moves through the mudy slo and climbs quickly up the steep hill on the other side.
Zane is at Location 10, which is the last one to complete.
Corvus again loses her footing and pulls up short.
That paizo dice roller is brutal
The fighter looks at the way ahead and, churning his legs, avoids getting stuck in the mud. He follows the path Zane selected and also ascended the hill.
Zane marking the trail was just enough to offset Desmond's weight penalty..
GM Iliad |
Round Seven - Gyness, Lucien - Muddy Slog (Location Eight)
The (apparently misnamed) Low Road runs atop a nearby hill, across a Muddy Slog.
Trail Marked by Zane
DC8 Perception check to identify the dry spots within the slog;or
DC13 Strength check to power through the mud.
Usual options: One or both skill checks or spell.
GM Iliad |
Round Seven - Corvus - Crack in the Earth (Location Seven)
Beyond the snakes, a clear path is suddenly rent by a deep, stony Crack in the Earth.
Already Marked by Zane
DC13 Acrobatics check to make a giant leap across; or
DC8 Survival to find a way around the crack
Corvus gives it a go for the third time.
Usual options: One or both skill checks or spell.
GM Iliad |
Round Seven - Zane, Desmond - Slippery Rocks - (Location Ten)
The Low Road is bordered by a wide shoulder of rain-wet, Slippery Rocks
DC 15 Acrobatics check to nibly scramble across the rocks; or
DC 15 Reflex save to avoid slipping while crossing the rocks.
Last Location. Pass one test and you reach the Low Road (but not yet the bridge). One check, spell or mark trail.
Gyness Stout |
Round Seven - Gyness, Lucien - Muddy Slog (Location Eight)
The (apparently misnamed) Low Road runs atop a nearby hill, across a Muddy Slog.
Trail Marked by Zane
DC8 Perception check to identify the dry spots within the slog;or
DC13 Strength check to power through the mud.Usual options: One or both skill checks or spell.
Gyness continues to see if he can get accross.
1d20 + 4 ⇒ (13) + 4 = 17