Tears at Bitter Manor

Game Master flykiller

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Sovereign Court

Would taking a lesser rod of extend be an OK choice?

I don't want to pick something that interacts strangely with the spellcasting rules above but being able to make Mage Armour last longer would be very useful i think.

If that's OK i'll just pick up a wand of cure light wounds and leave what remains for spending money.


She is looking good for the most part, but her skills have yet to be updated for consolidated skills. She should have 10 adventuring skill ranks, and I won't be using Artistry and Lore skills.

Extend rod is OK - note that unless you supercharge the spell, it will extend the duration from 1 to 2 hours.

Sovereign Court

I'll have another look over the skills then. Thanks for your help working through this with me.

Sovereign Court

The skill points system seems to make taking Int 12 pretty pointless as there isn't a huge benefit over taking Int 10. Skills are right for now (i hope) but i may shuffle my stats a little before i'm happy.

I'm off to GM my regular game this evening so my free time to access the forums will be limited, but i do hope to be finished one way or another by the end of the day.

Sovereign Court

Ok that's enough shuffling with the numbers.

I think hope i'm done.

Let me know if anything doesn't look right or if there is anything you'd like me to change/modify.


Background skills still need some work, but that can be sorted out as we go. Please report to the discussion and the gameplay threads!

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