Luthor Volandis |
Would taking a lesser rod of extend be an OK choice?
I don't want to pick something that interacts strangely with the spellcasting rules above but being able to make Mage Armour last longer would be very useful i think.
If that's OK i'll just pick up a wand of cure light wounds and leave what remains for spending money.
DM Flykiller |
She is looking good for the most part, but her skills have yet to be updated for consolidated skills. She should have 10 adventuring skill ranks, and I won't be using Artistry and Lore skills.
Extend rod is OK - note that unless you supercharge the spell, it will extend the duration from 1 to 2 hours.
Luthor Volandis |
The skill points system seems to make taking Int 12 pretty pointless as there isn't a huge benefit over taking Int 10. Skills are right for now (i hope) but i may shuffle my stats a little before i'm happy.
I'm off to GM my regular game this evening so my free time to access the forums will be limited, but i do hope to be finished one way or another by the end of the day.