Tales of the Nalbrin (Table 1)

Game Master sarpadian

Regional Map

Tactical Map

Initiative:

Odirin
Arvanon
Griff
Ihro
Thondain
Gunnar
Enemy


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"I'd say it would be wise to at least secure the village before we decide on anything. Stone knows what else may be hiding out here. If we aren't alone, best to confront other parties when half of us aren't asleep or unawares."


dwarf monk 1/slayer 1 HPs: 18/21 - AC: 20|16|16 - For:+6 | Ref:+8 | Wil:+4 - Per:+7 (+1 ST, +2 stonework) Init:+3

"Good point. Let's have a look around."

Not really sure how we can secure the village, but Thondain will work with anyone who knows!


"Aye. Where there is one goblin, there's bound to be more."


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

"Not according to his book, but we better check the other buildings and see what we find. We'll go through them all and search them, I'll use my detect magic spell to see if anything else was missed."


Male Dwarf Monk 1/Ranger 1

I also think we should camp here, probably in one of these basements. Also don't use consumables unless necessary!


Male Dwarf Monk 1/Ranger 1

Did everyone else die, what's going on?


Male Dwarf Monk 2 HP 20/20 | AC 17, T 17, FF 14 | Fort +5, Ref +6, Will +7 | Perc +9 | Init +4 | Stunning Fist 2/2

Garrett grumbles in agreement, "The last thing we would want is to get stuck in this building with nowhere to go. Lets look around and avoid conflict later in the night."


Male Dwarf Monk 1/Ranger 1

umm who is garret gravelbrand?


Male Dwarf Monk 2 HP 20/20 | AC 17, T 17, FF 14 | Fort +5, Ref +6, Will +7 | Perc +9 | Init +4 | Stunning Fist 2/2

check the discussion


Male Dwarf Monk 1/Ranger 1

ah there we go, welcome friend


The party doesn't find anything interesting in the ruins. Around dusk the party has finished their investigation and returned to the depot.

Let me know if there's anything you'd like to do before going to sleep and what the watch order will be. Odirin also needs to make a Fort save to see if his negative level becomes permanent.

GM Rolls:
random encounter: 2d6 ⇒ (2, 5) = 7


Male Dwarf Monk 2 HP 20/20 | AC 17, T 17, FF 14 | Fort +5, Ref +6, Will +7 | Perc +9 | Init +4 | Stunning Fist 2/2

First watch right here.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Garrett vigilantly stays watch and keeps the fire going.


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

I'll take last or 2nd.


Male Dwarf Monk 1/Fighter 1

"I'll take the middle watch. I'll get ye up Gunnar."

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


"I'll take the last, then."

Fortitude: 1d20 + 4 ⇒ (5) + 4 = 9

Gulp


dwarf monk 1/slayer 1 HPs: 18/21 - AC: 20|16|16 - For:+6 | Ref:+8 | Wil:+4 - Per:+7 (+1 ST, +2 stonework) Init:+3

Belated welcome, Garrett!

Thondain whets his blades and gets up for whatever watch is needed.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


The night passes uneventfully.

Rolls:
random encounters: 3d6 ⇒ (2, 3, 5) = 10


Male Dwarf Monk 2 HP 20/20 | AC 17, T 17, FF 14 | Fort +5, Ref +6, Will +7 | Perc +9 | Init +4 | Stunning Fist 2/2

Garrett wakes up ready to take on another day of travels. With as much of a smile that he can muster, he says, "Better be off nice and early. Wouldn't want to miss on any daylight to work with." He looks around at the others who are still half asleep and nudges them. "Come on! Lets get the rocks out of our shoes!"


"Uhg, I can still feel the lingering necromancy of that undead beast in me. Foul, foul." Odirin grumbles as he awakens. "Best to be off, yes."


Male Dwarf Monk 1/Ranger 1

Arvanon jumps up and begins stretching "Mornings are the best time to travel it's still cool from the night but the sun is shining and if you watch carefully you see the various critters beginning their daily routine."


Male Dwarf Monk 1/Fighter 1

Ihro stands up and cricks his neck with a sickening crack. "Right. I'm ready."


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar wakes up and spends an hour praying to Torag.

When he is through Gunnar asks, "Who is in need of healing this morning? I can heal twice this morning though that will be it for the day."

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


dwarf monk 1/slayer 1 HPs: 18/21 - AC: 20|16|16 - For:+6 | Ref:+8 | Wil:+4 - Per:+7 (+1 ST, +2 stonework) Init:+3

Thondain accepted Gunnar's healing with gratitude. "My thanks, Gunnar. Let's get moving before the Taloth find us napping."


Male Dwarf Monk 1/Ranger 1

Arvanon waves at Gunnar "My friend if you could do anything about this bite in my leg that would be most blessed."
Also how much did we heal over the night?


dwarf monk 1/slayer 1 HPs: 18/21 - AC: 20|16|16 - For:+6 | Ref:+8 | Wil:+4 - Per:+7 (+1 ST, +2 stonework) Init:+3

1 hp I think?


The party moves on south out of the ruined village. The day passes uneventfully. About dinnertime, the party reaches a spot where the ground is starting to slope steeply upwards. At the bottom of the grade is a small lake and a grove of trees.

You can camp here overnight, or make a forced march check to see what's over the hill. Also, mark off two days of rations because I forgot to tell you to mark any off yesterday.

GM Notes:
random encounters: 2d6 ⇒ (2, 4) = 6 64 mi.


Male Dwarf Monk 2 HP 20/20 | AC 17, T 17, FF 14 | Fort +5, Ref +6, Will +7 | Perc +9 | Init +4 | Stunning Fist 2/2

"Let's get a fresh start on this climb in the morn', better to set up by water anyways," Garrett suggests. "But if you all would feel safer at the top instead of at the bottom of a steep hill, I could keep going."


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

"Certainly my friend. Come here and let the power of Torag wash over your wounds."

CLW Arvanon: 1d8 + 1 ⇒ (6) + 1 = 7

"I agree. Let's camp for the night."


dwarf monk 1/slayer 1 HPs: 18/21 - AC: 20|16|16 - For:+6 | Ref:+8 | Wil:+4 - Per:+7 (+1 ST, +2 stonework) Init:+3

"No argument here. I'll get a fire started."


"Might be a good place to find some food and forage, if we were to look. Can refill our skins as well."


Male Dwarf Monk 2 HP 20/20 | AC 17, T 17, FF 14 | Fort +5, Ref +6, Will +7 | Perc +9 | Init +4 | Stunning Fist 2/2

Garrett will offer his perceptive skills come nightfall.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25


The evening and night pass uneventfully.

GM Rolls:
random encounter: 2d6 ⇒ (6, 4) = 10


Male Dwarf Monk 1/Ranger 1

Arvanon wakes early stretches and then calls out "Rise my fellow Nalbrin we have many miles to cover this day."


Male Dwarf Monk 2 HP 20/20 | AC 17, T 17, FF 14 | Fort +5, Ref +6, Will +7 | Perc +9 | Init +4 | Stunning Fist 2/2

Garrett slowly wakes, wishing he could sleep a little longer, but knows there are mountains to climb. "I'm up, no need to yell," he sleepily mumbles.


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar finishes his worship of Torag and gets up, "May the blessings of Torag be upon us this day. Let us continue our journey."


"Onwards, then." Odirin gathers his supplies and prepares to move out with the rest of the group.


Male Dwarf Monk 1/Fighter 1

Well this game appears very dead, so I'm bumping it to mark inactive. PM me if this gets moving again.

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