Tales of Power and Corruption- Warhammer 2nd Ed.

Game Master Bilbo Bang-Bang

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Hey guys, here is the OOC. We can handle all our discussions and game questions here over the next couple of days. No worries if weekends are not your thing. We can work around stuff easy enough.

Human Student Wounds 11/11


Male Dwarf

scranford's dice rolls
NOTE This profile will be updated for Warhammer

30 + 2d10 ⇒ 30 + (6, 1) = 37 WS
Shyla's Mercy here for a 41
20 + 2d10 ⇒ 20 + (8, 8) = 36 BS
20 + 2d10 ⇒ 20 + (8, 4) = 32 S
30 + 2d10 ⇒ 30 + (8, 10) = 48 T
10 + 2d10 ⇒ 10 + (8, 7) = 25 Ag
20 + 2d10 ⇒ 20 + (4, 4) = 28 Int
20 + 2d10 ⇒ 20 + (4, 3) = 27 WP
10 + 2d10 ⇒ 10 + (5, 6) = 21 Fel

Attacks 1
Wounds 1d10 ⇒ 9 13
SB 3
TB 4
M 3
FP 1d10 ⇒ 6 2

Starting Careers:
1d100 ⇒ 38 Miner
1d100 ⇒ 43 Outlaw

I was tempted by Outlaw, but I believe I'll go with Miner here. Then head for Shieldbreaker next, and make my way into infamy from there.

Not bad. I'll research more, and make a profile by the weekend.

Silver Crusade

If you don't mind, I'm going to opt to stay human.

WS: 2d10 + 20 ⇒ (10, 4) + 20 = 34
BS: 2d10 + 20 ⇒ (5, 8) + 20 = 33
S: 2d10 + 20 ⇒ (10, 4) + 20 = 34
T: 2d10 + 20 ⇒ (9, 9) + 20 = 38
Ag: 2d10 + 20 ⇒ (1, 9) + 20 = 30
Int: 2d10 + 20 ⇒ (10, 10) + 20 = 40
WP: 2d10 + 20 ⇒ (1, 8) + 20 = 29 Shallya's Mercy for 31
Fel: 2d10 + 20 ⇒ (4, 9) + 20 = 33

Wounds: 1d10 ⇒ 2 10
Fate: 1d10 ⇒ 2 10
Talents: 2d100 ⇒ (9, 32) = 41 Ambidextrous, Luck

Careers: 2d100 ⇒ (85, 63) = 148 Roadwarden, Tollkeeper

Gender (1 M 2F): 1d2 ⇒ 1 Male
Height: 1d10 ⇒ 9 6' 1"
Weight: 1d100 ⇒ 31 145 lbs
Hair: 1d10 ⇒ 8 Brown
Eye: 1d10 ⇒ 5 Copper
Mark: 1d100 ⇒ 38 Wart

Siblings: 1d10 ⇒ 7 3
Gender: 3d2 ⇒ (2, 1, 1) = 4
Career: 3d100 ⇒ (94, 51, 2) = 147 Female Valet, Male Outlaw, Male Agitator

Sign: 1d100 ⇒ 88 Rhya's Cauldron, Mercy, Death, and Creation
Age: 1d100 ⇒ 37 23
Birthplace: 2d10 ⇒ (7, 4) = 11 Fortified Town in the Reikland
Name: 1d100 ⇒ 20 Dieter, which we already have, so
Name: 1d100 ⇒ 97 Wolfgang

I'll be going for a Roadwarden. There are quite a few good options for exits, so it will depend on what direction the campaign has taken. Based on the bits of background here, my first reaction is to say I patrol a route between Altdorf and TBD small hometown, and could run into the others at any point along the route, though I can adapt based on whatever hook we end up with.

I am fine with you staying human, Lari.

We will be in Middenheim to start.

Really happy with everyone's starting careers so far. They are making the story all the more stitched together.

Human Student Wounds 11/11

So if I have this right we have the following

Dieter Bauerson Human Student

Wolfgang Human Roadwarden

Oscar Salt Dwarf Miner

Hargin Dwarf Shieldbreaker

Dwarf Tradesman

Male Dwarf Tradesman | Wounds: 12/12

"Ye know, I do have a name, lad. Or are ye trying to say all us Dwarfs look alike?"

I'll have more of Damli later.

Silver Crusade

Name Table: 1d3 ⇒ 1
First: 1d100 ⇒ 49
Last: 1d100 ⇒ 51

Name will actually be Detlef Gebauer. Atop the trusty steed Jac.

Male Human Outlaw WS:31 BS:29 S:32 T:31 AG:31 INT:29 WP:31 FEL:30 A:2 M:4 W:11/11 FP: 3/3

Announcing interest as an alternate if every spot is full already.
And finishing up the random generation.
NameTable: 1d3 ⇒ 1
First: 1d100 ⇒ 77 Eomund
Last: 1d100 ⇒ 44 Hofstetter
BirthRegion: 1d10 ⇒ 8 Stirland
Birthplace: 1d10 ⇒ 5 Farming Village
StarSign: 1d100 ⇒ 46 Mummit The Fool "Sign of Instincts"
Age: 1d100 ⇒ 23 20 years
Mark: 1d100 ⇒ 69 Missing Digit *Outlaw punishment!*
Eyes: 1d10 ⇒ 3 Blue
Hair: 1d10 ⇒ 1 Ash Blond
Height: 1d10 + 64 ⇒ (2) + 64 = 66 5'-4"
Weight: 1d100 ⇒ 11 125 lbs
Siblings: 1d10 ⇒ 8 4 large family reason for poaching

Sibling 1
Gender: 1d2 ⇒ 2 Male
Name: 1d100 ⇒ 21 Eckhardt
Age: 1d100 ⇒ 59 27
Career: 1d100 ⇒ 73 Smuggler

Sibling 2
Gender: 1d2 ⇒ 1 Female
Name: 1d100 ⇒ 100 Wertha
Age: 1d100 ⇒ 23 20 years old Twin
Career: 1d100 ⇒ 94 Handmaiden

Sibling 3
Gender: 1d2 ⇒ 1 Female
Name: 1d100 ⇒ 20 Bianka
Age: 1d100 ⇒ 96 35
Career: 1d100 ⇒ 41 Mercenary

Sibling 4
Gender: 1d2 ⇒ 1 Female
Name: 1d100 ⇒ 86 Theodora
Age: 1d100 ⇒ 9 17
Career: 1d100 ⇒ 25 Estalian Diestro Too young for a career.

Human Student Wounds 11/11

Dieter Bauerson is the second son of a grain farmer in south-western Ostermark. Dieter's father has done well for himself, selling grain to local prize wining horse breeders. Dieter is tall and lanky, sharp of mind and quick of foot, but weak and sickly. His left eye is lazy and his red hair makes him stand out in a crowd. He has a talent for realizing situations may be dangerous and gets along with most people.

He learned to use a bow to supplement the family food supply and to stay out of the front ranks of the militia if called upon. But the local militia hasn't been called out for active service since he was a boy, only having to deal with the occasional bandit and small beastman raid in the last few years.

Dieter left the farm a little over 2 years ago to go to university. He has been studying heraldry and genealogy at the Imperial College of Title and Lineage in Middenheim and hopes to return to the mark in a year or two when his studies are completed.

Male Dwarf

I'll get Oscar the Miner finished up tonight or tomorrow morning.

Thinking about

Miner - Scout - Vampire Hunter - Witch Hunter

Sounds good. Let's get a quick head count.

Human Student Wounds 11/11

Dieter is good to go.

Hargin Granitefist W:13/13 WS:45 BS:34 S:32 T:44 Ag:21 Int:23 WP:30 FEL:20

Ill get my profile finished his evening

Hargin Granitefist W:13/13 WS:45 BS:34 S:32 T:44 Ag:21 Int:23 WP:30 FEL:20

Done except for background and some equipment additions

Oscar got me thinking...

Probably going to go Veteran , then Champion or Judicial Champion. Maybe Assassin after that....

With all these dwarfs I wonder who will end being forced onto the Slayer's path, mwahahaha. ;)

Male Dwarf

Physical Features
Height - 1d10 + 52 ⇒ (3) + 52 = 55 4'7"
Weight - 1d100 ⇒ 43 135 lbs.
Hair Color - 1d10 ⇒ 8 Dark Brown
Eye Color - 1d10 ⇒ 1 Pale Grey
Distinguishing Marks 1d100 ⇒ 89 Huge Nose

Origins & Family
Number of Siblings - 1d10 ⇒ 2 0
Star Sign - 1d100 ⇒ 40 Grungni's Baldric - Sign of Martial Pursuits.
Age - 1d100 ⇒ 64 80
Birthplace - 1d100 ⇒ 4 Roll on Human Table
Province - 1d10 ⇒ 2 Hochland
Settlement - 1d10 ⇒ 5 Farming Village

Bilbo Bang-Bang wrote:
With all these dwarfs I wonder who will end being forced onto the Slayer's path, mwahahaha. ;)

But....but....you wouldn't do such a thing....would you ? :)

Male Dwarf

Starting Gold
2d10 ⇒ (6, 7) = 13

I think Oscar is ready

Depends on good you are at keeping your oaths, Spaz. Lol

Human Student Wounds 11/11

Isn't the risk/ reward of becoming a slayer one of the draws to playing a dwarf in warhammer?

I always thought so, lol.

Has everyone completed their characters?

Human Student Wounds 11/11


Male Human Outlaw WS:31 BS:29 S:32 T:31 AG:31 INT:29 WP:31 FEL:30 A:2 M:4 W:11/11 FP: 3/3

Need to know if I am accepted to play. I plan on adding some background information but not even sure if I was accepted. I thought I saw a posts saying both yes and no. This is a profile for RocksAhead.

Hargin Granitefist W:13/13 WS:45 BS:34 S:32 T:44 Ag:21 Int:23 WP:30 FEL:20

All done...

Anyone on this thread is good to play. I just need to know who is still with us and who might need to arrive later.

Male Dwarf


Male Human Outlaw WS:31 BS:29 S:32 T:31 AG:31 INT:29 WP:31 FEL:30 A:2 M:4 W:11/11 FP: 3/3

Excellent then count me as here. Will update my background tonight.

Male Dwarf Tradesman | Wounds: 12/12

I'm still here. Just waiting for things to go live. :)

1 person marked this as a favorite.

I am going to work on getting the ball rolling tomorrow. Will review sheets today if there are any issues, we can correct in game.

My guess is that starting right before Christmas weekend might not work, hahaha. Let's aim for Monday instead.

Male Dwarf Tradesman | Wounds: 12/12

Finishing up a few loose ends.

Starting Money: 2d10 ⇒ (3, 8) = 11
Bonus Money from Tradesman: 1d10 ⇒ 9

Hmmm. We have an Outlaw and Roadwarden. Should be interesting.

Male Human Outlaw WS:31 BS:29 S:32 T:31 AG:31 INT:29 WP:31 FEL:30 A:2 M:4 W:11/11 FP: 3/3

Eomund is an outlaw in that he poached for food. He will try to keep his status from the group and unless they are in the local area where he is wanted I don't see any necessary conflict. Of course how they would treat any poachers they encountered would be vastly different.

Works. Given the state of things in Warhammer, everyone is probably guilty of something, lol.

Time for a muster. Is everyone ready to start? Will be starting in Untegard in Middenland before pushing toward some other locales.

We can start today if you guys are still good to go.

Male Dwarf

Let's do it!

Scarab Sages

Still hanging out as a standby in case you need someone to fill in. Excited to watch the game start up!

Hargin Granitefist W:13/13 WS:45 BS:34 S:32 T:44 Ag:21 Int:23 WP:30 FEL:20

...tapping foot impatiently....

"Aye, time's a'wastin'"

Will give everyone till tomorrow to check in before starting. If we have some late arrivals we will just work them in. Keep following, Aptinuviel. There is a good chance you will joining us.

Scarab Sages

Will do!

Human Student Wounds 11/11

Still hear, just didn't have a chance to check the forums earlier today

No problem. Will have first post up in a couple of hours. Aptinuviel, get a character rolled up.

Scarab Sages

Is there an preference on dwarf or human? Either by the GM or the other players?

Hargin Granitefist W:13/13 WS:45 BS:34 S:32 T:44 Ag:21 Int:23 WP:30 FEL:20

Play what you want to play...or randomize !!! :D

Human Student Wounds 11/11

Let the dice decide.

Scarab Sages

I'm all for completely random. I just wanted to make sure there wasn't anyone leaning one way or the other. I expect there isn't, but I just wanted to be absolutely certain. I should have a chance to grab my book and roll everything once I get home from work.

Sounds good. Go ahead with full random and let me know when you got him together, Apti. Going live now.

Scarab Sages

I guess the last question is, should I full random between all four races or just dwarf/human? (I'm leaning towards dwarf/human mainly because I don't think an elf or halfling would fit into the game, but again, just making sure.)

You may choose your race if you want. Any race will be fine. Elves fit the least, but halflings are just fine with no need to explain their presence. They do hold and elector-count seat in the Empire after all.

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