| Malthazir |
Take the scrolls. I'm so dripping with magic that it's practically falling off me.
Actually all I have right now is burning disarm and burning arc. Unless I forgot to write down loot from somewhere.
| Niyut |
Truk'tosh wrote:Truk’tosh wouldn’t mind meeting his new familiar. =(Rhykal will provide a scroll for Malthazir with 1x 4th level spell; 2x 3rd level spells; 3x 2nd level spells and 5x 1st level spells; spell choices are his to make. All must be from the conjuration school.
Malthazir you have been leaving money on the table. :-p
| Garidan Vissir |
LMAO, I was so close...
But yes, according to the campaign's supply spreadsheet, you have one scroll with burning arc and burning disarm, and Rhykal's scroll of unspecified Conjuration spells.
Niyut, you also have a number of scrolls listed, in case you've forgotten.
Going to have to search the campaign threads to see who claimed that hairpin, though. I think someone did, but I don't recall who. Since it a bondable item, and we're apparently just a milestone away from gaining our 9th level, and being to bond a new item, it might become relevant.
| Niyut |
Rather than wait idly after her bath, scribes the scrolls she found beneath the Tower of Necromancy into the Liber Sanguinem with her own blood as ink. She watches new pale pages grown from the spine of the book as she adds to its arcane lore. What powerful magic it contains, and what powerful magic it will further reveal. Once those spells are added, she feeds the tome with one of the vials of the Cliff Giant's blood. What new insights will his blood reveal? Finally, she gifts the thirsty book with her own blood in the hopes of unlocking a Ritual to unbind spirit blessed objects of power.
So, she scribes the scrolls into the book, gives it the blood of the cliff giant to reveal a new spell, and gives it her own to see if level 8 is high enough to reveal the next Ritual.
On Nov. 30 Niyut scribed Lipstitch, Howling Agony, and Blindness/Deafness into the Liber Sanguinem.
@GM: Can the wiki be updated to reflect this?
| Garidan Vissir |
Noted, I'll clear those scrolls out the inventory then.
| Valjoen_GM |
Rather than wait idly after her bath, scribes the scrolls she found beneath the Tower of Necromancy into the Liber Sanguinem with her own blood as ink. She watches new pale pages grown from the spine of the book as she adds to its arcane lore. What powerful magic it contains, and what powerful magic it will further reveal. Once those spells are added, she feeds the tome with one of the vials of the Cliff Giant's blood. What new insights will his blood reveal? Finally, she gifts the thirsty book with her own blood in the hopes of unlocking a Ritual to unbind spirit blessed objects of power.
So, she scribes the scrolls into the book, gives it the blood of the cliff giant to reveal a new spell, and gives it her own to see if level 8 is high enough to reveal the next Ritual.
On Nov. 30 Niyut scribed Lipstitch, Howling Agony, and Blindness/Deafness into the Liber Sanguinem.
@GM: Can the wiki be updated to reflect this?
Done
| Valjoen_GM |
Added Dream Tutor to the Liber Sanguinem.
To do list:
1. Niyut's secondary skills for Dream Tutor and the Know Arcana essence.
2. Finalize the new Ritual and add to wiki.
3. Update list of Hazards for early Necromancy for Niyut.
4. Write up a huge post with: a) results of the conversion ritual and subsequent infusing into the grimoire; b) results of Malthazir's Dream; c) Garidan & Truk foraging; and d) Raektov and Malthazir studying.
Anything I missing?
| Garidan Vissir |
Anything I missing?
1) Did Garidan's alchemy get any attention?
2) A small list of minor magical things that might--depending on interaction--be available to haggle over. (A traveling loom and artisan tools, masterwork or otherwise, for Craft (weaving) would also be nice. Niyut needs that damned drop spindle already! :D)
3) Ampoule of False Blood? (Or maybe a lead on where to get some.)
Mind, I'm more than willing to go interact with folks around the area to find what I'm looking for, as far as #2 and #3 go, and will do so after foraging and/or resting.
| Valjoen_GM |
Valjoen_GM wrote:Anything I missing?1) Did Garidan's alchemy get any attention?
2) A small list of minor magical things that might--depending on interaction--be available to haggle over. (A traveling loom and artisan tools, masterwork or otherwise, for Craft (weaving) would also be nice. Niyut needs that damned drop spindle already! :D)
3) Ampoule of False Blood? (Or maybe a lead on where to get some.)
Mind, I'm more than willing to go interact with folks around the area to find what I'm looking for, as far as #2 and #3 go, and will do so after foraging and/or resting.
My bad, I have stuff on my master list for all the campaigns from you post last page and didn't remake it here. I'll address these things as well.
| Niyut |
I love writing dream sequences, so if you can get me the info on the amalgamation of voices and appearances of the Dream Tutor I can be working on that while you are working on your longer post. Of course I will show you the dream sequence before posting it on the main thread for your thoughts and edits.
| Niyut |
@Malthazir: are there any calling spells available to you (via the scrolls)? We might want to do some organ harvesting sometime and summoned beings don't leave the goodies behind.
| Garidan Vissir |
Niyut, you're starting to worry me. Well, worry me more, I should say.
| Garidan Vissir |
Niyut has a deeply pragmatic soul.
I think having Malthazir summon unwitting suckers for an organ harvesting scheme goes a good bit beyond "deeply pragmatic" :D. Why not just polymorph gnolls or something and harvest them?
| Niyut |
I just said that summoning things wouldn't work. :-p
Besides, as I'm sure a budding alchemist must know, sourcing your reagents matters. heh.
| Garidan Vissir |
I use "summon" more in a catch-all manner for importing things not local to our plane, not in the technical rules definition :p.
And that was a very cheap shot you just fired my way. Mostly because it was also a very accurate shot, lol.
| Malthazir |
Regardless, Malz is highly unlikely to bind a creature just to harvest organs. Not due to the "because evil" argument since you could somewhat reasonably only use evil outsiders as your victims, but because such explicit first-degree murder would likely draw the ire of more powerful outsiders. Sure the imp itself wouldn't be a problem, but what about the more powerful devils that the imp serves?
Besides, Malz wants to be friends with those powerful devils. No sense in estranging them!
| Truk'tosh |
I would argue that calling evil outsiders to steal their livers is just as evil as doing it to non-evil outsiders.
| Niyut |
I agree with Truk. Alignment difference isn't a moral excuse for bad behavior.
| Malthazir |
Tell that to the Malconvoker!
| Niyut |
I'm not sure I would take moral advice from them either. :-p
| Valjoen_GM |
@Mal - What am I missing? I was rereading "Dream" to prepare the post and I noticed that it is a 5th level wizard spell which would require that you are a 9th level wizard to get that spell slot. I don't think any of your items give you that spell... dut I do recall you casting this before... I think.
| Malthazir |
Racial trait, oddly enough.
Dreamspeaker A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf's character level).
In addition Malz has also picked up a neat trait that coincides well with it.
Lucid Dreamer Your dreams are a special place of power that only you get to enjoy; driving away threats to your subconscious is as easy as slamming a door. You receive a +1 trait bonus on Knowledge (planes) checks and a +2 trait bonus on Will saves against effects on your dreaming mind or subconscious, such as a night hag’s dream haunting ability, the nightmare spell, and illusions of the phantasm subschool.
Malz actually has quite a bit of power over dreams. It may be something fun to explore :)
| Valjoen_GM |
OK, still need to do 1) the foraging, 2) Garidan's shopping, and Raektov/Malthazir studying.
Once you give me a start to that scene, I'll post it.
@Niyut - the Cliff Giant EE, grants you a secondary ability to cast Detect Poison 1/d as an SLA. As for the Libre Sanguinem, the necromancy and 2 EE's from the Storm Hags adds the Coven's Blood power to the grimoire.
Coven's Blood: If, when casting rituals contained within the grimoire, the Primary Caster is assisted by two secondary casters and all three casters willingly offer their blood to the grimoire, the grimoire will grant an additional +1 to all skill checks made during the ritual. If all three of the ritual casters have a caster level equal to or greater than the ritual level, then the bonus increase to +2 or the primary caster may forego the +2 bonus and select one skill check to auto-succeed. Offerings of blood to activate this power, do not activate or affect the Spontaneous Death Magic power.
| Garidan Vissir |
I'll get the foraging first, with a check and the time required. Based on those results--mostly the time--I'll then do a post for any shopping/trading.
Also, I thought that the Oil of Vra'lithe was only required for making alchemist's fire the normal way.
| Niyut |
RE: Cliff Giant Essence: Detect Poison is an orison I know and can cast an unlimited times per day. Would it be possible to get a different minor ability here or to improve one of her other minor abilities instead?
Coven's Blood: This book may be used as an additional focus item for Rituals contained with in it. When used as an additional focus item, the minimum number of secondary casters needed to provide a benefit to skill checks made during the Ritual is reduced from 4 to 2. Additionally, when this grimoire is used as a focus item, if the Primary Caster is assisted by two secondary casters and all three casters willingly offer their blood to the grimoire, the grimoire will grant an additional +1 to all skill checks made during the ritual. If all three of the ritual casters have a caster level equal to or greater than the ritual level, then the bonus increase to +3 or the primary caster may forego the +3 bonus and select one skill check to auto-succee. Offerings of blood to activate this power, do not activate or affect the Spontaneous Death Magic power.
I am suggesting a slight edit to the effect to make it viable with how I understand the occult ritual rules to work. Thoughts?
| Valjoen_GM |
@Niyut - Oops, didn't knotice you already had that orison. I'll do something different.
On Coven's Blood... a couple of notes. 1) You must have grabbed the text in the first minute I posted as I had edited it to +1/+2... not +1/+3. LOL. Dam, you're fast. 2) The ability is just moving the required number of 4 to 2. You don't get the reduction in numbers of secondary casters, and then an additional bonus.
So, instead of needing 4, you can use 2... and get the +1. Additionally, assuming you have Malthazir and Truk'tosh, you're getting +2 with only 2 Secondary Casters... rather than needing 8 Secondary Casters. The only thing you need them to do, is give blood and you get your bonuses earlier.
The way you wrote it, You'd have +3 (or +4 before revision) by having Malz and Truk assist. That's like moving it from 12 (or 16) secondary casters to 2. That's a bit much, I think.
@Garidan - Sorry, I didn't go through every recipe in the Alchemy Manual. For Lore purposes, I'd want that component required for making Alchemist's Fire.
| Niyut |
"While secondary casters can help by attempting the skill checks the primary caster assigns them, their chief purpose is to aid in the ritual’s casting. If a ritual’s casting is aided by at least four secondary casters, all casters gain a +1 bonus on all skill checks attempted as part of casting the occult ritual. This bonus increases by 1 for every four secondary casters beyond four (up to a maximum bonus of +5 for 20 or more secondary casters)."
Currently, with the reduction of required casters reduced from 4 to 2, the bonus would be +1. (Unfortunately, Truk and Mal together don't add up to +2). Unless the ability is changing that?
Also, I've been making up pages for the book and have sent them to your Gmail account. Is this okay?
| Garidan Vissir |
Duly noted!
| Valjoen_GM |
The way I was reading your version was that if the book was used as a focus, for 2 secondary casters (Mal & Truk) you'd get +1. Then if they give blood, you get an additional +1, for +2... then if they have a CL equal to the ritual level, the additional bonus jumps to +2/+3 for a total of +3/+4.
I want it to read, if secondary casters give blood, you get the +1 with 2 (and only 2) secondary casters. If they have the high enough CL, you get +2. Basically, by giving blood to the book, you make a temporary coven of the 3 of you and you get bonused as if you have 8 or 12 secondary casters. A nice little benefit, I think.
So, that make sense?
@Garidan - I'm going to start trying to add the alchemy rules to the wiki. It will be the official version that way if there are any tweaks I want for lore purposes it will be documented. If you want to do anything that I've ok'ed but haven't posted on the wiki. Let's talk out the exact scenario first.
On foraging, what broad category are you going after... 1) Alchemical Supplies and Material Components, 2) Herbs, 3) Repair Materials and Improvised Tools; or 4) Weapons? Those are the 4 categories that we've listed on the wiki so far.
| Garidan Vissir |
Alright. And sorry to put you through all this just so I can scratch my crafting itch :D.
And on foraging, Garidan is seeking alchemical supplies, both generic and reagent form but weighted more toward the latter, on account of rarity, the quantities that need to be used, and their secondary use as extra components in spells.
| Valjoen_GM |
Niyut, great on the book pages coming to my gmail account.
| Garidan Vissir |
Question that occurred to me, with regards to alchemical reagents, specifically those are usually refined or made from something else (black powder or spirit of wine being two examples). Could Garidan actually make those using regular alchemical ingredients?
Maybe at a cost of ingredients equal to twice what a single dose of the reagent costs?
Mind, this isn't something I need. More an idea in passing that would be nice to do, but I can certainly get by without it thanks to foraging.
| Valjoen_GM |
That's getting a bit complicated, I think. We have enough to track at this point.
| Niyut |
The way I was reading your version was that if the book was used as a focus, for 2 secondary casters (Mal & Truk) you'd get +1. Then if they give blood, you get an additional +1, for +2... then if they have a CL equal to the ritual level, the additional bonus jumps to +2/+3 for a total of +3/+4.
I want it to read, if secondary casters give blood, you get the +1 with 2 (and only 2) secondary casters. If they have the high enough CL, you get +2. Basically, by giving blood to the book, you make a temporary coven of the 3 of you and you get bonused as if you have 8 or 12 secondary casters. A nice little benefit, I think.
So, that make sense?
I think we are almost on the same proverbial page, but I'm still getting slightly different numbers.
Normal
4 SC: +1 to all ritual checks.
8 SC: +2 to all ritual checks.
12 SC: +3 to all ritual checks.
Coven's Blood
2 SC: +1 to all ritual checks (Neat! It's useful. I'm here for it.)
If there is blood offering and appropriate CL: +2 to ritual checks (inclusive of the previous +1)
That mean the book can give up to the benefit of having 8 SC, but not as I think you believe 12 SC.
Do I understand correctly?
| Valjoen_GM |
Correct.
Meant 4 or 8. 12 SC was if you applied the pre-edit +3 number.
| Garidan Vissir |
That's fine, it would, as I said, be a nice thing in passing. But between Unchained crafting, spontaneous alchemy, and foraging, I've got a good bit to keep me amused.
| Valjoen_GM |
I'm thinking for Alchemy supplies, you're getting 25 gp worth of reagents. This is the cost of the Alchemy Crafting Kit that the rules reference for an approximate amount. I'll let you get 50% for every 5 you beat the DC. Since you rolled a 21 with a DC of 15 for standard area, you foraged 37.5 gp worth of reagents/supplies. Sound good?
I'd like you to specify what you find.
Also, its 2d4 hours for this type of foraging. I'll roll the extra 1d4 in my upcoming post.
| Garidan Vissir |
Yeah, that sounds like a great return for 2-8 hours of work. Because of how they're used, I feel that reagents should be a little harder to get hold of than alchemy ingredients--at least, outside of settled areas where reagents often have secondary uses in various places--and that feels like a good value; just enough to be worth the time and effort (with a nice bonus for exceptional success) but not so much that it becomes potentially more profitable to seek out than regular ingredients.
I also like that it now makes additional Survival ranks useful, in Garidan's case, for more than just not freezing to death :D.
My only question is, did Garidan find any alchemy ingredients during his search (because ingredients and reagents are two different things, even though the end result of their use [by him] is the same)? If searching for reagents and ingredients are two different foraging tasks, however, then that's perfectly fine (and, though my desire for gibs is protesting vigorously, fair as well). Wouldn't even have to adjust the gp value of ingredients found, since ingredients last longer under the normal Craft rules. I would contend, however, that ingredients (being more common) should take the original 1d4 hours of foraging to get hold of.
| Garidan Vissir |
Just to point out, Valjoen, but my above post had some edits done, in case you've already read it.
As for what Garidan found in the course of his forage? Hmmm, that would vary according to the terrain of the First Lands--and some reagents are highly unlikely, being themselves finished products of other alchemical processes--but here's a list.
Brimstone/sulfur (7 doses, 3 gp, 5 sp)
Darkwood (5 doses, 10 gp)
Ginger Extract (10 doses, 5 gp)
Moondew (3 doses, 12 gp)
Mugwort Extract (2 doses, 4 gp)
Myrrh (4 doses, 2 gp)
Phosphorus (5 doses, 1 gp)
Would it be fair to say for foraging reagents, I have to specify what's found, but searching normally in a settled area (like Haemil) nets me a value in gp of unspecified reagents that I can use however I like?
| Valjoen_GM |
Where are the ingredients found? The alchemy manual doesn't list "ingredients" but to make things there, they use the "reagents".
I'd like us always to pick out the items. I don't take them into account or really even look at them until you want to use them. I just don't want to leave it open ended.
The list you have there is fine.
| Niyut |
Will the Songstress respond before the two days of downtime are up?
What is everyone doing? Malthazir, have you figured out which spells you are getting?
Have there been any storms or other severe weather since we arrived?
| Garidan Vissir |
Ah, okay, I see where the confusion may have come from!
Alchemy reagents are specific components used in spontaneous alchemy (with a side benefit of enhancing spells as power components).
Alchemy ingredients are nonspecific materials--because tracking every possible item used in every possible product is not even close to feasible--used in normal crafting.
I'm trying to always make sure that I refer to the two categories by distinct terms, in an effort to avoid the very confusion I seem to inadvertently caused :p.
I was under the impression that foraging, as modified for the Talanor campaign(s), would allow for the acquisition of both categories of material, either as separate tasks or as a single task.
| Valjoen_GM |
@Niyut - Let's go with Root for the replacement Orison.
| Niyut |
Will the Songstress respond before the two days of downtime are up?
What is everyone doing? Malthazir, have you figured out which spells you are getting?
Have there been any storms or other severe weather since we arrived?
Should I post about waking up?