TEJ's Reign of Winter Campaign

Game Master Ringtail

The Snows of Summer
The High Sentinel Lodge


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Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Combat spoiler is now in profile.


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

I made a Know. Religion check but there wasn't a DC so I don't know if that is even applicaple or not. If it is everyone can assume that I relat back all that I know.


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

Rolling like a boss.


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

So what're we doing about Embrianna?


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |
Zahim Dhal wrote:
So what're we doing about Embrianna?

ye of little faith...


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

Don't worry guys, I fixed it!


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

Endure Elements. Hardly a situation where it is needed, but when it IS...WHEEEE!


Game Master

Is it safe to assume that everyone crosses in the order posed; Sonnja, Embrianna, Zahim, and then Castiel?


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Yea. I cant see the map right now So Ill follow the rouge assuming she makes it across safely.


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

Sonja would you be willing to try and aid Zahim's hit? Since these things are immune to sneak attack and are likely vulnerable to fire, my firebolt would deal a total of 9 damage if it connects.


Do aid another work with spells?


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Melee attacks only. So do whatever you like.


Too late :)
But if i read it correctly you only need to be in mele to get the bonus,not to make mele attack.


Game Master

While what Sonja says is true, technically she only needs to threaten the opponent to give a bonus and that bonus does not need to be a melee attack, moving into melee range makes Zahim's attack take a -4 for shooting into melee, for a net loss of -2. Still, something to keep in mind, should someone pick up Precise Shot at some point.


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

Zahim is indeed happy that Embrianna had the rope idea.


Game Master

I'll wait a couple of more hours for Castiel and Sonja to post their actions and then I'll resolve round.


1st to bite the dust ( or rather the ice) am proud of myself!
:)


Game Master

At least -2 is relatively easy to stabilize and recover from.


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

Maybe I should put ranks into Climb...


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

It would help if I could succeed in rolling an attack on the creatures. :'(


Game Master

This battle is turning out to be some series of unfortunate rolls.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Well, at least I rolled well to pull Zahim up.


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

My hero.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Don't we have this backwards? :)


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Half-orc and a priest of Sarenrae... nope looks just fine to me.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Could you imagine losing half our party so soon?


Game Master

Tough battle; good work.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

I had some pretty good rolls there in the end. Two nat 20s and 17 on heal. Just need to wait on the cleric to heal our rogue.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Resisting urge to demand zug-zug to help her warm up during the night...


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

I could lend you my bunny for a night


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Might not be a good idea. I don't know that Embrianna has realized that your bunny is a pet and not just something you were saving for dinner later.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

O.O


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

I think our cleric has gone rouge...


Game Master

The ball's in the PC's court.


Game Master

Updated the Campaign Info tab with a new map for the next area; I will have a post in the gameplay thread within the next couple of hours.


Game Master

I believe Cas mentioned wanting to leave one unharmed for questioning. Did you have anything in particular to ask of tor prisoner or are you ready to head down to the bandits' hideout?


Game Master

There is a discrepency between the CRB/PRD and the Reign of Winter AP. In the CRB/PRD it is stated that characters in weather of 1 to 40 degrees F need to make Fort saves every hour or take nonlethal damage and become fatigued. Having endure elements active negates the need for this check. The Snows of Summer states the same thing.

However, in the Snows of Summer it is stated that you gain a bonus on the save if you are wearing a cold weather outfit, which is how we have been running so far, while in the CRB/PRD it is stated that you do nto need to make the save at all if you are protected (via cold weather gear).

When the temperature drops to 0 degrees or below the check is made every 10 minutes instead, or once an hour with a cold weather outfit. The weather does get that cold during the evening, but during that time the party has thus far been camped around a fire, negating the need for the saves.

We have 2 choices;

1. We can keep running the module as it is written, where you need to make the Fort save every hour vs. the nonlethal cold damage and fatigue, which seems to be part of the difficulty of the adventure (albeit a minor part).

Or...

2. We can change to be in line with the standard PF rules, where the saves during daytime travel are eschewed for those protected by cold weather outfits, and we can retcon to fix the damage and fatigue currently on Embrianna and Sonja.

I'd like your imput on this at your convienence.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

I noticed that the other day thought it was odd but I don't mind either way but Im all for not having two members fatigued.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

In general I favor sticking to standard PF rules. It is just nice that on this occasion that will benefit me. :)


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

I don't make FORT saves against the cold anyway so I'm abstaining from the vote.


Game Master

Okay, with Zahim abstaining, and Castiel and Embrianna voting for option #1, we will go ahead and retcon the damage and fatigue on Embrianna and Sonja and go by the rules in the CRB/PRD as opposed to those in the Reign of Winter AP.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

HaHaHa. Go skunky Go HaHaHa.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I might have to tame one to keep as a pet for this sort of thing. Maybe take a dire skunk for an animal companion later one. ;)


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Skunk Familiar


Game Master

It's a tiny animal with a minor special ability, just like a snake or bat. I don't know why it isn't a choice. I'd have a gnome wizard grab on in a heartbeat.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Imp. Familiar for fiendish skunk... Mwahahaha


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

That's the second guy I've brought to a single HP this game day. If I were only a little stronger...


Game Master

I'm going to need the map to resolve this next round, so I'll post it tonight when I get off of work (a bit after 11 PM GMT-6).


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

Can Sonja and Zahim see the bandits from the balcony we are on?


Game Master

Double-checking the positions on the map; no, I suppose not. But the commotion is easy enough to hear that you are aware of trouble.

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