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About Brother Librarian CastilBrother Librarian Castil of the Iron Hand Space Marines Chapter, Rank 3, Psy Rating 5 Stats:
53 WS (+3 Deed) (+10 in Armor) 35 BS (+5 Chapter) 60 WP (+10 Advance)(Distinction +10 WP tests) 55 Int (+10 Advances) 50 Tgh (Unnat. Tgh x2)(+5 Chapter) 45 Per (+10 Sight/Hear, +15 in armor) 50 ST (unnat. St. x2) (+20 in Armor) 50 AG (+15 in armor)(+1 Initiative w/ Armor) 35 Fel (+5 towards loyal citizins of Imperium) Wounds 23
Gear:
Standard Gear- Astartes Bolt Pistol Pistol 30m S/3/– 2d10+5 X 5 14 Full Tearing 3-Astartes Frag Grenades Thrown SBx3 S/–/– 2d10 X 0 Blast (5)
Astartes Combat Knife Melee 1d10+2 R 2
Deathwatch Librarian Standard Issue: Astartes Bolter with fire selector: Basic 100m S/2/4 2d10+5 X 5 28 Full Tearing Astartes Force Sword Melee 1d10+2 R 2 Balanced, Special
Power Armor:
Protection: Head8, Body and Legs 9, Arms 7 History:
Cybernetics and Implants:
Common Quality Bionic Right Arm
Chapter Info:
Iron Hand Chapter Benefits: +5 BS, +5 TG
Skills and Talents:
Trained Skills Awareness (Per)
Basic Skills Barter (Fel) 35/40
Talents Ambidextrous
Traits: Hulking, Space Marine Implants, Unnatural Strength (2x), Unnatural Toughness (2x), Flesh is Weak (3x). history:
Work in progress, this is just a piece for my deeds and distinction mixed with some beginning history.[spoiler=history] Work in progress, this is just a piece for my deeds and distinction mixed with some beginning history. Will add more to describe him and his history, but I've gotta head to a birthday party. Will try to finish integrating stories tom.
A brother of the Iron hand abhors weakness of his own flesh as much as his enemy. He doesn't take prisoners and is ruthless in close quarter combat, able to focus 10,000 years of Chapter anger towards a single foe. While he has learned to parry and use mental powers in his rage, he isn’t able to stop until all his enemies have been slain. Centuries of battle has not quenched his thirst for vengeance against those who took their beloved Primarch Ferrus Manus. The Iron Hands re-conquered the heretic Conqtal sub-sector with swiftness and fury, subduing many planets before any resistance could be formed. That all changed on the capital world of Shardenus, where Brother Castil’s vanguard fought against foul daemons and warp spawn beyond counting. A turning point in the battle was when brother Castil witnessed a mind-wrenching spectacle that almost led to his descent into madness. The roiling energies of the anomaly swelled in the skies overhead and reality itself warped and twisted. Under a mental assault that would have reduced most mortal warriors to gibbering husks, he heard the eath-screams of warriors not yet even born and witnessed the guttering of the brightest of stars. Upon regaining his wits, he found that his squad had been slaughtered and that he was barely alive with most of an arm and leg gone. His squad had held the line long enough for the chapter’s more experienced librarians to close the rift. Brother Castil would never be the same. His hatred turned on his own and after cybernetic replacement quite common in the chapter and done to the highest standards, he took the Apocryphon Oath that he might personally avenge his chapter because his brothers weren’t strong enough. He knew he would need to be stronger and sought service in the Death Watch. His brother convinced in Castils will and mental fortitude they bestowed him with a unique set of gauntlets, passed down to librarians for generations. They knew brother Castil would not rest until every threat to humanity and his Chapter are dead. As one of the few who with the willpower to overcome and survive horrendous warp events, it’s his duty to seek out what weaker fleshed men cannot handle. Had it not been for the divine will of the Empower watching over Castil or merely his own mental aptitude, he would have surely succumbed like his brothers and perished from the warpspawn. Having survived doesn’t mean he wasn’t unchanged. Something different within Castil saved him for a reason and purpose. He has a certain clarity in his hatred that sharpens his senses and keeps him strong minded. For having survived such an encounter Brother Castil has shown will and been given a reason that drives his willpower and fortifies him mentally. Having overcome mental hardship that destroyed others, Castil has set himself apart from his peers, and his unstoppable vengeance will leave little more than blood in his wake. Deed:
Distinction:
XP Spent:
Mission 6a-3805 xp and 6 renown Mission 6b-Awarded 1205 XP and 3 Renown 9000/14010 XP spent (1100xp In Deeds and Distinctions, 7900 spent on Advances, Talents, and skills.) Characteristic Advances: (1400xp)
Chapter Advances: (1800xp) Tech-Use 300 Skill
Rank 1 Librarian (3300xp) Forbidden Lore Psykers and Warp-800xp
Rank 2- (800xp) Psyniscience +10 400
Rank 3-(500xp) PR-5 500xp Psy Powers:
Iron arm Action: Half or Reaction, Opposed: No, Range: Self, Sustained: Yes
Smite Action: Half, Opposed: No, Range: 10m x PR, Sustained: No
Avenger Action: Full, Opposed: No, Range: 30m, Sustained: No
Astartes Heavy Flamer Heavy 30m S/–/– 2d10+6 E Pen = PRx2 Possibility Shield Action: Half, Opposed: No, Range: 5 metre radius x PR, Sustained: Yes
Deus ex Ferrum Action: Full, Opposed: No, Range: 1 meter radius x PR, Sustained: Yes
Solo and Squad Modes:
Iron Hand Solo Mode Ability Suffer No Weakness Type: Passive, Required Rank: 1 Effects:Space Marines of the Iron Hands Chapter find strength in bolstering their bodies with augmetics and bionics. Harnessing cold fury and hatred into their assaults, the Iron Hands are powerful warriors. Once per combat, the BattleBrother may select a single enemy. For the duration of the combat, the Battle-Brother gains the Hatred Talent against his chosen foe and gains a bonus to Damage equal to one-half (rounding up) of his unmodified Intelligence Bonus. Improvements:At Rank 3, the Battle-Brother gains the Sturdy Trait; the Battle-Brother must possess at least 4 cybernetics. At Rank 5, all Interaction Skill Tests used against the Battle-Brother suffer a –30 penalty; the Battle-Brother must possess at least 5 cybernetics. At Rank 7, the BattleBrother gains the Undying Trait; the Battle-Brother must possess at least 6 cybernetics.Note: For this Solo Mode Ability, The Flesh Is Weak Talent counts its level as an equal number of cybernetics. Thus, a Space Marine with The Flesh Is Weak 3 and 2 cybernetics would count as having 5 cybernetics for the purposes of this Solo Mode Ability Squad Abilities: Iron Hand Attack Pattern: Ruthless Advance, Half Action, Cost: 2,Sustained: No
Iron Hand Defensive Stance: Strength of Iron-Half Action, Cost:2, Sustained: No
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