
THE LOREMASTER |

A communication alert comes in on Kal’s communicator. The voice of a Clone comes in loud and clear as he activates it.
”Kal’buir. Republic Security Forces are asking for our assistance in the pleasure district. There seems to be some kind of Blaster fight going on down there, and their spread too thin to check it out right now.”
Kal looks at you and smiles. ”Your wish is granted Brophin. Go check the situation out down there. Probably just your basic scum brawl, but make sure. Restore order, and then get yourself a drink. You’re gonna need it with the work in front of you.”

THE LOREMASTER |

Yeah. But it’s more fun if you do it. Also you can only use Speed Boost for a number of times you have points in the Power. You won’t be able to use it again for this fight.
ROUND 2
Movement Phase
The Ugnaught yells amidst the scrambling sentients running for cover. ”It’s a combat model HK! Subdue it quick! It’s priceless!” The two Droid Thieves move to flank you!
BL-U6’s Movement and Action!

Ansil Harbright |
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Preserve the Jedi you must. Will you my Padawan?”
”Yes, Master Yoda, I vow to preserve the Ways of the Jedi”, Ansil response casually. His words weighed more than expected, more than Ansil himself understood. He returns to look out at the sky traffic.

Ansil Harbright |
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”Trust you I do,” Yoda says with the deepest respect in his eyes. ”To Ursa Dogo you will go. A storage business she runs. Collect what I left there you will. Knows of you, she already does. Talk after I return from Kashyyyk, we will.”
”Any questions have you Ansil Harbright?”

THE LOREMASTER |

ROUND 3
Movement Phase
BL-U6 Initiative: 1d20 ⇒ 6
Droid Thieves Initiative: 1d20 ⇒ 15
BL-U6 Melee Duration: 1d3 ⇒ 3
This will be round 2 of Melee. You will have 1 more round of Melee after this. When a piece gets tied up into Melee the engagement lasts for 1d3 rounds mandatory. After that, pieces can disengage. You cannot fire into melee without the chance of hitting the other person. Powers/Skills can be created to counteract almost any rule!
BL-U6 no move! You can make your Weapon Check roll though in place of movement. Think of it like you are linked to your Blaster and can clear the jam without touching it. Roll 1d20 under your Intelligence.
The Duros moves to get a clear shot on you with his Ion Gun knowing that he can't injure his Ugnaught companion with the EMP blast. The Ugnaught sets his legs ready to jump on you.

THE LOREMASTER |

ROUND 3
Action Phase
The Duros fires on you with his Ion Blaster!
14 Focus -1 Movement -0 Cover -0 Range = 13 Chance: 1d20 ⇒ 1
Target Selection 1=BL-U6, 2=Ugnaught: 1d2 ⇒ 1
The Duros' blast flys at you BL-U6.
Roll Defense.
The Ugnaught launches himself at you, seeking to place his device on the left side of your chest!
8 Agility -0 Movment -0 Range -0 Cover=8 Chance: 1d20 ⇒ 16
The small creature doesn't even come close to touhing you!

THE LOREMASTER |

You realize you are able to communicate through your weapon. The Blaster is more then linked to your systems. The link between you and your weapon is akin to a biological symbiosis. You are more then just some common combat droid!
Remove 1 from Memory Loss Flaw.
You are unable to move away in time as the Ion Blast hits you dead center!
BL-U6, roll 1d20 under your Stamina Statistic or be stunned for 1d3 Rounds.

Rogar Kane |

A general communication is suddenly broadcast across all local Republic Security Channels!
”This is Rogar Kane of the GAR requesting assistance from any Republic Security Elements in the pleasure district! I am under attack by multiple hostiles and require assistance! Any Republic Security Elements in the area, home in on this signal!”

THE LOREMASTER |

The sounds of blaster fire fills the air as you approach the pleasure district and hear the call for assistance. The Mandalorian approaches from the North and the Jedi approaches from the South.
Brophin, roll 1d20 + Intelligence vs. Challenging DC 15.
Brophin and Ansil can enter the battle whenever ready. OOC the thread when you have placed your Piece on the battle map, and you will be added to the next Initiative.

THE LOREMASTER |

Your visuals come back online and you see the form of a Mandalorian in white and black armor crouching next to you. You are on your back laying next to the conveyance you took cover behind.
You sit up and immediately track the situation before you. 6 attackers have taken cover against you and this mystery Mandalorian.

THE LOREMASTER |

ROUND 7
Initiative Phase
BL-U6 Initiative: 1d20 ⇒ 8
Rogar Initiative: 1d20 ⇒ 2
Ugnaught Initiative: 1d20 ⇒ 15
Duros Initiative: 1d20 ⇒ 11
Gammorean Initiative: 1d20 ⇒ 17
Colicoid Initiative: 1d20 ⇒ 8
Human Initiative: 1d20 ⇒ 1
Quarren Initiative: 1d20 ⇒ 13
Initiative Order-
Gammorean
Ugnaught
Quarren
Duros (-28)
BL-U6 (-35)
Colicoid
Rogar
Human

THE LOREMASTER |

ROUND 7
Action Phase
Gammorean Attack on Rogar is 10 Focus -0 Movement -5 Cover -4 Range = 1 Chance: 1d20 ⇒ 14
The Gammorean misses, his clumsy shot going wide!
The Ugnaught stays under cover weaponless, waiting, and speaking on his communicator...
Quarren Attack on Rogar is 10 Focus -0 Movement -0 Cover -0 Range = 10 Chance: 1d20 ⇒ 20
Fumble: 1d100 ⇒ 41
The Quarren fumbles around behind cover!
Duros Attack on Rogar is 10 Focus -0 Movement -0 Cover -0 Range = 10 Chance: 1d20 ⇒ 13
The Duros' shot goes wide hitting the building behind you both!

Rogar Kane |

”Rogar. My name is Rogar.”
Rogar aims his Blaster Rifle at the Gammorean down the alley. The green bolts fly towards his target!
1st Shot, chance is 7: 1d20 ⇒ 7
Potential Damage: 4d6 ⇒ (3, 6, 5, 2) = 16
2nd Shot, chance is 7: 1d20 ⇒ 10
Potential Damage: 4d6 ⇒ (5, 6, 1, 5) = 17
3rd Shot, chance is 7: 1d20 ⇒ 11
Potential Damage: 4d6 ⇒ (4, 5, 2, 2) = 13
4th Shot, chance is 7: 1d20 ⇒ 2
Potential Damage: 4d6 ⇒ (2, 1, 6, 1) = 10