| GM Foxy |
Perception Guard: 1d20 + 0 ⇒ (18) + 0 = 18
Perception Guard: 1d20 + 0 ⇒ (10) + 0 = 10
Perception McCleagh: 1d20 + 1 ⇒ (1) + 1 = 2
The guard tells McCleagh and he silently raises the alarm waking everyone in the tower and getting them ready to fight back.
The two guards start shooting the people in the boats.
Ballista; To Hit DC51: 1d20 + 3 ⇒ (19) + 3 = 221d100 ⇒ 40
Ballista; To Hit DC51: 1d20 + 3 ⇒ (17) + 3 = 203d8 ⇒ (8, 8, 4) = 201d100 ⇒ 64
Through the night echoes the "Hurrgh" as one buccaneer takes his last breath.
| Besmara __ |
Besmara jumps up and grabs McCleagh's Bow and arrows "Gimme that. All of my officers who can shoot something come to the top of the tower with me, all others go hold the door." she orders before rushing to the roof herself.
Once there she starts shooting the boats too.
Bow: 1d20 + 13 ⇒ (3) + 13 = 161d100 ⇒ 50
There are heavy crossbows in stock here for everyone who needs
| Lito de'Anora |
Only officers or should Named pirates be here too? Not sure if Chay as ships Mage counts as an officer.
Lito heads up top and grabs a crossbow. Then when he sees the others are ready, he starts quietly chanting to give everyone up top a clear view of what is in the fog.
Song of fiery Gaze round 1/14
| Estelle Numbduster |
Estelle jumps out of bed in her night gown, rushing down the stairs in her bare feet. Estelle grabs a few Javelins on her way to fight.
Javelin: 1d20 + 9 ⇒ (1) + 9 = 101d6 + 4 ⇒ (2) + 4 = 6
Estelle Launches her first Javelin a the boat, without asking any questions.
"What is going on?"
| GM Foxy |
The men in the boat keep rowing. It's about 30 of them.
Estelle misses even the boats with the javelin.
A scantily clad woman with little more than a cloth around her hips and one around the breasts casts a lightning bolt that runs through Estelle and into the door.
Damage: 9d6 ⇒ (5, 6, 5, 3, 3, 6, 2, 3, 6) = 39 (Reflex DC 17)
The door explodes into splinters.
| Besmara __ |
"I said keep the door shut. What are you doing outside? Get back in." Besmara shouts at Estelle.
With now clear sight she shoots another arrow - this time at the sorceress.
Bow: 1d20 + 13 ⇒ (10) + 13 = 231d6 + 2 + 4 ⇒ (2) + 2 + 4 = 8
| Lito de'Anora |
Loremaster take 20 + 9 for a 29 to identify the spell effect on the woman. As soon as he knows the spell (I'm assuming it pro from normal misses,) he'll tell the others what it is and how to deal with it.
Hey, that was a a nice door! Try knocking next time you wench!
He continues to chant to clear up the fog and as he does so a golden shower of dust appears over the woman's boat.
Casts Glitterdust, DC 15 on the boat the woman is on, getting as many people as he can. Also do I need to keep clearing the fog, or can we see everyone, so I can switch to inspire courage next round?
| Estelle Numbduster |
Reflex vs DC 17: 1d20 + 5 ⇒ (6) + 5 = 11
Estelle's wild hair is more wild as she retreats back inside, "I didn hear ya, just heard the attack alarm be soundin."
| GM Foxy |
Lito covers one whole boat in Glitterdust.
Will Buccaneer: 1d20 + 1 ⇒ (1) + 1 = 2
Will Buccaneer: 1d20 + 1 ⇒ (6) + 1 = 7
Will Buccaneer: 1d20 + 1 ⇒ (19) + 1 = 20
Will Buccaneer: 1d20 + 1 ⇒ (11) + 1 = 12
Will Buccaneer: 1d20 + 1 ⇒ (3) + 1 = 4
Will Buccaneer: 1d20 + 1 ⇒ (12) + 1 = 13
Will Buccaneer: 1d20 + 1 ⇒ (14) + 1 = 15
Will Buccaneer: 1d20 + 1 ⇒ (6) + 1 = 7
Will Buccaneer: 1d20 + 1 ⇒ (2) + 1 = 3
Will Buccaneer: 1d20 + 1 ⇒ (8) + 1 = 9
Will Buccaneer: 1d20 + 1 ⇒ (15) + 1 = 16
Will Buccaneer: 1d20 + 1 ⇒ (12) + 1 = 13
Will Buccaneer: 1d20 + 1 ⇒ (18) + 1 = 19
Will Buccaneer: 1d20 + 1 ⇒ (5) + 1 = 6
Will Buccaneer: 1d20 + 1 ⇒ (5) + 1 = 6
Will Sorceress: 1d20 + 5 ⇒ (12) + 5 = 17
The sorceress casts another spell and approaches the top of the tower through the air. The second boat lands and the buccaneers storm the no longer existing door.
| Trytton |
Round one
Trytton throws a blast at the lady that shot lighting at Estelle
Gather Power as a move and then blast, extended range + empower
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage, + from Empower: 3d6 + 6 + 8 ⇒ (3, 3, 5) + 6 + 8 = 25
Round 2
Once a few people make it inside he pulls water from the bay and forms a wall of water where the door stood.
| GM Foxy |
Under order of McCleagh the guards and the pirates at the door form a cordon to greet the intruders. The first one is cut down by Noonan. Trytton shoots into the air making it rain over the area.
Trytton, are you at the top of the tower or at the door?
The second in line steps in to attack a guard.
Cutlass: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 2 ⇒ (2) + 2 = 4
The guards retaliate.
McCleagh: 1d20 + 11 ⇒ (2) + 11 = 13
McCleagh: 1d20 + 6 ⇒ (6) + 6 = 12
Longsword: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 3 ⇒ (3) + 3 = 6
Longsword: 1d20 + 4 ⇒ (9) + 4 = 13
But only one of them gets a hit in.
Estelle can get two CMW potions from the Lady. But that means 4 rounds to get there, use them and get back.
| Lito de'Anora |
Lito stops chanting
She is protected from normal middles, use magic, melee or you are going to have hit her with a ton of mssiles to do anything.
Not the best plan but... screw it.... let's see if this works...
Lito points at the woman and yells Quiet You!
Time to go all or nothing: Lito casts Silence (Will DC16) on the half dressed Mage.
| Estelle Numbduster |
I can't get Sandara?
Estelle will look at the battle raging down the hall.
"Damn me, chargin' out like that. Best see the healer!"
Estelle hussles down the hall to see the Lady of the Rock
| Isabella Inkskin Locke |
This time the arrow gets through and draws blood. Even though it is but a scratch.
Will Save: 1d20 + 5 ⇒ (1) + 5 = 6
Isabella finds herself silenced. She throws a fit in the air but it is kind of silly as nothing is heard. She points to Lito and beneath him opens a large hole and an endless stream of boiling hot water shoots out of it to a height of 50foot.
Damage: 3d6 ⇒ (2, 6, 2) = 10
Everyone else on the tower top is also burned by the spray of the geyser. 2 points of damage
Lito: DC 18 Reflex save, or you are thrown into the air and take 5d6 falling damage if you have no means to avoid that.
| Lito de'Anora |
Really, there's a spell like this that doesn't require verbal components? Or did she pull out a rod?
Reflex: 1d20 + 7 ⇒ (19) + 7 = 26
Running will only let her work past the silence spell and cast nastier spells, we need to pound her now to work past her protection!
Lito starts chanting to boost everyone's courage: Inspire courage +2 (Round 3/14)
| GM Foxy |
Adding the +2 from Lito
The ballista bolt hits and penetrates the magic barrier.
The guards move out of the area of hot water and use their cross bows.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
The crew of the other ship presses into the tower but can't even attack as they have to fight through the wall of water. Noonan stops the approach of the first one in. A barricade of dead bodies starts to form at the door.
Attack Guard: 1d20 + 5 ⇒ (10) + 5 = 15
Attack Guard: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 3 ⇒ (7) + 3 = 10
The already hurt one gets killed too.
| Lito de'Anora |
That's the idea! Nice shot Captain! Someone else grab the other Balista and give her the business!
Then Lito keeps chanting as he aims his crossbow at the woman and fires at her.
Crossbow+ Inspiration: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage + Inspiration + Arcane strike: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
| Estelle Numbduster |
Estelle keeps running
"Stupid flyin' b%@~@" Estelle holds her blackened skin as she runs
| Isabella Inkskin Locke |
Isabella lands on the tower next (five foot away) to Lito with her rapier drawn and pulls a snake off her skin by pulling off a snake tatoo.
The snake then slithers towards Lito and tries to bite him.
Bite: 1d20 + 9 ⇒ (1) + 9 = 10
| Lito de'Anora |
Since he is in Silence, Lito stop chanting and tosses aside his crossbow. Then with a smile draws his rapeir and begins an elaborate attack, inspiring the others around him to attack the woman also.
Inspure courage around 5/14 but switched from verbal to a visual performance. Come on Besmara! I've got flanking and inspiration going for you, and she landed, so let's see you rip through her!
| Besmara __ |
Besmara joins Lito. With some effort she gets to the opposite side.
Acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23
She draws her short swords and starts stabbing.
Stab: 1d20 + 10 + 4 + 2 ⇒ (17) + 10 + 4 + 2 = 331d6 + 2 + 4 + 2 ⇒ (1) + 2 + 4 + 2 = 9
| Estelle Numbduster |
Estelle Grabs two potions and downs one after the other.
You insert the rounds you want it to take
CMW: 2d8 + 3 ⇒ (6, 3) + 3 = 12
CMW: 2d8 + 3 ⇒ (2, 5) + 3 = 10
| GM Foxy |
Trytton send some of the buccaneers on their ass in front of the tower. Noonan misses this time and gets attacked.
Cutlass: 1d20 + 5 ⇒ (4) + 5 = 9
Longsword: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 3 ⇒ (1) + 3 = 4
Longsword: 1d20 + 4 ⇒ (4) + 4 = 8
Longsword: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 3 ⇒ (5) + 3 = 8
Three guards attack the intruder and wound him heavily.
| Lito de'Anora |
How far did she retreat? Can we talk again?
Lito keeps inspiring people as he stabs at the snake that is now on the ground next to him.
Rapier + Inspiration: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage + Inspiration + Arcane strike: 1d6 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10
Inspire courage +2 (round 6/14)