
| GM Treppa | 
 
	
 
                
                
              
            
            This old workroom houses numerous old slaughterhouse tools, veterinary equipment, and woodworking tools, all of which are covered with a thick layer of dust through which strange tracks and patterns have been traced. Heavy mallets, crumbling ropes, and tools for restraining animals hang from pegs in the walls or rest atop leaning tables. To the southwest, a trap door sits ajar, propped open by a block of wood.
Map! PC positions approximate.
Ben recognizes more of the Grimple tracks, which eventually all meander to (or from) the trap door.

| Benjamin D'Blaxtar | 
 
	
 
                
                
              
            
            Ben points to the trap door,. and holds up a finger to his lips to indicate silence.
"Shhh,... I'm hunting Grimples!" He says in a whisper, then tiptoes towards the trap door.
Move to O15
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
EDIT- I'm sorry. I truly am. But I couldn't resist! ;P

| R. Victocora | 
 
	
 
                
                
              
            
            Ben can see nothing in the pitch-dark hole until Rexus brings the lantern close. The light reveals a ladder descending quite a long way down a narrow shaft onto a level floor below. An eye-watering, ammoniac stench rises from the hole.
"This looks promising," Rexus says in a muffled manner as a handkerchief is clamped over his mouth and nose.

| Ensis Spirius Corax | 
 
	
 
                
                
              
            
            Ensis says, "Does it? It certainly doesn't smell promising..."

| Benjamin D'Blaxtar | 
 
	
 
                
                
              
            
            Ben takes a whiff, then a deep sniff, as only one who truly appreciates all the finer things in life, like ammonia and other chemicals, can truly do.
K:Nature: 1d20 + 8 ⇒ (2) + 8 = 10
"Grimple Urine? Maybe,... is that whiff of,... nope. Can't tell from here." The green-tinged Ben shrugs.

| Deanna Sarini-Marinaiox | 
 
	
 
                
                
              
            
            She sighs heavilly, a practised trait that was usually a pre-cursor to a fight with her family over something that she'd rather not do; or upon occasion somewhere she already had been. However this time she sees that perhaps this is the only option, and that knowledge of the Silver Ravens is essential for the city - moreso that her personal comfort.
Looking to Val with a shrug. "We'll probably come back out here? I don't fancy trudging all around the city. They probably left something in a cistern, or had a base in one of the culverts."
Did Dee see any riding boots in the stables?

| Ensis Spirius Corax | 
 
	
 
                
                
              
            
            Ensis hold up a hand, "Maybe we should toss a light down first? Just to make sure the ladder doesn't lead into the maw of something just waiting to feast on alchemists... Or debonair swordsmen."

| Deanna Sarini-Marinaiox | 
 
	
 
                
                
              
            
            "I've some silken rope that I'd prefer no to go down there." Dee says with a rueful tone. She steps back to let some of the others go first, and ties off her rope to a solid bar or beam. "After you."
She waits for the first ones to start to go down and looks at her boots which are likely to get ruined. Takes off her jacket and puts it to one side, before untucking her pale skirt and taking off her jodhpurs and placing it ontop of her jacket.

| Bertom | 
 
	
 
                
                
              
            
            Bert peers down into the darkness. "Well at least we won't have to go down in the pitch black... I can't help but think this is going to be a very unpleasant trip though."
The young rogue blinks at Dee as she removes her jodhpurs "Umm Dee are you planning on going down in your underwear? I don't mean to question, it just seems... unconventional?"

| Deanna Sarini-Marinaiox | 
 
	
 
                
                
              
            
            Folding the trousers up and placing them on her jacket, she cocks her head at Bertom; "No, I just have no intention of walking through town with sewage stained trousers after we go down there. Anyway lets get going...." She shakes her head at all the dithering at the top of the cellar hole and climbs down the rope.
Do I need to roll? If so Climb: 1d20 + 2 ⇒ (18) + 2 = 20

| Ensis Spirius Corax | 
 
	
 
                
                
              
            
            Ensis takes Ben's rope and the lantern, and ties several knots around the handle. "That should hold... I'd suggest lowering it enough that we can see the bottom and avoid any nasty surprises, but not drop it to the floor. Only question now is who fits first and who stays up here to man our makeshift chandelier?"

| GM Treppa | 
 
	
 
                
                
              
            
            GM:
Moving you all down the ladder to speed things up. If somebody is keeping watch upstairs, let me know. Or Rexus could do that for you if you like. Your call.
The lantern fully illuminates the small room at the base of the ladder. A curved stone surface makes up the east wall, while the remainder are sturdy wooden partitions. The western door is closed and that, except for the ladder to the upstairs, seems to be the only ingress or egress for this room. The place is a reeking mess.
The eye-watering stench of urine and feces fills this large room. Nests made of chewed crates and barrels line the walls, while rusty knives and hooks cover the tabletop.
R1.stealth: 1d20 + 11 ⇒ (11) + 11 = 22
R2.stealth: 1d20 + 11 ⇒ (1) + 11 = 12
R3.stealth: 1d20 + 11 ⇒ (8) + 11 = 19
R1.per: 1d20 + 4 ⇒ (16) + 4 = 20
R2.per: 1d20 + 4 ⇒ (7) + 4 = 11
R3.per: 1d20 + 4 ⇒ (1) + 4 = 5
R1.init: 1d20 + 3 ⇒ (10) + 3 = 13
R2.init: 1d20 + 3 ⇒ (9) + 3 = 12
R3.init: 1d20 + 3 ⇒ (3) + 3 = 6
Party Perception:
Ben.per: 1d20 + 5 ⇒ (5) + 5 = 10
Bertom.per: 1d20 + 4 ⇒ (11) + 4 = 15
Dee.per: 1d20 + 6 ⇒ (12) + 6 = 18
Ensis.per: 1d20 + 3 ⇒ (10) + 3 = 13
Valexia.per: 1d20 + 4 ⇒ (19) + 4 = 23
NPCRexus.per: 1d20 + 1 ⇒ (15) + 1 = 16
Party Initiative:
Ben.init: 1d20 + 2 ⇒ (14) + 2 = 16
Bertom.init: 1d20 + 5 ⇒ (6) + 5 = 11
Dee.init: 1d20 + 2 ⇒ (14) + 2 = 16
Ensis.init: 1d20 + 3 ⇒ (3) + 3 = 6
Valexia.init: 1d20 + 2 ⇒ (3) + 2 = 5
NPCRexus.init: 1d20 + 1 ⇒ (17) + 1 = 18
Init rolloff:
Ben: 1d20 ⇒ 1 Dee: 1d20 ⇒ 17
R3: 1d20 ⇒ 5 Ensis: 1d20 ⇒ 7
Everyone descends the ladder safely and has a few moments to survey the room before everyone but Ben hears a skittering, clawing noise from under one of the tables. Suddenly, two giant rats burst out of the piles of rubbish towards the party, fur dingy and patchy while their long incisors shine sickly yellow in the lanternlight.
You can assume you have a weapon drawn since the dogs were so nasty and you were all aware of a gremlin presence in the vicinity.
Surprise round! A move or a standard action for those who are bolded.
Rexus
Dee
Ben (unaware)
R1 emerges from a barrel and lunges towards Ensis
R2 bursts out from the filthy debris of a nest below a table towards Rexus
Bertom
Ensis
Valexia
”Look out!” Rexus takes a stab at the approaching monstrous rat with his sword-cane.
Rexus sword cane: 1d20 + 2 ⇒ (11) + 2 = 13
Rexus sword cane dmg: 1d6 ⇒ 3
The rat, thin and desperate, dodges the noble's attempt to skewer it.

| Deanna Sarini-Marinaiox | 
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            "Oh it's just a disgusting cellar, not a sewer!" Dee exclaims before the rats leap out from the detritus.
Quickly manoeuvring through the rubbish on her tip-toes, she mumbles softly; "I do remember a story about a young man who was asked to come down into a cellar to take care of some rats... although it had a different ending."
Move to W15

| Valexia Aulamaxa | 
 
	
 
                
                
              
            
            "Well, it's not the worst place I've ever been," comments Valexia as she draws an arrow and fires on the W16 rat.
Arrow: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
"Far from the best, though," she adds when her arrow clatters against the ground nearby, "Disgusting creatures."

| Bertom | 
 
	
 
                
                
              
            
            Bertom skirts around the closest rat setting up in a good position to keep it between Ensis and himself. "These things look totally filthy, try to avoid a bite they could be disease ridden..."
Rapier stab: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: 1d6 + 1d6 ⇒ (1) + (6) = 7
Should be able to get into flank position at W15 without provoking

| Ensis Spirius Corax | 
 
	
 
                
                
              
            
            Ensis spins gracefully as the rat approaches, timing the arc of his swing to strike just as the thing first enters his reach, Do that with a rapier, Master Greymalk...
Longsword: 1d20 + 5 ⇒ (11) + 5 = 16 for 1d8 + 3 ⇒ (4) + 3 = 7

| GM Treppa | 
 
	
 
                
                
              
            
            Dee and Bertom scramble to reach the fray while Valexia keeps her distance, sadly missing the ravening creatures. Ensis cooly waits for one to approach before cleaving it in twain quite neatly with his longsword. It is the same rat Rexus missed. The nobleman looks sidelong at Ensis before replying to Valexia. "You've been in a worse place than this, my lady? There must be a story there. I'd love to hear it sometime."
Rexus is rudely interrupted by a third rat, apparently caught napping, which bursts from the detritus under a crate and lunges at the daydreaming Ben.
rat bite!: 1d20 + 1 ⇒ (13) + 1 = 14
ouch: 1d4 ⇒ 4
If the bit hits, need a Fort save.
Rexus shuts up and hurries to skewer the new arrival, pinking its tail to little effect.
Rexus sword cane: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Rexus sword cane dmg: 1d6 ⇒ 1
Round 1: Act if your name is bolded.
R3 Phillip
Rexus
Dee
Ben 
R1 Toby (flanked by Bertom and Ensis)
R2 Maxine (dead)
Bertom
Ensis
Valexia

| Deanna Sarini-Marinaiox | 
 
	
 
                
                
              
            
            With a couple of quick thrust kicks at the rat, she hopes to quench Toby's hunger with pain.
Attack (Flurry #1): 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Attack (Flurry #2): 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
EDIT: Possible Crit. Attack (Poss. Crit): 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

| Benjamin D'Blaxtar | 
 
	
 
                
                
              
            
            Ben howls, but it is surprise, not pain, as he shakes off the vermin chewing on his leg. It seems that even the rats sharp teeth do not easily pierce mutagen-enhanced skin.
WOULD have gotten me (Denied dex in surprise round until acts) BUT Mutagen gives me +2 Nat armor as well. :)
Ben glowers at the smelly rodent.
"Rat bite Ben, Ben smash rat!" Ben bellows as he swings at the rat with his heavy cane.
 Cane (Club) Att:    1d20 + 2 ⇒ (8) + 2 = 10
Dmg:    1d6 + 2 ⇒ (1) + 2 = 3
"Or,... Not?"

| GM Treppa | 
 
	
 
                
                
              
            
            WOULD have gotten me (Denied dex in surprise round until acts) BUT Mutagen gives me +2 Nat armor as well. :)
NICE. Did you post your stats with this mutagen in your stat block?
Ben's attempt to smash the huge rat comes to naught as it dodges the heavy cane.
Same map, but rat at W20 is only one still alive.
Up: 
Bertom
Ensis
Valexia

| Benjamin D'Blaxtar | 
 
	
 
                
                
              
            
            Argh! No, sorry, I'll try to get to that tonight. Still playing catch up at work, getting ready for install of new floor, dealing with post flood, trying to plan lessons for youth acting class I got suckered into doing (I usually teach stage combat) yadd yadda,... I'll catch up! :)

| Ensis Spirius Corax | 
 
	
 
                
                
              
            
            The nearby rats dead, Ensis crosses the room, "Let's see if we can't make sure it won't bite Ben again...", he says with a smile, bringing his heavy blade down toward the rat.
Longsword: 1d20 + 5 ⇒ (10) + 5 = 15 1d8 + 3 ⇒ (1) + 3 = 4

| Bertom | 
 
	
 
                
                
              
            
            Yanking his rapier out of the rat, and wiping it clean Bertom says "Well I guess that takes care of the rats... Anybody see anything that looks like it could be a Silver Raven lead?
He starts to take a look for anything interesting, or out of place.
Perception: 1d20 + 4 ⇒ (13) + 4 = 17

| Ensis Spirius Corax | 
 
	
 
                
                
              
            
            Ensis shrugs, trying to suppress a smirk, "Maybe their plan involved rates, and we just ruined it?".
 
	
 
     
    