Golem in Progress

Ki-Maj's page

32 posts. Alias of Zizazat.


Full Name

Ki-Maj

Race

Cynean

Classes/Levels

Mythic Guardian 1 / Psion (Nomad) 3

Gender

Male

Size

M

Alignment

LN

Languages

Ancient Arman, Common, Cynean, Pyrmidian, Qijomi and Sasori

Strength 16
Dexterity 13
Constitution 13
Intelligence 18
Wisdom 10
Charisma 10

About Ki-Maj

Background
--------------------
Even from a young age Ki-Maj was a strange, little boulder. While his peers were beginning to develop their arcane powers and passion, Ki-Maj was stubbornly uninterested. He spent much of his time in personal meditation, and when asked what he spent so much time thinking about he would alway reply simply "Everything." After a few years, his psionic talents began to manifest and it wasn't long before a Psychic Overseer showed up in the community. Ki-Maj knows that his detection was accelerated by those in his community that found his rejection of the arcane a disgrace. After meeting with the Overseer he knew he was on the correct path, a path which had been set before him. Shortly afterward Ki-Maj moved to Koryth to begin his field training to join Section Omega. As a perspective operative his handler in Koryth taught the young Cynean the ins and outs of the Imperial bureaucracy. Ki-Maj's knack for getting into and out of places raised a few eyebrows, yielding him a second handler interested in his training and progress yielding an interesting weapon at the disposal of the Imperial Alliance.
.
.
.
.
.
.
.
.
.
.
.
.
.
--------------------
Ki-Maj
Cynean Mythic Tier (Guardian) 1 Psion 3
LN Medium Humanoid (human)
Init +3; Senses Perception +0
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 18 (+1 armor, +1 Dex, +3 natural, +4 deflection)
hp 32 (3d6+3)
Fort +3, Ref +3, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee Masterwork Shortspear +5 (1d6+4/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Psion Spells Known (CL 3):
2 (2/day) Defy Gravity, Energy Adaptation, Specified
1 (2/day) Mind Thrust (DC 15), Force Screen, Crystal Shard, Deceleration (DC 15), Ectoplasmic Sheen (DC 15)
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 13, Int 18, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 19
Feats Fast Step, Mythic Paragon (m), Psion Weapon Proficiencies, Psionic Body, Psionic Weapon
Traits Focused Mind, Imperial Agent, Reactionary
Skills Autohypnosis +6, Climb +9, Disable Device +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (psionics) +8, Spellcraft +10, Survival +6, Swim +7
Languages Ancient Arman, Common, Cynean, Pyrmidian, Qijomi and Sasori
SQ detect psionics (dc 15), discipline talents (nomad) (burst, catfall) (dc 15, disciplines (nomad [psychoportation]), guardian's calls (absorb blow), hard to kill (die @ -26), mythic flaws (furious rage [1d4+1]), nomad's step, path abilities (extra mythic power), psionically focused, surge[1d6]
Combat Gear Oil (3), Sunrod (5); Other Gear Crossbow bolts (20), Light crossbow, Masterwork Shortspear, Boots of Stomping, Bracers of armor +1, Cloak of resistance +1, Adventurer's sash (4 @ 3 lbs), Backpack, masterwork (13 @ 41 lbs), Flint and steel, Ink, black, Inkpen, Journal, Lamp, Rope, Sack (empty), Sack (empty), Tent, small, Thieves' tools, masterwork, Waterproof bag (3 @ 3 lbs), Waterproof bag (empty), 150 GP, 3 SP
--------------------
Special Abilities
--------------------
Absorb Blow (Su) You can expend one use of mythic power as an immediate action whenever you take damage from a single source, such as a dragon's breath, a spell, or a weapon.
Detect Psionics (DC 15)(Ps) All psions, regardless of their chosen discipline, gain the ability to use detect psionics at will, as long as they maintain psionic focus. This does not require any power point expenditure, and the power cannot be augmented.
Discipline Talents (Nomad) (Burst, Catfall) (DC 15)(Ps) Choose two powers from the following list: burst, catfall, decelerate, detect teleportation. As long as you maintain psionic focus, you may manifest either of your chosen powers without paying a power point cost, but the power may not be augment
Extra Mythic Power (Su) You can call upon your mythic power two additional times per day. You can select this ability up to three times.
Focused Mind +2 to Concentration checks
Furious Rage (1d4+1) Whenever you are demoralized by the Intimidate skill or hit by a critical hit, you go into an uncontrollable rage. This functions like the barbarian's rage class feature, but you do not gain a bonus to your Strength or Constitution score (even if you
Hard to Kill (die @ -26) (Ex) Automatically stabilize and die at negative 2x CON score.
Mythic Paragon (m) Your mythic tier is considered two higher.
Nomad (Psychoportation) A psion who relies on psychoportation powers is known as a nomad. Nomads can wield powers that propel or displace objects in space or time.
Nomad's Step (Su) As a standard action, you may teleport 20 feet while maintaining psionic focus.
Psionic Body Your mind reinforces your body.
Psionic Weapon You can charge your melee weapon with additional damage potential.
Psionically Focused You are psionically focused.
Surge[1d6] (Su) You can expend one daily use of mythic power to increase any d20 roll.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.