Shisumo's Skull & Shackles (Inactive)

Game Master Shisumo


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Chum:
Remember how you got filth fever awhile back? With treatments from Sandara, you barely even got a chill.


Male Half-elf Storm Druid 3; 21/24 hp

DM Shisumo:
Totally slipped my mind. It's nice to have a pretty medico in your corner...


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Mechanics:

1d20 - 1 ⇒ (16) - 1 = 15
1d20 - 1 ⇒ (15) - 1 = 14


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Chum:
I was quite impressed with the odd assortment of items that Mr. Cogward had surreptitiously scurried away. But like my fellow crew mate, I had no real means of ascertaining the magical properties of such items. Trial and error being not necessarily a wise course of action within the cramped confines of a sailing vessel, I took Crimson's suggestion to heart, and called forth my good mate Chum.

This is something that need not be bandied about, mind you, but perhaps you could lend a bit of assistance to our good friend Crimson Cogward. You see, he had stowed and stashed away quite the assortment of odds and ends, some of which he swears are magical. I myself don't rightly know the means of figuring out mystical mysteries. But perhaps you might have the magical knack to tell us what Cogward has in his stash. Then, if these items are to our liking, I'm sure he'd be willing to exchange them for a bit of coin or some other oddments of treasure we may come across.

I led Chum to the secret confines and watched with fascination. Magical wands and mystical writings, lurking just underneath our noses here on board the Wormwood!


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
DM Shisumo wrote:


If you plan to attempt any socializing during the evening, feel free to name a target and make the roll, but I'm going to fast-forward to the next actual event of interest.

I would like to catch a moment with Aretta, if I can catch her away from her 'friends.' If not, I'll wait for another opportunity.

Pardon me, Miss Bansion. I think perhaps we started off on bad seas, and I wonder what it may take to calm the waters.

Diplomacy + Arch Luck: 1d20 + 7 ⇒ (10) + 7 = 17

After receiving my orders for the day, I prepare to lower one of the ship's dinghys. Two Hundred feet is a long way to carry a bucket full of crabs.


Eleuterio:
For the moment, your lack of grog has allowed you to kick the craving, meaning your Con penalty is gone. Should you have more, though, it will return at full strength.

Evril does manage to find a moment to speak with Aretta, but all he gets for his olive branch is spittle in the eye.

Chum and Artevious:
I will just assume that Chum preps read magic and detect magic to make sure he can answer Cog's request.

The scroll turns out to be a scroll of scorching ray, while the potions and wand are indeed magical as well. Unfortunately, Chum's lack of formal magical training prevents him from being able to speculate about what they might do.

When Evril goes to start untying one of the ship's boats, Mr. Plugg rushes over, his whip cracking the air just over the Andoren's head. "I said swim, Mr. Cooper! Yer landlubber's hands aren't fit to touch any boat on yer own, not til ye've made some actual progress ta becomin' a true pirate! Swim, damn yer eyes, and be quick about it!"


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Assuming someone actually remembers they were told to come and get me from the galley...

When Eleuterio hears his new assignment, he inhales sharply. "Swim, you say? Hmmmm, very well." He checks that his brass knife is securely in his holster, and removes his shirt. His back is red and angry from the whippings over the previous day, and the swim in the sea will be agonizing.

To say nothing of the fact that, despite his eagerness to travel at sea, the paladin couldn't swim.


It has actually been a day and a half since the whippings, and I am assuming that in that time you have all gotten fully healed.

The swim across to the reef is slow but not difficult, even for Eleuterio, although his mighty splashes do much to amuse Barefoot Samms and fairly little to move him through the water with any efficiency. Evril discovers that his concerns about the pots were largely unwarranted, as they have lids that seal tightly enough to keep almost all the seawater out and in such a state they bob over the waves behind you like ducklings following their mother.

The reef, when you reach it, spreads out under the surface for fifty yards in every direction, a sprawling, brilliant panorama of color and movement. Some parts are close enough to the surface that you must swim carefully to avoid getting cut on the sharp coral, while others are deep enough that even their highest sections are only faintly visible in the deepening gloom ten yards below the surface. The water is clear and calm, and you can easily see a number of crabs scuttling over the coral in every direction.

DM stuff:
1d4 ⇒ 1

As all of you can take 10 on the DC 10 checks involved here, I am going to forgo the rolling element of this part.

With so many crabs around, it is a simple matter for you to spot likely candidates and dive down to grab them. Within a few moments, you have each snagged your first crabs, and one pot has already been filled, with Barefoot Samms dropping her catch into a second pot. As she does so, though, a pair of shadowy shapes, each about three feet long and looking like a combination of lobster, eel and spiked chain, swim out from the coral beneath her, their serrated claws flexing in anticipation of a meal.

more DM stuff:
1d4 ⇒ 1

Knowledge (dungeoneering), DC 11, or Profession (sailor), DC 16:
These are reefclaws, semi-intelligent aquatic hunters with a decided preference for eating people.

If you beat the TN by 5:
Their claws are poisonous, and when killed they thrash about in a kind of death frenzy that tends to badly savage anyone nearby.

Initiatives, please. As you have spread out a bit to catch your individual crabs, Chum, Evril and Eleuterio are about 10 feet away from Samms, while Artevious is on the other side of the group, about 20 feet away. The Swim DC for the water is 10, but in combat taking 10 is not possible; a successful check as a move action moves you 5 feet, while a sucessful check as a standard action moves you 15 feet. If you fail the check by 5 or more, you go underwater and have to start holding your breath. You may also want to review the rules for fighting in aquatic terrain (found here) - you will be making Swim checks every round to stay in the fight, basically. Although only Eleuterio specified that he was bringing his knife with him, each of you would have at least a dagger (if you own one, that is) for purposes of catching the crabs.

Reefclaws' initiatives: 1d20 + 5 ⇒ (4) + 5 = 9.
Barefoot Samms' initiative: 1d20 + 2 ⇒ (13) + 2 = 15.


Samms' Profession (sailor): 1d20 + 6 ⇒ (15) + 6 = 21.

Well, okay then...

"Reefclaws!" Samms shouts to the rest of you. "Poisoned claws and they die hard and messy!"

Swim check: 1d20 + 7 ⇒ (4) + 7 = 11.

Steadying herself in the water, Samms pulls her dagger from her belt and drifts a bit closer to the rest of you moving 5 feet nearer the rest of the group as she waits for the first of her attackers to get into range.

Readying an attack at the first one to get within reach. Dagger attack: 1d20 + 3 ⇒ (9) + 3 = 12, damage 1d4 + 1 ⇒ (4) + 1 = 5.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Let's get this out of the way right now...
Swim: 1d20 + 3 ⇒ (17) + 3 = 20

Eleuterio swims closer to Samms as well, preparing to stab one when it gets close.

Mechanics:

Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Ready to attack one, with a smite evil. No reason not to...
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Add one to both of those if they're evil.


Male Half-elf Storm Druid 3; 21/24 hp

I have no dagger. Would my scimitar be out of the question?

Swim: 1d20 + 8 ⇒ (11) + 8 = 19

Chum is not exactly a fish in the water, but he's obviously very comfortable. Not quite 'in his element', but close.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

We had paddled out to the reefs to catch a feast for our captain. A noble pursuit, even though my growing distaste for Harrigan has lessened the joy in such tasks. We had been bobbing about for a short while when Samms cried out about a pair of strange sea creatures bearing down upon us.

Well, I must say I was quite eager in anticipation for a chance to do battle with a real life sea monster. They weren't especially large, but Samms' information led me to believe they would be fierce. Unfortunately, they were underwater, and my pistol would unlikely be of much use beneath the waves. So, I drew my trusty rapier and shouted to my comrades, Look alive, gents! Stay on either side of them, and you'll keep them confounded! All the better to stab them with!

Swim: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Standard action: Tactician, granting everyone a bonus 1d6 damage if they are flanking their enemy for the next three rounds.


Yes, Chum can have his scimitar if he would have brought it with him. Likewise, if Evril would have brought his rapier, he can have that too. If you wouldn't have brought a weapon, though, you might need to do some fast thinking...


Male Half-elf Storm Druid 3; 21/24 hp

Without a dagger, my scimitar would be an unwieldy, but next logical choice. If not fast thinking, fast swimming might be in order.


Still waiting on Chum and Evril's initiatives.


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
DM Shisumo wrote:
Still waiting on Chum and Evril's initiatives.

Swim: 1d20 + 1 ⇒ (12) + 1 = 13

Init: 1d20 + 3 ⇒ (19) + 3 = 22

They never write about this part in the textbooks, I think, drawing my rapier and moving to face our assailants.


Male Half-elf Storm Druid 3; 21/24 hp

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22


Male Half-elf Storm Druid 3; 21/24 hp

Oh, good, I can get a head start back to the ship!

Chum will work to get near the others and aid Samms in her attack by distracting the reefclaw when it approaches.

Aid Attack: 1d20 + 0 ⇒ (5) + 0 = 5

Or maybe not.


Chum, Evril and Eleuterio all swim close enough to their friend to help her against the reefclaws, but none are able to do much besides splash in the water. The reefclaws swarm up to attack Samms, their claws grasping, and Samms' own attack isn't any more effective than yours in deterring them - or, in fact, doing much beyond wasting her time.

Reefclaw #1 claw attack: 1d20 + 2 ⇒ (11) + 2 = 13, damage 1d4 ⇒ 3 and grapple 1d20 + 8 ⇒ (5) + 8 = 13.
Reefclaw #2 claw attack: 1d20 + 2 ⇒ (1) + 2 = 3, damage 1d4 ⇒ 4 and grapple 1d20 + 8 ⇒ (10) + 8 = 18.

One of the reefclaws manages to gash her leg, and although the thing cannot manage to get a grip on her, the wound almost immediately begins to blacken with venom.

Samms' Fort save: 1d20 + 3 ⇒ (15) + 3 = 18.

Fortunately, the effect seems to be limited to the cosmetic damage, and Samms continues to struggle valiantly.

You're up. Any two of Evril, Eleuterio and Chum can move into flanking positions around the reefclaws with Samms, but the third will have to wait until Artevious can swim closer.


Samms' Swim check: 1d20 + 7 ⇒ (3) + 7 = 10.

Samms pauses, waiting for one of her friends to give her some help.
Readying an attack against the first reefclaw that she has a flank for. Dagger attack: 1d20 + 5 ⇒ (12) + 5 = 17, damage 1d4 + 1 ⇒ (1) + 1 = 2 plus 1d6 ⇒ 5.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Mechanics:

Swim: 1d20 + 3 ⇒ (2) + 3 = 5
SONOVA...!
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Just as Eleuterio is about to swim into position, a rogue wave pulls him beneath the waves! Unable to do anything else, he slashes at the reefclaw, hoping to draw blood fast. They needed to get out of these creatures' element, sooner rather than later.

So, how do I get back abovewater?


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Mechanics:

Swim: 1d20 + 4 ⇒ (6) + 4 = 10
Rapier: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 2d6 + 1 ⇒ (3, 4) + 1 = 8

I swam within range of the thrashing creatures, noticing that my comrades were taking full advantage of my cunning plan. However, just as I was about to make an excellent thrust myself, a splash of water caught me in the face. I sputtered, and jabbed ineffectually at an air bubble. Hopefully the frothy brine kept such an ignoble attempt hidden from my fellows.


Another successful Swim check can return you to the surface. You are, however, forced to start holding your breath until that happy event occurs.


Male Half-elf Storm Druid 3; 21/24 hp

Chum attempts to move into position. Knowing his weapon is ill-suited for such combat, he once again feints in hopes to assist Samms.

Aid Attack: 1d20 + 0 ⇒ (6) + 0 = 6

At least the flank will hopefully help her.

Forgot the swim check, sorry.

Swim: 1d20 + 8 ⇒ (3) + 8 = 11 Eleuterio's rogue wave!


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

We are so doomed...


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
DM Shisumo wrote:
Samms pauses, waiting for one of her friends to give her some help.

Mechanics:
Swim+Alch: 1d20 + 3 ⇒ (14) + 3 = 17

Flanking the Other one.
Atk;Dam: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 1 ⇒ (6) + 1 = 71d6 ⇒ 5

Vault! You'd think one of us woulda been a sailor! I chide, slashing at the clawed menace. Got your back, Samms!


Although Chum's efforts aren't worth much on their own, they provide the distraction Samms needs to get in a solid slice with her dagger. Likewise, Evril finds a vulnerable spot and, taking Artevious' advice to heart, skewers the reefclaw thoroughly. Blood swirls through the water around you all.

Chum and Samms are now flanking reefclaw #1, while Samms and Evril are flanking reefclaw #2. Artevious and Eleuterio are not currently flanking either of them, but assuming Eleuterio manages to make his Swim check next round, they can flank reefclaw #1 as well.

The reefclaw that felt Samms' stab responds in equal fury against her, but Evril's success with his rapier does an admirable job of distracting the second from his ally. Unfortunately, this is because it turns its attentions to him instead, its venomous claws snapping angrily.

Reefclaw #1 attacking Samms: first claw 1d20 + 2 ⇒ (18) + 2 = 20, damage 1d4 ⇒ 2 plus grapple 1d20 + 8 ⇒ (10) + 8 = 18.
Reefclaw #1 attacking Samms: second claw 1d20 + 2 ⇒ (12) + 2 = 14, damage 1d4 ⇒ 1 plus grapple 1d20 + 8 ⇒ (8) + 8 = 16.

Reefclaw #2 attacking Evril: first claw 1d20 + 2 ⇒ (4) + 2 = 6, damage 1d4 ⇒ 4 plus grapple 1d20 + 8 ⇒ (8) + 8 = 16.
Reefclaw #2 attacking Evril: first claw 1d20 + 2 ⇒ (2) + 2 = 4, damage 1d4 ⇒ 1 plus grapple 1d20 + 8 ⇒ (20) + 8 = 28.

Samms' Fort save: 1d20 + 3 ⇒ (10) + 3 = 13

The reefclaw manages to grab hold of Samms' leg, its claw digging deep into her flesh. Although she still does not seem to be poisoned, the wound is deep and she begins to pale from the blood loss. The reefclaws have constrict, so she took the additional 1 point of damage from the second attack I rolled as well, although the grappling reefclaw couldn't actually make an entire second attack. Evril, however, manages to keep his foe at bay.

You guys are up. As she is grappled, Samms is no longer providing a flank, but at least the reefclaw should be easier to hit...


Male Half-elf Storm Druid 3; 21/24 hp

Ugh.

Mechanics:
Water child allows me to take 10 for a swim check, for 18

Attack: 1d20 ⇒ 13 Not including any bonuses or penalties - he's trying to use the scimitar as a piercing weapon, is that an option? If not, he will take -2 on his attack and his damage is halved.
Damage: 1d6 ⇒ 4

Fearing for Samms' life, Chum attempts to place the point of the scimitar against her foe and presses it into the creature.

"I need to get behind Samms! Where's Eleuterio?"


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Um, isn't a rapier an 18-20 crit range weapon?

Mechanics:

Swim: 1d20 + 3 ⇒ (15) + 3 = 18
Attacking the one on Samms.
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Almost in response to Alamon's question, a tanned fist clenching a dagger breaks the surface of the water, and plunges it into the side of the reefclaw that has ensnared Samms. A second hand reaches up to meet it, and Eleuterio pulls himself above water, sputtering for breath. "Damn that swell, damn these beasts, and damn the crabs! Gut them like haddock if you must!"


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
Eleuterio Reis wrote:
Um, isn't a rapier an 18-20 crit range weapon?

Rolling to confirm.1d20 + 5 ⇒ (15) + 5 = 201d6 + 1 ⇒ (4) + 1 = 5

Sweet. Now for this turn.

We must finish this quickly, before our struggle attracts larger foes!

Mechanics:
Swim: 1d20 + 3 ⇒ (7) + 3 = 10
Atk+Arch/Dam: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 1 ⇒ (4) + 1 = 5 >_<


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Eleuterio, you should get a +2 for flanking and a +1d6 damage from Precise Strike.

Mechanics:
Swim: 1d20 + 4 ⇒ (15) + 4 = 19
Rapier: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Damage: 2d6 + 1 ⇒ (5, 2) + 1 = 8

I maintained my swimmer's form, but the twisting, writhing creature was quite elusive. I was thoroughly unable to connect with my rapier. My staunch comrade Eleuterio, however, surfaced bravely and with a feral gleam applied steel to beast quite nicely, it appeared to my salt-stinging eyes.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Not sure if I was able to move into a flank with my Swim check or not. If I was...Extra Damage: 1d6 ⇒ 1


As a general rule, if it can be made to make sense, I will allow a weapon's damage type to be changed to another, such as slashing to piercing, with a -4 penalty - the same penalty as trying to do nonlethal damage with a lethal weapon. In this case, of course, that's worse than just fighting normally, so Chum wouldn't want to take that option, but you might remember it in future when fighting skeletons or something.

Eleuterio's stab (from flank, indeed) has all of the strength and viciousness he might have hoped for, and Evril's stabs with his rapier are deep and fatal.

Except that neither reefclaw dies as it should.

Despite lethal wounds, they keep attacking, seemingly oblivious to their own impending deaths. Their movements are slowed, but they slash around with their claws nonetheless.

Samms tries to break free of the one clutching at her, using Chum's presence to help give her some leverage. Although she doesn't grant a flank, she can still get one from Chum, so Samms uses that to add to her CMB to break the grapple. Her Swim check: 1d20 + 7 ⇒ (13) + 7 = 20. Her CMB check: 1d20 + 5 ⇒ (8) + 5 = 13. With a strong kick, Samms tears her leg free of the reefclaw and raises her dagger, hoping to be able to deflect any further attacks.

The reefclaws are staggered, and they each lose another hit point this round, but they are not unconscious. They continue their attacks on their previous targets.

Reefclaw #1 attacking Samms: 1d20 + 2 ⇒ (14) + 2 = 16, damage 1d4 ⇒ 2 plus grapple 1d20 + 8 ⇒ (9) + 8 = 17 and constrict 1d4 ⇒ 1.
Reefclaw #2 attacking Evril: 1d20 + 2 ⇒ (17) + 2 = 19, damage 1d4 ⇒ 4 plus grapple 1d20 + 8 ⇒ (12) + 8 = 20 and constrict 1d4 ⇒ 4.

If anything, they seem even more fierce now that they are wounded - Samms' leg is grabbed again, her flesh ground between the thing's claws, and the same thing happens to Evril as well.

Samms' Fort save: 1d20 + 3 ⇒ (2) + 3 = 5. Samms takes 1d2 ⇒ 1 Strength damage. I need one from Evril too - the DC is 13, and if you fail, you suffer 1d2 ⇒ 1 Strength damage.


You guys are up.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Mechanics:

Swim: 1d20 + 3 ⇒ (8) + 3 = 11
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Sneak: 1d6 ⇒ 5

"Let go of her, beast!" Eleuterio cries as he plunges the dagger into the reefclaw again. The sea around him begins to redden with the reefclaw's blood, but still the thing thrashes in the brine.


Eleuterio's dagger finally manages to push the reeflclaw beyond even what it can handle - with one last spasm, the thing dies at last. That spasm, though, is a dangerous frenzied thing, as its claws lash out in all directions.

Reefclaws make one last full attack when they die. There are currently 5 creatures adjacent to reefclaw #1: reefclaw #2, Eleuterio, Artevious, Chum, and Samms. The reefclaw attacks 2d5 ⇒ (1, 2) = 3 the other reefclaw and Eleuterio.

Attack #1 on reefclaw #2: 1d20 + 2 ⇒ (17) + 2 = 19, damage 1d4 ⇒ 4.
Attack #2 on Eleuterio: 1d20 + 2 ⇒ (1) + 2 = 3, damage 1d4 ⇒ 4 - if that hits, I need a DC 13 Fort save from Eleuterio or he suffers 1d2 ⇒ 2 Strength damage.

Although the thing's claws come nowhere near Eleuterio's flesh, they manage to sink deep into the hide of the other reefclaw - and as luck would have it, that seems to be the last indignity the second aberration can survive. It too expires in a whirling blaze of claws, lashing out as randomly as did its companion.

There are currently 4 creatures adjacent to reefclaw #2: the dying reefclaw #1, Eleuterio, Evril, and Samms. The reefclaw attacks 2d4 ⇒ (3, 3) = 6 Evril twice.

Attack #1 on Evril: 1d20 + 2 ⇒ (14) + 2 = 16, damage 1d4 ⇒ 2.
Attack #2 on Evril: 1d20 + 2 ⇒ (3) + 2 = 5, damage 1d4 ⇒ 1.

Evril takes the brunt of the second one's death, and it is more than he can bear. Unconscious, he slips beneath the water, his life's blood spilling out into the ocean.


Male Half-elf Storm Druid 3; 21/24 hp

Mechanics:
Taking 10 on the Swim check again for 18

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Strength: 1d20 ⇒ 12

Chum swims to the stricken man and, saying a prayer to Gozreh, dives to touch the man and haul him back to the surface.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Yay, we won?


Male Half-elf Storm Druid 3; 21/24 hp

All you, I think. I certainly did not contribute. Of course, if I'm able to save Evril, he might beg to differ.


Eleuterio Reis wrote:
Yay, we won?

You did indeed, and earned yourselves 200 XP each in the process.

Chum's quick action and magical intervention scoop Evril out of the worst danger, bringing him back to both consciousness and the surface of the water. Although he is still coughing up water, the Andoren is otherwise safe. However, the reefclaw's poison is still coursing through him, sapping the strength from his muscles.

Evril, I need you to roll some DC 15 Fort saves - roll until you have either rolled 5 times or made the DC.

Samms' Fort saves: 1d20 + 3 ⇒ (2) + 3 = 5, 1d20 + 3 ⇒ (9) + 3 = 12, 1d20 + 3 ⇒ (12) + 3 = 15. She suffers 2d2 ⇒ (2, 2) = 4 additional Strength damage.

Although the reefclaw poisoned her as well, Samms still seems able to swim fairly well, and you discover her wrestling the reefclaw that grabbed her into one of the two empty crab pots. "They're great eating," she explains, "and I'm looking forward to the idea of a little culinary revenge..."

The two reefclaws fill up one crab pot each, meaning you only have to catch another three crabs to fill the last pot - this takes mere moments, and you are ready to start the swim back to the Wormwood.


Male Half-elf Storm Druid 3; 21/24 hp

"Tough fight. Let me see that wound." Chum will evaluate both of the wounded to see if either requires his remaining healing spell.

Heal check for Samms: 1d20 + 7 ⇒ (10) + 7 = 17

Heal check for Evril: 1d20 + 7 ⇒ (20) + 7 = 27

Afterward, he shakes his head. "No fightin' with you for me."


Samms is at 2 hp out of 11, while Evril is at 6/9. She's take 5 points of Strength damage, though, and Evril potentially as much as 11 points (although that remains to be seen).


Male Half-elf Storm Druid 3; 21/24 hp

Chum is unable to do anything about the strength damage.

Concerned and gesturing at Samms' wounds, he asks, "Can ya make it back t' the ship? I'm no cleric, but I can help a bit."


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

"Let's get out of the sea before our scuffle attracts something bigger than reefclaws. You two help Master Cooper back to the Wormwood. Just let me know if you need any help as well, Samms. You took a right savaging from those things."


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

I daresay, well done, mates! I extolled. The sea creatures -- the Reefclaws, the moniker bestowed upon them by Miss Samms -- were thoroughly vicious and frenzied monstrosities. Despite their grevious wounds they continued attacking, very nearly doing in brave Mr. Cooper. As he began to sink beneath the frothy waves, I readied myself to dive down and pull him back up. However, since Chum had elected to stay somewhat adjacent to the combat, he was in a much better position than I, and I had barely ducked my head underwater before he had Evril up and breathing.

When we finished with filling the buckets, we paddled our way back to the Wormwood. I was sure to fish my unused pistol out of the crab bucket lest it find its way into a cookpot. As I stuck it back in its proper place on my belt, I proudly announced that our mission was a resounding success, and furthermore, we had fought and bested two monsters of the deep, er, shallows, I suppose.


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
DM Shisumo wrote:
Evril, I need you to roll some DC 15 Fort saves - roll until you have either rolled 5 times or made the DC.

Fortitude: 1d20 + 1 ⇒ (3) + 1 = 41d20 + 1 ⇒ (4) + 1 = 51d20 + 1 ⇒ (7) + 1 = 81d20 + 1 ⇒ (2) + 1 = 31d20 + 1 ⇒ (5) + 1 = 6

Following my rescue by the stalwart Chum, I spend the remainder of the day trying to assist in whatever small way I am able, but I cannot find the strength to do much.


Ouch. Total Strength damage 5d2 ⇒ (2, 2, 1, 1, 2) = 8 plus the 1 point you've already taken. It takes Samms, Chum and Eleuterio essentially dragging you back to the ship for you to make it, since you're almost unable to lift your limbs.

With Evril in such worse shape, Samms waves off Chum's offer of help. "I'll live," the former housewife says grimly, "and that's as much as I've ever asked for."

Once you return to the ship, Sandara looks shocked by Evril's condition and Samms' wounds, and drags the two of them below decks to begin treating them as best she can. Captain Harrigan, however, greets Artevious' pronouncement with pleasure. "Reefclaw stew sounds mighty fine indeed, Mr Poisson. Caulky! The leather satchel on my desk, if you please!" The captain's girl dashes off, returning momentarily with a leather bag that she hands over to Harrigan with a quick nod. From it, the captain withdraws a potion bottle and hands it over to Artevious. "Healing potion," Harrigan says, nodding. "Stronger than normal, but worth it for the effort you've gone to. This won't be forgotten." There is a slight edge to that line; Harrigan seems like a man with a long memory.


Male Half-elf Storm Druid 3; 21/24 hp

Chum will accompany the cleric with her patients. He's hoping to learn more of the art watching her work, but he will do anything he can to assist while he's present.


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
DM Shisumo wrote:
Sandara looks shocked by Evril's condition and Samms' wounds, and drags the two of them below decks to begin treating them as best she can.

Below decks, I struggle to even talk as Sandara works, to the point that I am unsure if the words exist only in my mind. "One.. begins to wonder.. why it is.., m'lady.. that your ..patron.. wants us to spend.. so much time.. together. I am not.. opposed.., but would wish.. She.. were more ..proactive.. in Her.. attentions."


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

I tipped my hat and accepted the bottle from Captain Harrigan. My mind whirled at the sudden change in fortunes, for it was just a few nights ago that he was whipping me and my mates to bloody ribbons. I searched for a piratey quip, or a jaunty one-liner, something to further impress the captain and place myself firmly in his good graces.

And then a thought struck me: One potion to be shared amongst the five of us, seemed, well, odd. All five of us risked life and limb, but only one of us was to be healed? Both Samms and Evril were savaged by those beasts. Was he trying to foment discord amongst our merry band?

Before my face betrayed my uncertainty, I smiled broadly and responded to his promise, When the treasure's been spent, all a pirate has are his deeds. And may yours always be remembered.

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

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