Shisumo's Skull & Shackles (Inactive)

Game Master Shisumo


101 to 150 of 1,793 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Half-elf Storm Druid 3; 21/24 hp

Perception 1d20 + 10 ⇒ (12) + 10 = 22

Chum winces with each fall of the lash. His eyes scan the faces of the assembled crew. When Evril falls limp, the concern on his face is evident, but he knows better than to approach until the evil work is done.

When they untie the unconscious half-elf from the mast, Chum moves up to assist in carrying him away.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Mechanics:

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

Eleuterio prays to Iomedae to give Evril the strength to withstand this punishment, and is only a step behind Chum as he helps carry Evril's unmoving form from the mast. He removes his own shirt - sweat-stained and filthy as it is - and presses it against Evril's wounds, doing his best to staunch the bloodflow.

More Mechanics:

I think Evril is officially dying from his lashing, so I'll try to give him first aid. If he's not, then there's not a whole lot I can do for him, mechanically speaking. Heal DC 15: 1d20 + 5 ⇒ (10) + 5 = 15


No, he's actually at 0 hp exactly.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Oh, well, in that case, I just tend to his wounds as best I can with what I have on hand. Sorry, Evril!


Male Half-elf Storm Druid 3; 21/24 hp

Chum whispers, "Come, my new friend, I can help."


Hoping to give Artevious a chance to respond before I move things forward...


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Sorry, I didn't realize you were waiting on me. Then, my post got eaten.

The strip of flame burned and throbbed on my back. Ouch. Perhaps I won't be volunteering for any more lashes. Doesn't look like my gallantry persuaded Mister Scourge, either, I thought bitterly.


As Chum and Eleuterio untie the unconscious and near-dead Evril from the post, Fishguts approaches and hovers rather awkwardly nearby. "Lou," the cook begins as the two men lift Evril up off the ground, "We've gohta get th'shtew fer th'crew; Groksh comin' withth rum rashun in jushta bit..." He looks on with the same awkwardness as Chum and Eleuterio carry Evril belowdecks to the crew's quarters, which is really just a bunch of hammocks (far more than are needed for the current complement of the Wormwood) strung through the lower hold.

Once Evril is settled and resting, Fishguts takes Eleuterio back to the galley, where the two men begin slopping stew into simple wooden bowls for the crew. A few minutes into the process, a young human girl, no more than 15 and perhap as young as 12, appears, and Fishguts introduces her as "the Cap'nsh girl," "Caulky" Tarroon. Caulky gives the paladin a sideways look from under her short curls while Fishguts readies a much more "upscale"-looking meal from among the various pots and pans; these the girl carries back upstairs, to the Captain's quarters for the evening officer's dinner.

Not long after they disappear belowdecks, Fishguts and Eleuterio reappear with trays full of stew that they begin passing among the crew. The food is bland, but filling; as most of you have served on ships before, it compares similarly to other fare you've had under similar circumstances. Once the food is gone, a half-orc woman Eleuterio recognizes as Cut-Throat Grok appears on deck with a tun of rum - she sets it atop a barrel and begins pouring drinks for the crew. "Remember, lads, drink up if you want to stay away from Mr. Scourge's loving caresses!" the purser calls out as she pours the liquor. Most of the crew seem not to need the reminder, as they line up eagerly for their share.

Obviously, Evril is out for the night (barring some healing if anyone chooses to give it to him), but the rest of you, I need to know if you plan to drink the rum ration - and if not, what you might wish to do with it instead...


Male Half-elf Storm Druid 3; 21/24 hp

What do I do? Gozreh will allow me to heal him once, but if he's suddenly healed, he might get the lash again, and worse. Or they'll find out it was me and I will go under the lash.

....

Forgive me, friend, but I think it won't do for you to get too well too quickly.

The slight half-elf works to bind the scourged man's wounds with what he can find.

Heal check 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21 Penalty for not having a first aid kit

Reappearing on deck, he looks at the line for the rum. Does everyone get a cup? Do they share a cup? Can he tell what the reference to Mr. Scourge might be about?


Under normal circumstances, there is no penalty for not having a healer's kit when making a Heal check. Also, it might be worth noting that Evril has a healer's kit on him...

Everyone gets their own cup. And it is not clear exactly what Grok means, as she seems to be assuming that you'll understand her without additional clarification. It does sound like a threat, though.

Grok is singing a sea chanty in an unsteady, rather sloshy-sounding voice as she doles out the rum.

Sense Motive, DC 15:
She's pretty seriously inebriated, though she's functioning well enough to make you think she gets like this a lot.

If you hit a DC 25...:
It occurs to you to wonder whether a woman that hammered would remember to lock up her door on her way out.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Ahh, rum! The pirate's drink! I thought. The food, filling if not flavorful, lifted my spirits somewhat after the "bloody hour." And now this rather courteous offer of drink.

I accepted my cup with a smile from the homely green lady. I raised my drink and turned to face the crew. A toast! To the Wormwood's crew! We are flesh and blood upon timbers and canvas, sailing where none but the best sail! I am honored to be joining your ranks!

And with that, I tipped my cup back, and did my very best not to throw up.


Male Half-elf Storm Druid 3; 21/24 hp

Untrained Sense Motive 1d20 + 3 ⇒ (17) + 3 = 20

Chum gets in line, curious what's up. He wonders if there is something in the rum, sniffing and sipping at it before drinking.

Perception 1d20 + 10 ⇒ (18) + 10 = 28

He really cracked his head hard. A person would think he'd have trouble speaking with a concussion like that...


Chum:
You smell... rum. Lots of rum. And some spices, and you think maybe some lime juice. But mostly rum.


Male Half-elf Storm Druid 3; 21/24 hp

Chum shrugs and drinks his rum, but slowly. I'm going to feel this in the morning.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Mechanics:

Sense Motive: 1d20 + 5 ⇒ (12) + 5 = 17


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Eleuterio listens to Fishguts' quiet instructions, then looks to Chum. "{b]Take care of him as best you can. I'll do what I can later to help.[/b]" He goes with the corpulent cook to retrieve the stewpot and dole out the evening meal.

And then Grok returned with the tun. He sighed inwardly. [i]I should have liked to keep my wits about me - I'll have to talk with Grok about getting a hip flask or something. A swig of rum like this might make an excellent bargaining chip between crewmates.[/b] He takes the cup Grok offered, and drinks it slow to best temper the alcohol's effects.


So you all drink it. Eeeeeexcellent... :D

First the good news. Artevious, you gain a 1d4 ⇒ 1 alchemical bonus to Charisma for the next 1d8 ⇒ 1 hours. Chum, you gain a 1d4 ⇒ 2 alchemical bonus to Charisma for the next 1d8 ⇒ 4 hours. Eleuterio, you gain a 1d4 ⇒ 4 alchemical bonus to Charisma for the next 1d8 ⇒ 6 hours.

And now for the bad news. Each of you is fatigued (-2 to Strength and Dexterity, can't run or charge) for the same period of time, and I need a Fort save from each of you as well. Artevious, you take 1d3 ⇒ 3 points of Con damage; Chum, you take 1d3 ⇒ 2 points of Con damage; and Eleuterio, you take 1d3 ⇒ 2 points of Con damage.

Once you make your Fort saves, you can choose your evening's ship action and, if appropriate, make your roll. (Evril is more or less forced to choose the "Sleep" action, but at least he'll be over his fatigue from failing his roll when he wakes up...) Note: if any of you choose to either influence an NPC or engage in an entertainment or pirate game, Barefoot Samms will help one of you out, giving you a +2 bonus to the roll.


I should also remind Chum that he's got Artevious' pistol and Eleuterio's holy symbol as well...


Male Half-elf Storm Druid 3; 21/24 hp

Does the CON damage come before we roll the Fortitude save or after?

Notes:
Effects of the rum: STR 8, DEX 13, CON 12, CHA 9 for four hours

Mechanics:
Fort save 1d20 + 4 ⇒ (5) + 4 = 9 -1 if the rum takes effect first

Perception 1d20 + 10 ⇒ (4) + 10 = 14 Did Chum notice anyone not drinking the rum?

Sorry, I had forgotten or didn't realize Chum received those items.
When he has a chance to speak to either of them in quasi-private, "The cleric got something from Grok for you." He will only pass it over if there's no one watching them, though.


Male Half-elf Storm Druid 3; 21/24 hp

Holding on the night's activities until I see what the others are doing. Regardless, I want to return their gear before I go off in another direction, anyway.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Spoiler:
Fortitude 1d20 + 4 ⇒ (10) + 4 = 14

I'd like to make my Knowledge: local roll to see if I know any tales that could improve my persuasion rolls. 1d20 + 1 ⇒ (16) + 1 = 17


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

That was strong drink! I thought as my stomach reeled. I didn't feel so good.

But through the sickness, my spirits were elated at the return of my pistol. Thank you, sir! Artevious de Poisson, at your service! I must admit I'm at a loss as to what a 'grok' is, but I must thank the cleric at the first opportunity for getting this from it.

Shisumo:
I'll check it; is it still loaded?

What is your name, sir?


Male Half-elf Storm Druid 3; 21/24 hp

"Chum. I was pressganged same time as you. Grok's the purser, brought up the rum."

I need to work harder on playing a character with a lousy Charisma - though the rum gives me an almost-sociable score...


Con damage is after. For the moment, however, the DC is a mere 5, so you are all right.

Artevious:
With such a vast trove of great literature to draw from, you have no difficulty coming up with a suitable tale for this, your first night at sea. Perhaps the opening scene of The Pirate de Poisson: Dead Man's Trove...?

The gun does have one bullet in it.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Well met, Chum. And the way he says it, it sounds like "chum" as another term for friend rather than anything originally meant to be insulting.

Pressganged, you say? How awful! I myself don't remember many details of last night. I certainly don't remember losing my pistol to that Grok. It's quite special. I can't recall why I would even put it up for a wager. Say, I don't suppose you can help fill in the blanks, as it were, about last night? Such as, where the rest of my equipment went?


Well, this ought to be entertaining... :D


Male Half-elf Storm Druid 3; 21/24 hp

Chum's mouth drops open in surprise. "I... you... uh... You did strike your head, didn't you?"

Almost comically, the smaller man grabs the musketeer's arms as he speaks in an urgent whisper. "Listen to me. You did not gamble away your pistol. You did not come onto this ship by choice. You are here because you drank some swill spiked with poison to keep you helpless while they took your gear to the purser and your body to the main hold. Understand?"

Realizing that his frustration has caused him to over-react, Chum releases Artevious' arms, brushing them as though he had noticed dust on them and was just helping the man clean up. "Sorry, mate, I lost my head. I had a good thing before they kidnapped me - it's eating at me, y'know?"


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Well, that makes not very much sense at all. I came to Port Peril to sign on to a pirate ship. Why press gang someone willing? Though I suppose that's not as bad as someone unwilling. I daresay that would be quite a bit worse, come to think about it.

I frowned a bit in thought, as I pondered the dilemma I found myself in. It may not have been the way I wanted to take up a life of piracy, but at least I was here. Chum, however, was in a different spot altogether. And others here on this ship. It was just like when my father was marooned and had to take up with a smuggling ship undercover lest they realize they held the infamous Pirate Poisson. Of course, that ship's captain had been a saucy wench that my father ... well, she was nothing like Harrigan, and let's leave it at that. My father's solution to his predicament wouldn't work for me here.

So I would need to come up with my own solution. And help those I come across with their problems as well.

Well, I wouldn't be much of a crewman if I didn't put the needs of my fellow crewmates first. I'll help you get off this ship and back where you belong. I'm not sure when that'll be, or when I'll have a say in matters, but you'll be home before you know it. In the meantime, you might just find yourself on the adventure of your life! One that will be found in tales and books...

I realized I had neglected something very important. My books! That Grok woman has my mother's novels for sale then!


Male Half-elf Storm Druid 3; 21/24 hp

I doubled over in laughter - almost hit my head on my desk! "My father's solution to his predicament wouldn't work for me here." Indeed!

In disbelief, Chum stares at his crewmate. "I don't need my old ship. They must have made it known that I was fair to take - they no longer wanted me. The wind blows where it will, the water flows into the containers before it. I will do the same."

"My home is on the sea. This ship will do as well as any other."


Well, now that you have a better grasp on your situation... what's the plan, gents?


Male Half-elf Storm Druid 3; 21/24 hp

Eh, we don't have to be the one doing the entertaining, right? I have no skill for it and no money to gamble...


Not if you don't want to, no. You have all the other ship actions available to you instead - including just calling it a night if you prefer.


Male Half-elf Storm Druid 3; 21/24 hp

To keep it simple, I think Chum will just go to sleep and keep an eye on the unconscious Evril.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Mechanics:

Fort save: 1d20 + 3 ⇒ (1) + 3 = 4

"Grok has your books, you say?" Eleuterio says to the abnormally chipper pressganged sailor in halting speech - clearly, the rum had gotten to him. "I'd been meaning to speak with her - I'll see if I can do something about getting some of our things. But first, how's Master Cooper recuperating, Chum? Have you been able to stop the worst of the bleeding?"


Male Half-elf Storm Druid 3; 21/24 hp

"Aye, he'll be fine given time."


All right. So that leaves Eleuterio and Artevious to work the night crowd...

Eleuterio:
[ooc]Well. Thanks to that blown Fort save, I need to you to click this link. You're at the "minor" level so far; the penalty will kick in when your fatigue and Charisma bonus wear off. You make one save every day to shake the craving, you need two in a row to do so, but you only get them when you don't drink another rum ration...


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
DM Shisumo wrote:
All right. So that leaves Eleuterio and Artevious to work the night crowd...

zzzz....


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Well met, sir! I take it then, based on your reaction this morning, that you too were an unwilling guest of Captain Harrigan? My sympathies, but as we are in the same boat, as it were, I pledge to you my assistance. A good crew looks out for each other.

I was thinking I should see about rallying other crewmates to our cause, if you were thinking of meeting with Grok. Please let her know it's a complete set, and very dear to me.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Eleuterio tries to be as quiet as he can, but his head swims with the strength of the rum in his system. "Aye, I am, monsieur. My name is Eleuterio Reis, and you have gleaned my intent in a matter of moments. We cannot hope to prevail against Harrigan's men directly - we'll have to find allies on board who have no love of the man before we send him to Davy Jones' cold embrace. I've talked for a time with Fishguts, and he seems to have little love for Harrigan's cruelty. This Grok seems to be friends with him, so an ally of his might be an ally of ours. And as she is the purser, making friends with her would be a wise decision in any case.

"[b]What of you two? Have you met any other poor souls we might turn to our cause?"


Male Half-elf Storm Druid 3; 21/24 hp

"Several didn't look happy at the bloody hour. And we weren't the only ones taken the other night - there were four others that looked raw when we came on deck."

He starts ticking off on his fingers, "Your friend the barefoot rigger, the Besmaran cleric, and the cook; the others I don't know them at all - the gnome woman with one eye, a human boy and tough-looking woman - I saw them all swabbin' with Evril and me. And a couple more riggers - halfings, a rat-faced fellow and the woman with the axes."

He shrugs. "I'd start with them. There's a gnome with a carefully-waxed mustache and fancy hat and a skinny human that had a blue Varisian scarf on his head this morning. I think they were 'recruited' when we were, along with the Besmaran and the halfing axe-woman."

He yawns. "I'm going to sleep. I want to stay under the radar, do what I'm told, until I have a better idea of what's what and who's who. But count me in."


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

"Probably the best plan, Chum. We'll need to make nice with as many of them as we can - and talk as many of the others out of supporting Harrigan when the time comes. And that means getting to know as much of this scurvy-filled crew as possible."


Eleuterio Reis wrote:
"Probably the best plan, Chum. We'll need to make nice with as many of them as we can - and talk as many of the others out of supporting Harrigan when the time comes. And that means getting to know as much of this scurvy-filled crew as possible."

That sounds like an intent to do some influencin'... do you want to pick a target? Unless of course you want to take a more roundabout approach, and do some info gathering via Diplomacy...


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Jolly good! I said with gusto. Time to win over the masses with the true way of the pirate! I think I'll start with the blue-scarved man. It occurs to me that since he's a swab, I'll like as not get much of a chance to talk with him during the business of the day.

I bade my fare thee wells to my new friends -- mates, in the pirate vernacular -- and headed to the deck where other crew members seemed to congregate. Seeking out the man with the blue Varisian scarf, I introduced myself.

Ahoy and hello and a very good evening to you, sir! I am Artevious de Poisson, one of the Wormwood's recent recruits, as I'm sure you're aware. What a life! To be pressganged upon one of the fiercest vessels of the Shackles! Quite the exciting predicament, don't you think? What's your story, if I may inquire?

Diplomacy (with trait bonus) 1d20 + 8 ⇒ (17) + 8 = 25


The man seems initially unwilling to participate in Artevious' conversational sallies, but the son of Poisson quickly shows that his father's legacy of leadership has indeed been passed on to his scion. Ye gods, another insane Diplomacy roll...! After some time warming him up, Artevious learns the man's name is "Crimson" Cogward, and that - contrary to Chum's speculation - he was not pressganged, but in fact did volunteer to join the Wormwood's crew (though he only signed on four days previously, which is why he still looks so out-of-place). Artevious notes that Crimson's favored oaths all involve the Lady of Fates, and he spies a Pharasmin holy symbol tucked beneath the swab's collar. It doesn't take long for Artevious to mention the rollicking tales of his father's adventures, and Crimson asks if the books contain any "really good fight scenes.. y'know, with lots of blood and gore, the way they're meant to be."


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Absolutely! Why, one of my favorite volumes, The Pirate de Poisson: Poisson Strikes First, has a marvelously bloody fight between Captain Poisson and the villainous Captain Akbar -- it was a trap, you see -- and the two dueled desperately, while their crews clashed amongst the ruins of the Temple of Ill Fortune. By the end of it, both men were covered in wounds and, well, I'd hate to give away the ending, but suffice it to say, it was a grisly demise involving a cut rope bridge, a chasm, and a number of hungry river lizards.


Artevious de Poisson wrote:
Captain Akbar -- it was a trap, you see

Literal LOL - you actually went there...! Man, best decision I ever made in a PbP was inviting you into this one! (I actually have tears in my eyes from the laughter!)

And because you totally deserve the retroactive +2 for that...

Crimson hangs on Artevious' words, and when he's done, the Varisian is quiet for a moment. At last, though, he says, "We need to get you those books back."

And Crimson Cogward is officially made friendly!

EDIT: Eleuterio - if you go influencing this evening, I will remind you that you have a +2 bonus available from Barefoot Samms, and another +2 from Sandara (I forgot to mention her before). Since Artevious didn't need it, you might as well take advantage.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Aww, you'll make me blush. :)


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

These bonuses - they're for anyone we influence? Or just the people you've listed?


They're already as friendly as they can be - they will help you influence other people. Basically, you've got two Aid Another bonuses in a can. So pick who you want to make friends with, and Samms and Sandara will go bat their eyelashes (or whatever) and give you a boost. Also, don't forget your Charisma bonus from the booze...


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

I remembered that, just wanted to make sure I knew what these bonuses were for!

As Artevious speaks with the Varisian, Eleuterio heads to Grok to speak with her. "It seems I have you to thank for holding onto the Inheritor's symbol after it was taken from me. Did you just sell it back to her, or was it an exchange of favors that brought this back into my hands?"

Mechanics:

Sense Motive on Grok: 1d20 + 5 ⇒ (18) + 5 = 23

101 to 150 of 1,793 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Shisumo's Skull & Shackles All Messageboards

Want to post a reply? Sign in.