Shards of the Titanswar

Game Master EldonG

The ruined monastery is exactly one of those places parents warn their children about. I wonder why...


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Liberty's Edge

Meanwhile, the young man who has been carrying the book looks incredibly pale.

That is, if anybody looks.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Auric begins to focus his gaze once again as the book is brought in using Detect Evil again, as its set on the table he concentrates on it to discern what he can...

Int: 1d20 ⇒ 1
Will: 1d20 + 3 ⇒ (9) + 3 = 12

the full force of what he sees dulls his wits, and makes his blood run cold...
I am not yet immune to fear effects


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

"Don't look!" Sakuro told her cousin, whipping the leather bag over the face of the tome. "Yeah, that's not something we need to be seeing. I don't suppose anybody knows a really good priest around here?" she asked. Then, after a moment, she turned to Auric. "...Well, that's not good." He had the bearing of a holy man, but didn't seem like he was taking the book's appearance very well.


HP 17/28 AC15 Nia'Nikta

Will Save: 1d20 + 5 ⇒ (13) + 5 = 18
Int: 1d20 + 3 ⇒ (5) + 3 = 8

She looked at the young man first before the book as he put it down.

Liberty's Edge

Anybody with a will roll of under 14 is shaken. It's not supernatural, just the effect of something so wrong right there in front of you.

Auric:
Oh, yeah. Definitely evil. Plenty evil. Turns your stomach evil.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Auric stands aghast, the color has drained from his face and for the first time his smile is gone, replaced with a look of utter disdain... "This thing... is evil... more deeply and fully evil than anything I have ever seen... It must be destroyed. I don't know how that can be done... I expect no normal blade nor flame will be sufficient," he says shifting slightly away from it.


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

"Sooooo... we find a special blade or a priest who's experienced and competent." Sakuro said reasonably. She looked at the holy warrior for a few moments. "Know anyone that fits the description? Or I guess anyone who could, I dunno, call up a celestial. I mean, I bet they wouldn't charge much if we were asking how to destroy an item of evil... might even help us do it." Evil books were problems - and she was the type to look for solutions.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

"The Lawbringer," Auric begins, seemingly unable to look away from the dreadful tome, "the head of my order, if he doesn't know what to do he must know who to ask... He's in Deep Furrow; we can go there after the ogres are dealt with... In the meantime does anyone know how to draw an inverted circle of protection, the kind summoners employ? I believe it might be in our best interest to keep this thing within such a circle until we can deal with it..."


Will: 1d20 + 2 ⇒ (16) + 2 = 18


Baldek remains calm, stands up from the table, and takes a few steps back.

"Yup. We're waaaay past ogres and festival now..."


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

Will save: 1d20 + 2 ⇒ (5) + 2 = 7 Shaken
Intelligence check: 1d20 + 2 ⇒ (13) + 2 = 15

"What the hell is going on? What is THAT..." He pointed with a shaking finger. "Thing?"


Male Human Dual-Cursed Oracle of Life 3 Hps 33/33 AC 19 FF 17 T 12 CMD 14 Fort +3 Ref +3 Will +5 Init +2 Per +2

Will Save: 1d20 + 4 ⇒ (8) + 4 = 12

Int Check: 1d20 + 3 ⇒ (10) + 3 = 13

Jun is stunned at what he sees and though his mind races to make sense of it, he cannot get his thoughts together.


Female Elf Wizard

Aya casts detect magic and concentrates on the book before the cover is recovered.
Spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18
Will Save: 1d20 + 6 ⇒ (18) + 6 = 24
Int: 1d20 + 5 ⇒ (8) + 5 = 13


HP 17/28 AC15 Nia'Nikta

Her mind wrapped around what she was seeing even as she went though the depths of her memory looking to see if she knew of such a book in the old lores about magic, religion and history. Maybe she could give them some insight into what to do or even where to focus her thoughts.

Knowledge:Arcane: 1d20 + 9 ⇒ (19) + 9 = 28
Knowledge:Religion: 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge:History: 1d20 + 9 ⇒ (6) + 9 = 15


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Will: 1d20 + 4 ⇒ (8) + 4 = 12
Int: 1d30 + 4 ⇒ (9) + 4 = 13

Reiko speaks before they put the cover on.
Hold! Let me see it. Hold weapons on me if you want, but perhaps if I touch it, or examine it... It may reveal more than we think.

He holds his katana out to Antonio, and moves toward the book. When he gets there, he gently takes it from Sakuro's cousin, and begins to examine it closely.

GM:
If you want to use this to do another flashback from his past, feel free to do it however you like. From here on, I want to stay in collaboration with you about then so that they don't mess up the plot or go against any elements you have for Titan magic.

Liberty's Edge

Aya:
It's the exact same magical aura as you just saw. The book and the watcher appear to be one.

Liberty's Edge

Reiko:
It's not what you expected.

You just know - somehow - that titan magic is involved, but it's not something like you've ever seen before. Something is just plain wrong about this.

Liberty's Edge

Nia:
You were expecting somehow titans could be involved, with that level of power - but something isn't right.

Titans are immortal. Necromancy stands out as one sort of magic you've never heard of them mastering.

Liberty's Edge

Incidentally - as of yet, nobody has opened the book. I know that typically with detect magic, you might - but nobody has specifically done it. It's an important point.


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Let's keep it that way. XD Horribly powerful, evil spellbooks probably shouldn't be opened by the low in level...

"...You're going to get yourself killed." Sakuro said in a worried tone, carefully moving away from Reiko as he handled the book. There was magic that was okay for studying and magic that... well... you wanted to just make an anti-magic field around and hope never got out of it. She was hardly an expert, but she did know that some things just shouldn't be handled by anyone who hadn't specifically trained for dealing with such things.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

oh, I guess I wasn't clear. Reiko is closely examine it, opening it, feeling it, running his fingers over the spine and pages, etc.

Sorry Sakuro, but he's taking any avenue he possibly can to regain his memories and find out if he really was a bad guy.

Liberty's Edge

Reiko tries opening the book - but it resists.

Will roll, please.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Will Save: 1d20 + 4 ⇒ (18) + 4 = 22

Liberty's Edge

Friggin' nice Will save!

For a moment, Reiko has control - and then it reasserts itself. Reiko, for the moment, collapses, but regains consciousness almost as he hits the floor.

Reiko:
For an instant, you experienced a loss of two levels. The moment you dropped the tome, they returned. In essence, your heart stopped for a moment. Call it a heart attack.

The book opens on its own, to a page early in the book - covered with arcane scrawlings.

Will save for the six closest, please - Reiko excluded. This is a spell. Bonuses against fear apply.

Those that fail a DC 20 Will save are frightened, and run in terror for 20(!) rounds.

Those who succeed are merely scared for one.

Liberty's Edge

Reiko:
You will NOT control me, boy! The voice in your head is powerful and resonant, even though gravely with age.


HP 17/28 AC15 Nia'Nikta

Actually who would be the six closest. I know she wanted to look at it but I don't know who is really crowded around the table. I think She would be one of them so Im posting this but....i am not sure

Will Save: 1d20 + 5 ⇒ (13) + 5 = 18

Well...thats nice. This is why you don't open big evil necromantic books >.<

Nia'Nikta feels fear slam into her as she shudders and would head out quickly surprisingly quiet in her running in terror.


Female Elf Wizard

Will Save: 1d20 + 5 ⇒ (11) + 5 = 16
Aya stands, screams, bursts through the backroom door, and runs outside. She goes behind the Mug and cowers by a tree.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Auric "shifted away slightly" when he failed his first save, and never physically examined it, so I'm not sure if I'm one of the 6 closest or not (I know with already being shaken my chances of making that save are very slim)... GM could you maybe tell us who the other 4 closest are?

Liberty's Edge

I'm sort of letting people decide. Anybody that was examining it and hadn't backed away, of course. Ultimately, there are no long-term effects other than what players decide on - it's purely for the roleplay. Oh, and a display of power. We do.have folks who have significant spellcraft, after all. Once they settle down, that single casting will point toward the real level of power they're playing with. ;)


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

Antonio accepts Reiko's sword distractedly, and definately does not approach the... whatever that thing is.


Baldek does like his other comrades and runs outside of the inn. Once inside though, he just lits a pipe and waits for the panic to calm.

Who knows what that book will do next...


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

As the others screamed - Sakuro having backed away - she considered for a moment... then carefully grabbed a long object, flipped the book shut, piled the bag on top of it, and essentially huddled over it. "Okay, that's it." she said firmly. "Nobody else touch the scary book. Or look at it. This is clearly way out of our league, so I'm going to keep it myself until we can get it to a holy man. My cousin's the one who brought it in, so I'll be taking responsibility for keeping it safe."

If possible, Sakuro will look for belts, ropes, or anything else she can physically tie the book shut with, reaching under the covers and feeling her way around to make the knots.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Reiko staggers up, and then challenges the book right back.
Nor do YOU watch me and my allies without our permission! Who are you?!


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

hey everyone, I know we all have stuff we want to do besides running in terror for 2 minutes but I only count 9 of us in the room (10 if the cousin is still here), since reiko isn't affected that means only 2 people don't need saves... GM hasn't rolled yet for Alyra, so I'm guessing she gets to be one of the two... Baldek already left room and is smoking a pipe outside with no save so that means the rest of us all need to roll... (Unless I'm missing something?)

will (-2 shaken): 1d20 + 1 ⇒ (10) + 1 = 11

When the book is opened the overwhelming aura of evil finally becomes more than Auric can stomach... His wits abandon him and he flees along with the others.

Liberty's Edge

The book promptly shuts itself, but the eye stays open.


Farmer Gotson follows a number of the party out the door, Miriam trailing him.

What is it? Everything ok?


Male Human Dual-Cursed Oracle of Life 3 Hps 33/33 AC 19 FF 17 T 12 CMD 14 Fort +3 Ref +3 Will +5 Init +2 Per +2

Will Save: 1d20 + 4 ⇒ (13) + 4 = 17

Jun follows the others out the door. Unable to stay in the room with whatever that thing is.


Alyra Save: 1d20 + 10 ⇒ (13) + 10 = 23

Alyra gasps, but holds her ground.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

ANSWER ME!!

Liberty's Edge

The book opens again.

Reiko:
DC 20 Will save - failure = blindness.

Do not think to challenge me, child. Your life is mine to do as I will with!


Watching in horror, Alyra grabs the book and slams it closed, stuffing it into the satchel as quickly as she can.

Reiko! Anger it no more! We will have to learn more before we can deal with this. For now, we have the ogres.

Ok, watching might not be the right word, technically. ;)


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Lol, ok here goes.
Will Save: 1d20 + 4 ⇒ (1) + 4 = 5


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Sweet! I broke my eyeballs!


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

lol, good thing we're not about to be in a combat we really need you to see for...


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

What, ogres? Nah, I don't need to see them to fight.


Female Elf Wizard

After a couple of minutes Aya returns to the Mug backroom.
I have NEVER experienced anything like that. We need to learn more of this but the fight with the ogres tonight, if they come, is far more important right now.
She then goes back to her scroll scribing.


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

Antonio stood up from behind an overturned table in the back.
"I just came back from the bathroom. WHAT THE HELL WAS ALL THAT?" He shouted, pointing at the sack with the book in it.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

"I told you," Auric says, stepping cautiously back into the room, "that thing is wholly evil. It must be destroyed and it should not be meddled with... Alyra, do you know how to contain something in a circle of protection? Or any of the rest of you?"


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Reiko stumbles for a bit, finally gets a hand on the table, and says cooly to Alyra
Or perhaps a way to restore my vision? That book seems to have blinded me...


HP 17/28 AC15 Nia'Nikta

Nia'Nikta felt like a child running the darkness of her home. Something bad was chasing her down the dark corridors of the basement. If she made a noise it followed faster. The image stuck with her until she felt the fear ebb away.

Panting heavily she looked around noticing she wasn't inn anymore. Feeling foolish but still a little shaken she started to find her way back to the inn. Having to ask directions once, not being familiar with the town. Her horse nuzzled her on the way back in and she stroked its neck. "Thank you Shadowstar." She said before heading back in and to the back. Her back was straight and she had a regal pose.

Entering the room once again she looked around seeing Alyra having the booked closed.

"May I examine the book without opening it?" Nia didn't intend on touching it if she could and she would cast her detect magic and look at the book. Magic items tended to be a specialty of hers.

Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25

Something about this seemed wrong and she wanted to identify what exactly was going on here. Titans and necromancy didn't mix but the stories of humans taking the blood of a titan floated in her mind.

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Looks interesting, giving the rolls a try:

Str-Int: 4d6 ⇒ (5, 1, 3, 6) = 15
Dex-Int: 4d6 ⇒ (6, 4, 4, 2) = 16
Con-Int: 4d6 ⇒ (2, 5, 2, 5) = 14
Str-Wis: 4d6 ⇒ (5, 3, 4, 4) = 16
Dex-Wis: 4d6 ⇒ (5, 2, 4, 2) = 13
Con-Wis: 4d6 ⇒ (5, 6, 5, 6) = 22
Str-Cha: 4d6 ⇒ (5, 6, 3, 5) = 19
Dex-Cha: 4d6 ⇒ (3, 5, 4, 2) = 14
Con-Cha: 4d6 ⇒ (5, 2, 6, 4) = 17

edit:
That comes to:
17 wis/con
16 cha/str
15 cha/con
14 int/str
14 int/dex
13 str/wis

Alright, dex and int don't go over 14. So wizards, dexy or archery characters are out. Con, wis and cha go pretty high.

Currently considering a melee/gish focused character
17 con
16 str
15 cha
14 int
14 dex
13 wis

Liberty's Edge

Hoping to see more characters started soon..


Rolls of Curiosity...

Rolls for tolls, because without tolls we get no rolls.:
(STR or INT): 4d6 ⇒ (2, 3, 2, 3) = 10 - 2 + 3 + 3 = 8
(DEX or INT): 4d6 ⇒ (6, 3, 4, 4) = 17 - 6 + 4 + 4 = 14
(CON or INT): 4d6 ⇒ (1, 1, 1, 2) = 5 - 1 + 1 + 2 = 4

(STR or WIS): 4d6 ⇒ (6, 5, 3, 3) = 17 - 6 + 5 + 3 = 14
(DEX or WIS): 4d6 ⇒ (2, 5, 1, 5) = 13 - 2 + 5 + 5 = 12
(CON or WIS): 4d6 ⇒ (6, 3, 1, 4) = 14 - 6 + 3 + 4 = 13

(STR or CHA): 4d6 ⇒ (2, 4, 1, 2) = 9 - 2 + 4 + 2 = 8
(DEX or CHA): 4d6 ⇒ (2, 1, 4, 4) = 11 - 2 + 4 + 4 = 10
(CON or CHA): 4d6 ⇒ (5, 5, 2, 3) = 15 - 5 + 5 + 3 = 13

...I've said this before and it does not surprise me I am saying it again. Those are some abysmal rolls.

Liberty's Edge

Reroll. :)


Reroll because those last rolls were no good:

(STR or INT): 4d6 ⇒ (3, 6, 6, 3) = 18 3 + 6 + 6 = 15
(DEX or INT): 4d6 ⇒ (5, 5, 6, 4) = 20 5 + 5 + 6 = 16
(CON or INT): 4d6 ⇒ (5, 3, 5, 4) = 17 5 + 5 + 4 = 14

(STR or WIS): 4d6 ⇒ (6, 2, 6, 1) = 15 6 + 2 + 6 = 14
(DEX or WIS): 4d6 ⇒ (3, 6, 6, 2) = 17 3 + 6 + 6 = 15
(CON or WIS): 4d6 ⇒ (6, 2, 5, 4) = 17 6 + 5 + 4 = 15

(STR or CHA): 4d6 ⇒ (4, 2, 6, 2) = 14 4 + 2 + 6 = 12
(DEX or CHA): 4d6 ⇒ (5, 6, 2, 6) = 19 5 + 6 + 6 = 17
(CON or CHA): 4d6 ⇒ (4, 4, 5, 6) = 19 4 + 5 + 6 = 15

Those are some much better rolls.


Yeah, but now I feel bad for having worse stats on my decent roll than you do on your reroll. 1st roll problems :p


Karma. I was thrown a good set of rolls after a horrible set of rolls.

Liberty's Edge

I'll reroll a new set of stats tonight and have an alias ready by tomorrow morning with at least a bare bones array with skills and feats. Sorry it took so long to reply, I took over a sandbox pirate campaign that the GM disappeared from, and got caught up creating the thread and starting encounters and all. Let me know what's needed and I'll get started.

Liberty's Edge

I think I'd like to play a magus...


Moar rerolls, huh?
Think I'll give it a crack.

Reroll:

Str-Int: 4d6 ⇒ (1, 6, 1, 4) = 12
Str-Wis: 4d6 ⇒ (5, 5, 3, 2) = 15
Str-Cha: 4d6 ⇒ (1, 6, 6, 1) = 14
Dex-Int: 4d6 ⇒ (3, 5, 5, 2) = 15
Dex-Wis: 4d6 ⇒ (4, 2, 3, 3) = 12
Dex-Cha: 4d6 ⇒ (3, 2, 2, 2) = 9
Con-Int: 4d6 ⇒ (4, 1, 2, 2) = 9
Con-Wis: 4d6 ⇒ (2, 2, 3, 6) = 13
Con-Cha: 4d6 ⇒ (2, 1, 3, 2) = 8

Yup...Karma

I have a Tiefling Paladin/Oracle in mind currently.

Liberty's Edge

An oradin... cool...magus... nice.. :)


EldonG wrote:
An oradin... cool...magus... nice.. :)

Been doing some research on the class combo. And was wondering if the Fey Foundling feat is considered kosher.

Hmm, just spotted that you need a feat for the alternate tieflings...

Racial Ability: 1d100 ⇒ 68
Racial Ability: 1d100 ⇒ 94
Racial Ability: 1d100 ⇒ 72<--That one. Telepathy 50ft with evil creatures is awesome for a scary paladin. (not sure if it's worth losing at-will deathwatch over though...)

Liberty's Edge

Fey foundling is fine. :)

Liberty's Edge

Oh..nothing to worry about, but I'll be doing mythic with a twist. :)

Make sure you rock without mythic power, and you'll be fine.

Liberty's Edge

4d6 ⇒ (3, 3, 2, 5) = 13 str or int
4d6 ⇒ (6, 1, 6, 3) = 16 str or wis
4d6 ⇒ (4, 6, 5, 3) = 18 str or cha

4d6 ⇒ (4, 3, 2, 5) = 14 dex or int
4d6 ⇒ (3, 1, 2, 3) = 9 dex or wis
4d6 ⇒ (5, 6, 5, 2) = 18 dex or cha

4d6 ⇒ (2, 6, 2, 4) = 14 con or int
4d6 ⇒ (5, 6, 2, 3) = 16 con or wis
4d6 ⇒ (3, 1, 1, 1) = 6 con or cha

Liberty's Edge

And a second set:

4d6 ⇒ (4, 5, 2, 2) = 13 str or int
4d6 ⇒ (4, 3, 4, 6) = 17 str or wis
4d6 ⇒ (1, 1, 3, 3) = 8 str or cha

4d6 ⇒ (2, 4, 5, 1) = 12 dex or int
4d6 ⇒ (4, 4, 1, 5) = 14 dex or wis
4d6 ⇒ (6, 3, 2, 2) = 13 dex or cha

4d6 ⇒ (6, 6, 3, 2) = 17 con or int
4d6 ⇒ (6, 1, 2, 6) = 15 con or wis
4d6 ⇒ (6, 5, 6, 3) = 20 con or cha

Liberty's Edge

So, a great sword swinging magus with the following stats:

Str 15
Dex 14
Con 14
Int 17
Wis 13
Cha 13

Not bad. Human. Will make character sheet and alias tomorrow. I am going to try to make an effective magus that does not use dancing dervish or magical knack on shocking grasp. Haha.

Edit: I could go with tiefling... I really like the prehensile tail trait. I'll probably dual path guardian and champion like I did with Rikael, but focus more on just brutality with a giant beatstick.


ST or IN: 4d6 ⇒ (5, 4, 1, 5) = 15 =>14
DX or IN: 4d6 ⇒ (3, 5, 5, 6) = 19 =>16
Con or IN: 4d6 ⇒ (4, 5, 1, 3) = 13 =>12

ST or WS: 4d6 ⇒ (4, 5, 6, 4) = 19 =>15
DX or WS: 4d6 ⇒ (1, 3, 6, 6) = 16 =>15
Con or WS: 4d6 ⇒ (3, 3, 3, 1) = 10 =>9

ST or CH: 4d6 ⇒ (1, 1, 2, 3) = 7 =>6
DX or CH: 4d6 ⇒ (5, 4, 3, 2) = 14 =>12
Con or CH: 4d6 ⇒ (6, 3, 2, 3) = 14 =>12

STR (14, 15, 6) =>15
DEX (16, 15, 12) =>16
CON (12, 9, 12) =>12
INT (14, 16, 12) =>14
WIS (15, 15, 9) =>15
CHA (6, 12, 12) =>12

I'm thinking, Rogue (Swashbuckler)


Camris here, this is my crunch.


Antonio rolled out of the haywagon and tossed a silver coin with a grin of thanks to the farmer who gave him a ride. He stood at the outskirts of the festival and he took his hat off looking all around in wonder at all the activity. To him, having been born and raised in an out of the way farm, it seemed like he was in a city.

It was hard to have left his father's farm, but he was a restless boy and his father knew he would be leaving someday.
He remembered his father, preparing his boy as best he could, teaching him every dueling skill he had learned in his murky life before the farm. Lastly, he presented his son with his own sword; a beautiful example of a dueling sword with a swept hilt. It was scratched and dented, but well looked after.
Antonio shifted his sword around and rested his arm on the hilt as he looked at the festival. He was unsure as to what he would be doing there until his certain victory in the sword contest at the end of the festival; perhaps juggling or feats of dexterity.
He grinned suddenly. Whatever it would be, he would enjoy himself immensely.
He took his first step forward to his destiny...

Liberty's Edge

Keep in mind - a greatsword won't work with spell combat. Light or one-handed only...


Now...Half-Giant with a large longsword...same stats. Probably not the magus you had in mind though :P

EldonG, may I use an alternative Tiefling without spending a feat on it? Alt Aasimar don't have that restriction, and I like the idea of a Kyton descendant that takes away pain and suffering instead of causing it much better. Especially one that has been raised by fey and elves.

Liberty's Edge

Hmmm... yeah, I don't see the feat as anything but a tax...I will say this, though...a tiefling will be shunned pretty hardcore. The people of the region are over 90% human... even other core races are looked at funny....but yes, if that's what you want, no feat needed.

Liberty's Edge

Spell strike works with two handed weapons, spell combat doesn't.

Liberty's Edge

Steven_Evil wrote:
Spell strike works with two handed weapons, spell combat doesn't.

Agreed.


A Katana might be nice then. You can use it onehanded and twohanded. And it makes a fine weapon for both uses. Will cost you a feat, dip or an archetype though.
Kensai, with 0 acp and minimal asf can do nicely with a katana for instance.

<---Escheton character btw, IP

Liberty's Edge

I considered doing Kensai with a katana and making him tian. I might still do that. Idk yet.


unfortunately I think I have too much on my plate atm to partake in another PbP. So I will be removing my application for this PbP. Good luck to everyone else.

Liberty's Edge

A large man bellows out, Sausages! Sausages 3 coppers, or 2 for 5! while across the way, a competitor hawks whole meatpies for 4...neither has captured as much interest as a cart selling huge fruits and vegetables... tomatoes the size of melons...

A juggler works the crowd, doing much better than the young woman singing in accompaniment with her lute, drowned out by the aggressive merchants and the crowd in general... a small fish market set up lakeside does steady business...

Though the drinking house is hardly lacking for customers, several tents are selling mugs of ale as fast as they can tap them. Several men in the simple livery of the local constabulary keep an eye on those who have had enough to be noted.

Fortunately, a good breeze blows southeast across the lake, keeping the animal smells from the carsvanasary dissipated...

It's harvest festival time!

Liberty's Edge

When is recruitment closed? I have to run a session of S&S tonight, so my character crunch may have to wait till tomorrow

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I'm not sure when recruitment will close...certainly not until there are at least 5 completed characters, or interest is obviously not there. I do have a friend who will be joining us...he's wanted me to run a pbp for years, so I'm motivated to make it work.


Cauis Garnillus strides through the crowded streets, people subconsciously parting before the giant of a man. His thick-hewn arms are bare and tanned, his hands thick with calluses. His eyes gleem with a mirthful light as he takes in the sights, sounds, and smells of the carnival. His strides are long and purpose-filled, as he moves towards the vendor stalls.

I'll take two, if you've an onion you can spare with them. Cauis says in a deep, rumbling voice to the sausage-hawk. He scans the crowd, spotting a mangy-looking dog across the way. The dog's tail begins to wag as he notices Cauis' purchase. Cauis drops the coin into the vendor's hands, gobbling the first sausage and the onion almost whole.

Then, he makes his way across the street and into the narrow way the mutt has claimed. Alright, Rufus, you can stop your begging any time. He pats the dog's head and then drops the second sausage for him to devour.

So satisfied, he heads back into the crowd.

Liberty's Edge

In the midst of the waves of humanity is a single dwarf merchant, with a tiny booth. Most ignore it, but here and there, someone stops to look at his small selection of knives, axes, and hammers. Many are tools, but some are a bit large for tools, and have an obvious martial purpose.

Yes, me prices er high, but they're all high quality dwarven craftsmanship... each one forged by a master smith.

Here and there, someone digs deep and walks away with a dwarven implement... but the dwarf never smiles.

Nearby, a carefully watched over game is going on...wagers are made, and daggers are thrown...and the closest to the opponent's foot...without hitting... walks away with a jingling purse.

Every once in a while, a sharp scream is heard, and the apprentice healer gets paid.


Antonio wandered through the crowd, looking at all the exhibitions and the crowds they attracted. He stopped just long enough to buy an apple big enough for a giant.
He munched on it as he stopped at a booth a Dwarf was selling bladed items. After a pleasant time talking blades, he wandered along until he came across a game where opponents threw blades at each others feet and bets exchanged in the ring around them. He liked his odds here and wondered how to join...

Liberty's Edge

Some post-eating monster got loose in the thread...but never fear...I'll start inviting characters into gameplay very soon...

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Crap. I lost all my posts and all my character work. I'll have to redo my entire character sheet at work.

Liberty's Edge

Also, I'm torn between making a tiefling magus and an Elven magus. I'll decide later.

Liberty's Edge

When will you start inviting?


EldonG wrote:
Some post-eating monster got loose in the thread...but never fear...I'll start inviting characters into gameplay very soon...

Yeah, forum been buggy. Good to see we can post again.

Liberty's Edge

Steven_Evil wrote:
When will you start inviting?

I've been helping my friend with his character... he has yet to post, but he's building a human fighter... I'd like 5-6 completed characters (including his) before I start inviting folks to gameplay... I'm hoping to see the party gel before then...get to known each other a bit, etc...

Liberty's Edge

Escheton wrote:
EldonG wrote:
Some post-eating monster got loose in the thread...but never fear...I'll start inviting characters into gameplay very soon...
Yeah, forum been buggy. Good to see we can post again.

Absolutely.

Liberty's Edge

Ok. Will be done sometime in the next few hours


An elven man strides into the crowd, his clothing and features even more exotic than the people are used to here. He makes his way around the square, stopping to look here and there, buying a sausage, and finally stopping at a dwarven artisans booth, and looks through his wares.

In a voice that is soft, and lilting, he speaks in common, but it sounds foreign to him, like he learned it later in life, and spoke something else entirely growing up.

Fine dwarf, this skill is something I haven't seen since I left home. You truly take pride in your skill. I admire that. Tell me, have you ever travelled to Tian Xia? My katana is in need of repair, and I have not the skill to do so myself.

He presents his weapon, a finely crafted blade, with a slight curve to it.

^^Steven Evil

Liberty's Edge

Traits done. Doing some paperwork at work right now, but will finish more later.

Liberty's Edge

A hooded man makes his way wearily down the road towards lakeroot, his daunting size makes it quiet apparent that beneath the cloaked vestiment lies a half orc with a tremendous build. Finally.....finally I've made it to this confounded town pulling out a poorly drawn map he had received three days earlier from the traveler on the road.the man on the road said if i wasn't careful i would walk through Lakeroot without knowing id passed by. this town looks all but sleepy. nevertheless i need to find a inn. Ohhh to rest my aching legs need rest, and to have a warm meal not these horrid rations another night, and ale oh plenty of ale for sure. There is a noticable pep in the half-orcs step as he peers through the festivals crowd to see a sign reading: THE GIANTS MUG. smiling briefly the orc mutters to himself i should hope so... Once inside the establishment the lumbering orc sits at the closet available seat at the bar rasing his hand ever so subtly motioning for the bartender.Barkeep i require your best ale and your cheapest room for the night. while he waits for the response the half-orc removes his hood and presents the gnared face of a weather-beaten man in his mid 20s, mostly plain features save the small tusks that protrude from his lower lip, and his massive beard that dominate the lower half of his face.


EldonG, what is your opinion of a magus/ninja? Think it'll be cool?


Ah, sir, you're in luck - I've just tapped my Festival Stout...it's a bit expensive, five copper, but well worth it if I do say so myself. If you don't like it, I'll give you an ale on the house.

The man speaking is a large man, himself, easily taller than most around... and rather roundish. He holds out a large mug of dark amber-brown liquid for you.

Liberty's Edge

Hmmm... Magus/Ninja sounds cool...but likely not as powerful as straight Magus. Still...if it's what you want...it might be workable.


yeah, mechanically, I'll have to play with it. I might be able to come up with something. I can always play a sneaky magus if I have to.

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