Shadows of the Past (Inactive)

Game Master sunshadow21

A Rise of the Runelords Game

Updated Combat Map


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Male Elf (Tower Elf) Magus 3 AC 16/12/14 / HP 30/30 / F +4 R +3 W +2 / Init. +2 / Perc. +0 Arcane Pool 2/5

Thandion looks at the bosy of the creature in disgust picks up his bag again and follows Aressa. It did leave a body right?
"Severus, you'll have to tell me about Thassilonians but after we finish dealing with what ever else might be down here."


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

"I shall be glad to tell you what I know." Severus replies quietly, his focus is intent on the area around them.


After Aressa's work, I wouldn't quite call it an intact body, but there are body parts.

Going down to the rubble filled room, you find a room that is definitely very old, and appears to be filled with the remains of several urns, jars, and barrels, their contents long since vanished. There is a door on the north wall, and the hole in the west wall that you entered in. Otherwise, there is nothing of interest in this old storeroom.


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Pavro moves forward and opens the door, stepping back behind it to let Aressa lead on.


It's another hallway. It goes north a bit before turning west, and than north again before running into the statue room. Just before it opens up into the statue room, there's another long hallway going east as far as darkvision can see.


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

Severus peers down both hallways before continuing into the statue room, if thats where the others are leading.

Perception
1d20 + 8 ⇒ (4) + 8 = 12


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Aressa stalks into the statue room, with Pavro following on behind.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


M Tengu Gunslinger (Pistolero) 3 / HP 20/22, NLD 0, Grit 1/4, AC 17, Touch 15, Flat 12, F +2, R +7, W +5 / Init +6 (+4 if no grit left), Perc +13, low-light vision

Avian will continue to look around with the others, pistol still drawn.

Perception Check 1d20 + 12 ⇒ (19) + 12 = 31


I'll get a post up early tomorrow; my DM brain just never quite woke up today.


This room contains a statue, and nothing else. The red marble statue is a bit aged, but you can make out enough of the details to get a good idea of what it would have looked like in it's prime. It is of a strikingly beautiful but, at the same time, monstrously enraged human woman stands in the middle of this room, her stony expression twisted in fury. The woman wears flowing robes, and her long hair is held back from her face by an intricate headdress of hooks and blades. In her left hand she carries a large book, the face of which is inscribed with a seven-pointed star. Her right hand holds a glittering metal-and-ivory ranseur. There is an opening on every wall. The ones to the south and west you know where they go; to the north is a heavy wooden door; to the east is a long hallway with several flights of stairs that seem to be going up. The statue faces the eastern hallway.


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

Severus is in awe of the statue.

"Now this is something rather beautiful."

He examines the ranseur in the statue's hand.

Can it be removed?
Perception
1d20 + 8 ⇒ (17) + 8 = 25


Male Human (Taldan) Paladin 3 (hp 31/31; AC 18, t 11, ff 17; Fort +7/ Ref +4/ Will +6; Init +1; Per +2)

Neither art critic nor antiquarian, Vors moves carefully into the room with his eyes on the other doorways, ever aware of the danger lurking in the dark.

Perception check: 1d20 + 1 ⇒ (8) + 1 = 9


Male Elf (Tower Elf) Magus 3 AC 16/12/14 / HP 30/30 / F +4 R +3 W +2 / Init. +2 / Perc. +0 Arcane Pool 2/5

"It is... excellent craftmanship. I'd like to look at closer but later lets keep moving." Thandion saus and looks towards Pavro.


M Tengu Gunslinger (Pistolero) 3 / HP 20/22, NLD 0, Grit 1/4, AC 17, Touch 15, Flat 12, F +2, R +7, W +5 / Init +6 (+4 if no grit left), Perc +13, low-light vision

Is that statue of a quasit? In any case, I think it's clear that she's pointing us to the east for more horrors. Do we want to check the door first? Avian uses his left claw to try opening the door handle, pistol trained on whatever might jump out of the door.

Assuming the door is locked... Aressa, didn't you swipe a keyring off Tsuto's desk?


The keys from Tsuto's desk wouldn't have a chance of working down here, and that's immediately obvious from the shape of the rather ancient locks. Fortunately, the door is not locked.

It does appear as though the ranseur could be removed, but the star on the book is what really catches the attention of the scholar; it is most definitely the Thassilion Sihedron.


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

I knew that too. Was going to post something about the Sihedron. Is it a real book, or a statue of a book?

"Yes, yes. The Sihedron. I knew we would find it here if this truly is the remnant of a Thassilon city or something."

Severus is barely able to contain his excitement at their discovery. This statue is remarkable to him in many ways and it is difficult to pull him away from his find.

"No. I don't think it's a quasit. I've heard quasits are short and ugly, and this is neither."

He sighs as Thandion continues pulling forward.

"What was it we're looking for again? I've forgotten."

Dark Archive

Male Human Cleric of Asmodeus (Evangelist) 3 AC 19/17/13 / HP 24 / F +6 R +4 W +8 / Init. +2 / Perc. +4)

I think it should be our plan to map as much of these ruins as possible. We need to locate any other entrances that could lead to Sandpoint and put down any potential threats before they spill upto the town above. Eyeing the ranseur appraisingly, Marcoul moves up towards the statue. Anything else we find here is just glazing on the pig.


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

Appraise
1d20 + 8 ⇒ (13) + 8 = 21

Is the ranseur the statue is holding the same value as the sinspawn's ranseur?


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Pavro peers up at the statue, quirking his head to one side then the other,

"Why is she so mad, is it to do with the sinspawn? Is it anger or something, as a sin I mean? Generally you don't make statues of angry people..."


Severus, give me a knowledge (history) roll. The book is part of the statue and not a separate thing. This ranseur is much nicer than the other one. That one was interesting from a historical perspective, but most people would treat it like a normal weapon; this one is both a really nice weapon and an impressive piece of art. It's a masterwork ranseur worth 400 gp because of the additional ornamentation.


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

"Wrath, I should think."

History check.
1d20 + 14 ⇒ (17) + 14 = 31

"Ah, I think I will claim this ranseur (as part of our divided spoils)" He glances sideways at Marcoul. "If no one minds, that is, and if the lady is willing to give it up."

Fearing that it may have been set up as a trap to ward off thieves, Severus examines the statue to make sure that no mechanisms would activate should the ranseur be taken.

Perception for Traps (20)
20 + 9 = 29


The ranseur is not trapped and it comes up with a purposeful tug. Severus also recognizes the statue to be of Runelord Alaznist, patron of wrath.

When you open the door, you see a large chamber that was obviously once a prison, as testified by the twenty cells that line the room’s perimeter. You are on a rickety wooden platform that overlooks the cells, with two flights of stairs descending to the prison floor ten feet below. A five-foot-wide wooden walkway runs from the northern edge of the platform to a passageway to the east. You are immediately assaulted by ranseurs from three more of the creatures as they poke at you from their position underneath the platform.

Everyone go ahead and give me 3 combat rounds worth of actions. I'm not going to spend a lot of time on what is basically a glorified mook fight.


M Tengu Gunslinger (Pistolero) 3 / HP 20/22, NLD 0, Grit 1/4, AC 17, Touch 15, Flat 12, F +2, R +7, W +5 / Init +6 (+4 if no grit left), Perc +13, low-light vision

What kind of cover does the walkway provide the creatures? Assuming there are some available that aren't directly under the platform, he'll try those first...

Avian will make his way through the platform and down the stairs to shoot the creatures, shooting ones within 20 feet if at all possible, staying out of melée reach if possible, and shooting the same one each time until dead, if possible.

Move!
Round 1 Attack (vs. Touch AC?) 1d20 + 7 ⇒ (19) + 7 = 26
Round 1 Damage 1d8 ⇒ 8
Round 1 Reload Alchemic Cartridge (free action)

Move!
Round 2 Attack (vs. Touch AC) 1d20 + 7 ⇒ (4) + 7 = 11
Round 2 Damage 1d8 ⇒ 1
Round 2 Reload Alchemic Cartridge (free action)

Move!
Round 3 Attack (vs. Touch AC) 1d20 + 7 ⇒ (2) + 7 = 9 2! MISFIRE!
On the third shot, Avian curses as a bit of paper from the cartridge causes his pistol to jam.


Male Elf (Tower Elf) Magus 3 AC 16/12/14 / HP 30/30 / F +4 R +3 W +2 / Init. +2 / Perc. +0 Arcane Pool 2/5

sorry using phone so might make mistakes. I won't roll intimidation just keep typing down.

Arcane pool to make sap +1

Round 1
To hit: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Round 2
To hit: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Round 3
To hit: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

"Forgive me, Lady Alaznist, I am in more need of this than you are at the moment. I will see to it that you and your culture will never be forgotten."

With that he hurries after the others, leaning on the ranseur like a staff.

He does his best to dodge the attacks as he rushes across the platform and down the stairs, hand crossbow in one hand and ranseur in the other.

Round 1
Masterwork hand crossbow
1d20 + 4 ⇒ (3) + 4 = 7 for
1d4 ⇒ 2 damage

Round 2
hand crossbow
1d20 + 3 ⇒ (16) + 3 = 19 for
1d4 ⇒ 2 damage.

Round 3
Not having the free hand required to load his crossbows (either of them), Severus holds the ranseur defensively.
Total Defense


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Pavro curses and begins chanting a grease spell which he casts down at their tormentors. Aressa steaks down the stairs lashing at an enemy with a claw then turning into a whirling maelstrom of fangs and claws.

Aiming for prone from grease foes where possible. DC 17 or fall prone, etc.

Claw: 1d20 + 6 ⇒ (15) + 6 = 21Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Claw: 1d20 + 6 ⇒ (5) + 6 = 11Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 6 ⇒ (12) + 6 = 18Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Bite: 1d20 + 6 ⇒ (6) + 6 = 12Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Claw: 1d20 + 6 ⇒ (1) + 6 = 7Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 6 ⇒ (9) + 6 = 15Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Bite: 1d20 + 6 ⇒ (7) + 6 = 13Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Acrobatics check to close without provoking DC = badguys CMD: 1d20 + 7 ⇒ (7) + 7 = 14

Aressa's AC is 20 thanks to Mage Armor.


Male Human (Taldan) Paladin 3 (hp 31/31; AC 18, t 11, ff 17; Fort +7/ Ref +4/ Will +6; Init +1; Per +2)

Vors will follow Avian's lead, heading to a position where the sinspawn can be targeted with bowshots, concentrating on one target.

Round 1: Full move, Attack: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d8 ⇒ 7

Round 2: Attack: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d8 ⇒ 7

Round 3: Attack: 1d20 + 5 ⇒ (3) + 5 = 8

Dark Archive

Male Human Cleric of Asmodeus (Evangelist) 3 AC 19/17/13 / HP 24 / F +6 R +4 W +8 / Init. +2 / Perc. +4)

Lord of Darkness! The nobleman exclaims quickly moving away from the approaching creatures.

Round 1 Standard Action: Sermonic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls; Free Action: End Performance: Effects will last two more rounds due to Lingering Performance. (Rounds remaining due to Lingering Performance: 6; Move Action: 30' move to put Vors and Aressa between himself and the Sinspawn

Round 2 Standard Action: MW Light Crossbow Attack; Move Action: Reload MW Light Crossbow
Attack Roll (Assuming shooting into combat for -4): 1d20 + 1 ⇒ (15) + 1 = 16
Damage Roll: 1d8 + 1 ⇒ (7) + 1 = 8

Round 3 Standard Action: MW Light Crossbow Attack; Move Action: Reload MW Light Crossbow
Attack Roll (Assuming shooting into combat for -4): 1d20 + 1 ⇒ (14) + 1 = 15
Damage Roll: 1d8 + 1 ⇒ (1) + 1 = 2


Final results:
3 dead sinspawn, each with a normal ranseur
Aressa is at 1 hp, Pavro at 14, all damage from the initial surprise assault
no one else took damage

You are now alone in prison block after making a short and certainly noticeable amount of noise.


M Tengu Gunslinger (Pistolero) 3 / HP 20/22, NLD 0, Grit 1/4, AC 17, Touch 15, Flat 12, F +2, R +7, W +5 / Init +6 (+4 if no grit left), Perc +13, low-light vision

Avian will unjam his pistol (as a standard action using Quick-Clear Deed), reload with an alchemical cartridge, and then look around the prison block for items of interest, clues, etc.

Perception Check 1d20 + 12 ⇒ (19) + 12 = 31


Male Human (Taldan) Paladin 3 (hp 31/31; AC 18, t 11, ff 17; Fort +7/ Ref +4/ Will +6; Init +1; Per +2)

"Your pardon, ma'am," says Vors, as he steps up to Aressa and lightly touches one of her wounds. Lay on Hands: 1d6 ⇒ 4


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Aressa inclines her head slightly to Vors in thanks, as Pavro steps up and chants his own spell further reducing her injuries. With the eidolon left with only a few shallow scrapes, Pavro looks over his own injuries and wincing - though a larger part of his concern seems to be for his clothing,

"Right, well, that was not my idea of a good time. Anyone see anything in the cells?"

Rejuvenate Eidolon Lesser: 1d10 + 2 ⇒ (6) + 2 = 8


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

"More of those ranseurs, which are somewhat valuable in their own right. Perhaps moreso due to their historical significance."


Current Map

There are remarkably well preserved skeletons in many of the cells that crumble at the touch, but otherwise there is nothing of note here.

Dark Archive

Male Human Cleric of Asmodeus (Evangelist) 3 AC 19/17/13 / HP 24 / F +6 R +4 W +8 / Init. +2 / Perc. +4)

Well then, let's move down the hallway to the east? It dosen't look like there is anything else of interest here. Hefting his crossbow and fitting another bolt in it the Priest begins to move towards the passage.


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

"I shall look at your wound when we have some time, Pavro. If you wish me to. I am not unskilled in the medical art."

Dark Archive

Male Human Cleric of Asmodeus (Evangelist) 3 AC 19/17/13 / HP 24 / F +6 R +4 W +8 / Init. +2 / Perc. +4)

Ah yes, quite right Professor. Notes Marcoul eyeing Pavro wound. This should help.

Cure Light Wounds: From Wand (49 charges remaining) 1d8 + 1 ⇒ (3) + 1 = 4


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

Severus frowns, but says nothing. He inspects the southwestern part of the cells, where it seems like a gate leads back into the tunnel they were recently in.


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Pavro gives Marcoul a little flourishing bow, grinning,

"Well that feels better, I'm not averse to a smidge of pain, but I prefer to take it in as small a dose as possible. And you to Severus, I'm sure your skills will come in useful all too soon."

I'm a little confused by the map where have we not been? The passage in row E?


You have not been down any of the hallways going east.


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

"Right, let's go back to the first hallway to the east, try to be vaguely systematic about things," Pavro says, and Aressa nods leading back to the first easterly bound corridor and heading down it.


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

Severus nods and quickly tries the gate to see if it will open out to the tunnel. "We may need to flee swiftly."


Male Elf (Tower Elf) Magus 3 AC 16/12/14 / HP 30/30 / F +4 R +3 W +2 / Init. +2 / Perc. +0 Arcane Pool 2/5

Thandion nods to pavro and follows Aressa.


This hallway goes east for about 60 feet before opening up into a largish room. In the northeast corner there is a raised platform with a single jagged block of black marble that has a small pool of filthy looking water on top. On the southwest wall is a set of heavy double doors.


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

"Well that looks a tad altarish and ominous, but I suppose we aren't going to get anything done standing here. Lead on 'Ress, Thandion." Pavro says, pulling a scroll out and glancing at the doors, pool, and marble block nervously.

Aressa advances cautiously into the room scanning for danger.

If there appears to be no immediate threat she takes 20 for a 25 perception.


Male Elf (Tower Elf) Magus 3 AC 16/12/14 / HP 30/30 / F +4 R +3 W +2 / Init. +2 / Perc. +0 Arcane Pool 2/5

Thandion follows Aressa his eye om the ground looking for signs of others passing this way. survival: 1d20 + 5 ⇒ (13) + 5 = 18


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

Giving up on the gate (with no response from the GM) :P, Severus finally follows the others.

"I would not be surprised if something had to be sacrificed there in order for the doors to open, but we shall see."


Sorry about that; was having browser issues last night. It's actually just an opening in the wall. Neither the smugglers who built the tunnel nor the inhabitants of this complex bothered to put up a gate.


The room is unremarkable save for the doors and the altarish looking stone. The doors appear to be heavy stone, but otherwise nothing special; there are handles where one would typically expect them to be found, and a quick test suggests that it wouldn't be that hard to open the doors if one wanted to, as they seem to be well balanced.


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Aressa moves forward with Pavro behind her, and the summoner selects a fragment of stone from the floor and hurls it into the pool from a good ten feet away.

If nothing worrying happens he then examines the marble block, checking for markings or blood, etc.

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