Shadow over Riddleport

Game Master Joana

"We cornered his drunken ass in the Goblin last time. This time, we won't show any mercy. We'll kill him for what he did to Larur, and then he'll tell us where Lil is." -- Braddon Hurst


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"Underground. And I think it's still day." He then looks over at Gristav, "I'm not leaving him in there to die, bub. This one may be a fool but he's not the one who killed your dwarf friend. And looking at him, it should be plainly obvious, there's no way he stops the muscle from killing anyone if you want to get right down to it. Save your revenge for the big fella because you're going to need it."


Male Halfling Inquisitor of Calistria (Heretic archetype)

At talk of fools and talk of recriminations Phillip doesn't add his voice to the chorus. A venture made and failed... all that's left is to profit from the corpse. He gives Gristav space, while non-verbally showing agreement with Serpe that Saul was not to be left to die. Remembrances of time past continue to flow through his thoughts - of Bojasc's 'found' note and his personal exchanges with Shorafa.

Speaking to the gaps in Saul's knowledge he adds plainly "It's Starday, six days past from the Goblin's second night with doors wide. Last we saw Bojasc was Fireday in the Goblin, he passed over a note in the devil's tongue harking to negotiation in the boneyard for Larur's release... was that a truth or fabrication to lure us aside?"

"There's much paint to put to canvas, and I fear we won't necessarily know the picture we're painting until the last... but we still lack colours... Daub us in scarlet tones - from first to last of Lil's role." pausing a moment, before reaching into his pack to find a few skerricks of biscuit to pass over, and offering Saul a draught of water to slake what thirst he has.


Male Human (Chelaxian)
Phillip Hargreaves wrote:
Speaking to the gaps in Saul's knowledge he adds plainly "It's Starday, six days past from the Goblin's second night with doors wide. Last we saw Bojasc was Fireday in the Goblin, he passed over a note in the devil's tongue harking to negotiation in the boneyard for Larur's release... was that a truth or fabrication to lure us aside?"

He shakes his head. "You'd be negotiating with Pharasma for Larur in her own Boneyard. He was never there. My guess is she meant to lead you into Ziphras's territory and have his gang put an end to you. They're all wererats; do you know that?"

Phillip Hargreaves wrote:
"There's much paint to put to canvas, and I fear we won't necessarily know the picture we're painting until the last... but we still lack colours... Daub us in scarlet tones - from first to last of Lil's role." pausing a moment, before reaching into his pack to find a few skerricks of biscuit to pass over, and offering Saul a draught of water to slake what thirst he has.

Saul accepts the food and drink eagerly, although he spills much of the water on himself trying to fit his mouth under it in the cramped conditions. "All right," he sighs, appearing marginally refreshed, "I had decided to open the Goblin ... or was that her suggestion? It's hard to keep track of what was my idea and what was hers all the time. At any rate, the Goblin was to opened, and Lil suggested I reinvest the profits in a little venture she'd picked up on the side. Skymetal. Somehow Lil got wind someway or another of a trove of skymetal on Devil's Elbow, this little island out in the gulf. Someone knew it was there, apparently, but didn't have the money to mine it, and if word got out, well, you can bet that someone with the money on hand, say Cromarcky or Tammerhawk, would snatch it up before anyone else could commission a boat. The idea was, we would put our money in to pay for the necessary equipment and labor in exchange for a share of the profits when the skymetal was sold to the Gas Forges."

"The robbery opening night -- that was her, all right. She wanted all the money, so she arranged for that group of stooges to hold up the place, grab all the loose coin and jewelry, and keep anyone from cashing in their chips. She wanted me to disappear: opening night would be closing night; we'd take the money, turn it over to her contact, and hide out somewhere exotic, waiting to collect our returns."

"But you lot put an end to her robbery. Oh, she didn't like that, not one bit. But I said, 'Lil, darling, the Goblin doesn't have to be just a front; it can be a going concern.' I'll tell you, what that night meant to me! To stand up in front of everyone that thought I was a has-been and show them Saul Vankaskerkin wasn't licked yet!" He sighs wistfully. "Well, that must have been the moment she started working at Bojasc. She couldn't trust me to do what she said anymore, so she set him up to spy on me, make sure I toed the line."

"That was a nasty moment, when he killed Larur and the rug was pulled out from under me. That's when he told me how it was. I was to do as I was told and keep quiet or he'd kill me, you, anyone around town you'd connected with." Thuvalia, Lexy, Samaritha, Jaelle, Ethel, Liry: the faces swim through his listeners' minds. "No one would suspect him, any more than Larur did, before it was too late."

"Then you wanted to be off to the Cove; she wanted you gone. It seemed safest all the way around. But as soon as you were gone, Bojasc could stop playing bodyguard. There are smugglers' tunnels under the Goblin. She used them to come and go. He took me out that way. I've been underground ever since. I can only guess Lil wanted Bojasc to keep me in the wind until she's cashed in her investment. After that, she's got her money and the wide world to hide out in if Cleg decides he wants revenge on her as well."


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

"We have to bring him. I need my wages. And Lil isn't dead yet."

Braddon frowns.

"Is now a good time to ask for a raise?"


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phillip listens intently, but softly to Saul's words - letting the gaps slowly become puttied together. He chuckles darkly at Ziphras' mention remembering that the rat-king was likely convinced to think the halfling as Shorafa's agent in these matters.

Gold Goblin:
Wanting to avoid meta-gaming, but I believe that Phil's been the only one to have significant discussions with parties around the blot... and while the player in me knows the significance - I don't want the character to make the connection unless it makes sense.

Cyphermage discussions
Reference to Blot


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Braddon Hurst wrote:

"We have to bring him. I need my wages. And Lil isn't dead yet."

Braddon frowns.

"Is now a good time to ask for a raise?"

"He doesn't have your wages. The vault was emptied. It's an excellent time, to ask for something. But not a raise, from an empty coffer. So what, then? A slice of the unmade pie?"

Gristav leans tiredly on his staff, its foot and his together, an habituated posture of real but readily revocable repose. "Let him out. Or not. He's your problem, not mine. Larur's dead, and now I've his contract to fulfill: his papers to his brother."

"Where is his body?"


Snake reaches in his pack and procures his tools. He then takes a moment to work on the lock so as to free the one-handed man.

Disable Device: 1d20 + 11 ⇒ (20) + 11 = 31


Male Human (Chelaxian)
Gristav wrote:
"Where is his body?"

"The smugglers' tunnels under the Goblin."

The latch of the rusty lobster cage proves less an impediment than the physics of Saul's body squeezing out of the less-than-generously-sized hatch. He was shoved in unconscious and limp, and angry scrapes testify that the one doing the shoving was indifferent to the damage that might be inflicted. Now, he is awake to every jab and poke and his joints stiff and clumsy. Finally, however, he extracts himself, the puckered skin at the stump of his arm red and bare in the absence of his prosthetic key.

"Listen, not just his papers. The gods know she owes him, and I do, too. He deserves a return on his investment. If you can find her, stop her, take the money from her...." Saul's spirit, indomitable for good or ill, reasserts itself now that he is free of the cage; he looks at the party with a hopeful challenge in his eye.

"She's got your wages, son," he tells Braddon. "Go take them from her."


Male Halfling Inquisitor of Calistria (Heretic archetype)

Pondering a moment Phil muses "We still need a path forward from here... Saul, how much of these tunnels do you know? - do we have hope of finding our way through dark back to the Goblin?"


Male Human (Chelaxian)

He shakes his head. "They're not safe if you don't know them, and I'm no spelunker. Parts of them flood at high tide. I ran into seawater once looking to satisfy my curiosity and never went any farther; I've no interest in drowning in the dark. If you know the tides and you know where you're going, I suppose they'd be safe enough. Lil must have ... or known someone who knew. Her pirate friend, maybe."


Snake looks like a statue as he stares at the fat man for several moments before, "Okay, what do you know about this pirate friend of hers? Captain 'Sludge' or something? Never mind, don't really care. Does he have a crew behind him? And if he does, you got any idea how big a crew?"


Male Halfling Inquisitor of Calistria (Heretic archetype)

Relevant previous discussion with Ishana re: the Teeth of Araska and Lil's movements

Nodding at Saul's words Phillip speaks to the room "So, we've a choice of backwards past the land squids to Ziphras domain, upwards and out the trap above, or forwards to god knows what in the mire of tunnels... I'm for above, though stealth and slow until we've a reckoning of where."


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Tendal is quiet for a few moments while his companions discuss their possible options.

"I think that while it would be best for us to use the tunnels and emerge in the Gold Goblin, that path is not laid out for us plainly and we will not be able to discern it without a direct guide. Thus I feel that Phillip is correct. We should ascend and make our way to the Gold Goblin for recuperation, then to procure transport to the Devils elbow and our extrication of Lil whole or piecemeal from her shell."

"If that sailor Ishana is in port, perhaps we can come to an arrangement for transport with her?" he suggests.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

"Ishana has only ever _dressed_, as a sailor. And her motivation against Lil is Lil's twisting of the captain... Ishana won't be providing transport by _him_. And she had hoped we'd never color her with any alliance with _us_, nor against Lil, or most probably, the captain's desires."

"Saul- I've a duty, to deliver the papers. And no duty, to gamble for more. Rather the reverse, in fact. Still, even _all_ of a bankrupt business, is still bankrupt..." Gristav sighed wearily. "Alright, I'm for the Goblin, at least. And find Larur, and see what he wants."

After a beat, as if noticing a late arrival to a meeting in his head, Gristav asks, "The deed to the Goblin... Now that we know she's been involved all along... where is it? Because I would seek it, if I were her."


"Sounds good to me. I've had enough of this underground business."


Male Human (Chelaxian)
Gristav wrote:

"The deed to the Goblin... Now that we know she's been involved all along... where is it?"

"Hidden," Saul says firmly. "Back at the Goblin. She never asked me about it; I couldn't have told her."


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

"Up and out," Braddon nods, still behind the conversation. "I'm not facing more of those squids."


Male Halfling Inquisitor of Calistria (Heretic archetype)

With deference Phillip turns to Snake "Serpe I believe that is your cue... elevate yourself..."


Nodding, Snake moves over to 'aim' himself straight for the trap door. He then takes a deep breath and brings forth the necessary magic and rises towards it. Once he reaches it, he'll open it very carefully assuming it's not locked.


Snake positions himself below the trapdoor, then steadily raises off the stone floor as he floats toward the ceiling. Catching himself against the door, he calls up one of his floating lights to join him. There is a sturdy latch, but it is fortunately on this side of the trapdoor and in excellent working order. Slowly and carefully, so as not to set his lighter-than-air self spinning, he draws back the heavy bolt and pushes the trapdoor up and open.

Snake:
For a moment, you are disoriented. The space above seems as dark as the space below. Then you make out a thin rectangular outline of somewhat-less-dark. Reasoning that this is a door, you begin to make sense of the space you have revealed.

It is as round as the space below but extends far higher. In addition to the door, you make out bulky ovals huddled against the curved stone wall -- coils of rope hanging from hooks, evidently. There is also a wooden ladder bolted to the wall which climbs upward into the darkness. You hear the sound of surf close by, outside the structure.


"That's what I'm needing." The tall man double checks to make sure no one is around before continuing his way up and out.

If no one is around...:

Snake moves to gather the rope - his lights still with him - and looks for a place to tie it off near the trap door. Got to be a spot somewhere.

But if he does notice someone...:

Well then that just bites. Because I've NO idea what to do then. Because I sure ain't about to whup nobody. :P


Snake:
There are a pair of metal hooks embedded in the ceiling of the basement room right next to the trapdoor -- undoubtedly for just such use of attaching ropes. No one appears to be in the upper room.


Snake proceeds to secure the rope to the hooks, making sure it's taut before throwing it down to the others.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phillip extends a hand towards Braddon "Please, after you" indicating that he should rise first so as to move more of the pointed stab and slashing potential to the area where it might be more expediently required.

As Braddon ascends Phil turns to the issue of Saul, raising an eyebrow "I suppose that shimmying up a rope might be a bit beyond you after your confinement? Perhaps we truss and haul instead?"


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

"Why not challenge Mister Kane's gift? He didn't seen to have to... flap. So if he could hold Saul, and still rise?" Gristav waited for a free rope, and rose unhurriedly, as if practiced at climbing. "I'll ask him."


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

"I'd give him a lift but those squids cut me up bad," Braddon offers apologetically.
Wincing and with some awkwardness, he shimmies up the rope anyway. Looking to avoid any further work, he pulls his shortsword and pretends to stand watch.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Tendal looks at the rope for a moment, then looks at his cane and his ichor coated boots and legs before giving a minute shrug.

"I was about to complain how climbing a rope is a bit undignified but at this point why bother."

"Gristav, when we are certain we are no longer to be climbing ropes or walking through muck we must combine our efforts. I will do the mending on our companions, if you will provide the cleaning. We may have greater options for deception and ruse if we are not covered in blood, ichor and swamp slime."

Tendal sticks the cane through the straps of his pack and moving like a drunk bear climbing a tree makes his way up the rope with minimal coordination and maximal effort.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Tendal Deverin wrote:

"Gristav, when we are certain we are no longer to be climbing ropes or walking through muck we must combine our efforts. I will do the mending on our companions, if you will provide the cleaning. We may have greater options for deception and ruse if we are not covered in blood, ichor and swamp slime."

Tendal sticks the cane through the straps of his pack and moving like a drunk bear climbing a tree makes his way up the rope with minimal coordination and maximal effort.

"I remember us making that very plan, this morning. And if you'll give me a moment at the top, I might knot the rope for your, and Phillip's, ease in climbing."


The space above is as round as the space below but extends far higher. There is a door on one side of the circle and a wooden ladder bolted to the stone wall which climbs upward into darkness. Bulky coils of rope hang from hooks on the wall. The pounding sound of surf is close by, outside the tower.

Gristav and Braddon:
Your elven eyes can just make out the ceiling of the room you are in, more than fifty feet up. The ladder goes all the way up, ending next to another trap door in the ceiling.


Once everyone is up, Snake looks down through the trap door, "Hey, bub," he says to Saul, "tie the rope around you and we'll pull you up. Holler when you're ready." He turns to the others, "Gonna need help with this one, fellas." He then waits for Saul's call. As soon as he hears it, Snake works to pull the fat man up, along with anyone else who he is going to need might be helping him. ;)


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
"Snake" wrote:

Once everyone is up, Snake looks down through the trap door, "Hey, bub," he says to Saul, "tie the rope around you and we'll pull you up. Holler when you're ready." He turns to the others, "Gonna need help with this one, fellas." He then waits for Saul's call. As soon as he hears it, Snake works to pull the fat man up, along with anyone else who he is going to need might be helping him. ;)

Gristav will rappel down to assist the one-handed Saul with the suggested arrangements. He'll then climb up to help with the hauling.

"Another trapdoor above", he says when everyone has seen the burden of the first assisted ascent.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phil waits until Saul is lofted to the next level, then follows up to join the rest. He ensures that the rope is drawn up behind them and recoiled.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

After they all haul Saul, Braddon bravely takes to the ladder up the wall into the darkness and tries the trapdoor above, where he peers our carefully.


Once Saul is successfully hefted up to the next level, Braddon climbs the ladder. As he nears the trapdoor, only Gristav can see him for a moment, but when he pushes the door open, a shaft of light falls down into the room, illuminating a quadrilateral, minus a roughly-Braddon-shaped shadow, on the stone floor. The sound of the surf gets louder.

Braddon:
You are momentarily dazzled by the contrast between the light you've entered into and the darkness you just left behind. Even while you are waiting for your eyes to adjust, however, you can tell this is not sunlight, for there is no accompanying warmth, though you can tell from the wind, the sound of the surf, and the smell of salt in the air that you are outside.

Blinking rapidly, you are finally able to look around you. You are at the top of a stone tower, open to the air on all sides but with a roof above, perched on five narrow legs. In the middle of the stone surface you are standing on is the source of the light: a pile of dozens, perhaps more than a hundred, rough pieces of stone, each shedding a cold, relentless arcane light. The underside of the roof above is covered in silvered glass which, despite the tarnished spots from exposure to the salt air, throws the light pitilessly back down and out.

You entered the tunnel in the Boneyard in mid-afternoon, but clearly while you were underground, the sun has set and day turned to night. Turning your back to the light and waiting for your eyes to readjust to the darkness, you eventually make out that you are atop a tower on a rocky shore, waves pounding against the stone beneath you.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Braddon closes the trapdoor and shakes his head.
"It's night. It's outside but on top of some sort of shining tower. One of those things for boats. I can't see a thing."


Male Human (Chelaxian)

"It must be Riddleport Beacon," Saul responds eagerly. "South of the city, outside the eastern ridge. Supposed to be haunted. A ghost's a smuggler's best friend; spread the story that a place is haunted, and it not only discourages people from poking around but anyone you have to kill only adds to the -- ahem." He grins nervously as he clears his throat. "Well, those days are behind me now, boys. I wonder if Tammerhawk knows about the tunnels...," he goes on half to himself.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Tendal takes the few moments to mend everyone's clothing before they ascend to the next level.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Tendal Deverin wrote:
Tendal takes the few moments to mend everyone's clothing before they ascend to the next level.

Gristav hurriedly Prestidigitates away the wet and blood he can see, hoping the magics discretely reach deeper.

"Might be worth the climb, but if we get between the light and any observer, we _will_ be seen. I suppose it an obvious value of the place, to signal at distance."


"The way I'm seeing it, the door's right there. I say we walk through it and find our way back to town."


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

"I'll check," Braddon advises boldly.
He opens the door, peers out, then skulks out into the darkness.
Assuming it's clear, he reappears a minute later and advises his companions.


Braddon opens the door to air thick with spray. The waves roar from behind the tower; the ground underfoot is smooth stone, damp and slick with foam, lit only by starlight and the intermittent light of a waning moon that slips in and out from behind drifting clouds. Ahead is nothing but blackness, as the rocky ridge, featureless in the darkness, climbs up abruptly between the lighthouse and the town.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

"I think not.", Gristav says when he experiences the scene beyond the door. Returning inside, he takes a patch of wall opposite the cot. "Cot for Braddon, owing to the venom.", he reasons aloud. "If that hatch can be left open, we might use the light, cards or such? But Tendal and I need to sleep."

Gristav engages in any subsequent conversation, but does not delay his rest. Nothing, he reasoned, would be delaying his burdens.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

"Agreed. We spend the night here, uncomfortable to be certain, but also as certain, not dashed to pieces on unseen rocks below after a slip and fall into the sea."

Tendal rests and recuperates, then studies his spells when he awakens.


The tall man shrugs and proceeds to the nearest wall to rest against. He places his pack on the ground and sits down before pulling the front of his hat over his eyes.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

"It's not that bad," Braddon objects.
"I can see in the dark pretty well." He takes a seat opposite Snake.
"I could guide us." He closes his eyes.
"I got pretty good eyes," he mutters quietly.
"Not as good as Lil's. Maybe I'll cut them out." Braddon begins snoring softly.


Male Halfling Inquisitor of Calistria (Heretic archetype)

As his companions... and Saul... make ready the meagre accomodations, Phil moves to sit outside and alone a while. Gazing into the blackness he centres himself, retrieves a copper piece from his purse and sets it to dance across his fingers. His eyes follow what dim glintness of metal that can be seen as Phil runs through his parlour tricks and legerdemain, the busywork letting his mind deepen to thoughts of future... and opportunity.

Unless interrupted he keeps at task for a half hour or the like... probably enough for his ears to be blessed with signs of deepening slumber within. At that he slips back within the door, resting in position that requires his disturbance were the portal to be opened... and allows his rest to come.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Braddon Hurst wrote:

"It's not that bad," Braddon objects.

"I can see in the dark pretty well." He takes a seat opposite Snake.
"I could guide us." He closes his eyes.
"I got pretty good eyes," he mutters quietly.
"Not as good as Lil's. Maybe I'll cut them out." Braddon begins snoring softly.

Already asleep, Gristav had wandered the tunnels below, searching for Larur. And then, he was in the space below the Goblin, and then on those stairs, grappling with a reefclaw for possession of his staff, the willful locking lobsterlike claw at least, he reflected, unlikely to loose and lash at him. But the waters rose, and they fought on. Gris fought on, a part of him noted, unworried by the whelming waves.

And the space was dry again, and he stood alone, the darkness deepening, but not undefined. And he found Larur, suddenly in his office, sealing the packet for his brother, though in the manner of dreams, Gristav knew, the dwarf was dead, and this was just some unheard, silent part of Gris' own mind, narrating.

Larur turned toward Gris, and his eyes, were gone. Empty sockets. "Your eyes", Gris watched himself ask, "Did they...take them?"

"No...", Larur huffed, and smiled, warmly, even at the corners of his horrifically missing eyes. "I gave them to you, lad..."


Sunday, 11 Arodus 4708

Despite the rough accommodations, the constant sound of the surf serves as a soporific. The group awakens the next morning reasonably revived, although Braddon is still weakened by the after-effects of the reefclaws' poison.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Wedged into the doorway Phillip is obstinately deep in an uncomfortable sleep and is not the first to be roused to action.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Tendal came back to the world having spent a fitful, uncomfortable night on the ground. Too many times awakening at a change in the quality of sound, to the cry of a sea bird, at a skirl of wind reaching cold fingers through poorly chinked stone. As the grey light begins to seep across the sky, heralding the new day, Tendal had simply sat up, pulled out his spellbook and began to read, grumpily ignoring his companions.

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