
Braddon Hurst |

Braddon sniffs the air.
"Smells like trouble," he whispers to the others.
In the confined space, he manages to slide his bastard sword from its sheath and holds it before him in both hands.
He looks round to the others, nods and slinks forwards carefully trusting to his elven sight.

Gold Goblin |


Gold Goblin |

So, looks like we're rolling for initiative. ;)
Gristav 1d20 + 2 ⇒ (9) + 2 = 11
Phillip 1d20 + 5 ⇒ (7) + 5 = 12
Snake 1d20 + 2 ⇒ (10) + 2 = 12
Lucky 1d20 + 2 ⇒ (13) + 2 = 15
Tendal 1d20 + 1 ⇒ (16) + 1 = 17
Small Land Squid 1 1d20 + 5 ⇒ (10) + 5 = 15
Small Land Squid 2 1d20 + 5 ⇒ (7) + 5 = 12
Small Land Squid 3 1d20 + 5 ⇒ (6) + 5 = 11
Small Land Squid 4 1d20 + 5 ⇒ (16) + 5 = 21
Small Land Squid 5 1d20 + 5 ⇒ (17) + 5 = 22
Small Land Squid 6 1d20 + 5 ⇒ (14) + 5 = 19
Roll-off: Phillip vs. SLS 2 1d20 ⇒ 11d20 ⇒ 17
Braddon charges the nearest halfling-sized lobster-like creature and cleaves deeply through its shell.
One of the creatures further back in the water propels itself quickly to the edge of the pool.
Another drags itself awkwardly into the water; these creatures are clearly less mobile on land.
Yet another lurches into view in the dim light in the back; there are more than four.
Braddon charges SLS 1
SLS 5 moves to AR51
SLS 4 moves to AS52
SLS 6 moves to AU52
Round 1 init: Small Land Squid 5, Small Land Squid 4, Small Land Squid 6, Braddon, Tendal, Small Land Squid 1, Lucky, Small Land Squid 2, Phillip, Snake, Small Land Squid 3, Gristav
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)

Braddon Hurst |

Braddon's certainty fades somewhat when the creature before him survives the blow. He smashes at it again, before taking a wary step back and drawing out his magical short sword with his off hand.
"These things seem even tougher!"
Bastard Sword: 1d20 + 8 ⇒ (4) + 8 = 12
Damage (Two Handed): 1d10 + 6 ⇒ (9) + 6 = 15
(Standard action - attack O1 with bastard sword two handed, Move action - draw +1 short sword, free action - 5' step to AP48,50 or 49 in that order based on whether I can fit :-)

Gold Goblin |

Braddon's follow-up blow deflects off the creature's carapace.
Braddon attacks, 5-foot-steps & draws weapon
Round 1 init: Small Land Squid 5, Small Land Squid 4, Small Land Squid 6, Braddon, Tendal, Small Land Squid 1, Lucky, Small Land Squid 2, Phillip, Snake, Small Land Squid 3, Gristav
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)

Gold Goblin |

Tendal waits for a few more bodies to interpose themselves between himself and danger.
The battered land squid takes the opportunity to dive into the pool and make like Tendal.
Another of the creatures drags itself out of the water and waits, claws at the ready.
Tendal delays
SLS 1 double-moves to AT51
SLS 2 moves to AS50 & readies
Round 1 init: Small Land Squid 5, Small Land Squid 4, Small Land Squid 6, Braddon, Tendal (delaying), Small Land Squid 1, Lucky (delaying), Small Land Squid 2 (readying), Phillip, Snake, Small Land Squid 3, Gristav
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)

Gold Goblin |

Apologies, but can't see the map (as am at work) - I assume Phil is in the rear without good lines of sight.
This is true. There is (isn't there always?) an inconvenient bend in the tunnel which prevents you seeing what's at the end until you're in combat range. ;)
You could get line of sight/effect with a single move action (20 ft), though Braddon would still be providing soft cover. Would you like to move and ready (you'd still be 20 feet behind Braddon and leave enough room for others to move up in range) or stay where you are and ready? (I'm happy to consider you'd loaded your crossbow at the point that you starting hearing sounds from up ahead, if not before.)

Gold Goblin |

Phillip moves up to where he has eyes on the enemy, keeping his crossbow at the ready in case he gets a clear shot.
Phillip moves to AM47 & readies
Round 1 init: Small Land Squid 5, Small Land Squid 4, Small Land Squid 6, Braddon, Tendal (delaying), Small Land Squid 1, Lucky (delaying), Small Land Squid 2 (readying), Phillip (readying), Snake, Small Land Squid 3, Gristav
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)

Gold Goblin |

Snake waits for Gristav.
The last creature waits in the pool.
Snake delays
Small Land Squid 3 delays
Round 1 init: Small Land Squid 5, Small Land Squid 4, Small Land Squid 6, Braddon, Tendal (delaying), Small Land Squid 1, Lucky (delaying), Small Land Squid 2 (readying), Phillip (readying), Snake (delaying), Small Land Squid 3 (delaying), Gristav
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)
By my count, Gristav can get into melee with SLS 2 with a 30-foot-move to AR49, but that's the only one he can reach to attack this round, if he wants to.

Gristav |

Gristav moves to AP50 and readies a staff attack w/Frostbite against any approaching hostile.
"Steady, Braddon. Let them come to us, and wait for the light. That one, sets like a trap against approach. Let us do the same..."

Gold Goblin |

I wouldn't let Braddon stop in AP50 so I can 't let Gristav, either. There's not quite enough room for a Medium creature, without squeezing, and I don't think you want to take the -4 AC/-4 to attack. You can move behind Braddon at AO48 or 49, where he could 5-foot back on his turn to make a wall beside you, or ahead of him at AQ49.

Gristav |

To Ao49, and ready to attack any approach.
"Braddon, take the step back, and let them fight through the narrows..."
Smirking, Gristav calls out, "Aziz!"

Gold Goblin |

Gristav moves up to Braddon's shoulder in support.
Gristav moves & readies
Round 1 init: Small Land Squid 5, Small Land Squid 4, Small Land Squid 6, Braddon, Tendal (delaying), Small Land Squid 1, Lucky (delaying), Small Land Squid 2 (readying), Phillip (readying), Snake (delaying), Small Land Squid 3 (delaying), Gristav
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)
Snake?
Snake waits for Gristav to move up before moving forward himself.

"Snake" |

The tall man moves a few feet before realizing there's no where to move to that he can give aid. "There's no room. We are stuck in a bottleneck. Not sure who the advantage goes to but I'm putting my money on pretty boy over the bug creatures," he deadpans.
5' step to AL 48. That's it. I got nothing.

Gristav |

"But he needn't fight alone. Step back beside me, Braddon, we'll double our front, and with light, I can spell them away or goad them in."

Gold Goblin |

Snake moves a little closer.
The lobster-like creatures seem as loath to close with the party as the party is with them. The one in the back lurches a little closer to the rest of the group.
Snake moves
SLS 5 readies
SLS 4 readies
SLS 6 double-moves
Round 2 init: Small Land Squid 5 (readying), Small Land Squid 4 (readying), Small Land Squid 6, Braddon, Tendal (delaying), Small Land Squid 1, Lucky (delaying), Small Land Squid 2 (readying), Phillip (readying), Small Land Squid 3 (delaying), Gristav, Snake
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)

Gristav |

"They have the advantage, in their lack of care for whether or not we get to explore their space. If we wish to explore, we'll have to drive them out, or goad them to battle. I don't imagine there's any negotiated right of travel to be had. But my freezing rays are inexhaustible; there will be some resolution..."
Gristav continues to hope Braddon will withdraw a pace, to deny the creatures any but the narrowest front.

Braddon Hurst |

Braddon glances briefly at the red welts still on his arm from his earlier encounter. The sting seems to have tempered his bloodlust somewhat and he takes a step back beside Gristav.
"Put 'em on ice," he snarls. "I'll keep them back."
(5' step to AO48, ready to attack the first enemy to come within range)

Gold Goblin |

Braddon steps back and gets ready to attack anything that approaches.
Round 2 init: Small Land Squid 5 (readying), Small Land Squid 4 (readying), Small Land Squid 6, Braddon (readying), Tendal, Small Land Squid 1, Lucky (delaying), Small Land Squid 2 (readying), Phillip (readying), Small Land Squid 3 (delaying), Gristav, Snake
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)

Gold Goblin |

Tendal scoops up a loose stone and causes it to radiate light.
The creatures continue to wait.
Tendal picks up item & casts cantrip
SLS 1 readies
SLS 2 readies
Round 2 init: Small Land Squid 5 (readying), Small Land Squid 4 (readying), Small Land Squid 6, Braddon (readying), Tendal, Small Land Squid 1 (readying), Lucky (delaying), Small Land Squid 2 (readying), Phillip, Small Land Squid 3 (delaying), Gristav, Snake
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)
Tendal, you'll have to throw the rock next round. Note that you can only have one light spell active at a time, so the one on your cane has gone out. Snake still has his dancing lights active, however, so there's plenty of light around the party.
Phillip, still readying?

Gold Goblin |

Phil continues to bide his time.
As do the small land squids.
Phillip readies
SLS 3 readies
Round 2 init: Small Land Squid 5 (readying), Small Land Squid 4 (readying), Small Land Squid 6, Braddon (readying), Tendal, Small Land Squid 1 (readying), Lucky (delaying), Small Land Squid 2 (readying), Phillip (readying), Small Land Squid 3 (readying), Gristav, Snake
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)

Gristav |

"Now to explain to them, the light is unpleasant. And hope, they have no habit of charging..."
Gristav silenced shortly, a mere heartbeat, while frost formed and forged and flew forth...
Ray of Frost@+4: 1d20 + 4 ⇒ (6) + 4 = 10
1d3 damage: 1d3 ⇒ 3
vs Touch?
"Shoo."

Gold Goblin |

In the narrow confines of the dark tunnel, Gristav's ray goes awry.
Gristav casts
Round 2 init: Small Land Squid 5 (readying), Small Land Squid 4 (readying), Small Land Squid 6, Braddon (readying), Tendal, Small Land Squid 1 (readying), Lucky (delaying), Small Land Squid 2 (readying), Phillip (readying), Small Land Squid 3 (readying), Gristav, Snake
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)
Snake, you need to move at least ten feet into the AN row to have line of sight on the enemy.

Gristav |

"Well, if light and cold won't press them away, nor goad them to charge... and we should perhaps give that a bit of time... then our choices are two: Press them in melee, and take our lumps; they all look half-ready to me, to make us regret the press... Or, leave them to their possession of the place, and never know what their wildness wards. But this might be where a woman, habituated to these tunnels, might leave a corpse to moulder. There's the question of how she'd get it here; labor doesn't seem her way, but there may be the current, in the flood and ebb. It might have moved the victim to a narrows, and trapped these clawthings to guard it, all at once..."

Gold Goblin |

Snake comes around the corner and directs his lights into the midst of the creatures.
Braddon and Gristav can now see that there is something small, raw, and bloody in the pool with them; it's possible they are defending a meal. At any rate, they seem disinclined to leave the water to engage the newcomers.
Snake moves & directs active spell
SLS 5 readies
SLS 4 readies
SKS 6 readies
Round 3 init: Small Land Squid 5 (readying), Small Land Squid 4 (readying), Small Land Squid 6 (readying), Braddon, Tendal, Small Land Squid 1 (readying), Lucky (delaying), Small Land Squid 2 (readying), Phillip (readying), Small Land Squid 3 (readying), Gristav, Snake
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)

Gristav |

"Perhaps once. If I thought this a rescue, I'd risk pressing. Even with it merely a recovery, we've some duty to prevail."

Gold Goblin |

Braddon continues to wait.
Braddon readies
Round 3 init: Small Land Squid 5 (readying), Small Land Squid 4 (readying), Small Land Squid 6 (readying), Braddon (readying), Tendal, Small Land Squid 1 (readying), Lucky (delaying), Small Land Squid 2 (readying), Phillip (readying), Small Land Squid 3 (readying), Gristav, Snake
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)
Tendal, you are holding your lit-up stone, which is the only illumination this side of the bend now that Snake's moved his dancing lights onto the monsters, and you have to move as far as AN48 to have line of sight/effect on the enemy.

Tendal Deverin |

Tendal moved forward, the brightly burning stone pushing back the stygian darkness of the tidal tunnel, moving into the midst of his companions. The moment he saw the beasts skulking in their flooded tunnel, he tossed the stone overhead towards them, hoping to place the rock between them, flooding the room, and their pool with bright light.
move to AN48 and toss the stone into the room beyond.

Gold Goblin |

Tendal's inexpert throw ricochets unexpectedly off a projection in the stone and rattles into the corner.
Tendal moves & tosses stone 1d20 + 1 ⇒ (4) + 1 = 5
Everyone else readies or delays
Round 3 init: Small Land Squid 5 (readying), Small Land Squid 4 (readying), Small Land Squid 6 (readying), Braddon (readying), Tendal, Small Land Squid 1 (readying), Lucky (delaying), Small Land Squid 2 (readying), Phillip, Small Land Squid 3 (readying), Gristav, Snake
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)
Your throw ended up in AU49, Tendal, but it's still in position to light up the monsters. Phillip, doing anything different this round or still readying?

Gold Goblin |

Phillip continues to wait for an open shot.
Phillip readies
SLS 3 readiess
Round 3 init: Small Land Squid 5 (readying), Small Land Squid 4 (readying), Small Land Squid 6 (readying), Braddon (readying), Tendal, Small Land Squid 1 (readying), Lucky (delaying), Small Land Squid 2 (readying), Phillip (readying), Small Land Squid 3 (readying), Gristav, Snake
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)

Gristav |

With a lifted-brow glance at the bug on his shoulder (which brought an answering flutter), Gristav again incants, and a coruscant cold cracks crabward...
Ray of Frost +2BAB +2DEX +1Guidance: 1d20 + 5 ⇒ (18) + 5 = 23
d3 Cold: 1d3 ⇒ 2

Gold Goblin |

Gristav's ray contacts the lead creature, leaving behind a tiny patch of frost.
I meant to give you this information on your turn, Tendal; feel free to share it at your leisure.
Round 3 init: Small Land Squid 5 (readying), Small Land Squid 4 (readying), Small Land Squid 6 (readying), Braddon (readying), Tendal, Small Land Squid 1 (readying), Lucky (delaying), Small Land Squid 2 (readying), Phillip (readying), Small Land Squid 3 (readying), Gristav, Snake
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)

Gold Goblin |

Snake waits.
Butterfly casts
Gristav casts cantrip
Snake readies
Round 4 init: Small Land Squid 5 (readying), Small Land Squid 4 (readying), Small Land Squid 6 (readying), Braddon, Tendal, Small Land Squid 1 (readying), Lucky (delaying), Small Land Squid 2 (readying), Phillip (readying), Small Land Squid 3 (readying), Butterfly, Gristav, Snake (readying)
Current effects: mage armor (Tendal)
dancing lights (Snake)
light (Tendal)

Braddon Hurst |

"Get'em!" Braddon urges his companions, pointing with his short sword. He seems to notice the weapon, raises it for a second then frowns at it. His eyes suddenly grow wide and he grins.
Casually, Braddon tosses the short sword aside and smoothly pulls forth a dagger from his belt. He flips it once, lines up the closest creature and hurls the blade hard at anemone. ;-)
Thrown Dagger: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d4 + 4 ⇒ (1) + 4 = 5
(free action: drop +1 short sword, move action: draw dagger, standard action: attack O2)

Tendal Deverin |

In the half light flickering in the sodden chamber, the creatures form spurs a recollection in Tendal's memory.
"Gentlemen, beware. I think that these creatures are reefclaws...note the blood red spines across the dorsum. These creatures are known for going into a frenzy just before the moment of death. We would be wise to be wary. Furthermore, we may be able to use this quality to our advantage if the creatures are closest to one another when they are mortally injured."