Shadow over Riddleport

Game Master Joana

"We cornered his drunken ass in the Goblin last time. This time, we won't show any mercy. We'll kill him for what he did to Larur, and then he'll tell us where Lil is." -- Braddon Hurst


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Tendal calls up light on his cane once more, illuminating the gloom on the other side of the bend of the tunnel, while the light on the rock he threw toward the pond goes out.

Tendal casts cantrip

Round 11 init: Reefclaw 4 (delaying), Braddon, Gristav, Reefclaw 6, Reefclaw 5, Lucky, Tendal, Reefclaw 1, Reefclaw 2, Phillip, Reefclaw 3, Butterfly, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav, Braddon, Phillip)
dancing lights (Snake) (expires round 19)
Evil Eye: -2 AC (Reefclaw 6) (expires round 12)

Updated map link


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phil reloads his crossbow and attempts to send a well aimed quarrel the way of a remaining land-squid...
Crossbow: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9 for 1d6 ⇒ 1
...narrowly missing Braddon on it's way to strike the floor accurately with fleeting force.


Despite the butterfly's blessing, Phil's quarry eludes his quarrel.

As constrained by the close confines as the party, a reefclaw in the rear clicks its claws fruitlessly.

Phillip loads crossbow & attacks
Reefclaw 3 delays

Round 11 init: Reefclaw 4 (delaying), Braddon, Gristav, Reefclaw 6, Reefclaw 5, Lucky, Tendal, Reefclaw 1, Reefclaw 2, Phillip, Reefclaw 3 (delaying), Butterfly, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav, Braddon)
dancing lights (Snake) (expires round 19)
Evil Eye: -2 AC (Reefclaw 6) (expires round 12)

I spent Phillip's guidance on that attack, but it wasn't enough to change a miss to a hit. You can put another guidance on him, Gristav, or put one on Tendal.


Guidance on Phillip.


The butterfly renews the blessing on Phillip.

Butterfly casts guidance

Round 11 init: Reefclaw 4 (delaying), Braddon, Gristav, Reefclaw 6, Reefclaw 5, Lucky, Tendal, Reefclaw 1, Reefclaw 2, Phillip, Reefclaw 3 (delaying), Butterfly, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav, Braddon, Phillip)
dancing lights (Snake) (expires round 19)

Updated map link


Snake attempts to hex one of the reefclaws attacking Braddon.

DC 14 will vs #5; -2 to AC for 6 rounds or 1 round if save


Snake fixes the newly-advanced reefclaw with a malign gaze.

Snake hexes Reefclaw 5: Will 1d20 + 4 ⇒ (15) + 4 = 19
Reefclaw 4 delays

Round 12 init: Reefclaw 4 (delaying), Braddon, Gristav, Reefclaw 6, Reefclaw 5, Lucky, Tendal, Reefclaw 1, Reefclaw 2, Phillip, Reefclaw 3 (delaying), Butterfly, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav, Braddon, Phillip)
dancing lights (Snake) (expires round 19)
Evil Eye: -2 AC (Reefclaw 5) (expires round 12)

Updated map link

Braddon, roll me a Fort save with your actions, please.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22

"I better be getting a lot of treasure for this."
Braddon's whirling blades slash at the creatures before him.
"Maybe even enough to pay you guys back."
"I still have to tell that dwarf about his exploding stuff. I wonder if it's made from these guys."

Bastard Sword (-2 Two Weapon Fighting): 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
+1 Short Sword (-2 Two Weapon Fighting): 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Braddon's smaller blade cuts into one of the crustaceans.

Braddon full-attacks

Round 12 init: Reefclaw 4 (delaying), Braddon, Gristav, Reefclaw 6, Reefclaw 5, Lucky, Tendal, Reefclaw 1, Reefclaw 2, Phillip, Reefclaw 3 (delaying), Butterfly, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav, Phillip)
dancing lights (Snake) (expires round 19)
Evil Eye: -2 AC (Reefclaw 5) (expires round 12)

Updated map link

Are you attacking the injured or uninjured reefclaw of the two you're threatening, Braddon?


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Gristav, annoyed the critter moved so quickly, (And here, I decided to see what the dice would say...)
Quarterstaff +4: 1d20 + 4 ⇒ (1) + 4 = 5
...continued his recent ineffectuality, and began to question his life's choices.


Gristav's swing misses the reefclaw in the tight confines of the tunnel.

The injured reefclaw manages to open another wound on Braddon but fails to hold him.

The uninjured one snaps as fruitlessly at Braddon as Gristav swung at it.

Gristav attacks
Reefclaw 6 attacks Braddon 1d20 + 2 ⇒ (15) + 2 = 171d20 + 2 ⇒ (6) + 2 = 8 damage 1d4 ⇒ 4 Fort 1d20 + 4 ⇒ (2) + 4 = 6 Str damage 1d2 ⇒ 2 grab? 1d20 + 8 ⇒ (2) + 8 = 10
Reefclaw 6 attacks Braddon 1d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (13) + 2 = 15
Lucky delays

Round 12 init: Reefclaw 4 (delaying), Braddon, Gristav, Reefclaw 6, Reefclaw 5, Lucky (delaying), Tendal, Reefclaw 1, Reefclaw 2, Phillip, Reefclaw 3 (delaying), Butterfly, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav, Phillip)
dancing lights (Snake) (expires round 19)
Evil Eye: -2 AC (Reefclaw 5) (expires round 12)

Updated map link

That's 3 total Str damage, Braddon, so you're taking a -1 to Str-based rolls. Tendal, you don't have line of sight or effect to the reefclaws from your position.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Can Tendal advance 1 south, or is that space blocked?


I'll say yes, you can. Looks like there's more space than in AP50.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Tendal moved forward in the gloom of the tunnel until he could once again see the crustaceans surging against their group. The rosewood cane leapt from his hand, narrowly passing by Gristav to strike the creature he was engaged with.

hand o apprentice vs #5: 1d20 + 5 ⇒ (13) + 5 = 18
rosewood cane: 1d6 ⇒ 5

some love from the dice gods!!

"I may be able to enhance your staff Gristav with magic to improve your strikes, if it is not already so imbued." Tendal suggested. "I have a scroll for it. I also have another Color Spray scroll if you want to take the risk and attempt another casting of it."


Tendal inches around the corner to take part in the scrum.

Tendal moves & attacks

Round 12 init: Reefclaw 4 (delaying), Braddon, Gristav, Reefclaw 6, Reefclaw 5, Lucky (delaying), Tendal, Reefclaw 1, Reefclaw 2, Phillip, Reefclaw 3 (delaying), Butterfly, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav, Phillip)
dancing lights (Snake) (expires round 19)
Evil Eye: -2 AC (Reefclaw 5) (expires round 12)

Updated map link

Phillip, you can shoot at 3, 5, or 6, with the usual penalties. Reefclaw 6 is the most injured.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Unwilling to let failure stand in the way of repeated ineffectual impact... Phillip reloads and takes aim once more...
Crossbow @6: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7 for 1d6 ⇒ 3
...again striking the floor in the approximate vicinity of the foe with force and vigour.


Phil's quarrel is again unable to find a target.

The reefclaw in the rear is still unable even to approach a target.

Phillip attacks
Reefclaw 3 delays

Round 12 init: Reefclaw 4 (delaying), Braddon, Gristav, Reefclaw 6, Reefclaw 5, Lucky (delaying), Tendal, Reefclaw 1, Reefclaw 2, Phillip, Reefclaw 3 (delaying), Butterfly, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav)
dancing lights (Snake) (expires round 19)
Evil Eye: -2 AC (Reefclaw 5) (expires round 12)

Okay, now we know that Braddon and Phillip are unguidanced.


Guidance on Braddon.


Braddon:
You notice that the pool the reefclaws climbed from seems to be expanding toward you. There must be a passage under the water to the harbor -- and the tide is coming in.

Tendal:
At the rear of the party, you hear a sound of trickling water from deep in the tunnel behind you. It sounds like the tide is coming in, and you need to get to the tunnel behind you that leads upward, to higher ground.

Butterfly casts guidance

Round 12 init: Reefclaw 4 (delaying), Braddon, Gristav, Reefclaw 6, Reefclaw 5, Lucky (delaying), Tendal, Reefclaw 1, Reefclaw 2, Phillip, Reefclaw 3 (delaying), Butterfly, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav, Braddon)
dancing lights (Snake) (expires round 19)

Updated map link


Snake continues to attempt to hex the injured one.

Whichever one is injured is the one I'm trying to hex. Unsure if it's 5 or 6.

Staying with the -2 to AC hex. Same DC blah blah blah as before. :P


Snake curses the injured reefclaw.

The rearmost reefclaw crowds forward but can't reach anyone to attack.

Snake hexes Reefclaw 6: Will 1d20 + 4 ⇒ (18) + 4 = 22
Reefclaw 4 moves to AQ50

Round 13 init: Reefclaw 4, Braddon, Gristav, Reefclaw 6, Reefclaw 5, Lucky (delaying), Tendal, Reefclaw 1, Reefclaw 2, Phillip, Reefclaw 3 (delaying), Butterfly, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav, Braddon)
dancing lights (Snake) (expires round 19)
Evil Eye: -2 to AC (Reefclaw 6) (expires round 13)

Updated map link

Braddon, I need another Fort save, and remember you're taking a -1 to rolls for Str damage.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

"Ooh, I'm feeling a little dizzy."
Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12

Braddon continues hacking away at the creatures.
"Hey, the tides coming in. Maybe they'll drown."

Bastard Sword (-2 Two Weapon Fighting, +1 Guidance, -1 Str): 1d20 + 6 ⇒ (5) + 6 = 11
Damage(-1 Str): 1d10 + 3 ⇒ (2) + 3 = 5
+1 Short Sword (-2 Two Weapon Fighting, -1 Str): 1d20 + 5 ⇒ (19) + 5 = 24
Damage(-1 Str): 1d6 + 2 ⇒ (2) + 2 = 4
Potential Crit: 1d20 + 5 ⇒ (9) + 5 = 14
Damage(-1 Str): 1d6 + 2 ⇒ (1) + 2 = 3


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

"The _what_? I thought we had hours. Winds may have changed..." Remembering a certain recent reminder of the magic of the world he lived in, Gristav stopped arguing with himself.

Total Defense

"All out, GO! Dance-lights ahead, cast-light on me, I'm last, Braddon's wounded. GO!"

Gristav stands his ground, he'll leave last, reasoning his defense, as it is named, is Total. And if it comes to it, he knows he, at least, can swim.


Despite his increasing weakness, Braddon's short sword jabs deep within the wounded reefclaw, triggering its death spasm. Its claw tears open a wound on one of its own kind before it collapses to the stone floor.

Almost before it has stopped twitching, the reefclaw behind steps up hungily and snaps at Braddon.

Gristav takes up a defensive stance and calls for a quick retreat to higher ground.

Almost as it it has understood the half-elf's intent, another reefclaw snaps at both party members within its reach. Braddon is painfully seized, but Gristav easily evades the attack.

Braddon full-attacks: Reefclaw 6 releases grapple & attacks 1d4 ⇒ 4 Reefclaw 4 1d20 + 2 ⇒ (19) + 2 = 21 damage 1d4 ⇒ 2 Fort 1d20 + 2 ⇒ (10) + 2 = 12 Str damage 1d2 ⇒ 2 & 1d4 ⇒ 3 Reefclaw 3 1d20 + 2 ⇒ (16) + 2 = 18 damage 1d4 ⇒ 4 Fort? 1d20 + 2 ⇒ (13) + 2 = 15
Reefclaw 3 moves & attacks Braddon 1d20 + 2 ⇒ (10) + 2 = 121d20 + 2 ⇒ (15) + 2 = 17 damage 1d4 ⇒ 2 Fort? 1d20 + 4 ⇒ (9) + 4 = 13 grab? 1d20 + 8 ⇒ (5) + 8 = 13
Gristav goes Total Defense
Reefclaw 5 full-attacks Braddon 1d20 + 2 ⇒ (17) + 2 = 19 damage 1d4 ⇒ 2 Fort 1d20 + 4 ⇒ (1) + 4 = 5 Str damage 1d2 ⇒ 1 grab? 1d20 + 8 ⇒ (12) + 8 = 20 & Gristav 1d20 + 2 ⇒ (3) + 2 = 5

Round 13 init: Reefclaw 4, Braddon, Gristav, Reefclaw 6, Reefclaw 3, Reefclaw 5, Lucky (delaying), Tendal, Reefclaw 1, Reefclaw 2, Phillip, Butterfly, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav, Braddon)
dancing lights (Snake) (expires round 19)
Total Defense: AC 22 (Gristav)
grappled (Braddon, Reefclaw 6)

Updated map link

Braddon, you take 1d2 ⇒ 2 more Str damage, for a total of 5: -2 to Str rolls.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

"While you may wish to remain behind Gristav, now that we have stirred the beasts, we must dispatch them before we retreat, else we be harried along as the tide rises." Tendal says, seeing Braddon grappled and pulled toward the reefclaws and the surging waters.

"This is going to be an expensive answer to our predicament." Tendal says with a frown, removing his scroll of web from his satchel, and then with his cane tucked underneath his arm, unrolling it and reading the words aloud.

Silver threads of light began to lift off the scroll as it disintegrated in his hands, before streaming forth towards the darkened recesses of the pit.

move-retrieve scroll...2nd level web :( action-cast at bottom right corner of AR49 to catch all the critters but not Braddon...I hope


Tendal sacrifices a valuable spell in an attempt to make good the party's retreat. the wide, watery space at the end of the tunnel fills with a mass of strong, sticky strands which anchor the reefclaws to the walls and ceiling.

Tendal retrives item & casts from scroll: Reefclaw 3 Ref 1d20 + 1 ⇒ (3) + 1 = 4 Reefclaw 4 Ref 1d20 + 1 ⇒ (7) + 1 = 8 Reefclaw 5 1d20 - 1 ⇒ (5) - 1 = 4

Round 13 init: Reefclaw 4, Braddon, Gristav, Reefclaw 6, Reefclaw 3, Reefclaw 5, Lucky (delaying), Tendal, Reefclaw 1, Reefclaw 2, Phillip, Butterfly, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav)
dancing lights (Snake) (expires round 19)
Total Defense: AC 22 (Gristav)
grappled (Braddon, Reefclaw 3, Reefclaw 4, Reefclaw 5)

Updated map link

Phillip, all the reefclaws are caught in the web, but you'd still be shooting through soft cover and into melee if you attacked. Or you can start back toward the tunnel to higher ground.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Not one to raise voice against the prospect of withdrawal, Philip clips crossbow to belt loop so as to free hands and begins to make space for those of longer limb to follow.


Phillip stows his weapon and moves back up the tunnel.

Phillip sheathes weapon & moves to AJ49

Round 13 init: Reefclaw 4, Braddon, Gristav, Reefclaw 6, Reefclaw 3, Reefclaw 5, Lucky (delaying), Tendal, Reefclaw 1, Reefclaw 2, Phillip, Butterfly, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav)
dancing lights (Snake) (expires round 19)
Total Defense: AC 22 (Gristav)
grappled (Braddon, Reefclaw 3, Reefclaw 4, Reefclaw 5)

Any action for the butterfly?


Bolbo rushes ahead, to learn of any trouble perhaps a beat up-tempo...


The butterfly wafts up the tunnel.

Butterfly double-moves to AD51

Round 13 init: Reefclaw 4, Braddon, Gristav, Reefclaw 6, Reefclaw 3, Reefclaw 5, Lucky (delaying), Tendal, Reefclaw 1, Reefclaw 2, Phillip, Butterfly, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav)
dancing lights (Snake) (expires round 19)
Total Defense: AC 22 (Gristav)
grappled (Braddon, Reefclaw 3, Reefclaw 4, Reefclaw 5)

Updated map link

A reminder that Lucky is in AN49.


Lucky darts back toward the tall man, straight up toward the backpack and in.

Noticing Luck return to his favorite hiding spot, Snake moves his lights and retreats back up the cavern to where Phillip is.

Move the dancing lights around the AK-48 area. Snake moves to AJ-51. I think that's 30' but hard for me to tell.


Lucky returns to Snake, and the witch follows Phillip up the tunnel, pulling his lights after him.

The reefclaw in the rear yanks itself free from the webbing. Blocked from the potential prey by its fellows, it pulls itself back toward the advancing water.

Lucky moves
Snake redirects active spell & moves
Reefclaw 4 breaks free (Escape Artist 1d20 + 1 ⇒ (18) + 1 = 19) & moves to AR50 (Escape Artist 1d20 + 1 ⇒ (17) + 1 = 18)

Round 14 init: Reefclaw 4, Braddon, Gristav, Reefclaw 6, Reefclaw 3, Reefclaw 5, Tendal, Reefclaw 1, Reefclaw 2, Phillip, Butterfly, Lucky, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav)
dancing lights (Snake) (expires round 19)
Total Defense: AC 22 (Gristav)
grappled (Braddon, Reefclaw 3, Reefclaw 4, Reefclaw 5)

Updated map link

Braddon, roll me another Fort save. You are grappled by Reefclaw 3; you can attack with one hand or attempt to break free with a CMB or Escape Artist check.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Fortitude: 1d20 + 4 ⇒ (3) + 4 = 7

Braddon twists awkwardly and smashes at his captor with his bastard sword.
"It's okay. I'll finish these bastards off myself."

Bastard Sword (One Handed, Grappled, -2 Str): 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d10 + 2 ⇒ (3) + 2 = 5


Braddon uses the larger of his two blades to slash at the reefclaw holding him, wounding it further.

Round 14 init: Reefclaw 4, Braddon, Gristav, Reefclaw 6, Reefclaw 3, Reefclaw 5, Tendal, Reefclaw 1, Reefclaw 2, Phillip, Butterfly, Lucky, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav)
dancing lights (Snake) (expires round 19)
Total Defense: AC 22 (Gristav)
grappled (Braddon, Reefclaw 3, Reefclaw 4, Reefclaw 5)

Updated map link

Braddon, you take an additional 1d2 ⇒ 2 Str damage, for a total of 7 and -3 to Str rolls.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Gristav pushes past Braddon to the creature pinching the blanching half-elf in it's claw, preventing his exit...

"Tendal, help Braddon pull lose.", Gristav reasons aloud, hoping not to pain the peredhel with the planned impact of the ashen shaft on the aquatic adversary's crushing claw...

Staff+4: 1d20 + 4 ⇒ (13) + 4 = 17
Staff 2H d6+3+1Perfection: 1d6 + 4 ⇒ (5) + 4 = 9

(Can end move in shared space if not threatened?)


Gristav wrote:
(Can end move in shared space if not threatened?)
No.
Quote:
You can’t end your movement in the same square as another creature unless it is helpless.

However, that d20 roll is good enough to carry out your other idea, so let's do that.

Gristav seizes Braddon and pulls him out from the grasp of the web-tangled reefclaw.

The two nearest reefclaws work themselves free of the sticky strands.

Gristav Drags Braddon
Reefclaw 3 Escape Artist 1d20 + 1 ⇒ (16) + 1 = 17
Reefclaw 5 Escape Artist 1d20 + 1 ⇒ (14) + 1 = 15

Round 14 init: Reefclaw 4, Braddon, Gristav, Reefclaw 6, Reefclaw 3, Reefclaw 5, Tendal, Reefclaw 1, Reefclaw 2, Phillip, Butterfly, Lucky, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav)
dancing lights (Snake) (expires round 19)

Updated map link


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phillip continues to withdraw ahead of the others that follow in his wake, knowing that if he slowed he would become overtaken.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Tendal watched the reefclaws rip free of the entangling strands, their stickiness seemingly reduced by the cloying damp around them. Seeing that Braddon is free as well, he makes his decision to head up the tunnel after Snake and Phillip.

"I think its time to make an expedited withdrawal!" he said, then turned and ran up the tunnel as quickly as he could on the poor footing.

double move if he can, if there isnt enough light, then cast the light cantrip on his cane and run up the tunnel to his max.


Tendal and Phillip retreat before both the rising tide and the vicious crustaceans.

Tendal double-moves
Phillip double-moves

Round 14 init: Reefclaw 4, Braddon, Gristav, Reefclaw 6, Reefclaw 3, Reefclaw 5, Tendal, Reefclaw 1, Reefclaw 2, Phillip, Butterfly, Lucky, Snake

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav)
dancing lights (Snake) (expires round 19)

Updated map link

You already have light on your cane, Tendal, so you're good. Gristav, Bolbo is in AD51.


Snake remains where he is and waits for the others.

Delay


Having seen Tendal and Phillip pass him, Snake waits for Gristav and Braddon.

As saltwater surges over the lower reaches of Tendal's dissolving web, the reefclaw in the back seems almost to leer as it bides its time, as if somehow it knows that, once the tunnel is flooded, it and its fellows can hunt the party at their leisure....

Snake delays
Reefclaw 4 delays

Round 15 init: Reefclaw 4 (delaying), Braddon, Gristav, Reefclaw 6, Reefclaw 3, Reefclaw 5, Tendal, Reefclaw 1, Reefclaw 2, Phillip, Butterfly, Lucky (delaying), Snake (delaying)

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav)
dancing lights (Snake) (expires round 19)

Updated map link


Bolbo continues to scout ahead, imagining himself to be a huge as a human, or maybe a rabbit, or, OK, a butterfly. But he scouts ahead, at least until he forgets that was what he was doing.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Braddon takes a final slash at the closest creature before backing away up the corridor.
"Yeah, we showed them! Ouch."

Bastard Sword (One Handed, -3 Str): 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d10 + 1 ⇒ (5) + 1 = 6

(Attack O5, move to AJ50 even if it provokes)


Braddon's large blade cuts open a gash in the nearest reefclaw, which snaps fruitlessly back at him as he retreats.

Braddon attacks & moves: Reefclaw 5 AoO 1d20 + 2 ⇒ (8) + 2 = 10

Round 15 init: Reefclaw 4 (delaying), Braddon, Gristav, Reefclaw 6, Reefclaw 3, Reefclaw 5, Tendal, Reefclaw 1, Reefclaw 2, Phillip, Butterfly, Lucky (delaying), Snake (delaying)

Current effects: mage armor (Tendal)
light (Tendal)
guidance (Snake, Gristav)
dancing lights (Snake) (expires round 19)

Updated map link

Braddon, I forgot to tell you to roll another Fort save. I'll do it for you: 1d20 + 4 ⇒ (18) + 4 = 22 No further damage.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Turning to the inhuman gaze of the creatures, so clearly intent, Gristav offers, "Once this floods, there's some dead lobster, further up. Shouldn't go to waste." He idly wands his staff, and the hum in the hurtle of its arc is audible. "But you'll have none, of us."

Certain, then circumspect, he rushes to be the rearguard of the exiting expeditioners.


Fully committed to retreat, the party has no worry about the reefclaws catching up to them ... at least until the tunnel floods and they can swim rather than scuttle. Urgency makes it seem longer, but eventually they rediscover the wide, ascending shaft they bypassed to investigate the reefclaws. There, Snake and Gristav pause a moment for Phillip to catch up on his shorter legs before tackling the slope themselves.

In contrast with the narrow, winding tunnel they just left, it seems clear that this shaft is not natural but man-made, with relatively smooth walls and a direct path to ... wherever it is going. It climbs steadily, and the party's calves and lungs are feeling the strain of their pressing pace by the time the walls and floor exhibit the sharp and rough edges that indicate they have climbed above the level that regularly floods with the tide.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

"Thank you, magicians, for the management of light in that scene, and this withdrawal. It's easy to forget, if you're blessed with elfsight, or to do badly, or selfishly. You both did well."

"Phillip, your restraint with your crossbow was not un-noticed. Very tight quarters, eh? Perhaps for future, Tendal might wear a howdah. Or perhaps more alchemical grenados, or caltrops or such. I can't imagine, being trapped where my only option, was none at all. And this is probably not our last, tight quarters."

"Will we be wanting to return with lowered tide, and lengthened lances? Or count the daggers as a loss?"


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phillip dryly replies "I had not thought of sloughing through brine-laden quarters when we departed..."


Gristav wrote:
"Will we be wanting to return with lowered tide, and lengthened lances? Or count the daggers as a loss?"

Snake takes a deep breath and turns to Braddon, "You owe me for those daggers, bub," he says, with an absolute stone cold look. Although, there is somewhat of a possible wry smile that seems to crack said visage.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Tendal smiles, briefly but honestly at Gristav's praise.

"You are welcome." he says simply as they trudge up the inclined tunnel, Tendal's cane lit with magical torchlight.

"I simply could not allow those crustaceans to dine on my comrades. Such a complete inversion of the natural order should never be allowed. As such, when we have time, I have a mind to feast on denizens of the sea, steamed, with clarified butter, and a light white wine." he continues laconically.

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