Servants of the King in Yellow: Alternate Way of the Wicked Campaign (Inactive)

Game Master Divinitus


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Much thanks. sounds good. Will it be okay "if" i work it into a sorc/rogue? instead of Wiz/Rogue?

Will still look at it, its just an idea since a sorc relies on cha :P


Seth86- It's not my place to tell you what classes to pick! :P

Selecting applicants is going to be pretty difficult in the next few days, given all of the very well-written applications.


Woo, serial killer doctor on his way. Now to choose classes, i was thinking chirurgeon/vivesectionist, how would you feel about the Assassin Prestige Archetype. It's the assassin rebuilt into a full 20 level base class.


Our wonderful GM has allowed me to submit Soren for consideration, assuming it does turn out that my GM has flown the coop.


Korak the Boisterous- That one is fine, as is this one by the same publisher.


Okay everyone, time for something you all need to think about! You can have up to 500 GP in confiscated goods within the confiscated materials section at Branderscar. These things will by no means be available to you now, but I would like for you all to consider what you might want to retrieve.


Would those confiscated materials include things our class grants us for free, such as a musket?


Soren Marsailles- Yes.


If i make my rogue from the dragon empire, would you allow eastern weapon proficiency?


Hmm, I seriously need to figure out some s+~% with this character I am sticking with the doctor thing, but I could do the serial killer as a completely different personality or feel, like making the assassin run with a scythe.


Man, I wish the Pain Taster didn't have half its abilities focused around using whips. It'd be perfect for Odrick later. Give myself a little shock, get a boost to damage from Masochism. Sneak Attack with my Kinetic Blast is perfect for a serial killer too.

Then again, the prerequisites would be hard to meet with my current class configuration. You almost HAVE to be a Fighter to qualify.


The Gamemaster in Yellow wrote:
Okay everyone, time for something you all need to think about! You can have up to 500 GP in confiscated goods within the confiscated materials section at Branderscar. These things will by no means be available to you now, but I would like for you all to consider what you might want to retrieve.

Charles would like a wand of Infernal Healing with 33 charges.


dagger, mwk wakizashi, bedroll, belt pouch, hip flask, masterwork backpack, masterwork thieves' tools, signal whistle, silk rope (50 ft.), string or twine, trail rations (7), whetstone


Got my list!
Assuming the stupid orderlies haven't stolen the leftover gold:

Masterwork, consecrated heavy flail
Studded leather
Buckler
5 gp


I'll wait to see about getting in before doing equipment things.


I know the player's guide suggests giving characters two extra skill points per level, because Evil is better. Are you rolling with those rules, or should I adjust my skills?


Chain Shirt (100 gp)
4 Potions of Cure Light Wounds (200 gp)
Masterwork Buckler (155 gp)
Silk Rope (10 gp)
Manacles (15 gp)
Fetters (15 gp)

On him: A tattoo of blue imperial dragons on each arm, tails starting at the shoulder blade and twisting around so the heads end at the back of his hands (10 gp).


Since the 500 gp worth of stuff isn't available at the start, I will figure out my personal "stash" at a later point.


Contraband Stash:

1 Masterwork Dagger (302 gp)
10 doses of Kief in a small tin (150 gp)
8 gp

I'll also include her secret stash from the reflavored Rich Parents Trait.

Secret Stash:

1 Dagger
1 Masterwork Backpack
1 Bedroll
1 Belt Pouch
1 Flint and Steel
1 Iron Pot
1 Mess Kit
1 Soap
10 Torches
5 Days Trail Rations
50 ft. Silk Rope
1 Waterskin
1 Masterwork Manicles w/ Average Lock
1 Set of Masterwork Torture Tools
10 Doses of Slaver's Drops
1 Spellbook with all her spells
1 Commoner's Dress
1 Sadist's Leather outfit.
2 Potions of Cure Light Wounds
202 GP


Carcosa, the Tattered Shepherd wrote:
Since the 500 gp worth of stuff isn't available at the start, I will figure out my personal "stash" at a later point.

I think part of the point of asking for it now is to get a clear picture of what you had on you when you were arrested, and to determine your gear ahead of time rather than it being "Schrodinger's Loot", though I could be wrong.


Sarhashil's Loot crate:

Artisian's tools, masterwork (Butcher's set). Most likely stolen given the sharpness of the blades even with the dried blood on them.
Backpack, Masterwork
Barbarian Chew
Winter, Blanket. Seems to have been used for quite some time. Given to the patient to keep him calmer.
Blood-clotter salve
Furs
Waterskins x2
Masterwork Lamellar (leather) armor with crude armor spikes on it. The armor spikes have been noted to be bones sharpened from the remains of what looks to be numerous animals and by the looks of it the rib cage of one very unlucky humanoid.
Assorted "treasures" most likely to be property from the unfortunate souls that were lost on his voyage to us. Since no clear inventory was found on the ship's manifest for the deceased, we can only assume that they were his until further evidence comes to light.

The assorted treasures bit I felt would be a fun little thing to add in. I am not sure as to what they would be as I was having trouble trying to figure out what random NPCs would have on them that would look pretty and interesting for him to keep. It'd be roughly 90g worth of mostly useless junk.


Rynjin wrote:
Carcosa, the Tattered Shepherd wrote:
Since the 500 gp worth of stuff isn't available at the start, I will figure out my personal "stash" at a later point.
I think part of the point of asking for it now is to get a clear picture of what you had on you when you were arrested, and to determine your gear ahead of time rather than it being "Schrodinger's Loot", though I could be wrong.

Maybe he means after selections, to see if he made it?

Edit: for my equipment, seeing as how he was captured in an inn during one of his psychotic "episodes", he didn't have much chance to get his stuff, beyond what he had on him. If it's a problem, I'll change it. I just don't see Prae ever caring much about his life, until he saw it in legitimate danger.


Personal effects of patient Lethaleen:

Monk's Outfit 5GP
4 Potions of Inflict Light Wounds 200GP
Scrivener's Kit 2GP
Shaving kit 15GP
Ink 8 GP
33 Sheets of parchment 20GP(Includes the 67 already used)
67 pages of notes about the lives and daily habits of his neighbors, including suggestions as to how they could improve their lives.
1 bandolier
1 sack
250GP

Intake notes:
The patient appears to have few possessions; when asked he claimed they were unnecessary. He mostly just meditates, and occasionally makes suggestions to the staff; becoming upset when said suggestions are ignored. Recommend observation only for the time being.


Ah, thanks Soren! Everyone gets two extra Skill Points per level!

I meant for the equipment to be determined before the jailbreak so that you will have loot waiting for you to reach it. There is more loot, of course, but everyone wants their starting stuff at some point.


Good, because I didn't have any idea what skill points I was going to drop. Would have been a tough choice.


Nice! I wanted some more skills.


Glad you approve! :)


Oh, I also have to ask you a question in regards to Soren's skills. I doubt you'll allow it, but by RAW Soren gains her Wisdom bonus to both Bluff and Diplomacy TWICE, due to the wording of the Infiltrator archetype and the Conversion Inquisition. Infiltrator grants a bonus equal to my Wisdom modifier on Bluff and Diplomacy in addition to the ability score modifier, and Conversion replaces Charisma with Wisdom, meaning I would add it twice for those skills.

I'm perfectly willing to say no to that, but I figured I should ask.

PS: Soren is more or less converted, except for her actual background. I'll get to that some time tomorrow, but for now replacing Asmodeus with Hastur should get 90% of the effect.


Oh, and recruitment will officially close in 48 hours, regardless of whether everyone is finished or not. I will make selections then based on what everyone has finished and allow those selected time to finish their concepts, if necessary.


Soren Marsailles- What type of bonuses are they? Would the bonus types normally stack?


Unfortunately they are both untyped bonuses, which means they fall under the "Typed Untyped Bonuses" (as blackbloodtroll would say) FAQ, and thus do not stack.

Source.


The Gamemaster in Yellow wrote:
Soren Marsailles- What type of bonuses are they? Would the bonus types normally stack?

We were trying to hash this out in a previous recruitment thread. This was my take on it.

Conversion Inquisition wrote:
Charm of Wisdom (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff, Diplomacy, and Intimidate checks.
Infiltrator wrote:
Guileful Lore (Ex): At 1st level, the infiltrator’s will is bent toward subterfuge and deception. She adds her Wisdom modifier on Bluff and Diplomacy skill checks in addition to the normal ability score modifiers.

It seems fairly broken but I could easily see a GM ruling it either way. Your wisdom modifier is now treated as your normal abilities score modifier for the purposes of those three checks, and the infiltrator ability allows you to add your wisdom in addition to normal modifiers. However I can also see the wording as Rynjin says it where it would not stack.


Technically yes, the bonuses should stack, due to the wording of the two features. This is the wording for Infiltrator:

Infiltrator wrote:
At 1st level, the infiltrator’s will is bent toward subterfuge and deception. She adds her Wisdom modifier on Bluff and Diplomacy skill checks in addition to the normal ability score modifiers.

It gives an untyped bonus equal to your Wisdom modifier in addition to the bonus granted by your ability score modifier, which is typically Charisma. However, the Conversion inquisition is written as such:

Conversion Inquisition wrote:
You use your Wisdom modifier instead of your Charisma modifier when making Bluff, Diplomacy, and Intimidate checks.

It states that you use Wisdom instead of Charisma, making it the ability score bonus. Infiltrator then adds Wisdom in ADDITION to the ability score modifiers. Due to this, the two stack by RAW because the inquisition just replaces Charisma in the formula for Infiltrator. As the FAQ states, you can add your ability modifier, as well as a bonus equal to that same ability modifier, which is what is occurring here.

Like I said, I understand if you veto it anyway.


Ah okay, I understand the question better now!

The first replaces your CHA modifier to begin with, which I don't really consider a bonus, just a substitution.

The second ADDS the WIS modifier to the checks.

Based on this, I conclude that the 'bonus' only comes from the second ability and, hence, they stack.

Is Soren's CHA skills going to be through the roof? Yes, but considering that not all NPCs can be persuaded/dissuaded/manipulated by words alone, I think that is not TOO strong of a power, at least no more so than dumping several feats and traits into those types of bonuses.

In the end, CHA skills only have situational use in life-or-death combat against true foes, unlike the plethora that it can apply to with low-tier scrubs, so it can just be a useful tool for skipping past unnecessary fights against weaklings that will only eat up posting time.

My verdict: They stack!


Neat. RAI they don't (they clarified that FAQ further on the boards and said it didn't), but I always rule they still do in my games when it comes up. It's a nice boost.

Does get a bit ridiculous with some corner case Oracle shenanigans though, but that involves saves and also AC IIRC, so a bigger deal and not really the case here.


To those who are curious, Talingarde is a bit more advanced as a society in this campaign. While not even approaching modern levels, Talingarde IS around the early stages of Enlightenment Period Earth, as far as how far along technology and such is.


What do you still need for my character? I did decide to stick to INT/DEX :P


Cool on the skill points. I am reposting my entire character with the alterations and additions I have made since my original post.

Crunch:
Lethaleen – Suli Black-Blooded Oracle of the Dark Tapestry/Unchained Monk -1 Alignment: LE
Stats Str -14. Dex – 14. Con – 12. Int – 6. Wis – 18. Cha – 18
Init +2. Saves Fort +3; Ref +4; Will +8
BAB +1. CMB +3. CMD 17. AC 17 Touch 17 Flat-Footed 14
HP: 11.
Languages: Terran; Common
Skills
Acrobatics: -2 (+2 Dex -4 Curse)cs
Appraise: -2 (-2 Int)
Bluff: 4 (+4 Cha)
Climb:2 (+2 Str)cs
Craft: -2 (-2 Int)cs
Diplomacy: 8 (1 point +3 Class Skill +2 Negotiator + 4 Cha)cs
Disable Device: -2 (+2 Dex -4 Curse )
Disguise: 4 (+4 Cha) cs
Escape Artist: -2 (+2 Dex -4 Curse)cs
Fly: -2 (+2 Dex -4 Curse)
Handle Animal: 4 (+4 Cha)
Heal: 4 (+4 Wis) cs
Intimidate: 8 (1 Point +3 Class Skill + 4 Cha )cs
Knowledge Arcana: -2 (-2 Int)
Knowledge Dungeoneering: -2 (-2 Int)
Knowledge Engineering: -2 (-2 Int)
Knowledge Geography: -2 (-2 Int)
Knowledge History: -2 (-2 Int)cs
Knowledge Local: -2 (-2 Int)
Knowledge Nature: -2 (-2 Int)
Knowledge Nobility: -2 (-2 Int)
Knowledge Planes: -2 (-2 Int)cs
Knowledge Religion: 2 (1 point +3 Class -2 Int)cs
Linguistics: -2 (-2 Int)
Perception: 8 (1 point +3 Class +4 Wis )cs
Perform: 4 (+4 Cha)
Profession: 4 (+4 Wis)cs
Ride: 2 (+2 Dex -4 Curse)cs
Sense Motive: 8 (1 Point +3 Class +4 Wis )cs
Sleight of Hand:- 2 (+2 Dex -4 Curse)
Spellcraft: -2 (-2 Int)cs
Stealth: -2 (+2 Dex -4 Curse)cs
Survival: 4 (+4 Wis)
Swim: +2 (+2 Str)cs
Use Magic Device: 4 (+4 Cha)
Feats
Improved Unarmed Strike, Stunning Fist, Dodge, Extra Revelation
Traits: Reactionary; Hard to kill
Special Abilities
Racial: Low-Light Vision; Negotiator; Resist Acid, Cold, Fire, and Electricity 5;
Elemental Assault: once per day as a swift action I can shroud my arms in Acid, Cold, Elcetricity or Fire for 1 round per level. Unarmed Strikes with arms or hands and melee weapon strikes deal +1d6 damage of that energy type.
Curse of the Black Blood: I am immune to the effects (both beneficial and destructive) of black blood. I have Negative Energy affinity and a –4 penalty on all Dexterity-based skill checks. At 5th level, I gain cold resistance 5. This increases to cold resistance 10 at 10th level, and immunity to cold at 15th level.
Flurry of Blows: I can make a flurry of blows as a full-attack action. When making a flurry of blows, I can make one additional attack at my highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. I can make these attacks with any combination of my unarmed strikes and weapons that have the monk special weapon quality. At 11th level I get another attack.
Revalations:
Pierce the Veil: Darkvision 60ft. at Level 11 gain See in Darkness
Black Blood Spray: As an immediate action whenever I take piercing or slashing damage, I can cause some of my black blood to spray from the wound to strike any adjacent target. I make a melee touch attack to hit the target dealing deals 1d8 points of cold damage + 1 point per 2 oracle levels I possesses. She can use this ability a number of times per day equal to 1/2 her oracle level (minimum 1/day). (if I’m attacking the creature that caused the wound, I gain a +4 circumstance bonus on my attack roll).
Spells
Level 0 DC 14: Detect Magic; Read Magic; Stabilize; Guidance
Level 1 DC 15 4/day: Inflict Light Wounds; Cure Light Wounds; Murderous Command.
Gear:
Monk's Outfit 5GP
4 Potions of Inflict Light Wounds 200GP
Scrivener's Kit 2GP
Shaving kit 15GP
Ink 8 GP
33 Sheets of parchment 20GP(Includes the 67 already used)
67 pages of notes about the lives and daily habits of his neighbors, including suggestions as to how they could improve their lives.
1 bandolier
1 sack
250GP
[Spoiler=Appearance and Personality]Lethaleen is tall and thin, with pale skin and long dark hair, which he keeps neatly braided. His Skin has an otherworldly sheen about it, but his most remarkable feature is his eyes; they are utterly black, with no hint of other color to be found, and give people who look into them the unsettling feeling that they are windows into an infinite void. Lethaleen prefers to wear simple and functional cloths, such as simple robes.
Lethaleen prizes efficiency and perfection in word and deed; he doesn’t much care what the people around him do, as long as they do it well. If they act in a way he considers improper, he will make suggestions, and he tends to become frustrated and violent if those suggestions are not followed. In addition, while Lethaleen has a logical outlook on life, he has no sense of proportion, and a strong sense of self-preservation, in combination these two traits have led to him killing entire families, reasoning that the survivors will eventually seek vengeance against him. However, despite all this, Lethaleen never breaks his word, and disapproves of those who do. He does show his allies leniency

Backstory:
Lethaleen’s parents were moderately successful merchants in a small city, a fact that he tried his hardest to forget; Lethaleen was bored of his simple city life and the mundane future of entering his family business, like his parents wanted him to, he dreamed of adventure and excitement, of exploring distant lands and discovering ancient secrets.
Unfortunately for him, he was to get his wish. On the eve of his 26th birthday, he and his family were abducted by cultists to be sacrificed in a dark ritual; he couldn’t see, one by one he heard his parents and the other unfortunates die beneath the cultist’s daggers, then it was his turn however, when the dagger pierced his heart, Something Took Notice; when he awoke, Lethaleen found that the cultists had all been killed, and that he was irrevocably altered. His blood was filled with an unshakeable chill, and his eyes could pierce the deepest darkness; and now when he slept his dreams were no longer hopeful, but instead, filled with eldritch whispers, and the fell light of unknown stars.
He also found his mind expanding; he could see connections between things that he had thought separate; Unfortunately, no one would listen to him when he tried to explain, they said he was confused, traumatized, he explained that he was perfectly sane, and if they would just do as they were told, they would all be much happier. His neighbors thought he was a harmless eccentric until he killed 14 people and claimed self-defense; they jumped him while he was sleeping and shipped him off to the Branderscar Sanitarium

I hope I get picked, this sound exiting.
Doctors notes:
The patient was delivered a few weeks ago, and I have finally had a chance to speak with him. He is... not what I'd expected from a mass murderer. he seems perfectly calm most of the time, although the way he sits in his cell meditating is slightly unsettling, as are his claims to sanity. Now, we have had many patients clam to be sane in the past, but none with such certainty, the patient clearly believes that attempting to blackmail the governor and killing all those people was not only right, but logical and necessary; he claims that the mayors friends and family would have tried to kill him once the truth came out and he was only striking first, when I pointed out that the governor was quite popular he was silent for a moment before admitting that he "hadn't thought that far ahead" in the same conversation, he admitted that killing the children "might have been excessive" Might! I could not believe that someone so obviously deranged could sound so calm, at several points during the conversation, I almost found myself agreeing with him! This Lethaleen is a highly dangerous and disturbed individual, and I must recommend that he be kept in isolation until we can come up with an effective way of treating him.

GMiy: the connections thing was not what I wanted to focus on, I would prefer to have his primary Insanity be his warped logic and lack of perspective.


More skill points? Don't mind if I do! Added Stealth and Planes.

Confiscated Equipment
Wizard's Spellbook 0gp
Alchemist's Formulae Book 0gp
Masterwork Ring(bonded item) 0gp
Sleeves of many garments 200gp
Ioun Torch 75gp
Potion of CLW(crafted) 25gp
200gp(might buy an Alchemist's Lab when given the opportunity after escaping)


Made some more updates to my character as well, and expect that I'm pretty close to being finished.


I've always liked extra skill points, her skills are now updated.


Added the skill points.
Definitely done with everything.


Jack Skilleton here, I've been getting murdered with overtime at work but it looks like I finished up just in time. I ended up not going with the skinwalker (so sadly, no bat shape shenanigans) but I'd like to present the delusional neurotic perfectionist, Veneficus Heketch!

Character Sheet:
Veneficus Heketch
Male human magus (kensai) 1/monk (hungry ghost monk/master of many styles) 1
LE Medium humanoid
Init +4; Senses Perception +7
--------------------
Defense
--------------------
AC 18, touch 18, flat-footed 13 (+4 Dex, +1 Int, +3 Wis)
hp 7 (1d8-1)
Fort +1, Ref +6, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +5 (d6-1)
Special Attacks punishing kick (1/day, DC 14); spell combat
Magus Spells (CL 1st; concentration +6)
. . 1st (2/day)—
. . 0 (at will)—
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 8, Int 20, Wis 16, Cha 12
Base Atk +1; CMB +0; CMD 16
Feats:
1st:Weapon Finesse
Monk Bonus: Improved Unarmed Strike
Hungry Ghost Bonus: Punishing Kick
Style Bonus: Kirin Style
Kensai Bonus: Weapon Focus (katana)
Human Bonus: Slashing Grace (katana)
Traits Style Sage, Nature's Mimic
Skills:
Acrobatics +8
Knowledge (arcana) +9
Knowledge (dungeoneering) +9
Knowledge (local) +10
Knowledge (nature) +10
Knowledge (planes) +9
Knowledge (religion) +9
Perception +7
Sense Motive +7
Spellcraft +9
Languages Aboleth, Common, Draconic, Infernal, Necril, Sylvan
SQ monk AC bonus, kensai canny defense
--------------------
Special Abilities
--------------------
Fuse Style: At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but when the master of many styles switches to another style feat, he can choose one style whose stance is already active to persist. He may only have two style feat stances active at a time.

Arcane Pool (Su): At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute.

Spell Combat" At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Doctor's Notes:

Patient Name: Veneficus Heketch
Height: 5'6"
Weight: 120

Past History: The patient Veneficus Heketch arrived at Branderscar Sanitarium by the order of a High Court. According to the court files, Heketch went on trial for the murder of a minor noble during an illegal duel. Although the court originally ordered an execution, this descision was later overruled in favor of interment at Branderscar on the basis of "mental instability," with virtually no other details offered.
Addendum: During an interview, the patient claimed relation to the Heketch family - a prominent shipping magnate. Although I suspect Heketch to have falsified many of his personal details, this connection would explain the mysterious lightening of his sentence - his family must have pulled some strings to avoid the scandal of an execution by having him fake madness. If this is the case I'll likely recommend him to be transfered, as Branderscar is a place only for the seriously mentally ill.
Further addendum: Concluded initial assessment. Patient will definitely remain at Branderscar.

Physical Report: The patient is in good health, albeit lacking in both muscle mass and body fat. An extreme diet is undoubtedly the cause of this; it would be best to keep him isolated from any others with contagious illnesses. At first I couldn't imagine how such a slight and unassuming man could best another in physical combat.
Then we began to test his reflexes. As a doctor I've examined hundreds of patients and never once seen a someone move with such inhuman speed and precision. At one point my curiosity got the better of me and I ordered a nearby guard to subdue the patient. The guard, a trained fighter, couldn't lay down a single blow! Thankfully the patient's hand's were bound tightly, otherwise I fear he would have overpowered both of us right then and there. Extreme caution will need to be excersized when dealing with Heketch, I recommend he remain chained in one form or the other at all times, without any exceptions.

Assessment: Obviously, the patient's file left me with no clue as to what exactly the patient's "mental instability" is (if in fact this mental instability is real at all). For this reason, I decided to run him through an interview against the standard Psychopathy Checklist.

Psychopathy Checklist-Revised (0 points for absent traits, 1 point for partial traits, 2 points for definite traits)

Facet 1: Interpersonal

Glibness/superficial charm: {0} While the patient is indeed very eloquent (this is likely a product of his schooling, however), at no point did it seem like he was specifically trying to impress me, rather, he merely enjoyed hearing himself speak. In addition he spoke upon a number of academic topics (including medicine) with such specific detail that he couldn't possibly have been decieving me, at least in this regard.
Grandiose sense of self-worth: {2} This quality Heketch possesses beyond doubt. In addition to rattling off a large number of impressive achievements (many of which I believe are fabricated and will be detailed below), he explicitly stated that he himself is "the greatest one on one duelist alive, that will live, or that may be reanimated hence," as well as a slew of other similar statements.
Pathological lying: {2} The patient very obviously made a large number of contradictory and obviously false statements about his past. What has me stumped is whether or not Heketch truly believes the falsehoods he spouts - it may be that he truly believes his own stories. What follows is a summary of many of his claims, and my notes upon their veracity.
Heketch claims to be related to the wealthy Heketch family (likely true, would explain his dodging the execution) and that he grew up attending a number of prestigious Talirean universities (very possibly true if he did in fact come from wealth). He pursued his academics while simultaneously training himself as a duelist and finally either killed or seriously maimed (contradiction) a rival student at one point, forcing his family to pull him from the academy and send him to a foreign monastery on the mainland (I'm near certain that this is some ridiculous boyhood fantasy Heketch has confused for truth, but it would explain his incredible awareness and reflex). Although he trained under a number of masters with differing fighting styles, the entire time he clung to his own dogma that mental and physical speed could win any battle and refused to take part in any other sort of physical conditioning (this mantra of speed above all else came up multiple times throughout the interview, he seems singularly obsessed with the concept). He finally left the monastery after defeating every Master at once (assuming that the monastery events even happened, I find this extremely far flung even considering the patient's ability) and left the monastery with the monks' prized sword (this sword does indeed exist, it's in our evidence lockers in fact, however, again, I don't buy the whole monk narritive). Back in Talingarde, he defeated hundreds if not thousands of men in single combat (obvious fabrication) while simultaneously driving the development of the Heketch family business to ever greater heights and privately amassing a fortune of millions (another obvious fabrication). After this the patient's narrative focused solely on the duel between himself and the minor noble, whose name I have omitted out of respect. Again I had difficulty following the story, either the noble or Heketch was boasting of their skill with the sword when the other challenged them to an illegal duel, which Heketch obviously won. The patient then went into extremely minute detail about how the duel went down (again, rife with contradictions; for example, at one point Heketch claimed to have killed the noble instantly with a single stroke, at another he expertly sliced both the noble's jugular veins and let him bleed out to death.) Interestingly enough, the patient scoffed when I asked about his trial and sentencing - he went on to insist that neither of them ever happened after all (his words) "you wouldn't be interviewing a common criminal for a position at Branderscar, now would you?" Could it be that he thinks that he's being hired as a doctor here! I choose to move on to other topics at this point, as I feared that were I to tell him the truth he'd at best flatly ignore me and at worst become uncooperative.
Cunning/manipulative: {1} Although it's clear that his mind is somewhat fractured, the patient nevertheless still possesses a great deal of his intelligence and thus certainly has the propensity cunning. However, other than the unnerving habit he had of sizing me up every few minutes - as an animal might it's prey - I observed nothing else in his behavior that might be an attempt at some form of manipulation.

Facet 2: Affective

Lack of remorse or guilt: {2} The patient exhibits this in spades, not only does he seem to care next to none about the two murder that I believe he actually has committed, but I'm certain that he's (either consciously or subconsciously) revised some of the details to paint himself as the hero of all his escapades.
Emotionally shallow: {2} Heketch's manic obsession with this idea of being the invincible duelist certainly seems to distance him emotionally from the average person. Whether he's hiding these emotions or simply doesn't feel them I can't say.
Callous/lack of empathy: {2} Again, based on the patient's wording he clearly possesses such devotion to perfecting himself that he hardly regards others as anything more than challenges
Failure to accept responsibility for own actions: {1} Despite this "hero mentality" which the patient uses to justify his actions and lighten the blame, he certainly makes no effort to hide his actions, on the contrary, he seems to delight in taking credit for the killings.

Facet 3: Lifestyle:

Need for stimulation/proneness to boredom: {1} The patient came off as uncannily calm and collected throughout the interview; I get the feeling he'd make for a patient fighter as well. However, I can't quite see him languishing too long due to his incessant quest for perfection.
Parasitic lifestyle: {0} Nothing I've heard so far would indicate this, although he likely supported himself entirely off his family's resources, he invested most of it in his education.
Lack of realistic, long-term goals: {0} The only long-term goal the patient seems to possess is advancing his craft as a duelist. Given his dedication (no matter how unhealthy), this hardly seems unrealistic.
Impulsivity: {1} No signs of impulsive behavior, however, I have a hunch that the two duels may have been the product of impulse. Just a hunch.
Irresponsibility: {0} The impressive self-imposed training regimen (which I have no trouble believing that the patient actually follows) is proof of his extreme discipline.

Facet 4: Antisocial

Poor behavioral controls: {0} Other than the two murders, Heketch's manner suggests a fairly typical upper class upbringing.
Early behavioral problems: {?} Unknown, patient refused to speak of early childhood, will have to continue this line of inquiry at a later date.
Juvenile delinquency: {?} Likewise unknown.
Criminal versatility: {0} I could discern no other crimes which the patient may have committed.

Score: {14/32}

Final Assessment: While Heketch exhibit many classic psychopathic traits, I believe what really afflicts him is something else entirely. It appears we have a rather extreme case of what's known as a Neurotic Perfectionist on our hands. Nearly every facet of his neurosis revolves around this obsession with dueling. So advanced is this case however, that it has turned the patient delusional as he finds himself unable to meet the ever increasing standards he sets for himself (or so I believe). While I haven't quite deduced the source of this mad devotion, it is clear that interment at Branderscar is his only hope for rehabilitation.

Confiscated Items:
Masterwork Cold Iron Katana (400 gp)
Excessively Fine Garments (100 gp)


Okay, wow.
That was a fantastic read, Veneficus.
Kinda wanna do the same thing, now.

Would you kind if I used the same facet-style interview for Prae?
There are several areas in which we would differ wildly, of course, so I won't be copy-pasting anything but the titles of the categories.


Veneficus Heketch wrote:
Excessively Fine Garments (100 gp)

I second Praetorix, that was a brilliant read and this last part just made me laugh. I might steal a bit of your Doctor's Notes idea, at least for part of my background.


Go ahead - I didn't actaully make up the categories, I just copied the Hare Psychopathy Checklist from Wikipedia!


Maybe I'll have to go find one for his Psychosis....

But, as I was reading that, I was like "Yep, Prae has that. And that. But not that. Hmm, I'll just have to do one myself!"


That Doctor's Note report looks fun.

I think I'll write one out when I do my Stash tomorrow night.


As much as I love his setup. I think I will wait till the GM makes his decision, the more stuff we throw in, the more the GM has to sift through to make a decision.

Don't get me wrong, I will be willing to do the Doctor's note if the GM wishes us all to or if I am selected.

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