Bugbear Strangler

Itches's page

25 posts. Alias of HighonHolyWater.


Full Name

Itches

Race

Ratfolk

Classes/Levels

Alchemist(Mindchemist) 1/Wizard 1 | HP 10/10 | AC 16 T 16 FF 11 | F +4 R +7 W +3 | CMB -3 CMD 12 | Init +12 | Perc +8

Gender

Male

Size

Small

Age

22

Alignment

Chaotic Neutral

Strength 6
Dexterity 20
Constitution 14
Intelligence 22
Wisdom 14
Charisma 8

About Itches

Character Sheet:

Itches
Male Ratfolk Gestalt Alchemist(Mindchemist) 10/Wizard 10
CE Small Humanoid(Ratfolk)
Init +12 Senses Darkvision 60ft.; Perception +8
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DEFENSE
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AC 16, touch 16, flat-footed 11 (+1 size, +5 dex)
HP 10 (1d8+2)
Fort +9, Ref +12, Will +9
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OFFENSE
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Speed 30ft.
Melee
Ranged Bomb +6 (1d6+5)[6/day](DC 15 for half)
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SPELLCASTING CL 1; concentration +6
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Cantrips Prepared 3/day Read Magic
1st level spells prepared 3+1/day
1st level formulae prepared 3/day
Bonus Formulae or Spell 1/day
Bonded Object Bonus Spell 1/day
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STATISTICS
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Str 6, Dex 20, Con 14, Int 22, Wis 14, Cha 8
Base Attack +7/+2; CMB +4; CMD 19
Feats Improved Initiative, Brew Potion, Throw Anything, Scribe Scroll
Traits Reactionary, Wanderlust, Erudite Obsession
Favoured Class(Alchemist) 1/6 new discovery
Skills 11(4+5+2 per level) * = class skill
0 Acrobatics +5
1 *Appraise +9
0 Bluff -3
0 Climb -2
1 *Craft(Alchemy) +12(+17 with crafter's fortune)
0 Diplomacy -3
0 *Disable Device +5
0 Disguise -1
0 Escape Artist +5
0 *Fly +5
0 Handle Animal -1
0 *Heal +2
0 Intimidate -1
1 *Knowledge(arcana) +12
0 *Knowledge(Dungeoneering) +6
1 *Knowledge(Engineering) +12
0 *Knowledge(Geography) +6
0 *Knowledge(History) +6
0 *Knowledge(Local) +6
0 *Knowledge(Nature) +6
0 *Knowledge(Nobility) +6
1 *Knowledge(Planes) +12
0 *Knowledge(Religion) +6
1 *Linguistics +9
1 *Perception +8
0 Perform -3
0 *Profession +2
0 Ride +5
0 Sense Motive +0
0 *Sleight of Hand +5
1 *Spellcraft +9
1 Stealth +10
1 *Survival +8
0 Swim -2
1 *Use Magic Device +5
Size bonus +4 stealth
Languages Common, Draconic, Aklo, Abyssal, Undercommon, Dwarven, Orc
Equipment
Current encumberance
Money
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SPECIAL ABILITIES
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Bomb 1d6(Su) 6/day Range 20ft.(Thrown Splash Weapon). Damage increases by 1d6 points at every odd-numbered level (not multiplied on a critical hit or by using feats). Splash damage equals minimum damage(Reflex save for half). DC equals 10 + 1/2 level + Int mod.
Cognatogen(Su) +4 Intelligence -2 Strength or +4 Wisdom -2 Dexterity or +4 Charisma -2 Constitution. +2 Natural Armour. 10 min per level.
Alchemy(Su) competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.
1st level Formulae known Bomber's Eye, Crafter's Fortune, Cure Light Wounds, Endure Elements, Expeditious Retreat, Heightened Awareness, Reduce Person

Arcane School Foresight subschool of Divination
Forewarned(Su) Always act in surprise round, though flat-footed until you take an action. Initiative bonus equals 1/2 your wizard level(minimum +1). At 20th level auto roll 20.
Prescience(Su) 8/day At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost.
Opposed Schools Enchantment, Evocation
Arcane Bonded Object Masterwork Ring
Cantrips Resistance, Acid Splash, Drench, Detect Magic, Detect Poison, Read Magic, Ghost Sound, Haunted Fey Aspect, Bleed, Disrupt Undead, Touch of Fatigue, Jolt, Mage Hand, Mending, Message, Open/Close, Root, Arcane Mark, Prestidigitation
1st level spells Infernal Healing, Shield, Grease, Mage Armour, Comprehend Languages, Identify, Vanish, Silent Image.
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RACIAL TRAITS
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Erudite Obsession (Itches) You are obsessed with knowledge. It doesn't matter how important or how trivial knowledge is, you crave it. You gain a +2 bonus to all Knowledge Skills which you have at least one rank in and gain the equivalent of the Bardic Knowledge ability. You can also prepare one more Spell or Formula per day of any level that you can cast. You obsession makes you seem alien and disinterested in normal societal functions, giving you a -2 penalty to Bluff, Diplomacy, Perform, and Sense Motive. You also, when confronted with an unread tome or scroll, must make a Will Save DC10+HD+INT or else do everything in your power to claim it. While you may exercise as much caution as the situation warrants, you MUST claim it as soon as possible or take a -2 penalty to AC and Saves for that day, as your mind obsesses over the piece of unknown lore and knowledge.
Bardic Knowledge(Ex) A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Tinker Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Cornered Fury Ratfolk can fight viciously when cut off from friends and allies. Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class. This racial trait replaces swarming.

Backstory:

Itch. Itch. Itches. Itches. It itches. It scratches. I can't get it out. Feed it. It's hungry. Food. Food. Information. Wants to know. Wants. Needs. Has to consume. Itch becomes bite. Feels like chewing. Make it stop. Stop. Only one thing it wants. Knowing.

Itches is not our ratfolks original name. His real name is Erixz. He was a normal ratfolk, by the standards of ratfolk. Living in the poor side of the city most of his days were spent running around with frineds. Trying to scrounge whatever they could find to get something extra to eat or trade. It was a simple life. Each day blended into the next. The only way he knew that things changed in the world was the seasons. Winter into summer back into winter. Other than that he never knew anything else than his little corner of the city. A couple times he tried to explore other areas of the city but was chased away by guards or by others that called him gutter filth. He hated it. One day one of them chased him a little too far. His friends turned on the lone human catching it off guard and pulling it to the ground. They robbed it and left it in the dirt bleeding.

A few coins was all they got. But they thought they had found a fortune. A feast was had, in their minds at least. They each with their share of the coins spent a day in the less rundown markets of their quarter. Before the night was gone their money was gone. They had the best night of their lives and made plans to do it again. A few weeks later a strange old man was walking through and went into a rundown building. Erixz had never seen this one here and was a little hesitant at following him. Inside the building it looked like the man had set up some sort of experiment. Curiosity caught them and momentarily forgetting the old guy who seemed to have vanished they slowed to examine the objects in the room. Before they could touch anything a bright light flared blinding them and loud noise assaulting their ears. His friends scurried away scared out of their minds but he dived to the ground and covered his ears. The man was standing over him talking but he couldn't hear. He let him go.

He was curious and returned to the building without his friends and waited for the man to leave. He found many curious things and books that he couldn't read. He was sure there might be something here worth a lot of gold. Maybe the books possessed magic formulas. No one he knew would buy books off him. They would be known to be stolen goods. Everything besides books he found was strange and mysterious to him. Jars and substances that he had never seen. He grew more and more curious, sneaking in to look at the books. Wanting so badly to know what was written in them. If he could do the magicks or make magical substances and potions he could get money, gold. Then the man caught him. He couldn't escape. But instead of turning him into a mouse as he feared he told him that he had been watching him. He wanted Erixz to be an apprentice. In exchange for his help he would teach him to read and one day he would go wherever he wanted. He easily agreed. It didn't take him long to learn to read. He ignored his friends when they wanted to play. He just ran off to go to the old building.

A few years later and Erixz was beginning to get impatient. The man had stopped showing him new things. He wouldn't allow him to learn the spells properly. Sure he could read and any book in the library was open to him. But the old man kept other books. Magical books that Erixz wanted to read. He would scratch his head and burst out of the building angrily. The old man was hoarding all his secrets for himself. He scratched his head, wondering how to get at it. He felt an itch in his mind, a curiosity to know what was so precious that the man kept hidden. He couldn't wait. He scratched his head while thinking. He made his way back in and demanded again to get hold of the books the old man was keeping from him but he wouldn't let him. Erixz threw a flash of acid at his face and while he was distracted took the key from around his neck. The old man tried to follow him but could not see properly. The acid had damaged his eyes. They struggled inside the secret room, rolling around, breaking a table as each tried to subdue each other. Several minutes later Erixz got up and dusted himself off. Finally the old man had stopped struggling and lay on the ground too tired to move. He got up and surveyed the room. There was much to discover.

Unfortunately the old man died in the struggle, weak old wizard that he was. When Erixz realised he freaked out and scampered away not daring to return for a week. When he finally forced himself to go back the smell was pretty bad but nothing he hadn't lived with his whole life. He found everything that had been kept hidden from him. In a frenzy he opened and read the first tome, it was almost ecstasy to finally have his hands on what he had been denied for too long. He was there for days, didn't even stop to eat until he had gone through every last bit. He experimented with this new knowledge and crafted his own spellbook full of spells and alchemical formulae for his potions. When he had absorbed all the knowledge he started to get the itch again. The old man wasn't as powerful as he had seemed to be. He needed more, and he could finally get out of these gutters. He set his sights on a wealthy ratfolk merchant, one of few. He offered his services and worked with them for a while before the itch came back. They noticed him acting strangely. Talking to himself sometimes and scratching his head. Whenever they payed him he would disappear for a few days and then come back, seeming normal again but he would never tell them what he was upto.

They grew increasingly worried for him and their own safety. When they saw oneday that the fur on top of his head had been pulled out they confronted him asking what was wrong. He freaked out and tried to attack them saying they didn't understand. They managed to subdue him with only a few scratches and fortunately were not far from Branderscar. They quickly took him there and he was taken as a patient. He never saw them again. Now he is restrained so he can't hurt himself or anyone else. Screaming incoherrant babblings mostly confined alone.

Psych Evaluation:

Ratfolk Patient Erixz
It has been several months now since admittance and we are still unable to accertain any hint to the cause of the patients incessant demands. An interesting case to be sure. He keeps talking about an itch. From the other bits and pieces I suspect he has an acute obsession disorder. Mostly he talks about strange magical phrases and other knowledge. We have kept his possessions and he seems to have been a dabbler in wizardry and alchemy. Most obvious conclusion that I can draw is that he experimented on himself and it went wrong. We hope that with more time he may return to normal though it seems to be getting worse for the moment.