Scorned (Inactive)

Game Master Jacob DeCourcey


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Male Human HP 23/24 AC 22 FF 18 T 14 CMD 18 Fort +7, Ref +5, Will +4 Init +6 Per +7

Alwrick beckons the rest of the group over whilst keeping a close eye on the defeated foes.

Once everyone is in earshot his softly speaks The way I see it we have a few options.

If someone tries to kill me I don't ask them for more cash. I get even.

We could take these scum back to the Baron and explain what happened.

But I don't know if Lord Greaves will believe ill of Quinn, he'll wriggle out of it. Say his men pulled the wool over his eyes and that he's just an honest merchant.

I think we need to go to the Orc and find out what on earth is happening. Something really strange is going on. But we need some concrete proof to discredit our former employer.

Maybe we should start by healing the surviving Orc and seeing what he has to say?

Once we know more we can decide what to do. I'm in favour of finding out the facts and then dealing with this lot accordingly.
What do you think?

Knowledge check - Local laws: What would the lawful punishment for trying to murder someone?

What level of proof would be needed to convict? Would the word of an Orc count for anything?

I will use Law Master to take 10 (result = 17), if that doesn't get me an answer I'll use my roll(s).

Knowledge: 1d20 + 7 ⇒ (7) + 7 = 14

Knowledge: 1d20 + 7 ⇒ (2) + 7 = 9

Lore Master:
(Ex): At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Vermathus will move over to the injured orc and begin to heal him with his wand..

heals: 3d8 + 3 ⇒ (8, 7, 3) + 3 = 21 and then turns to the captain.. "Double the gold will not get you out of this.. Where i come from a double cross is punishable by death.. Now who was your bat friend and whats really going on here captain? Its fairly obvious to me that these are no normal orcs and i have a idea that yall are not out to kill them over some stolen goods.. Now speak or ill gut you here!" Looking to the other prisoners.. "Ill hear what you all have to say as well.. Talk or ill leave you for the wolves.."


Male Human Cavalier 5

"I've a mind to send the captain back to his master minus his nose and thumbs. I'll testify to Lord Greaves of the merchant's treachery and should he doubt my word," Abdul spat on the ground, "then a plague on both houses."

"But there is more at work here than just not wanting to pay us. He could have refused our offer to help, and sent out a dozen common sell swords for half the gold he paid us. Maybe the orc here can tell us something, or perhaps we should find their camp. Doesn't it strike any of you strange that they did their best not to kill?"


Alwrick: Whiterush is small enough that justice is essentially condensed into convincing the baron of who's guilty. The town is quiet and lawful, so there isn't much justice to be handed down.

The captain hardens his face and narrows his eyes, but he shares anyway. Look, I just do as I'm told. Quinn was goin' to have me send you after the orcs and then Skeech - that's the bat - was suppos'ta follow you from a distance and then finish you off after you dealt with the orcs. He's just a greedy shrimp, but he's got his blasted spells, so he's the top dog. I don't know nothin' about the orcs other than that they always rough up my boys and steal Quinn's stuff. But they ain't killed nobody.


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14 On the Captain

"I tried to get infomation out of the Orc, but he just spat curses of being Quinn's men.. Maybe i can convince him of otherwise now.. Now that your done running Captain, can you please explain to me why you killed the driver? Was he simply in your path to the female archer?"

After the healing Vermathus will attempt to speak to the Orc again..

Orc:

Look we were tricked into thinking your tribe was like all the other Orcs in the world and were paid good coin to wipe you out.. My group here are good people and after seeing yalls tactics and the captains we had to reconsider who was actually the bad guys here.. Now if you are willing to help us figure out what is going on here perhaps we can help your cause and at the same time get even with Quinn for trying to kill us.. You seem like a smart guy, what do you say? Enemy of my Enemy is my Friend?


The Orc is fading fast, as his wounds are too great for anything but a miracle to fix now. As he passes on, he manages to say

Orc:
Talk...to...Sargana...Camp...is...northwest...follow...river.

And with that, he breathes his last.

The captain stutters and babbles, looking desperately for one of his flunkies to vouch for him. Well I...I...you...I mean...it was...haven't you ever...c'mon boys, help me out.

No one helps him out.


HP 53/53 | AC 20, T 12, FF 18 | F/R/W +7/+3/+7 (+2 vs psn, spl, sla) | Init +2, Percp +8

"Find this orc camp and this Sargana, we should, and leave this babbling fool."


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"If it were up to me i would hang them all here and now, but unfortunately it is not.. I say we tie the up and leave them here till we return.. Then they'll get their justice in town.."


Male Human Cavalier 5

"But who knows how long we may be? Bah! They're just thugs. Let them flee back to their master with their tails between their legs."

"In the meantime, let him," Abdul pointed to the captain, "come with us. I want to make sure he answers for his crimes, as does Quinn."


Male Human HP 23/24 AC 22 FF 18 T 14 CMD 18 Fort +7, Ref +5, Will +4 Init +6 Per +7

As the Orc passes Alwrick's face hardens I agree let these others go, but they need to find a new employer. If they cross me again I won't be so forgiving. The Captain though, he needs to face justice. Let's go see the Orc. What do you others say?


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"Im fine with them leaving.. Collect their gear and weapons though.. Ill not be looking over my shoulder.." Looking to the thugs.. "You all should seek living elsewhere for if i see you again there will be consequences.."


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

We can't just go around killing people of a village. It's not like they openly attacked us. Cireth is rather appauled that the idea would even be considered.

Who have I gotten myself involved with .... still the situation is complex.... there is much more going on here then it seems and I don't think I could handle it alone.

Shadow Lodge

Male Human WItch3(Gravewalker)/Rogue 2

This job did seem to good..now I know why...
I'm with Alwrick and Vermathus, Lets collect their gear so they wont follow us and try to kill us. Then we can find these orcs. My only concern, is they will report back to Quinn, and he will set something up that will make us look like the villains, and then try to kill us on our return to town.


HP 53/53 | AC 20, T 12, FF 18 | F/R/W +7/+3/+7 (+2 vs psn, spl, sla) | Init +2, Percp +8

"Strange and treacherous, the orcs and our employer are acting. I agree - we should tie up and take the captain and the weapons, but not the others - before we could return they will have gotten free or been eaten by wolves. Let Quinn say what he will, I'd rather be called a villain than actually be one, and I cannot see any way, short of killing them or bringing them with us, to make sure the news doesn't reach Quinn. They will have to walk, if we take or free the horses."

She pauses as a thought hits her. "That bat-thing will report to Quinn whether we act or no. Swiftly we must act before he can."


Male Human HP 23/24 AC 22 FF 18 T 14 CMD 18 Fort +7, Ref +5, Will +4 Init +6 Per +7

Alwrick looks around suddenly "What of the drivers? Did any survive?"

Pausing to think he adds Shall we load the Orc dead on the wagon to return them to their families for proper disposal?

Take 10 (=17) Knowledge check on whether Orc burn or bury their dead. Or do they let them lie where they fall in battle?


The henchmen start to quietly strip themselves of any combat gear, obviously aware that they are in no position to bargain or complain. One of them asks, in astonishment, Yer not even gonna mark us? Another quickly claps his hand over the loose lips.

The captain shifts nervously and looks very worried about what his fate might be. He seems particularly concerned that he may have to face the orcs on their terms.

The orcs would prefer that the body be buried or left to the wild. However, bringing back some sort of combat gear would be a good gesture.


HP 53/53 | AC 20, T 12, FF 18 | F/R/W +7/+3/+7 (+2 vs psn, spl, sla) | Init +2, Percp +8

Agna takes the dead orcs' weapons and other valuable gear, more to keep them out of the hands of the living than out of respect for orcish custom.


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"We'll take the captain with us.. I say let the others go.. Before he died the Orc said to follow the river to the northwest to find the camp.. Lets go"

Surv. Tracking: 1d20 + 12 ⇒ (16) + 12 = 28


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

You want to be burdened with a prisoner? The bat man thing escaped, there isn't any point. He didn't openly fight us, didn't harm us, he just made us get our hands dirty so to speak. Let him go for now, he will answer for his crimes when more information is known. If he tries to get in our way later we can deal with him then.


Male Human HP 23/24 AC 22 FF 18 T 14 CMD 18 Fort +7, Ref +5, Will +4 Init +6 Per +7

Did any of the drivers survive the attack?


The one that was driving your wagon ran off, but he's long out of sight by now.


Male Human HP 23/24 AC 22 FF 18 T 14 CMD 18 Fort +7, Ref +5, Will +4 Init +6 Per +7

The Orc clearly wanted to capture us. We need to prove to them our good intentions. Don't forget we were killing their families not 10 minutes ago. It's going to be hard enough to convince them that we're not trying to trick them, at least handing him over should help go some way to demonstrate we mean to make up for the wrong we may have done them.


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"I agree, lets take the captain here as a payment of good faith.. These Orcs are not like others, surely they can be reasoned with.."


So...somebody's got to take charge of this thing. What are we doing?


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

I rolled tracking to follow the tracks and head northwest along the river.. We've been trying to move to the orc camp for afew posts now..


After several miles, the river settles down and becomes a large stream, about 30' across, running through reeds and marsh, with the ground to each side creeping steadily higher. A ways to the north, the stream enters a ravine sandwiched between 30-foot cliffs. Dense patches of marsh reeds sprout from the cliff tops, and a symphony of bird calls echoes through the swamp. You can see a small waterfall, about 15', at the far northern end of the ravine. The water is flowing south, so if you approach the water fall, you would be at the bottom of it. To the left and right, the ravine walls continue another 15 feet past the top of the falls. The orcs obviously travel up to this point in the stream, but then the trail enters the water, heading into the ravine.


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Stopping the group.. "Well the trail continues into the ravine.. Any of you good at diplomacy? It's deffinitely gonna take some persuasion to convince them we were dooped in all this.."


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Uncouth elf, no wonder he only thinks with his sword, he doesn't pay attention to what goes on around him past his sword tip

Cireth smiles - forced, but you'd be hard pressed to tell the difference.

I'm a skilled diplomat of sorts, hopefully they speak the Common tongue though as I do not speak Orcish. Let that not deter you however as I can be fairly persuasive.


HP 53/53 | AC 20, T 12, FF 18 | F/R/W +7/+3/+7 (+2 vs psn, spl, sla) | Init +2, Percp +8

"The hooded orc spoke Common. I speak a little of their foul tongue, if need be."

How long has it been since we were ambushed? Were any of the weapons or other gear we took from the orcs, thugs, and the captain worth the bother of a more detailed description than "assorted weapons"?


It took 3 hours to get to the ravine.

Here are the things that might be worth taking:

Grizdalg, big orc: +2 hide armor, +2 greatclub, masterwork composite longbow (+5 Str)

Captain: masterwork studded leather, +2 heavy steel shield, amulet of natural armor +2, +1 flaming bastard sword, cloak of resistance +2

I'm not worried about counting gold and such since we're just doing a one-off.


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

amulet of natural armor +2, this is the only thing of interest to Cireth, he currently has no amulet.


HP 53/53 | AC 20, T 12, FF 18 | F/R/W +7/+3/+7 (+2 vs psn, spl, sla) | Init +2, Percp +8

The amulet of natural armor +2 and cloak of resistance +2 are the only things that Agna wants. If she ends up with the amulet, someone else can have her amulet of natural armor +1.


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"I can speak their tounge just fine, but you dont want me diplomacizing.. Regardless lets be on our way, we'll have to wade/swim into the ravine.."

Swim: 1d20 + 1 ⇒ (11) + 1 = 12

The amulet or the cloak would be an upgrade.. Roll off?


Male Human HP 23/24 AC 22 FF 18 T 14 CMD 18 Fort +7, Ref +5, Will +4 Init +6 Per +7

You can have the items not fussed.

"I cannot speak Orc and I am probably not so eloquent a speaker as Cireth but do you think I would be better off speaking to them given the historic animosity of the Orc towards both Elf and Dwarf?"


No check for walking through the water. It's about waist deep to a human, and you will only need a check if you try to do something fancy or combat-related.

The walls of the ravine are steep and wet, making climbing them an impressively difficult task. There appears to be a thin trail criss-crossing up one side of the ravine. As you get closer, you see mule prints in the trail.


HP 53/53 | AC 20, T 12, FF 18 | F/R/W +7/+3/+7 (+2 vs psn, spl, sla) | Init +2, Percp +8

If Agna gets the amulet and Vermathus gets the cloak, we could pass their +1 amulet and +1 cloak to other party members. I'm not sure it's optimal, but it does increase the number of people who get stuff (and who doesn't like getting stuff?).

Shadow Lodge

Male Human WItch3(Gravewalker)/Rogue 2

I already have +1 items, and will let the others take the +2 items

[b]While a linguist, orc is not one of the languages the spirits have taught me yet, probably no orcs were buried in the graveyard


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Veramthus will follow the tracks..

Tracking: 1d20 + 12 ⇒ (10) + 12 = 22

If no objections ill take the cloak and someone else can have my +1 cloak of resist..


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Let us leave the orc's items, if they see us wearing and using them it would be taken as an insult. I know that if someone walked into my town wearing the property of a dead loved one I would be rightfully angry.

After glancing at peoples sheets and going on what people have said I think we should keep it simple in this case. Agna gets the cloak and V gets the amulet, rather than deal with hand-me-downs.


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Whatevers fine with me..

"Thats probably a good idea.. If we makes friends then we can give them the gear.."


Male Human HP 23/24 AC 22 FF 18 T 14 CMD 18 Fort +7, Ref +5, Will +4 Init +6 Per +7

Agreed. Also when the Orc see us, don't draw a weapon unless you absolutely have to.

Alwrick checks the Captains bonds and gestures accross the river.

"You next."


Vermathus finds the trail to be challenging, but not insurmountable with a bit of effort. The captain, looking completely demoralized, silently begins trudging across the stream and up the steep trail. As Vermathus crests the top of the ridge, you all hear the unmistakable sound of a signal horn.


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

"Well we're known! Remember to not be hostile unless attacked.. Whoever is doing the talking come up front please.. I will initiate conversation and then hand it off to you.."


Male Human HP 23/24 AC 22 FF 18 T 14 CMD 18 Fort +7, Ref +5, Will +4 Init +6 Per +7

"So who is our spokesman and what do we tell the Orc? Simply the truth?"


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Cireth is the talky guy, assuming the orcs will converse in Common

Cireth goes to the front, ready to do converse with the orcs but wary of any aggressive actions taken by them.

I may be strong but he still would prefer to avoid axes being all up in my face


HP 53/53 | AC 20, T 12, FF 18 | F/R/W +7/+3/+7 (+2 vs psn, spl, sla) | Init +2, Percp +8

Are we going with 'Agna gets the cloak, Vermathus gets the amulet'?

"What truth? That we know that they fought lyingly? That that man though he could discard us like a chicken bone after he was through?"

Shadow Lodge

Male Human WItch3(Gravewalker)/Rogue 2

We could tell them they were setup by Quinn to be slaughtered by us. They seemed to have orders not to be lethal, while hr hired us with full knowledge that we would definitely use lethal force.


Male Human HP 23/24 AC 22 FF 18 T 14 CMD 18 Fort +7, Ref +5, Will +4 Init +6 Per +7

"Yes, all that and what's more that we hope to bring him to justice if we can. "


The party crests the hill, prisoner in tow, and is met with thick sheaves of waist high reeds stretch in all directions, restricting movement. To the northeast, the clear blue sky profiles a single tree rising above the cattails. In the crater lake to Northwest, there are several more trees on islands in the lake.

Perception DC 10:
You can see motion in the treetop to the NE.

Perception DC 20:
You can see orcs running across wooden platforms in the tree to the NE, heading towards the other trees, but there does not appear to be a bridge.


HP 10/10 | AC 14 | Init +4 | Passive Perc: 15

Perc.: 1d20 + 13 ⇒ (14) + 13 = 27

"We got movement in the trees.. A bunch of orcs running around.. Most likely setting up defensive positions.." Vermathus will pull out his hanky and tie it to the end of his bow.. He'll begin to wave it around as they get closer.. "Hopefully this will show them we come in piece"

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