Savage Worlds: Necessary Evil Campaign (Inactive)

Game Master Poor Wandering GM


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Carl, Phasing Addict wrote:
Poor Wandering GM wrote:

Lair is good. Added to Campaign sheet.

Are you all waiting on me?

Yup, I'm waiting for the next hook.

Carl there are at least 2 hooks in front of you. I am confused...

Edit. Sorry frustrated about Heaven.
From what I see you can...
...investigate the com-units. The V-map app in particular.
...investigate the neighborhood/city plenty of leads in the Players guide. Also you may need clothes/supplies/bling perhaps you should find someway to get these things.
...you still do not have your gun

Shadow Lodge

Male Human Level 20 Spellslinger

Hi guys im reaally embarassed I disappeared from the face of the earth for a week or so, I got into involved in a car accident reccently(not my fault), not only I twisted one of my wrist but I had to put up with a lot of bureocratic bs. Welp now im better, it feels everything settled down for now. So I can get on the game from now on if thats ok with you guys


Sweet! Sorry to hear about the accident and very glad you are ok.
Welcome back!


{I never know weather to applaud Imagine or simply shoot her in the face. Luckily I don't have to choose!}


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1

We all applaud her. Even if we don't want to. 'Cause she makes us want to.


nice!


Male Goblin Paladin/1, Father/15

re: Galatea; see my statement about requiring less explanation &fewer syllables...

Dark Archive

Irnk, if you're not familiar with the rules, Charisma is added directly to Persuasion rolls, so a +6 Cha is tantamount to always-on mind control since you're all but guaranteed a Raise. I mean, you're talkin' world-class looks here. I mean -real- looks not no phony Kate Moss we-like-because-we're-supposed-to, I mean Christina Hendricks let's-bring-back-Firefly-just-for-her kind of stuff is what yer throwin'. So the power is yours, if you want it. ;-)

Speaking of which, I had that notion to go out with Carl and steal some stuff, and all of us can harass some Slashers and see what kind of trouble we can start, but if everyone else is just waiting for a major plot line to get thrown at us, I don't wanna hold up anything. =) I know what it's like to just be waiting waiting waiting around while others sew up a side quest that you neither enjoy nor want, so as much fun as I'm having with Imagine, I don't want anybody to feel sidelined. =)

Also, my suggestions for names are: Fianna, Morna, Liath, or Allien. They're all bad-ass warrior chicks from Irish mythology.


So is there a plan?

It sounds like you are planning on hitting the Slasher controlled Bodega Carl found?

Also what is this about waiting for plot. The threads are in your hands. Well around your wrists. Feel free to give 'em a yank anytime.

One of the lovely things about NE is the fact that it gives near total pacing control to the players. This game does not lead you from encounter to encounter. Villains are active, they drive the plot, they are the reason there is a story. Heroes are re-active and exist to resolve the issues created by the villain.


Imagine wrote:
PWGM: In two prior posts I mentioned that I was investigating the comlinks. Did nothing come of that or are you saving that for later? That's fine if you are, I just wanted to be sure.

Ok this is my desire for players being explicit coming through. Works great at table, not so much in bpb. I HATE taking actions for your characters that will have an effect.

In the case of the Com-links I highlighted the Vmap app in my descriptions. To me this means it is worth further specific pursuit. But I don't think that came through in the posts. Sorry.

So how much liberty do you all want me to take with your characters?

Is it reasonable for "Investigate the comlinks" to mean "activate the strange Vmap app" when activating the app will have an effect on the game?
It could be that that app activates a suicide bomb ensuring that neither the device nor the agent survives for interrogation.

It doesn't and in this case only I am having Imagine activate the app without her specific ok. But I don't feel all that good about it.


Imagine wrote:
Also, I think the dumb rules say that technically the hybrid telepathy only works on hybrids and Atlanteans, but I'm willing to add on 'and telepathically sensitive humans.' It seems only fair! =)

Actually the dumb rules say that Atlanteans or Hybrids can communicate with Atlanteans, Hybrids, or V'sori.

However I am willing to be flexible. As currently set up Telepathy operates on two 'frequencies' one for the Atlantean, Hybrid, V'sori racial telepathy and a a second for the telepathy power.
If Rigor and Imagine want this to change then we can collapse the frequencies onto one.

Effects of one frequency:
a)Rigor and all other Atlanteans, Hybrids, or V'sori can transmit telepathically to anyone with the telepathy power no matter how acquired.

b)V'sori have a +2 to notice rolls vs. all telepaths.

Your call, though a unanimous verdict is required.

There is also a third choice. That this frequency unification apply only to Imagine. This would make her unique as a human on the Atlantean 'frequency' and will be a mystery.

Unanimous verdict required her as well. In this case Imagine will notice nothing unusual when mind-speaking with Rigor.

Dark Archive

PWGM wrote:
I never know weather to applaud Imagine or simply shoot her in the face.

I don't need to guess which option she's under right now! =)

When I said play around with thing, I meant the V-app you mentioned. It seemed logical that when one gets a new tech toy from their mysterious benefactor, one plays with all the apps. I could have been clearer and I'm sorry.

Again, this is just the fog-of-war of PbP and some latittude must needs be administered. To say we stumble upon something of our own accord that moves the plot or gives us some otherwise missed details when we've gone 90% of the way is always appreciated.

PWGM wrote:
But I don't feel all that good about it.

Okay, you want me to say the words?

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

There, Honey. I know that I press -all -your buttons. ;)

Dark Archive

Ahem. Yes. If I may continue....

Seeing as how Imagine is built around -not- being seen, I was just trying to work in Irnk's post about "Imagine notices she is communicating in her own Telepathy" spoiler.

However, if this would make Imagine less-easy-to-not-be-seen, I'm afraid I have to go against it.

I feel bad voting in this manner and alas that my character is so allergic to combat that a +2 to Notice would be a palpable hit. And I'm sorry about that.


Ok so the two-frequency solution stands.


we waiting on anything in particular?

Dark Archive

I may be wrong (I frequently am =) but I thought we were heading out the door and waiting on a scene change, possibly a Slasher for the intrepid party to threaten, interrogate, or seduce, as is their habit (or possibly all three, in Carl's case. ;-)

I sort of assumed you were waiting on Carl to chime in that he had seen the Vmap app and the mission.
I'd see nothing wrong in assuming he had seen it, and just moving forward. =)


Heading out to do what?
And what mission are you talking about?

I am starting to think this might not be working.

Dark Archive

Eh? Great Jabba the Hutt, this is a great campagin, one of the best I'm in. Don't take my inane ramblings as any indication that this isn't working. I'll...I'll just try to be more clear.

Imagine put forth a plan to go take over a gang: "Find some punk and interrogate him until he takes you to someone stronger. Rinse and repeat until you can go no higher, then the real Game begins!"

Carl agreed, but wanted to expand that parameters: "Carl will, as Imagine suggested, go out and ask questions -- specifically about making quick money " "We might want to consider going into the drug trade, or at least getting a cut of it."

Rigor didn't think the plan would work very well: "Even 'Cutie' here," nodding to Imagine, "put more thought into her plan than 'money for smack'."

But Imagine assured her that it was a viable option, and that they should at least explore their surroundings: "Carl, let's simmer on the moneytruck for right now. Let's canvass the streets and see to our power base, then we can send out feelers for bigger game.

And, Baby, money-for-smack is a long and noble tradition. If we can't find anything better, that's our honey pot. I don't like it either, but you work with what works. In the meantime lets hit the pavement and see how the neighborhood looks."

As the party headed out the door, Imagine called everyone's attention to the 'Milk Run' mission, and, since that needs direct action early the next morning, they decided they'd keep their eyes open while investigating their surroundings: "Guys, please pause and open this, um, Vapp map. It looks like the one that's time-sensitive in right in our neighborhood. While we're stomping around, let's try scout around this route too."

Wherein Rigor concurred: "Imagine's suggestion of investigating the Vmap, Rigor does so. "As good a step to getting our feet wet as any."

At which point I think we thought we were stepping out. Alright, posted! Does this make more sense?


Rookie

From my point of view, everything which Atlas2112 stated is sufficiently accurate that I see nothing to be gained by arguing the fine points.

All I am waiting on is either Carl's response or a scene change, Rigor is sufficiently sure of herself that she might not even wait for Carl to react...
Oh wait, Imagine is already heading out.


Ok I am just off somehow. Thanks for putting up with me as I get the hang of this side of the pbp shield. Onward!

NOTE on Milk Run: I did not mean to imply that Washington @ Washington Square was your only option. You could try interfering with it at any point along the route.
While it is in Beachhead would be very daring. Lot's of V'sori but that might work in your favor. So many targets for them to defend and all that...
As it goes through Uptown and Downtown it will have a Socop escort. getting a Slasher escort only after entering Southpoint.

So it is really just a matter of who you want to piss off...

Dark Archive

No problem PWGM! Tally ho! ('Cause those hoes need to get tallied! 'o')

Sorry, I was totes gonna post to this, but as soon as I got home and got the kids to bed I collapsed myself. I'll get something up this morning!


Oh I keep forgetting this.

Tracy & Rigor you have 3 bennies and we are not using an adventure deck.


Imagine & Carl
Your backgrounds have you active in Star City and associated with gangs, do you have an existing relationship with the Slashers? With the Family?

If so what is that relationship?

Dark Archive

I've already got an idea of what the existing relationship with the Slashers are, but, I'm sorry, I must have missed this reference. What is the Family? Is that the new edition of the FOLK?


Atlas2112 wrote:
I've already got an idea of what the existing relationship with the Slashers are, but, I'm sorry, I must have missed this reference. What is the Family? Is that the new edition of the FOLK?

Check the campaign page. :7)


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1
Poor Wandering GM wrote:

Imagine & Carl

Your backgrounds have you active in Star City and associated with gangs, do you have an existing relationship with the Slashers? With the Family?

If so what is that relationship?

Carl had some dealings with the Slashers, but was not a part of them. He has heard of the Family, but never could seem to get their attention in a good way.

Dark Archive

Ever since Imagine became a minor player on her own side, she had bump ins with the Slashers. She never thought of them as much more than vandals (or Visigoths) but they were established and numerous enough that, although she took some territory from them, never really rivaled them for power. For the one territory lord that she did fully wipe out, she had spent a long time playing the other lords against him, and he wasn't well-liked in the first place.
There were even a few bosses that she had good relations with, and they had managed a few joint-strikes against fat V'Sori targets. With her special skills and their manpower, they had both been able to achieve what they could not on their own. She maintained these good relations because these other bosses were both strong enough to not F with, and smart enough to remember that, ultimately, the V'Sori were both the biggest pains, and the richest marks around.
Had she carried off the big score that she was captured on, she might have had enough pull to make a decent play, but now we'll never know.
With her disappearance, the Slashers absorbed all her former territory, probably believing her dead. In truth, she can't blame them.


ok so Judd and Snake charmer are incoming. What do we want to do about introductions?

I am leaning toward just dropping them in as if they were with you the whole time and moving on, but that kind of shoots verisimilitude in the face.

Thoughts?


Human/Agil d10; Smrt d6; Sprt d10; Strngth d12+3; Vgr d12/Parry 8/Tough 11 (13) Fight d12/Intim d8/Throw d12; Vibrosword Str+d8+2+2d6 (AP4);Grenades 3d6; Load Lmt 800lb/max 1600

One idea is that Jud and Snakey were part of a different underground cell that took on the Slashers and lost. The rest of the team is dead and the Slashers are holding onto Jud and Snake to see who will give them the best price (the V'Sori or the underground). Both have been drugged to keep them pacified but your appearance interrupts the next dose so they are rapidly returning to consciousness.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Mmmm, that's kind of like what Verisimilitude did in -my- face....

Dark Archive

Hush, girl. On a personal note, did I ever tell you about the PbP I was in that ended while the party was still in the tavern? Well, it didn't end, but a handful of PC's were simply _left_. One PC had the Quest, and I got to talking with them (because, metagaming) and I struck up a conversation with the PC next to me.

And we got the quest.

And exited the tavern.

There were two other PCs there, role-playing an adventurer drinking in a tavern, and they had no motivation to speak to us, we had none to speak to them, and the DM was so allergic to "rails" that we just...left them. Never saw them again.

Hence, if the two choices are to stick to verisimilly...veristudiness...versitudinocity...suspention of disbelief, or to hate-stab it in the face with pool cue, I'mma be hate-stabbin' that beach all day.

Of course that's not for everyone, and I recognize that. Hence, since we're not really in there yet, were they to be given a minor vignette, where they show up and we have a friendly tete-e-tete where we find out we're working for the same side and they need to be convinced as to 1) what the plan is and 2) that they should go along with it, that's fine.

I assume our comlinks have GPS in them for DD to track us. They could just "happen" to be on our path, with instructions to say hi to a certain group as they pass.

Or something.

Does that make any kind of sense?

Or what Jud just said. That's good too. =-)


Human/Agil d10; Smrt d6; Sprt d10; Strngth d12+3; Vgr d12/Parry 8/Tough 11 (13) Fight d12/Intim d8/Throw d12; Vibrosword Str+d8+2+2d6 (AP4);Grenades 3d6; Load Lmt 800lb/max 1600

I like Atlas' idea better than mine - it's more straight forward


Judd I can work with either intro. If you want in with the group now then feel free to post in play.

But first, does Judd have a relationship with the Southpoint Slashers? The Family? Or are you new to Star City, or at least new to this neighborhood?


Human/Agil d10; Smrt d6; Sprt d10; Strngth d12+3; Vgr d12/Parry 8/Tough 11 (13) Fight d12/Intim d8/Throw d12; Vibrosword Str+d8+2+2d6 (AP4);Grenades 3d6; Load Lmt 800lb/max 1600

Being new to Star City, Jud hasn't had any experience with the Slashers (or the other gangs). Dr. Doom sent him to rendezvous with his new gang at their hideout but he got lost on the way and showed up after the other villians had left. Luckily, a nice older lady at the hideout paused in her cooking long enough to tell him the others had gone shopping at the bodega. Going by the descriptions he had gotten from Dr. D, Jud was able to recognize his soon to be partners going into the store.


PM to Rigor

fingers crossed.


hmmmm...
I may need to reassess my opposition to using the SPC2 ruleset. It is quite good.

Dark Archive

Hm? Are you talking about the lair again? Or is this something else?


Mainly the re-balanced power costs and improved power descriptions.

You would like the telepathy fixes. Intangibility has new options. Matter control makes actual sense. Lot's o' stuff

Plus power limits to spike one trick ponies even if you take the all your power points at char gen option.

But it is a good bit more complex, and it would mean 3 books to run/play the game. Core, NE/Players guide, SPC2.

Meh Current rules work well enough.

Might switch once "Necessary Evil II: Breakout" is a thing but that is a while yet.


Rookie

Hey all. Sorry for the radio silence, last few days at work I have made it home simply wiped. I suppose that is what mixing close to a tone of concrete 'by hand' will do to you when you don't on a regular basis...

I have no objections to either route, but it sounds as though we may have already chosen one.


bennies 4/4 wounds 3/3 fatigue 2/2

OK, here I am.
OK if I enter stage left, assuming that I've been sent to bolster the group.


Rigor wrote:

Hey all. Sorry for the radio silence, last few days at work I have made it home simply wiped. I suppose that is what mixing close to a tone of concrete 'by hand' will do to you when you don't on a regular basis...

I have no objections to either route, but it sounds as though we may have already chosen one.

mmmmmm caustic chemicals......

Glad you are back. Hope things calm a bit.


Carl
You are rather over encumbered. Are you really carrying all this on your person?

Kevlar Vest 8wt
M1911A1 5wt
Lockpicks 1wt
Switchblade 1wt
100 bullets 10wt
saw knife 1wt
Vibroknife, 1wt
blaster pistol 5wt
two yellow survival belts 3wt each for 6wt
One pair of fully functional Nullifier Cuffs. 1wt

That is 39wt or 36 if you are wearing one of the belts. D6 str has a 30 load limit. Do you want the encumbrance penalty or do you wand to leave some gear at the meat plant?


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1

The following are left at the lair:

50 bullets
Blaster pistol (since I still haven't figured out how to use it.)
One yellow survival belt.

That should relieve me of 13wt, leaving me with 26wt, which is under the limit.

Dark Archive

Quick question about MAP, the Multiple Action Penalty.
(This is sort of a re-hash for the new people.)

Now, I might be wrong about this, but in SW I believe you get one action, and anything else you do gives all other actions a -2 modifier.

So I think Jud might get a -4 on his attack because he 1) Moved to melee, 2) drew the brass knuckles, and 3) made a melee attack.

-2 for every action past the first.

Oh, wait. He might've 'drawn' the brass knuckles before, giving him just the -2.

Yeah?


Characters perform “actions” when their card comes up each round. A character can move (see Movement) and perform one regular action—attacking, running, casting a spell, and so on—without penalty.


What Aubster said. Moving (up to your pace) does not impose a multiaction penalty. Running does, but I don't get the impression there's room in here for anyone to need to run.


One more minor clarification, the penalty for multiple actions applies to all your rolls that round including the first one.

Dark Archive

48 hours since Rigor's last post.

We okay botting her damage to keep it going?


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1
Atlas2112 wrote:

48 hours since Rigor's last post.

We okay botting her damage to keep it going?

Yes. And you should do the same with me if I go more than 48 hours.

BTW, in mid-april I'll be out of town. I'll let you know, but during those times, you can completely BOT me.

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