
Poor Wandering One |

I will need :
1) What does normal spoken conversation look like in a post when the information is not going over the link as well?
2) What does normal spoken conversation look like in a post when the information is also going over the link?
3)What does purely telepathic conversation look like in a post?
And I can add this to the Campaign info page.

Heaven Chanceller |

I had one system we used when in eberrron and my char had telepathy.
It may work for this.
Normal: "I see what you did there"
Mixed: "I see what you did there"
Telepathic: I see what you did there
We are waving having you retype everything for ease of play but it is still happening.
Can you reconsider this? it slows down game. I think that if we can agree on something ooc retyping may not be needed.

Poor Wandering GM |

I had one system we used when in eberrron and my char had telepathy.
It may work for this.Normal: "I see what you did there"
Mixed: "I see what you did there"
Telepathic: I see what you did therePWO wrote:We are waving having you retype everything for ease of play but it is still happening.Can you reconsider this? it slows down game. I think that if we can agree on something ooc retyping may not be needed.
Ok so if it is said aloud then use quotes. If telepathic then italic, if both then both.
Seems quite elegant.
We are not making Imagine retype everything. I was just reminding her that, in the game, she is actually having to respeak everything everyone says multiple times if she wants everyone to hear everything.
Unless she takes the +2 mod on telepathy.

Sapele Lalolagi |

To be brutally blunt - I hate the idea of Imagine being able to assume that every single thing that our characters say is able to be heard by her. We should be able to choose what we decide to deliver via Telepathy, and she should respect that choice by not assuming that everything is fair game.
The telepathy power is also fairly distinct about what can and can't be done without line of sight - with penalties and the requirement for 'concentration' to maintain a link as well.
If Sapele is speaking with his head - he'll explicitly say so... apart from that - he's using his oversized mouth, and unless you're in earshot it's not something you can hear.

Poor Wandering GM |

I am leaning towards making Heaven's idea policy.
This seems to give the greatest flexibility to individual players, require the least amount of extra work, while still meeting my need to know how information is being transmitted.
So what do you think about Heaven's idea?
Use voice alone: "use quotes"
Use Telepathy alone: Italics with no quotes
Use both Voice and Telepathy: "use both quotes and italics"
This will require players noting anything like thinking to themselves or internal monologues but these are rare-ish .

Poor Wandering GM |

To be brutally blunt ...
Sapele I understand you position and feelings but remember the the online corollary to Murphys law: "If a post can be misconstrued, it will be misconstrued."
This post comes across a little strong for the out of character thread. I am likely overreacting and reading things into the post that are not there and I apologize for it but then again, Murphy's law

Sapele Lalolagi |

Being blunt is about not dancing around what you're trying to say... so rather than spend a paragraph circling the point I just stated it outright... I hate it.
I use a paucity of words when stating points of view on issues like that to minimize what could / could not be read into it. Take them on face value as they're meant to be.
The alternative is I pretty up what I'm trying to say and prevaricate by hiding the actual thrust of the narrative that I'm trying to imply that it would be nice to actually... my god I've lost my train of thought...

Poor Wandering GM |

I largely agree with the blunt ideal of clarity before all. However in setting out your positions strongly you are likely to create the impression that any other positions are unacceptable. My way or the highway, so to speak. I hope you see how that could be off-putting in a cooperative game.
I am beginning to think that we have different communication styles but there is nothing wrong with a more blunt style.
I't is just a style I am not exposed to very often so I will be vulnerable to misreadings until I develop familiarity.
I hope this has not impacted your enjoyment of he game.

Heaven Chanceller |

I am leaning towards making Heaven's idea policy.
This seems to give the greatest flexibility to individual players, require the least amount of extra work, while still meeting my need to know how information is being transmitted.So what do you think about Heaven's idea?
Recap of Heaven's idea wrote:This will require players noting anything like thinking to themselves or internal monologues but these are rare-ish .Use voice alone: "use quotes"
Use Telepathy alone: Italics with no quotes
Use both Voice and Telepathy: "use both quotes and italics"
Thats easy
Just use unbolded italics for internal monologues- Heaven tought with certain amusement

Sapele Lalolagi |

If we agree Imagine is hadling comunication we should have no problems, of course that means Imagine has the right of censoring or editing comunication, which is fine by me.
Do we all agree?
This also assumes that we, as a party, will -rarely- not want the rest of the party to hear what we're saying.
Look, I'm a cynical ornery Engineer who doesn't really deal too much in subtletly and pretense in direct communication. Hence expressing things as simply as possible... and I do strongly and vigorously dislike the degree of looseness that had been applied thus far with how Imagine was treating Telepathy. Our opinions were sought on the matter by both other players and the DM - so I responded on the topic.
If being direct is not something other people are comfortable with, then I'll happily back out of the game without recrimination or regret to save people from dealing with me... but I'm not engaging in brinkmanship here - if I was, I'd state it openly and directly. It's simply question asked -> question answered; and you're partially on the case already by clarifying that Telepathy isn't capable of working how Imagine has been applying it.

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Heaven wrote:If we agree Imagine is hadling comunication we should have no problems, of course that means Imagine has the right of censoring or editing comunication, which is fine by me.
Do we all agree?
Imagine wrote:This also assumes that we, as a party, will -rarely- not want the rest of the party to hear what we're saying.Look, I'm a cynical ornery Engineer who doesn't really deal too much in subtletly and pretense in direct communication. Hence expressing things as simply as possible... and I do strongly and vigorously dislike the degree of looseness that had been applied thus far with how Imagine was treating Telepathy. Our opinions were sought on the matter by both other players and the DM - so I responded on the topic.
If being direct is not something other people are comfortable with, then I'll happily back out of the game without recrimination or regret to save people from dealing with me... but I'm not engaging in brinkmanship here - if I was, I'd state it openly and directly. It's simply question asked -> question answered; and you're partially on the case already by clarifying that Telepathy isn't capable of working how Imagine has been applying it.
I respect your opinion as far as im concerned, I would prefer if we could have some "looseness" because i prefer that than to bog down the game. Still I dont think nobody will force you do it if you dont want to. I dont really understand however why you believe we are looking to be confrontational here, cause really we are not, we just have preferences. Nothing wrong with you beign direct, no one has expressed they dont like your way of express your opinions.

Poor Wandering GM |

Re: Telepathy
We are going with Heaven's system:
Use voice alone: "Bold and use quotes"
Use Telepathy alone: Bold Italics with no quotes
Use both Voice and Telepathy: "Bold with both quotes and italics"
Thinking to yourself: un-bolded italics no quotes.
This satisfies my requirement to know how information is flowing.
We are hand-waving some of the more annoying aspects of telepathy to facilitate PBP play. This should help with the bogging down but it will require close attention on all our parts. We will need to be SURE that Imagine has a link with the character before that character uses that link. This will become more important if Imagine takes the Switchboard modifier.
Re: Tone and style
First I do not see anyone being confrontational. We are all very different people from different places and moving in different cultures. We will not use the same speaking styles. This is good. But this means that we need to cut each other as much slack as is humanly possible. Please assume misinterpretation or error before hostility to the extent you can. We are here to have fun after all.
If there is an issue with another player that is impacting your enjoyment of the game then please PM me and I will deal with it.
EDIT: Just in case I came across as more of an ass than usual I want to state for the record that I am enjoying the game and look gleefully forward to torturing all of your, quite solid, characters.

Sapele Lalolagi |

The villain can communicate with anyone and everyone in sight through telepathy.
Specific known individuals who are not in sight may be reached with a Smarts roll within one mile, or a Smarts roll at –4 if further away Once established, the connection may be maintained as desired, but requires concentration This inflicts a –2 penalty to all other actions no matter how many connections are maintained.
What exactly are you adjusting? - the requirement for 'concentration'? - the definition of what 'concentration' entails? What does it entail at present by the way?
Based on her last action concentration doesn't forestall her using other powers? - she was telekinetically throwing things around the room while flying and invisible, so you're ruling she can use other powers while maintaining the links.
The way the power is defined in the book is very restrictive - and it's technically very 'cheap' because of it (only 2PP). The way you seem to be intending to let it work is far more flexible and powerful... ie. much more powerful than 2pp worth.
It also changes her from a player that needs to make a conscious decision to remain with the team (because she'd get isolated when the telepathy dropped) or risk going solo... into one that has very very little penalty to breaking formation.
Why wouldn't she leave us to flit around completely solo when there's so little penalty for her to do so?

Poor Wandering GM |

Sapele
Concentration in SW is not like concentration in other games. In SW it means that, basically, you have to burn an action a turn to maintain the power. Due to SW allowing multiple actions a turn the only game effect of concentration is to impose a -2 MAP on all other actions. In no way does concentration in SW prevent you from using other powers.
I think I have remembered to apply the -2 to all of Imagines actions correctly. I may have missed some because I am incompetent. If I do miss this in the future I hope I can depend on you and the other players to kindly point out the error.
I am afraid I do not understand your point about going solo. There is no penalty for any of you taking your own path but I do not think that is the question. Could you elaborate on this?

Sapele Lalolagi |

Actually, after turning over a number of points and comments in my head... the easiest and simplest way would be to respectfully withdraw myself.
You have a game that's working with a number of your players... no point in trying to adjust that or moderate it, so I'll remove myself from the equation so as not to upset the applecart.
A short thanks for the time PWO, and I'll see you around the boards.

Poor Wandering GM |

**All**
How is everyone else feeling about this game? I am still having fun and have every intention to keep running.
I have re-extended an invite to someone who had to step out during character creation but who might be able to return.
Apart from that possibility do we want to reopen Recruiting or continue as is? I vote for reopening but we all have an equal voice here.
The new person would be joining after you leave the prison facility.
~Poor Wandering, and depressed, GM

Poor Wandering GM |

I can't believe I missed this.
Fiddler Did you ever purchase gear? I can's seem to find it if you did. If you haven't then you have $1000 to buy stuff at book prices (NE guide takes precedence where it and the core book disagree). You don't have this gear on you but you left it in a safe place before you were captured.
<GM head-desk> How did I miss this?

Poor Wandering GM |

Note to all re Sapele's exit.
I am not going to bother writing him out. In the great comic tradition consider the Angry Islander retconned out of existence.
{No offence intended if you are lurking Sapele. :7)}
Sapele was not with you on the transport, there were fewer Drones in the facility and you found another way to open the cages.

Poor Wandering GM |

Heaven
Sorry but I do not see anything in your powers or skills that would let you get over a 30' smooth metal wall easily.
I could see someone who could run super fast relying on momentum and friction to keep them on the wall long enough to get over. But when they reached the top the same momentum that had been holding them to the wall would now fling them off the far side doing at a minimum falling damage and most likely something closer to vehicle impact damage when they hit the second story of a house two streets over. To stick to the wall on the way down the runner would need the Wall Walker power or a good climb skill.
However, this is not an option in your case do to your choice of trapping. You do not run fast. Everything around you slows down. From the outside it looks and mechanically largely works like running very fast but there are important differences. The largest one is that you do not gain momentum beyond what a normal runner has. The bad side is you cant do momentum tricks but the good side is you can't run into an invisible wall and mach 1.
At least that is how I see things. If you see this differently I am ready to be convinced.
~PWGM

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Ummmmmm.... we only want one more person, (in addition to Irnk) yeah? Does anyone want to just invite someone? If we do Recruitment, we could have too many submissions, and I hate turning people down.
(I have a couple people I would like to invite, but I brought ElementalXX onboard, so I'd let someone else have first crack. =)

Poor Wandering GM |

Heaven
First and minor. What bag? The only bag mentioned in the game so far was the TMNT branded child's backpack that Sapele was using as makeshift speedos. When Sapele was ret-conned the bag went with him. So where is the bag coming from?
Note, normally small incidental things like a bag or even a custom carrying case will not be an issue but right now you are extremely gear deprived so every little thing matters.
Second and larger. You do not have anything in your skill or power set that implies you can build anything any faster than anyone else. Super speed only allows you to move from place to place faster. If you want to be able to do other things than move from place to place faster you will generally need the Extra actions power.

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Well about the gun I said it was carried on a bag, well if its that much of a problem i guess I dont have a bag? still it doesnt change anything at all, only difference is that the gun would get dirty
Still it would help, its faster to move those 20 logs on 2 second than 1 log in 30.

Poor Wandering GM |

Nope no bag, see the post where you found the gun in the library. But also not a big deal and only worth mentioning because you are in a very gear poor situation.
Ah I see what you mean. Yes you would be a help in this case. I thought you were doing the Flash-like build a ladder in five seconds That sort of thing would require the extra actions power likely with the repeat action mod.
Both points are however likely to become moot in the next 2-3 GM posts

Poor Wandering GM |

Ok looks like Irnk is giving this a shot!
The goblin metioned a brick or other HtH type so you are no longer all alone when the shooting starts Fiddler.
I am keeping the recruiting thread open for now in case we get a flood of awesome but I feel much more confident now.
So off we go!
Fiddler and Heaven I believe the ball is in your respective courts.

Poor Wandering GM |

SPC=Super Powers Companion.
Basically NE with all the plot pulled out and some ideas for other types of campaigns. Street level supers and VAST COSMIC POWER for example.
SPC second edition does have some new stuff but it also adds in unneeded complications so that is a well I drink from sparingly.
I will poke around the lair/HQ rules tonight and see if there is anything critical. I really doubt there is the NE lair rules were built with this plot in mind after all.

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You mean other than a combination of EMP device and parachute?
Ummmmm.....
I guess we assumed that they were on an aircraft due to their parachute-like properties. That they made a big boom and disrupted the drones we figured was a by-product of whatever electrocinc effect it used to achieve the slow-down-your-falling-without-actually-catching-air thing.
I'd sell them on Ebay as "L@@K!! Parachute that you can wear on as ur belt!! And make you Se><Y!! You will be teh most laruping in room!!"*
*improper grammer and typos included to preserve realism.
Imagine investigated the rest of the items but we didn't come to much of a conclusion due to the nakedness and headacheness and OMG we're still a prison...ness.
We did conclude that they were all or part explosive, though.

Poor Wandering GM |

....We did conclude that they were all or part explosive, though.
Sorry, did I miss something? Explosive?
The reason I am asking is that Dr. D knows what these are, and there is something rather important about them. I don't want to steal players thunder by having an NPC explain.
But if I was too obscure in my descriptions then I also do not want to set up an unfair trap.
So I am in a bit of a bind.

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Blue bar - a hollow glass or smooth plastic tube folded double - Opaque deep blue in color- though one end is slowly turning orange.
I assumed that it was turning orange because it was a block of explosive that reacted to air. After a certain amount of time exposed to air, it would turn from blue to orange, and then explode.
Um...I...I realize that I don't actually have much to go to come to that conclusion, but I simply presumed that evil alien military belts would have -some- kind of explosive on them. Since there weren't any grenades, that's what I thought.
Feel free to steal away, we don't have much thunder here. =)

Heaven Chanceller |

SPC2 is semi-allowed. Adopting it fully would mean rebuilding characters and the powers in the NE book were written with the AP in mind so SPC2 stuff does not mesh quite as well. Still if there is something you want out of that book just ask and it will be duly considered.
Oh well that could have been handy earlier
My first idea was using "proyectile" modifier with "negation" and "ranged attack" to make a sniper asassin with ranged attack, which is quite a deadly combo agaisnt supernatural characters.
The idea evolved into what heaven is now. Still I guess it could have been interesting too.

Poor Wandering GM |

Oops, sorry.
But this at least is an easy fix.
If you want to attach negation to another power that is easy. You would need the Ranged mod for negation but trappings would serve to tie negation to the attack. You get the, presumably, better range from the attack and teh ability to use tham both w/o MAP,but you have to hit and at least shake the target with the attack for the negation to activate.
You also loose the ability to use nullify w/o the carrier attack.
Feel free to rebuild if you like.