| Heaven Chanceller |
Its Chanceller its obviously a punny name a compromise between "heaven Chancellor" and "Heaven Canceller". Im still defining the crunch i just havent completely decided yet. I beg your patience I will have it by monday at the most.
Enemy: I had not wrote about him but its basically another bounty hunter who hates him. Its the competition, a reall baddas gunslinger (thats how i picture him) he may or not be helping the visori but its specially concerned with killing my character due to past offenses.
Code of honor: idk about the default but i was thinking on this.
-Always good to his word
-Will never betray a customer, unless the customer is dishonest with him
-Will not kill target if asked to be get alive
-Will abide customers desires up to his ability
-Always punish betrayal (on him)
-Always leave a calling card after killing
-Will not lie to a customer
-Will not kill a customer
-Will not expose a customer
So yeah its profesional killing kind of code of honor.
Rich: tought it comes from his past work as a bounty hunter, but i also tought he could have been wealthy at some point, aristocratically speaking. Somehow like batman
Gear: I havent finished yet man!
| Poor Wandering GM |
Hindrances:
Correct. Care to name the super-powered assassin out to kill you?
Attributes: Correct
Gear
Correct, however you are well over twice your load limit and are pulling an encumbrance penalty of -2 when you carry all your gear.
Skills: OVERSPENT, remember that a d4 in a skill costs 1 point so your d10 fighting costs 4 points.
Figured stats
Chrisma: 0
Pace: 6 also see powers
Parry: dependent on skills, awaiting skill correction.
Toughness: 5. Armor 2/4 vs bullets
Edges Correct
Please record Power Points edge as "Power Points: Novice" of similiar. The edge may be taken once per rank.
The regular income aspect of the Rich edge is generally not appropriate to this setting, I can however be convinced otherwise. Please explain a)What is the source of the continuing funds and b)why neither the V'sori nor your sworn enemy has so far stopped the flow.
Arcane Background 10+superkarma+ppnovice=20 UNDERSPENT by 1pt
1.Negation (7) lvl 4,
* level 4 (8 points)
*Device (-2)
{cost 8 -2device final 6pt.}
A couple of minor corrections to make but otherwise solid crunch.
| Poor Wandering GM |
What is the device that provides the negation power? What is its power-source (magic/alien tech etc.)? Where did you get it? Does your negation work any differently that the book describes? What does it look like? Something like a taser? A mystic sign you draw or slap onto the target? Powder of Ibn-Ghazi?
How does your deflection work? How does a microchip make a bullet miss? What do you look like when the power is active? Is the chip installed in you? If so where and how is it removed? Where did you get it?
Is the same device supplying the super skill, super attribute, and Deflection powers?
How is the watch powered? Magic? Where did you get it?
NOTE Remember you only have super speed not Extra actions. The Slowing Time trapping often leads to misunderstandings along these lines.
Some questions here, but hen there are always trappings questions.
ElementalXX
|
Correct. Care to name the super-powered assassin out to kill you?
Vash the stampade
..
.
Just kidding, lets go with Dominique Winchester for the time beign. Im gonna leave the specifics to you but i was thinking it would be a cool of a pistols based enemy.
Gear
Correct, however you are well over twice your load limit and are pulling an encumbrance penalty of -2 when you carry all your gear.
NP, sniper goes in a bag and ill just drop it when in battle. Its basically for sneak attacks
The regular income aspect of the Rich edge is generally not appropriate to this setting, I can however be convinced otherwise. Please explain a)What is the source of the continuing funds and b)why neither the V'sori nor your sworn enemy has so far stopped the flow.
Well yeah i picked the edge considering I would not have income tough, did not seem apropiate. But if incomes are available ...
"... After asassination was not paying the bills anymore due the lack of bidders, he decided to invest his funds. He owns now a firm named "heavenly solutions" which provide of weapons to the goverment, having Mayor Perez and his special ops as one of his biggest clients, altought it also illegally provides weapons to the resistance...
Heaven hides the fact he owns the company trough the use of a pawn who poses as the owner, of course he is threathened and he is not stupid enough to opose heaven openly. He is still a dealer of death altought in a different way"
Powers corrrected, added "attack melee"
Skills corrected
Stats added
Edges names corrected
_____________________________________________________________________
Ill answer about trappings tomorrow, feel sleepy zzz
| Poor Wandering GM |
Imagine, since you are the flyer you get to answer this. Can flyers, speedsters, and perhaps burrowers, teleporters take a MAP to get 1d6 extra inches of movement? Can all of them or only Flyers/speedsters/burrowers? These three modes all reference b ace speed in the description.
I am inclined to say yes to all as it will only very rarely matter and extra effort is a comic staple but I will defer to your judgement.
Sapele As a leaper you also have a say here what are your feelings?
Atlas2112
|
"That's the last time you'll ever hear me speak. I'm Imagine, by the way. What are your names?"
"Nice to meet you, Mr. Fiddler. And I still don't have your name, big guy. Or shall I just call you Andre?
I've asked you your name twice and you've not responded. If you want to be called a name, you should give it.
| Poor Wandering GM |
**ALL general policy announcement**
If a player asks out of character for you to not do a thing, please do not do the thing. Feel free to politely ask why etc but do not do it.
If the request seems unreasonable PM me privately and we will find a solution. We are all in this together.
Consider the name mentioned in the Sapele's prior posting banned from this game pending further announcements. Thanks
| Poor Wandering GM |
Running/flying/jumping issue.
House rule: By taking a Run action 1d6" can be added to any form of movement.
This 'Run' action will create a MAP just as if you had used the 'Run' action with your normal ground movement.
You cannot use the run action with more than one movement type per turn as this violates the "no duplicating actions" general rule.
Leaping specific rider. Leaping is normally considered a free action. Taking a 'Run' action will allow adding 1d6" to the distance or 1d3" to the height of a leap.
This will not increase damage from DFA.
Is this clear? Still sound like a good idea?
| Poor Wandering GM |
Carl
How do you want me to rule on your movement while non-solid? I have been ruling that you act as if solid whenever possible. Avoiding rather than walking through the drones for example. Is this the way you want me to rule? Or would you rather take the most direct route passing through whatever is in your way as needed?
Of course if you tell me you are avoiding or purposefully passing through something I will obey that but I am trying to get a feel for Carl's 'default path-finding' as it were.
| Poor Wandering GM |
It comes under the heading of the GM making as few decisions for your character as possible while sticking, as closely as possible to how you described your action. So post stating, "I walk across the room" will not have me deciding that you walk over, under, or through the large conference table previously mentioned as filling most of the room. You will walk around it.
Does that make sense?
| Sapele Lalolagi |
By suggestion of PWO I'm just adding a bit of explanation behind the short posts above.
The reason I posted short sharp and what I thought were emotively neutral statments was to avoid getting them cluttered with any kind of emotion or subtext. They may have come off passive aggressive, but weren't meant in that manner.
The reason why I don't want that moniker is more an irrational dislike and feeling that the real world correlation doesn't fit. It's a non-issue and I'm not upset, perturbed, disturbed or otherwise.
| Carl, Phasing Addict |
Generally, Carl will walk right through any obstacle. He will tell you if he is specifically avoiding something.
ElementalXX
|
Heaven
Please detail four steps you would take in researching/setting up a target.
Not exactly for but here i go
-First check info about target, hobbies,powers, close contacts, weaknesses, psicological profile etc.
-Sneak attack him trough drain attack if he has good defenses(armor, regeneration,etc), this will be done just enough time as neccesary
-If target does not have good defenses, eg is a complete blaster, sneak attack him with sniper at maximum range, measures will be taken so that target cant scape, that mean attacking him on a place where he cant easily scape
-If target wants to scape he will be easy to catch to due sonic speed.
-Get close to target and overpower him at close combat, dropping sniper rifle if needed
-Target should not be able to overpower heaven at close combat, but in case that happens, heaven retreats trought sonic speed. Of course this is obviously not the preferred method.
-In case the target is paranoid, heavily guarded, or something like that, he may take hostages to lure him/her out. Considering most heroes are.. well heroic, they normally go on with the trap. Psicological profile will be taken in consideration in order to see the enemy.
-Other methods may include disguising and starting with a "friendly hanshake" to drain the heroes power, a proceeding the with more drain or starting engaging in close combat
Heaven
Talking a look at your character overall I have a qualm.
Are you planning to use the 'Fight starts-run away-hide & snipe' tactic?
It depends on the situation, but he is mosly a mele guy
ElementalXX
|
What is the device that provides the negation power? What is its power-source (magic/alien tech etc.)? Where did you get it? Does your negation work any differently that the book describes? What does it look like? Something like a taser? A mystic sign you draw or slap onto the target? Powder of Ibn-Ghazi?
The power is in itself just some anomaly heaven has, the monocle is a focus for his power, witouth it he cannot control it.
Th origin is mystical, some entity enemy of god an all creation (leave name up to you) bestows this power to chosen individuals for whatever reasons. This power negates god's blessing,thats why it erases powers and the like .While heaven is aware of his power, he does not know the origin or why he posses it.
How does your deflection work? How does a microchip make a bullet miss? What do you look like when the power is active? Is the chip installed in you? If so where and how is it removed? Where did you get it?
I reccently changed deflection to a ring which provides a ditortion field, i think thats more understandable. Heaven had it made trough his contacts after beating a superhero which had that ability, having tissue of him let his analyse how his power worked and eventurally replicate to a device
Is the same device supplying the super skill, super attribute, and Deflection powers?
Yes its a microchip which has data on thousands of battles and experience, also it estimulates brain for fast response, so with it he is fast enough so that he can make feats of amazing speed such as cutting bullets in half, deflecting fire, etc. Again modeled after a samurai like hero after analysis of his DNA.
How is the watch powered? Magic? Where did you get it?
NOTE Remember you only have super speed not Extra actions. The Slowing Time trapping often leads to misunderstandings along these lines.
The watch is science based, the watch manipulates the recipients gravity influence irregulary in an extreme way. Due to time depending on gravity the user can act faster, it is not however permanent it works in intervals of time which gives the illusion the recipient is "blinking" trough the field but does not allow the use to make more actions than normal. The time does seem to slow down for the user, he does however need to react fast enough in order for it to work properly, thats why it does require concentration.
The watch is a failed attempt to reproduce the power of a hero who could stop time, which heaven killed trough a sniper bullet on his head. It did not lead to tiem stopping power but it somehow got close to it
Final Note: All the devices heaven use extert ridicoulous amount of power pressure which would normally strain a human body to the point it would normally kill him. However due to the power cancel he posses internally he cancells all power strains he normally should put up with. This also makes it that nobody else can use the devices he has, save that he/she also has the blessing of the enemy of god.
| Poor Wandering GM |
-First check info about target, hobbies,powers, close contacts, weaknesses, psychological profile etc.
.....
How would you do this? Say someone in game hired you to kill 'x'. All you have is a name and a news story detailing that they are a meta-human, say a brick. The news story is a week or two old so they may not even be in the same city anymore.
What steps would you take to complete the contract?
ElementalXX
|
Heaven wrote:This also makes it that nobody else can use the devices he has....So you cannot hand someone one of your swords? Or the watch?
The swords may work as normal swords, the watch well i guess they can use it but it may kill the recipient. So basically the more powerful the device more damage it may cause to someone witouth negation, the exact mechanical effect i leave that up to you.
How do you access the data on the chip?
By mentally turning it on, think of google lens, someting like that
Where did you get the swords? Why are they intelligent? Why does being intelligent make them hit harder?
I forgot to ask that i was planning to pool the swords point for the lair pool if thats possible(then they would be normal swords), if not they have AI, they are partially senient robots. They assists by direction attacks to the most vulnerable spots in order to inflict maximum damage.
How would you do this?
Asking around looking for all related clues, talking to Red (imagine's mom). Mechanically speaking, using streetwise/tracking.
ElementalXX
|
Heaven wrote:This also makes it that nobody else can use the devices he has....So you cannot hand someone one of your swords? Or the watch?
The swords may work as normal swords, the watch well i guess they can use it but it may kill the recipient. So basically the more powerful the device more damage it may cause to someone witouth negation, the exact mechanical effect i leave that up to you.
How do you access the data on the chip?
By mentally turning it on, think of google lens, something like that
Where did you get the swords? Why are they intelligent? Why does being intelligent make them hit harder?
I forgot to ask that i was planning to pool the swords point for the lair pool if thats possible(then they would be normal swords), if not they have AI, they are partially senient robots. They assists by direction attacks to the most vulnerable spots in order to inflict maximum damage.
How would you do this?
Asking around looking for all related clues, talking to Red (imagine's mom). Mechanically speaking, using streetwise/tracking.
| Poor Wandering GM |
It is fine with me if you want to remove the Attack Melee power and save that power point for a lair. Simply remove the Attack melee power and note that you are reserving that last power point.
Re: watch. So it is usable by someone else?
Re chip. A chip is a bit of silicon the size of your pinky nail (ok,ok some are larger/smaller). How do you interface with it? Are you wearing a Google Glass like headset? Will it work if someone else puts on the headset.
Sorry to be picky here but trappings are very important.
One of the basic questions about devices is "Can anyone use it?" If the answer is yes then the device becomes more attractive to steal but it can also be loaned out. Point wise it is a wash but the question needs to be answered.
The devices hurting other folks could be an explanation for why they can't use them, which would mean a no on the "Can anyone use it?" question.
Make sense?
| Heaven Chanceller |
Ok, ill save the power point.
Re chip. A chip is a bit of silicon the size of your pinky nail (ok,ok some are larger/smaller). How do you interface with it? Are you wearing a Google Glass like headset? Will it work if someone else puts on the headset.
Its on my neck, directly connected to my nervous system. The place where it is can be noticed with a bar code that is on my neck which marks the Chip series. While I "see like in a google glass" I dont use an aditional device to make it work. Its just someting that i can see and that it appears in my mind and with everything i see. Its real life enhacement interface.
One of the basic questions about devices is "Can anyone use it?" If the answer is yes then the device becomes more attractive to steal but it can also be loaned out. Point wise it is a wash but the question needs to be answered.
Simple answer: No they are not suppoused to be usable by someone else.
Long answer: They can be used but they should cause fatal damage depending on the power, i leave that specifics to you. For example the watch may age cells at such a fast rate that after some moments of using it the recipient may be turned to jelly.
Chip may cause insanity due to unmanagable fight data, distortion of reality, etc.
On another note considering devices work on any individual who has negation powers, they may work on the rival who wants to kill me, maybe he also has negation powers and wants to steal devices from me so he can become the ultimate baddass. It would be an additional reason to kill me i guess.
| Poor Wandering GM |
Check devices can not be readily loaned out.
Surgically implanted devices are not really eligible for the device modifier. Devices are separate and removable. Even Iron Man's suit can be separated the wearer.
At least that is my initial take.
On the other hand it is all of 2 points and I can find other ways to make your life a burden to you.
Trappings approved.
Welcome to the funhouse.
Imagine
|
"*giggle* Hey everyone, my Psychic Sense is telling me that our GM wants us, at least in the beginning, to be -specific-. So we can't just mail it in...like we do for other GMs. ;-D"
| Poor Wandering GM |
Let's just get this out of Psychic territory.
Yes I want you to be specific, clear, even redundant. This is vital out of combat where you the players are really running the show.
In a perfect world we should be able to look a post in isolation and just from that post figure out who is acting, what they are doing, where they are doing it, who or what they are doing it to and have good guesses as to how why as well.
This is an ideal, not a standard but if we strive for it I think it will make the game better.
Atlas2112
|
Is there an issue in making audible speech the default and if folks want to do the strange mind talking think then slapping "Telepathy:" in front of what they are saying. There is also the issue of non-whispered speech and shouting. If telepathy, which only you have, is the default then we would need to create ways to distinguish normal speech as well.
That's three different questions. Let's take them in turn.
What I thought to do with Telepathy is to bascially make it easier for the party to communicate. In the example we just saw, there's no need for Carl to find Imagine and tell her "Hey! I just took the things off!" if he knows that his normal speach also goes out over the party-wide commlink/telepathy.
That's true that only Imagine has Telepathy, so I was trying to come up with some rules-of-thumb where everyone else can just play as they're used to without adding addendums.
The second question of a difference between speech and shouting, I've always just thought that if you want to shout you'll USE ALL CAPS LIKE A NEWB IN A CHATROOM.
That's true that typing 'telepathy:' is easier than doing the spolier text. But, I'm working off the assumption that we're all birds-of-feather and we'll usually want everyone to be in commuincation.
Hence, if the party is split, and Carl says "Sapele, I don't have a horse" while Imagine is at the Horse-store, he doesn't have to worry about "did I write Telepathy there?" he just rests assured that Imagine heard him.
This also assumes that we, as a party, will -rarely- not want the rest of the party to hear what we're saying. When would we? I can't stand people who steal from the party or turn it into PvP, and I think that no one else does too. The instant we start doing that it wouldn't be fun, and it'd only be a matter of time before we start bickering and are slaughter by the V'Sorri anyway.
Does this make sense? I'm just trying to have it be like a commlink, with the added benefit that if Carl wants everyone to stab Jack, he can do that while talking to Jack.
I'd asusme that the V'Sorri already have commlinks with their drones. If they don't, I see a great new market opening up. =)
Atlas2112
|
That is true.
Except... =)
as long as we're linked, Imagine can opporate as a "Switchboard" and relay messages from Sapele to, say, Carl. If Sapele says "Carl, I need a horse" while Carl is at the horse store (wow, we really like that place) we can assume that Imagine relays the message.
PWGM keeps trying to play us against each other, by thinking that we're all gonna try to screw each other, up to and including Imagine passing along the message: "Carl, just got this from Sapele: 'You look like a horse.' Huh. That's odd. Well, good luck with that."
But I'm not gonna do that, so we don't have to worry about that.
| Poor Wandering GM |
About the stealing. You are villains. I can easily see Carl perhaps wanting a quick and secret way to restrain the mind bender who he ratted out to the V'sori. There are no GM restrictions on PVP in this game.
So how would the verbal statement: "I need a horse." appear in a post if it were spoken aloud in a normal voice? Your post talking about telepathy vs whispering neglected to detail what normal speech looks like.
I suspect your assumption about a group of individuals never wanting privacy might be in error. But I may be corrected.
You appear to be thinking that the entire party can hear what someone says to you. They cannot. There is no "party-wide commlink/telepathy" if you want that we could create a modifier to create it, like the one they created for SPC2:
"Switchboard (+2): The telepath can link a number of minds equal to her Smarts to each other. All of the “guests” can hear each other, however. Only the telepath can send or receive private messages."
Two points is not an major redesign, pull the lair point and drop flight (you can still fly-ish via TK) and you have your party line.
Telepathy is a spoke and hub system. Everyone talks to you and only you and you pass the messages on if, when, and how you choose. We are waving having you retype everything for ease of play but it is still happening.
My only issue in this is having it be clear exactly what information is stated verbally and what is only transmitted via telepathy. If the players as a collective can agree on a system that makes this distinction clear I will be more than happy.