Full Name |
Jud Smith |
Race |
Human/Agil d10; Smrt d6; Sprt d10; Strngth d12+3; Vgr d12/Parry 8/Tough 11 (13) |
Classes/Levels |
Fight d12/Intim d8/Throw d12; Vibrosword Str+d8+2+2d6 (AP4);Grenades 3d6; Load Lmt 800lb/max 1600 |
About Jud Smith
Agility d10
Smarts d6
Spirit d10
Strength d12+3
Vigor d12
Hindrances
Clueless
Overconfident
Heartless
Ugly
Edges
Brawny
Take the hit
Superpowers
Superpowers
Toughness (3 Pts)
Super attributes (12 points - 3 for agility, 1 for smarts, 3 for spirit, 4 for strength, 1 for vigor)
Skills
Fighting d12
Intimidate d8
Throw d12
Charisma -2
Pace 6
Parry 8
Toughness 11
Equipment
Flak Jacket (80)
Motorcycle Helmet (75)
Brass Knuckles (20)
Grenades x4 (400)
Normal Clothing (20)
Disguise (Trenchcoat, Fedora, Sunglasses & Scarf). (20?)
Combat Drugs (5 each of strength, agility and vigor (300)
Jud, Novice 1
Advance - Power Points Edge (5 points)
Spending 4 points on Attack (melee) Lvl 2
Spending 1 point on Armor Piercing add-on to Attack (melee) to get 2 points of AP
With a Vibrosword Judd would do Strength + d8 + 2 + 2d6 in damage and have 6 points in AP