Samnell's Against the Necromancers (Inactive)

Game Master Samnell

Sundabar and Environs
Setting primers
Present Battle Map


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Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

The tracks also branched down both of the other paths at the split before the room with the dissolved adventurer and after the screaming heads.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

This place is certainly a completist's nightmare! You could be right of course, but I'm hoping the tracks we're following are those of the adventurers. If not... Well lets hope we don't end up as dinner!

Marcus frowns at the twisty tunnels, "These tunnels are proper maze, I think this one might switch back on us. Best be careful as we round the corner." he whispered to his companions as he moved forwards, trying to follow the tracks whilst staying alert.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Survival: 1d20 + 7 ⇒ (20) + 7 = 27


Gay Male Inhuman

With some care, and not too many false turns, the company forged ahead through the mines. It took perhaps a quarter of an hour, but at last they followed the tracks -or some tracks- over rough terrain and around bends to what seemed to be the end. Just ahead of them, flickering light came from around a corner.


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Ari makes sure her bow is at the ready with an arrow. She strains to hear anything that might clue them in to what awaits them around the corner.

Perception (listening for voices or other sounds): 1d20 + 10 ⇒ (14) + 10 = 24


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

"A light, this deep in the mine? The dwarves would no better than I, but that's a trap. Barra whispers, exchanging his torch for another sword.


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Ranek, sword in hand, pauses as well, attempting to listen for any voices or signs of being snuck up on.

Perception: 1d20 + 0 ⇒ (11) + 0 = 11


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

”Light means someone can’t see in the dark. Let’s go say hello.”


Male Dwarf| HP: 60/60 | AC: 19 (11 Tch, 18 Fl) | CMB: +5, CMD: 16 | F: +9, R: +3, W: +7 | Init: +1 | Perc: +9, Darkvision 60ft., SM: +9| Speed 30ft (30ft) | Active conditions: Inspired | Channel energy (2d6) 3/3 Gestalt Bloodrager (untouchable rager)/Cleric of Clanggedin Silverbeard/4th | Rage: 12/12 Rounds

Thurvek grunts softly in agreement, holding his battleaxe at the ready.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Marcus nodded along with the others. There was nothing else to be done, so he cautiously moved forwards towards the light.
Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Without knowing what we encounter, if anything, it's hard to RP more at this moment :)


Gay Male Inhuman
Marcus of Torm wrote:

Marcus nodded along with the others. There was nothing else to be done, so he cautiously moved forwards towards the light.

[dice=Perception]1d20 + 6

Without knowing what we encounter, if anything, it's hard to RP more at this moment :)

Ariyana and Marcus heart muttering ahead, not in Illuskan, and a mix of something dry and hard rattling against stone and heavy footfalls. The latter were louder than they'd expect for humans.

If you want to sneak up and peek around the corner, I'll need Sealth rolls. :)


hp 33E/39H/72T | AC 17, T 12, FF 15 | CMB +6, CMD 18 | F 8, R 7(9 w/ stance), W 9| imn Fear, Dis +4 psn, Elec 5 | init 7 (11 w/stance) | Dark 60' | perc 16
spells:
1st: 4/day
maneuvers:
1st: 3/readied
detect evil at will | summon monster 2 6/day

Hakon doesn't do "stealth"


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Ari's not the best at stealth either, but she'll go forward if others do so as well.

If so... Stealth: 1d20 + 1 ⇒ (18) + 1 = 19


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Bolkvar stands back and to watches as Ariyana peaks around the corner. He holds his hand up and whispered ”Holds. Let the lass scout it out. Too many light feet can make quite a sound.”


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Ranek stays back, watching carefully as Ariyana creeps forward. He isn't exactly one for sneakiness, so he'd let her handle it.


Male Dwarf| HP: 60/60 | AC: 19 (11 Tch, 18 Fl) | CMB: +5, CMD: 16 | F: +9, R: +3, W: +7 | Init: +1 | Perc: +9, Darkvision 60ft., SM: +9| Speed 30ft (30ft) | Active conditions: Inspired | Channel energy (2d6) 3/3 Gestalt Bloodrager (untouchable rager)/Cleric of Clanggedin Silverbeard/4th | Rage: 12/12 Rounds

While Ari scouts, Thurvek continues to guard our flank.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

"Truthsayer, watch over her." whispered Marcus as Ariyana ghosted ahead. He tensed ready to come to her aid if needs be.


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

"You underestimate how light my feet can be." Barra says with a smirk before peeking out as well.

Stealth: 1d20 + 8 ⇒ (6) + 8 = 14


Gay Male Inhuman

Ari and Barra peek in on a large room. A huge statue of a dragon reared up afainst the far wall, its wings spread wide and its eyes, blue gemstones of great size, glinted in the chamber's light. Before it stood a huge copper bowl filled with leaping fire, raised five feet off the ground on a stone block. The ceiling arched thirty feet above. Stone debris littered the floor.

A goblin, probably the same one from the door, stood near to the bowl, muttering intently to a pair of huge conglomerations of bones as large as a troll. Each had many skulls, spines, arms, and legs all tangled together in a vaguely humanoid form. On the other side of the bowl stood two living trolls, both watching the goblin with bored expressions.


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Ari's eyes widen as she takes in the scene before her. Whatever the two abominations were near the goblin, they needed to be destroyed. That would likely require the group's full strength.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13 (Seeing if there's anything else to observe in the room.)

After examining the room for a few moments, Ari retreats as quietly as she can to the rest of the group and informs them of what she and Barra saw.

Assume Ari more or less verbatim gives the details described in Samnell's post.


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Knowledge (arcana) for described bone conglomerations: 1d20 + 10 ⇒ (11) + 10 = 21

If Knowledge (religion) instead, lower the result by 1.


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

K-Religion: 1d20 + 15 ⇒ (13) + 15 = 28
K-Arcana: 1d20 + 11 ⇒ (5) + 11 = 16

Bolkvar rolled his shoulders to loosen his muscles. If those bones were going to walk again, then he was going to have to pulverize them.


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

I should probably roll a knowledge check too, huh? Same modifier for arcana, religion, dungeoneering, and planes, so just pick whichever is useful in this case.

Knowledge Check: 1d20 + 10 ⇒ (1) + 10 = 11


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Disturbed by the scene vividly evoked by Ariyana, Marcus offers a devout prayer to Torm before considering what manner of dragon might be worshiped in this foul place.
Kn:Religion with guidance: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20


Gay Male Inhuman
Marcus of Torm wrote:

Disturbed by the scene vividly evoked by Ariyana, Marcus offers a devout prayer to Torm before considering what manner of dragon might be worshiped in this foul place.

[dice=Kn:Religion with guidance]1d20+7+1

Marcus knows that many isolated groups, humanoids, and even some humans and elves have been known to worship dragons. Most dragons don't seem inclined to dissuade them, but more civilized sorts tend to keep their devotions secret. It could really be any sort of dragon, though he doesn't think that goblins or trolls would worship a noble sort.


Gay Male Inhuman
Ariyana Dawn wrote:

Ari's eyes widen as she takes in the scene before her. Whatever the two abominations were near the goblin, they needed to be destroyed. That would likely require the group's full strength.

[dice=Perception]d20+10 (Seeing if there's anything else to observe in the room.)

After examining the room for a few moments, Ari retreats as quietly as she can to the rest of the group and informs them of what she and Barra saw.

Assume Ari more or less verbatim gives the details described in Samnell's post.

Ari doesn't see anything else. On consideration, she thinks that the bone things are some sort of undead or golem.


Gay Male Inhuman
Ranek Clifton wrote:

[dice=Knowledge (arcana) for described bone conglomerations]1d20+10

If Knowledge (religion) instead, lower the result by 1.

Ranek and Bolkvar, like Ari, think the bone things are some kind of undead or golem. That they are many skeletons together argues for a golem, but they've read of necromancers who modify existing undead and even liches who do such work on themselves after much work experimenting on others. It's unlikely that many bodies would animate at once spontaneously and merge so, though it might have happened in a great, shared catastrophe where all die within moments or entangled in spell fields.

If it was a golem, which they thought somewhat less likely, then they had worse news still. Most golems were all but untouched by Art and mighty enough to slay a band of seasoned adventurers. In principle, that might be the simpler Art since the bones would just be so many parts, but binding elemental spirits or other sentience to animate golems took considerable skill at delicate enchantments.

It's possible either way that the creatures may be undead enough to share the usual vulnerabilities of the walking dead.


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

"Well then, this is bad. Bum rush the goblin, I suppose?"


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

”Aye. Before it can raise it’s undead monster or golem.”


Male Dwarf| HP: 60/60 | AC: 19 (11 Tch, 18 Fl) | CMB: +5, CMD: 16 | F: +9, R: +3, W: +7 | Init: +1 | Perc: +9, Darkvision 60ft., SM: +9| Speed 30ft (30ft) | Active conditions: Inspired | Channel energy (2d6) 3/3 Gestalt Bloodrager (untouchable rager)/Cleric of Clanggedin Silverbeard/4th | Rage: 12/12 Rounds

Thurvek looks to his dwarven friend and nods grimly, pulling his holy symbol from under his shirt to lay upon his armor.


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Knowing a bit about undead and/or being supplied such information from her companions, Ari switches out her current arrow for a blunt arrow. Skeletons tended to do poorly against such ammunition. Hopefully these enemies would also be susceptible.

At Barra's suggestion, Ari says, "Yes. We should probably do a countdown so we all charge at the same time. Maybe we can take them by surprise."


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Ranek nods. "I have some magic that should be valuable against the trolls left."


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Marcus grinned approvingly at Ranek, "Likwise I shall call on Torm's aid for this endeavor."

@Samnell how narrow is the tunnel? Would marcus have to squeeze if he cast enlarge person? He's thinking of casting that and shield of faith before going in.


Gay Male Inhuman
Marcus of Torm wrote:

Marcus grinned approvingly at Ranek, "Likwise I shall call on Torm's aid for this endeavor."

@Samnell how narrow is the tunnel? Would marcus have to squeeze if he cast enlarge person? He's thinking of casting that and shield of faith before going in.

It's ten feet wide. Also I should have said that the map is now up to date. :) However, casting is noisy so you might want to pull back a ways if you're going to do that.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Well they're minutes per level buffs so I think Marcus can afford to back up a little.


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Ranek is ready to go when everyone else is. I'll activate the shield wand once we move, since it will only last 1 minute.


HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

Aldon nods at his allies. He breathes deeply and begins to summon aid for the group.

Astral Construct I with Buff Ability (extra 5 HP). Full round action.


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Ari's also ready to go. She'll hold off on casting spells for now.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

After backing up and praying for aid, in what seems sure to be a battle. Marcus boldly walks forwards into the proverbial lion's den.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


hp 33E/39H/72T | AC 17, T 12, FF 15 | CMB +6, CMD 18 | F 8, R 7(9 w/ stance), W 9| imn Fear, Dis +4 psn, Elec 5 | init 7 (11 w/stance) | Dark 60' | perc 16
spells:
1st: 4/day
maneuvers:
1st: 3/readied
detect evil at will | summon monster 2 6/day

Hakon follows Marcus. His sword and shield raised and at the ready.

perception: 1d20 + 16 ⇒ (9) + 16 = 25


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Once Marcus has strode into the proverbial lion's den, Ranek activates his wand, causing a floating shield of force to appear in front of him.

He then follows the others around the corner.

AC is 24.

Perception: 1d20 + 0 ⇒ (16) + 0 = 16


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Time to Leroy Jenkins?


Gay Male Inhuman
Bolkvar Stonebeam wrote:
Time to Leroy Jenkins?

Assuming nothing changes, looks like you'll have a surprise round. Got busy tonight but will have it set up tomorrow.


hp 33E/39H/72T | AC 17, T 12, FF 15 | CMB +6, CMD 18 | F 8, R 7(9 w/ stance), W 9| imn Fear, Dis +4 psn, Elec 5 | init 7 (11 w/stance) | Dark 60' | perc 16
spells:
1st: 4/day
maneuvers:
1st: 3/readied
detect evil at will | summon monster 2 6/day

I can't see the map from work. But, assuming a Leroy Jenkins
initiative: 1d20 + 11 ⇒ (17) + 11 = 28
Surprise round
charge!: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
damage: 1d10 + 3 ⇒ (3) + 3 = 6

Hakon bursts in to the room and charges the first foe he sees, cutting at it with his blade, and shield raised to counter the returning strike.


Gay Male Inhuman

I should have just told you that you had a surprise round and gone with it. Ah well. I think I have everyone but Bolkvar, but if I don't or you want to change something give me a scream.

Bone ACs: 15, T10, F14
Goblin ACs: 19, T12, F18
Troll ACs: 19, T10, F18

Surprise Round
The company cast their spells and skulk back up to the edge of the chamber, all without being marked. The time has come to strike!

Rules Stuff:

Inits
Bad guys: 1d20 + 5 ⇒ (18) + 5 = 23
Aldondrick: 1d20 + 3 ⇒ (16) + 3 = 19
Ariyana: 1d20 + 5 ⇒ (3) + 5 = 8
Bolkvar: 1d20 + 5 ⇒ (19) + 5 = 24
Hakon: 1d20 + 7 ⇒ (18) + 7 = 25
Lightfooted Barra: 1d20 + 4 ⇒ (9) + 4 = 13
Marcus: 1d20 + 2 ⇒ (2) + 2 = 4
Marcus second roll: 1d20 + 2 ⇒ (5) + 2 = 7
Ranek: 1d20 + 3 ⇒ (19) + 3 = 22
Thurvek: 1d20 + 1 ⇒ (3) + 1 = 4

Order is Hakon, Bolkvar, Bad Guys, Ranek, Aldon, Barra, Ari, Marcus, Thurvek. The party is up!


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

With the battle upon them, Ari takes a deep breath and adjusts her grip on her bow. Stepping into line of sight of one of the trolls, Ari pulls back her bow string to its limit. If these were child-killers or even just child-kidnappers, Ari has no plans to show mercy. There's only one way to deal with such creatures: to put them down.

The arrow flies perfectly from Ari's bow and soars toward its target. The shaft lodges in the troll's body almost up to the feathers of the shaft. Ari seems a bit surprised with herself. She had expected the arrow to hit, but hadn't expect it to hit that hard. Ari reaches for another arrow, knowing it will take more than one to fell all the evil beings before the party.

Surprise Round
No Action: 5 ft step north
Aiming at the northernmost troll.
Composite Longbow (+2) Attack {Durable Cold Iron Arrow}: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27 (-1 from Deadly Aim)
Confirm Crit?: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
Damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Crit Damage: 2d8 + 4 + 4 ⇒ (8, 1) + 4 + 4 = 17 (x3 crit)


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Ranek, being towards the back, needs line of sight and so he moves further up, next to Ariyana.

Surprise Round. Move action: Move next to Ariyana.


hp 33E/39H/72T | AC 17, T 12, FF 15 | CMB +6, CMD 18 | F 8, R 7(9 w/ stance), W 9| imn Fear, Dis +4 psn, Elec 5 | init 7 (11 w/stance) | Dark 60' | perc 16
spells:
1st: 4/day
maneuvers:
1st: 3/readied
detect evil at will | summon monster 2 6/day

so.. my charge is above your post so yay!


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Looking at the map, there's no way Marcus can get into melee with a standard action.
Marcus boldly enters the room and bellows, "By the Truesayer this den of evil will be cleansed!"


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Can’t see said map. Only have phone atm due to moving across country. Can he charge? And if not how much movement to get into combat? My apologies...


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

Both sword's drawn, Barra breaks straight for the small goblin.

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