
Pippimi |

What a potentially very unpleasant surprise, in another campaign where there was another book after this! Imagine being halfway into a 13th level adventure and then suddenly having to deal with an additional high level spellcaster in the middle of another encounter.
Pippimi waves goodbye to the Admiral's electroencephalon, nodding with satisfaction as Zulu confirms that its been totally destroyed. With that final loose end wrapped up (and her work with Blastwerks reported in), she turns to face the rest of the team.
"So Pippimi thinking..." She rubs at the fur on her cheeks "Pippimi thinking about question Davrin asked. What might be next." She raises all six paws into the air.
"How about one last victory round! Go say hullo-hi to everyone now that imminent sun destruction not breathing down team necks!" She looks up at Davrin "Lots of places that team visit, like Castrovel or Eox, could have people who would want to spend fun time with Davrin for while? Especially now that famous." Then to Zoran "And Pippimi also want to visit Kish and Clank to see if big rifts in Kish culture can be healed after cultist visit." Then to Zulu "And Zulu so super smart now that probably everyone at Castrovel University want to talk with and learn from, yep!" Before looking at Lenny "Plus what better way to start new pilates franchise than everywhere at once?"
She beams at the group "So how about? One more trip together. For fun this time."

_Davrin Emalon_ |

"Hey Pip, not a bad idea, not a bad idea at all! Why limit my gifts to those of Absalom Station, ey? It should be for the whole universe!" Davrin beams as he exclaims this, whipping off his hat as he gives everyone a deep bow.
"Yes, one last trip! Your pilot is onboard!"
And who says how long this _one_ trip will last, ey?

z45719 |

Zulu simply nods at the idea. "Agreed. Good idea."
Far better than any future plans he had been able to come up with.

Zoran Duvahl |

"Following our own footsteps, a pilgrimage of sorts, and one that others may follow one day. I will absolutely be joining." Zoran says with a nod as the dust settles from the attack.

![]() |
2 people marked this as a favorite. |

Though your group is not one to advertise itself or flaunt accomplishments, word of your deeds spread across Absalom Station within the few days after you land. Whether it was the work of the gossipy merchants you sold your loot to, a Blastwerks manager who wasn’t so sensitive with trade secrets, or one of Davrin or Lenny’s customers who had to share the exciting stories they heard you’ll never know. But within the week you have net-vid deals, job offers, and brand representatives filling your inbox. A message floats to the top of your inbox, from the Hardscrabble Collective. They thank you for your assistance with the no-longer-mysterious Drift Rock. The Collective is back on top, having won the lawsuit against the Astral Extractions. The payment allowed them to buy a new ship and rights to more lucrative mining contracts. Another holo-message is from the Starfinder Society representative, Chiskisk, congratulating you on your success. ”Friends, you did it! We have not been evaporated in the heat of a dying sun! You saved the universe, I knew you could! If you ever need some more excitement, come by my office. We could always use an experienced party of adventurers like yourselves.” The shirren cuts the com with a gentle smile.
Eager for a breath of fresh air and a final victory round, you head back onto the ship. Your ship log for the pleasure cruise reads much like your previous travels. First to Castrovel, for a stop at Castrovel University and a tour through the beautiful (and dangerous) jungle. Then, to the Diaspora for a tour of Sarcesian culture. You decide to skip Eox for now, having had your fill of elebrians for the moment. After that you will leave the Pact Worlds to visit Clank and the Kish people before returning back to Absalom Station. Items stowed, manifest logged, and butts in seats, you fly out of Absalom space. With a glint in his eye, Davrin pushes the lever forward and you slip into the Drift one more time.