Ryuko's Runelords: Burnt Offerings (Inactive)

Game Master Ryuko


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Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Ameiko is missing. This was the last place that I know she went. Now help or stay out of my way."


Male Huaman (Chelaxian) Bard 1

Florin stands with the crowd watching Rohan’s futile efforts to enter the building. As the others approach Florin turns to Zelaria.
”Ah Zelaria I’m glad you’re here Rohan and I have been making LOTS OF NOISE! To confuse the people in the glassworks we are trying to stealthily infiltrate. Perhaps you could aid us by getting a brick to throw through the window.” Florin calls to Rohan. ”Do you not remember the part of the letter where it said come alone? I appreciate you are trying to help Ameiko but there has to be a better way wouldn’t you agree? Florin gives the deciphered note to the rest of the group in way of explanation as to why they are here and then says ”Time for damage limitation I fear.”

Diplomacy 1d20 + 9 ⇒ (16) + 9 = 25

Bluff 1d20 + 7 ⇒ (14) + 7 = 21

Perform: Oratory 1d20 + 7 ⇒ (10) + 7 = 17

Take applicable roll(s)

“Nothing to see here good people of sandpoint. As you know we are trusted by the good sheriff to keep the peace in his absence. My friends and I are investigating the glassworks for clues on the goblin raid can anyone help with a key to the building? Either way I will be happy to take questions as to the nature of our actions today once we have established the truth in the rumours we have received. Once again I thank you all for your stoic resolution in these troubled times and request any and all suspicious occurrences are to be reported to ourselves or the other deputies. Until then I would ask all of you to move on from here and go about your business.”


Male Human Super Cruel DM 10

"Oh of course, of course, thank you good heroes. I was just a little worried. I doubt anyone has the key but Lonjiku, he lives up that way if you'd like to check in with him." The half-elf points northward. "But I don't see what's wrong. I run the shop across the way there," He points to a small storefront of Bottled Solutions. "And they've been working there in the Glassworks all night. Thought now that I think of it no one's been comin' in or goin' out. Figured they were just working on a big project." A couple more people chime in with each statement, agreeing upon the fact that the place has been working all night, that no one has come in or out, however, one small voice in the crowd says. "That's not quite right, saw old Lonjiku go in there near midnight last night. Was up getting a snack and saw him head in, furtive look on his face, a while afore midnight." Says an elderly woman.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Do you have a better idea, Florin?" Rohan glowers at the bard.

He looks to the old woman. "Are you sure you saw Lonjiku walk in there last night around midnight?" After she confirms it, he turns towards the group. "We should go to Lonjiku's house, see if we can find something then."


Male Huaman (Chelaxian) Bard 1

”I am not about to make a habit of breaking and entering people’s houses. Let me think for a second.” Florin paces and strokes his beard. "lets scout the perimeter to find a discrete form of entry. If that fails we could just knock. Or more specifically the pretty, young, innocent girl lost and alone whilst two madly in love men duel one another for her attention,could knock.” Florin brightens with the idea. ”yes this could work. Vulf how are you acting skills? I need you to look like an angry man vying for the love of a young lady. Perfect! Rohan you will play our other antagonist. Now I need a young attractive woman to play the hapless maiden in our story. Zelaria... do you think father Dorrak will fit in you dress? Ah ha I jest but do you believe you are up to the part? I need you to draw the man who answers away from the door way for enough time that I can sneak pat him. Florin looks genuinely pleased with himself ”well what do you all think?”

so to clarify Zelaria will knock on the door flustered and preferably showing a little flesh she will ask the man, woman or whatever answers the door to help her quickly explaining that vulf and Rohan have engaged in a Duel to the death over who gets to De-flower her or somthing. In the meantime florin will cast vanish and rush through the opening in the door. Dorrak will aid the ilusion by tring to part the two futily It’s just crazy enough to work


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Are all your plans this needlessly complicated?" Rohan asks the bard."But I suppose if you think it'll work. Anything for... I mean I'll do it if the others are up to it of course."


Male Human Super Cruel DM 10

To head this one off at the pass...

As the scene is set and Zelaria pounds upon the door, there is no answer from inside.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Any other bright ideas?" Rohan asks the group.


Female Human Oracle (Heavens Mystery)/1

"Perhaps you might ask Copper instead of spilling your hatred on the persons who are here assisting you," Zelaria warns coolly.


Male Dwarf Cleric1

Lonjiku was seen goin' in around the time of the meeting mentioned in the note, yeah? No one saw anyone else enter or exit. He's not home so he must still be at the glassworks. Copper, how's your climbing skills? Maybe you can get a look in some windows and let us know what you see?

Dorrak scratches his beard. One thing's for sure, we can't go knocking down the doors or walls of a respected business in daylight with no real cause for such.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan calms a bit as Dorrak gives his advice."I'm not the best climber in the world." Copper admits sheepishly."But I'm small so if someone can give me a boost, I can fit through one of the windows."
"Ameiko might be in danger, that's a real cause." Rohan replies to Dorrak.


Male Dwarf Cleric1

But we don't know for certain that she's in danger or that she's inside. We have just as much reason to go kick in doors at the rusty dragon. All we have is a note from her brother and the fact she didn't show up this morning for work. Let's not get carried away until there is more reason to do so.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"But I can't just stand here and do nothing." He replies back."What do you suggest that we do then?" He sighes.


Male Dwarf Cleric1

We're not standing by. We're also not going to over-react. No one saw Ameiko come in or out, she may not even be here. Dorrak looks around and sighs. Let's start by checking the perimeter again for unlocked doors or windows that we could boost Copper to. If there are people inside we should see or hear signs of life.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Fine." Rohan looks at Copper. Copper walks off and stealthily looks around the perimeter for an open window or some other way into the building.

Stealth
1d20 + 19 ⇒ (20) + 19 = 39

Perception
1d20 + 12 ⇒ (9) + 12 = 21


Male Human Super Cruel DM 10

Copper finds no open windows or doors, but he hears odd noises from within. Several high-pitched giggling voices, breaking glass and the sound of running feet and breaking furniture are a little tough to make out through the thick walls, but Copper's sharp ears make the cut.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Copper runs back to the group to report."It doesn't sound like they're making glass in there. It sounds like people are breaking stuff!"


Female Human Oracle (Heavens Mystery)/1

Zelaria's eyes narrow. "Breaking things, when I have beat upon the door?" she says incredulously. "This is highly suspect," she says, and looks to Rohan. "If the occupants are indeed aggressive, I recommend a course of action that does not require that we alarm them to our presence. Since my greeting earlier was unheeded, we might yet have an opportunity to suprise them if you might reign in your temper."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Fine. Do you have a plan, Zelaria?" Rohan replies, seemingly calmed down.


Female Human Oracle (Heavens Mystery)/1

"If they did not hear me knocking, then we might slip into a window near here?" she suggests. "Florin's brick method was sound, and their efforts to destroy that within might cover the sound."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"I didn't see any open windows so we're gonna have to break one if we want in." Copper shrugs.


Male Half Elf Barbarian 1

Vulf grins and unsheathes his blades before reaching down and picking up a rock from the street.

"Easily done." He grins and winks in jest.


Male Dwarf Cleric1

That's reason enough for me. Breaking and giggling doesn't sound like normal glassworks behavior to me. Let's get in there and see what's happening.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Would you do the honors Vulf?" Copper says nodding towards the rock in the barbarian's hand.


Male Human Super Cruel DM 10

Map

The group is outside the door to area A1, and can choose to smash any of the windows they wish.

On Dungeons:
You guys are entering the first real 'dungeon' in this AP, so I should point out a few things. Because of the inherent danger in dungeons, I tend not to push you ahead, meaning that you will have to move/search rooms/pick up things at your own volition. I will prompt you if you're going entirely the wrong direction or simply wasting time with something you believe is good, but for the most part I will be a little hands off. Just a warning.


Male Half Elf Barbarian 1

Vulf looks to Zelaria to what he should do before asking Copper. "Where was the breaking loudest Copper maybe we can go in through a back window or something."


Male Huaman (Chelaxian) Bard 1

“I guess we shall find out. I’ll go first to scout out the area and give you a shout if all is well.”

And with that florin climbs through the broken window.

Perception: 1d20 + 2 ⇒ (15) + 2 = 17

Florin studies the room checking to see if its occupied...

EDIT: Oops! too keen assume this happens when we chose a nice window.

PS. My Vote is for A14.


Female Human Oracle (Heavens Mystery)/1

Zelaria shakes her head at Vulf's suggestion. "They did not hear us here" she reminds him, and then points to the window nearest the door. "A clean break, if you please, too much broken glass will only slow and hurt us."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Somewhere around the back of this place, I heard a lot of furniture being broken." Copper responds to Vulf.


Male Half Elf Barbarian 1

Vulf nods to the others before slowly ripping a pice of his shirt off and wraps his hand holding the rock up to save himself from any sharp glass to fall on it. Then he stands next to a window nearest the door and listens, straining his elven senses to the max in order to make sure this was the right place.

Perception1d20 + 6 ⇒ (11) + 6 = 17 Pretty much if he is able to hear something moving in the room he wouldnt break this window but going off of the info he heard from everyone I will proceed to break this one nearest the door at A1 sorry Florin.

Vulf nods at his companions then breaks the window with rock with his cloth covered hand cringing slightly at the sound of breaking glass so close to him. Then after he sees Florin move in he vaults up after him blades ready before moving over to try and open the door for everyone else.

Acrobatics if needed1d20 + 9 ⇒ (1) + 9 = 10


Male Human Super Cruel DM 10

Vulf foolishly cuts himself as he tries to vault through the window, but has no issue managing to open the door for the others. You find yourselves in a display room, set up like a shop. It seems there were many bottles and panes of glass on display here, but they have been relentlessly smashed. There is hardly any piece of glass not shattered upon the floor, and your feet crunch audibly as you walk. The sound of giggling and breaking glass is even more pronounced inside, and you can tell it's coming from deeper into the building.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan draws his spear as he walks in. He calls upon his magic to shield him and opens the door on the right. Near A2.

Casts Shield

Here are Perception checks in case you need them. Let me know when my spell runs out.

Rohan
1d20 - 1 ⇒ (18) - 1 = 17

Copper
1d20 + 12 ⇒ (4) + 12 = 16


Female Human Oracle (Heavens Mystery)/1

Zelaria Acrobatics 1d20 + 1 ⇒ (3) + 1 = 4

Casting a glance at Dorrak to assure that he is following, Zelaria follows Florin, Vulf, and Rohan into the glassworks. Taking 10 on perception since we do not walk into combat, Zelaria recognizes that there are two doors accessible to the party.

"Before we continue, we should assess the inherent threat of either choice," Zelaria argues, gesturing towards the doors. "I do not wish to go down the one to have the other open and find myself lodged between two sets of enemies."


Male Dwarf Cleric1

Recognizing he's not as spry as the humans and half-elves in the party, Dorrak waits at the door for someone to open it.


Male Human Super Cruel DM 10

Rohan opens the door to a long hall, entirely empty. The noise now seems to be coming from the left, and the rest of the building is eerily silent.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Dorrak, Vulf already opened the door for you. You can come in at any time.

"The sound seems to be coming from the left." Rohan says as he closes the door and opens the left one.


Male Dwarf Cleric1

Dorrak waits for a printed invitation before entering.

Vulf opens the door and Dorrak quickly enters taking note of the room layout (basic stuff - door location, major obstructions, etc). He's on the ready as Rohan moves to open the other door.


Male Human Super Cruel DM 10

Rohan opens the door to another hallway, but not as empty as the first. There are the bodies of two men and a woman within, likely quite dead judging from the amount of lacerations upon them. The floor is sticky with pooled blood. The crashing sound continues from straight ahead Area A17, and you can distinctly hear at least half a dozen giggling voices.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan looks to his friends and walks quickly towards the voices. If no one has any objections, he opens the door to A17.


Male Dwarf Cleric1

Dorrak lets out a sigh, shakes his head and quickly examines the bodies to be sure there is no life left in them.


Female Human Oracle (Heavens Mystery)/1

Zelaria kneels beside Dorrak, and whispers a soft prayer to Desna in Varisian. This is not her first time seeing the dead, and she is rather reluctant to leave that which she considers to be the party center at the moment, especially with Rohan acting like a loon.


Male Human Super Cruel DM 10

Heal Check:1d20 + 8 ⇒ (15) + 8 = 23

The corpses are dead and cold. You'd guess they died sometime in the early evening last night, and that the bodies were attacked many times even after dead.

Stealth:1d20 + 2 ⇒ (17) + 2 = 19

As Rohan cracks the door he sees movement inside. Looking about, he sees 10 goblins and hundreds of panes of glass, many of which are being smashed by the light of the open furnace. The scene in the center is most terrifying however. Lonjiku Kaijutsu's terified eyes look out from clear panes of glass that cover him. The cooled glass must have been poured over him while still molten. His hands and feet are tied to the chair that he was burned in, and the bubble of glass that sits over him is the only thing in the room untouched by goblins. Luckily, none of the goblins see Rohan and he is able to close the door to warn the others.

You all are able to get a surprise round if you choose.


Female Human Oracle (Heavens Mystery)/1

Let's negate some encounters!

Zelaria will ask someone to open the door so that she will have a line of sight and effect and can cast Hypnotism on the goblins to affect 2d4 ⇒ (4, 2) = 6 HD worth of creatures for 2d4 ⇒ (4, 2) = 6 rounds.


Male Half Elf Barbarian 1

Vulf will wait fro everyone to deicde what to do before charging in and killing vile goblins haha


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan will open the door for Zelaria to work her magic.

I assume that is my action so I will just roll initiative and wait for my turn.

1d20 + 4 ⇒ (16) + 4 = 20


Male Half Elf Barbarian 1

Doesnt Gm roll int? lol


Male Huaman (Chelaxian) Bard 1

Swift: Activate Arcane Strike.

Standard: Inspire courage: +1 ATT, DMG... (you know the drill)

Move: Enter room.

ooc:”Cry Havoc and let slip the dogs of war.” that’s original right?

"Vengance for the Families of Sandpoint! Strike fast! Strike true! and Strike hard friends. CHARGE!!!"


Male Half Elf Barbarian 1

umm florin surprise round only allows one action either move or standard


Male Huaman (Chelaxian) Bard 1

Ah it's a surprise round. So inspire courage, no move, although do we have time to have weps drawn and arcane strike active.


Male Half Elf Barbarian 1

Well if you have BAB+1 you can draw your weapons as part of a move action otherwise its a move action no idea on the swift action though Florin

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