Sun Priestess

Zelaria Quiatris's page

675 posts. Alias of Hu5tru.


Full Name

Zelaria Quiatris

Race

Human

Classes/Levels

Oracle (Heavens Mystery)/1

Gender

Female

Size

Medium

Age

17

Special Abilities

Curse, Mystery, Revelations, Orisons

Alignment

NG

Deity

Desna

Location

Sandpoint

Languages

Common, Varisian, Thassalonian, Skald, Draconic

Strength 8
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About Zelaria Quiatris

Combat Details:

Initiative Modifier: +2 (Dexterity)
AC: 16 (+4 Cloak of Stars, +2 Dexterity)
Touch AC: 12 (+2, Dexterity)
Flat-Footed AC: 14
BAB: +0
CMD: +0 (BAB)
CMB: 11 [10 +0 BAB -1(Str)+2(Dex)]
Current HP/Total HP: 9/9

Saves Fort +1 Ref +2 Will +2 (+2 vs. Charms and Compulsions -Birthmark)

Current Action Points/Total Action Points:
Speed(s): 30ft
Experience Points:

(Melee Dagger)To hit: -1 (BAB +0 -1 Str)
(Melee Dagger)Damage: 1d4-1


Character Details:

Goal:To shed my princess guise and become a heroine in my own right, to prove the worth of my abilities in the achievement of a noble cause.

Reason to be in Sandpoint:I live there, and have for several years.

Description: Age 17, Height 5'0", Weight 115lbs, Hair Auburn, Eyes Violet

Zelaria's auburn hair is long and thick, when loose falling well beneath the line of her bottom, but typically held back in a series of braids and plaits worked with and suspended by colorful ribbons and scarves. Her dark complexion is warm and she is frequently seen to blush, which looks fairly attractive set against the clear violet of her eyes. Her clothes are decidedly simple in cut, but richly adorned with embroidery and ribbon, and accessorized. She wears a charm bracelet on her right ankle set with tinkling charms so that there is music whenever she walks.

Personality: Zelaria is curious and personable in social situations. In private, however, she is reserved and almost shy. She does not lack for confidence, merely wishes to distance herself from any one person who could get close enough to do her harm should she make herself vulnerable.

Favorite Beverage: Milk, Juices

Favorite Foods: Root and vegetable stews, fresh baked bread

Nationality: Varisian

Ethnicity: Varisian

Traits: Birthmark - APG pg.
Varisian Wanderer – Pathfinder: Inner Sea Primer pg. 22

Skills:

Diplomacy 8 = 4(Cha)+1(rank)+3(trained)
Heal 4 = 0(Wis)+1(Rank)+3(trained)
Profession (Cook) 4 = 0(Wis)+1(Rank)+3(trained)
Sense Motive 8 = 0(Wis)+1(Rank)+3(Trained)
Sleight of Hand 7 = 2(Dex)+2(Rank)+3(Trained)+1(Trait, Varisian Wanderer)
Spellcraft 8 = 3(Int)+2(Rank)+3(Trained)
Survival 4 = 0(wis)+1(rank)+3(trained)

Feats:
1st:Spell Focus (Illusion)
Human: Extra Revelation

Class Features:

Mystery
Heavens

Oracle's Curse
Haunted: malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.

Revelation(s)

Coat of Many Stars (Su): You conjure a coat of starry radiance that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/slashing. You can use this coat for 1 hour per day per oracle level. The duration does not need to be consecutive; it can instead be spent in 1-hour increments.

Spray of Shooting Stars (Su): As a standard action, you can unleash a ball of energy that explodes in a 5-foot radius burst dealing 1d4 points of fire damage per level. A successful Reflex save halves this damage. This attack has a range of 60 feet. You can fire one explosive ball per day, plus one additional ball per day at 5th level and for every 5 levels thereafter. You can fire more than one ball at a time, but creatures caught inside more than one simultaneous explosions only take damage once.

SPELLS KNOWN
(CL 1nd, Concentration +5, melee touch +0, ranged touch +2)
1st (4/day) Bless, Cure Light Wounds, Shield of Faith
0 Create Water, Detect Magic, Ghost Sound (DC 15), Guidance, Light, Mage Hand, Purify Food and Drink

Equipment:

Equipment:

Peasant's outfit, CRB, 2lbs on person, 1
Dagger CRB, 3gp, 1 lb, on person, 1
belt pouch, CRB, 1gp, 1/2lbs, on belt
backpack, CRB, 2gp, 2 lbs on Person, 1
bell, CRB, 4gp, in belt pouch, 4
cooking kit Adventurer's armory 20, 1gp, 2lbs in backpack, 1
cooking (artisan) tools, CRB, 5gp, 1 lb, in backpack, 1
waterskin CRB, 1gp, 4 lbs when full, in backpack, 1
bedroll, CRB, 1sp, 5 lbs, in backpack, 1
winter blanket CRB 5sp, 3 lbs in backpack, 1
soap, CRB, 2cp 1 lb, in backpack, 2
deck of cards, APG 182, 1gp, 1 lb, in belt pouch, 1
reinforced scarf, Adventurer's Armory pg 20, 10gp, 1 lb, on person, 1
silver charm anklet, jewelry, CRB, 5 gp, 1/2 lb, on person, 1
grooming (shaving) kit, Adventurer's Armory 20, 15sp, 1/2 lb, in backpack, 1
100 feet string/twine, CRB, 2cp, 1 lb in backpack, 1
Trail rations, 3 days CRB, 15 sp, 3 lbs in backpack 3

Containers:

Backpack, CRB, 2lbs, on person.
belt pouch, CRB, 1gp, 1/2lbs, on belt

Carrying Capacities:

Current Weight: 28.5 lbs

Light Load: 33 Medium Load: 66 Heavy Load: 100
Lift over head: 200 Push/Drag Load: 500

Money:
CP: 6 SP: 9 GP: 28 PP:

Backstory:

By all accounts, Zelaria was a fairly comely child. She had a pleasant voice and demeanor, even for a child, and her expressive violet eyes always seemed to puzzle at intent, or some greater mystery than a babe should have been able to comprehend. The Eldest of her clan decreed that Zelaria had a special connection to Desna, and that her quietness, instead of a symptom to fear was an indication of the favor of the goddess sharing her dreams with the babe.

What Zelaria recalls of her childhood were fairly normal and happy. Daily Zelaria skipped between her parent’s wagon and that of her clan’s eldest where she learned magics and the methods of communion with Desna. Her free time she spent chasing after the dogs that ran alongside the caravan and protected them at night with her blood brother Eugeni and their adopted brother Ethan. They were both her elders, and pretended at guards whose duty were to protect their princess from mortal harm. Occasionally, she would swing sticks with the boys when they mimed battles against bears and linnorms, but she were always defeated when Ethan easily knocked the stick out of her hand.

The defining moment in Zelaria’s childhood was the murder of her parents at the age of eight. It was to be expected, of course, that her brothers and erstwhile guardians could do little to defend against the bandits that attacked their caravan but steal away with her when their parents dictated it. Ethan pulled so hard upon her wrist she thought it might break, and she stumbled and fell several times, but she was too frightened to cry. There were screams in the dark, Zelaria remembers, and the smell of fire. The lonely trio waited until well after dark and all was silent to return to their camp, and found little else remaining but a doughty mule and a few days of food. Lacking the strength and the tools to bury their dead, Ethan set Zelaria on the back of the mule and her brothers took turns walking them on the caravan path. She recalls little of the trip but her grief, as exposure in the night of terror lent itself to a fever that burned up her mind and delivered her into a fit of dreaming.

Zelaria does not recall her rescue, or how she arrived in Sandpoint, only that when she woke from her fevered dreams, she lay in a crisp, sweet smelling bed, in a home with stone walls. The lady beside her bed were kind enough, of her kind, and was placing cards from the harrow about her. She introduced herself as Iolana, an amateur fortune teller, and quickly introduced Zelaria to her her husband, a large blonde man named Bjørn with elaborate braids in his red beard. Bjørn was a marine, Zelaria learned, a great bear of a man who treated his small dark wife and Zelaria with great care. The pair had no children, and adopted Zelaria into their household.

For the first few months, Zelaria oft crept into their larger bed to sleep beside Iolana. She feared the dark, and the still and quiet of the house disturbed her. Also, she dreamed of her brothers, horrible nightmares of being pursued through the dark by shapeless shadows of monsters. When she woke, however, she would be in her own bed, Bjørn's red beard tangled with her hair, his heady snores gently lulling her to sleep.

Zelaria's relationship with her new guardians took some while to develop. While Zelaria favored Iolana's gentle and calm of a woman who very much wished to be a mother, she was drawn to the overlarge bear that was Bjørn for his natural ability to make her feel safe, and loved. Bjørn is not a man of many words, but of quick action. His devotion to his wife, his ward, and his duty was easily discerned. Like a real father, Bjørn became her ideal for a future life partner.

Zelaria was thirteen when she heard the voices of her brothers again. They were weak at first, occuring in the quiet in those moments of darkness, so faint she thought them only memories. After all, Eugeni would have been the same age, once. And Ethan…

The haunting started innocently at first. They would pinch her toes while she slept, or tickle her feet while she dressed, and tug at her braid. At night they whispered to her, promising her that they would always be there to protect her, as… as they had been in life. Zelaria wept anew, having held out the hope that she may one day find them again, alive, perhaps fathers of their own children. To know that her family was well and truly gone broke her heart.

Since that evening, Zelaria has spent hers mostly in her brother’s company. Though Iolana struggled to make a place for her in Sandpoint, the boys teasing made it considerable difficult to live as a young woman might. While her contemporaries discovered the thrills of young love, Zelaria could scarcely bear to listen, terrified that any who came close to her would learn of affliction. For while she knew that the boys were whimsical with their sister, she could not help but recognize that their spirits were also trapped in this world, and while she grew and her voice and thoughts changed, their tricks and taunts had not.

When objects began moving about the house, Iolana became concerned. Zelaria tried to explain that the boys meant no harm, but in the spirt of foolish young boys, they took it as an invitation to do elsewise, lifted a kitchen knife and threw it across the room. Even Bjørn looked pale, and the expression on his face said everything that needed said, the safety and health of his wife was a greater concern than what manner of tricks their ward was playing. Their parting was civilized, but the effect upon the young girls heart was distinct.