Clausyre

Rogr Aglondier of Ilien's page

247 posts. Alias of Amergin the Wise.


About Rogr Aglondier of Ilien

Human Exploiter Wizard 1
Neutral Good Medium humanoid
Minor Bloodline of Masela, 42
Bloodline powers Blood History (minor), Direction Sense (minor), Resistance (greater) Masela
Init +2; Perception +2
XP 1800
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 dex)
HP 7
Fort +1, Ref +1, Will +5
+4 to saves against poison
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OFFENCE
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Speed 30’
Special The scion has the benefits of the spell freedom of movement while in the water. The scion gains a permanent water breathing ability.
Melee
Ranged
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STATISTICS
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Str 9 (-1), Dex 12(+1), Con 12 (+1), Int 19 (+4), Wis 14 (+2), Cha 17 (+3)
Base Atk +0; CMB -1; CMD 11

FEATS
Additional traits
Military genius
Scribe scroll

TRAITS
Blooded Scion of Masela
World of Warcraft Gain +1 Warcraft and Warcraft is a class skill.
Leading the Way Gain +1 Lead and Lead is a class skill.
Desperate Focus

SKILLS
(class 2 + int 4 + race 1 + favoured class 1 + background 2)
(1) bluff (cha) 7
(1) diplomacy (cha) 7
(1) knowledge, Arcana (int) 9
(1) knowledge, Nature (int) 9
(1) knowledge, Nobility (int) 9
(0) Knowledge, History (int) 8 (Blood History)
(0) all other Knowledge skills (int) 4 (Blood History)
(1) lead (cha) 8
(1) profession (sailor) 6
(1) sense motive (wis) 6
(1) spellcraft (int) 8
(0) survival (wis) 2 (6 when at sea / Direction Sense Bloodline Ability)
(1) warcraft (int) 11

Blood History Once per day, the scion may call on this ability to provide a temporarily gain in any skill possessed by their ancestors that has Intelligence or Wisdom as its key ability. With a successful bloodline check, the scion gains 5 ranks in the skill. If the scion already has 10 or more ranks in the skill, they add only 2 ranks. The scion retains the temporary skills for 1 minute per character level.

Languages Anuirean, Brecht, Khinasi, Rjurik, Vos
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SPELLS
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Caster level check 1d20+1
Concentration check 1d20+7

SPELLCASTING
Cantrips (3) detect magic, acid orb, daze
Level 1 (2) Summon Monster I, Summon Monster I

SPELLBOOK
Cantrips all
Level 1 Summon monster I, Color spray, Heightened awareness, Mage armour, vanish, protection from evil, silent image, Alter Winds
Realm Spells Subversion, Scry Province

Arcane Reservoir 4
Level 1 Arcanist exploit Potent Magic
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GEAR
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scroll box 1 x mage armour (1 hours/level), 1 x heightened awareness (10 min./level), 2 x protection from evil (1 min./level), 0 x silent image (concentration), 2 x color spray, 1 x read magic, 1 x Alter Winds
wizard's kit backpack, bedroll, belt pouch, flint and steel, ink and pen, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (5 days), waterskin
explorer's outfit
signet ring
spellbook
dagger x 2
light crossbow 10 x bolts
belt pouch 44gp, 7sp, 5cp
Staff of the Aglondiers Charm person (1 charge), Hypnotism (2 charges)
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Levelling plan:

level 3 feat: skill focus: warcraft
level 4 Arcanist Exploit: Quick Study
level 5 feat: Battle caster
level 5 wizard feat: arcane discovery, item creation, or metamagic: split slot
Level 7 feat: leadership
level 8 exploit: School understanding: Foresight divination
level 9 feat: Master of the Arcane

ILIEN:

Ruler Count Rogr Aglondier
Alignment Neutral
Status Recommended
Capital Free City of Ilien
Population 80,000
Government Feudal monarchy
Religions Haelyn , Nesirie
Imports Clothing, coal, fruit, horses, and wine
Exports Livestock, leather goods, grain
GB Income 9 GB (Province 7 GB + Law 1/3 of 7, rounded down)
RP Income 22 (80% of 28 RP (Province 7 RP; Source 14 RP; Law 7 RP), rounded down)
GB Expenses 12 GB (Court 4 GB; Spy Network 1 GB; Armies 7 GB)
Treasury 27 GB
Acc. Regency 38 RP
Loyalty 10
Armies Knights, Archers, Marine Archers, Galleons (x2), Caravels (x4 + 3 inactive), Coasters (x2)
Fortifications Castle Aglondier (Fortified Province Level 7)
Court Level 4 GB
Lieutenant Alliene Tilgentor
NPCs
Aeliran Gendril, Governor of Tennien
Adash Cedrune, Lord Mayor of the Free City of Ilien
Conor Ja'teem, Chamberlain of the Castle Ward
Wynn Zoest, General of the Warriors of the Plumes
Chylae Naentas, Chamberlain of the River Ward
Klon Malcene, Constable of Guard Watch of the River Ward
Roannea Urdaen, Chamberlain of the Market Ward
Cur Kaldish, Constable of the Market Ward
Londael Gant, Chamberlain of the Common Ward

GOLDEN PLUME SHIELDMAN:

Human warrior 1
N Medium humanoid (human)
Init +0; Senses Perception -1

DEFENCE
AC 18, touch 10, flat-footed 18 (+6 armour, +2 shield)
hp 11 (1d10+1)
Fort +2, Ref +0, Will -1
Special +2 shield bonus when adjacent to an ally with the shield wall feat

OFFENCE
Speed 30 ft.
Melee longsword +4 (1d8+3/19-20) or dagger +3 (1d4+2/19–20)
Ranged longbow +1 (1d8/x3) or dagger +1 (1d4+2/19-20)

STATISTICS
Str 15, Dex 11, Con 12, Int 10, Wis 9, Cha 8
Base Atk +1; CMB +2; CMD 14
Feats Weapon Focus (longsword), Shieldwall (teamwork)
Skills Profession (soldier) +3, Ride +4, Intimidate +3
Languages Common
Combat Gear Potion of Cure Light Wounds; Other Gear chainmail, heavy wooden shield, dagger, longsword, longbow with 20 arrows

GOLDEN PLUME SPEARMAN:

Human warrior 1
N Medium humanoid (human)
Init +0; Senses Perception -1

DEFENCE
AC 16, touch 10, flat-footed 16 (+6 armour)
hp 11 (1d10+1)
Fort +2, Ref +0, Will -1

OFFENCE
Speed 30 ft.
Melee longspear +4 (1d8+2/x3; brace, reach), spear +3 (1d8+2/x3) or dagger +3 (1d4+2/19–20)
Ranged longbow +1 (1d8/x3) or dagger +1 (1d4+2/19-20)
Special when wielding a reach weapon, allies don’t provide soft cover to opponents

STATISTICS
Str 15, Dex 11, Con 12, Int 10, Wis 9, Cha 8
Base Atk +1; CMB +2; CMD 14
Feats Weapon Focus (longspear), Phalanx formation
Skills Profession (soldier) +3, Ride +4, Intimidate +3
Languages Common
Combat Gear Potion of Cure Light Wounds; Other Gear chainmail, dagger, longspear, longbow with 20 arrow

GOLDEN PLUME GUIDE:

Human expert 1
N Medium humanoid (human)
Init +2; Senses Perception +5

DEFENCE
AC 18, touch 12, flat-footed 16 (+6 armour, +2 dexterity)
hp 8 (1d8)
Fort +0, Ref +2, Will +3

OFFENCE
Speed 30 ft.
Melee shortsword -1 (1d6-1/19-20) or dagger -1 (1d4-1/19-20)
Ranged longbow +2 (1d8/x3) or dagger +2 (1d4-1/19-20)

STATISTICS
Str 9, Dex 14, Con 11, Int 10, Wis 13, Cha 8
Base Atk +0; CMB +2; CMD 12
Feats Weapon Skill Focus (Survival), Skill Focus (Perception)
Skills Profession (soldier) +5, Ride +6, Survival +8, Stealth +6, Perception +8, Knowledge (geography) +4, Climb +3
Languages Common
Combat Gear Potion of Cure Light Wounds; Other Gear chainmail, dagger, shortsword, longbow with 20 arrow

GOLDEN PLUME HEALER:

Human adept 1
N Medium humanoid (human)
Init -1; Senses Perception +5

DEFENCE
AC 17, touch 17, flat-footed 16 (+6 armour, +1 dodge)
hp 6 (1d6+1)
Fort +0, Ref -1, Will +4

OFFENCE
Speed 30 ft.
Melee shortsword -1 (1d6-1/19-20) or dagger -1 (1d4-1/19-20)
Ranged longbow +0 (1d8/x3) or dagger +0 (1d4-1/19-20)

STATISTICS
Str 8, Dex 10, Con 12, Int 11, Wis 15, Cha 9
Base Atk +0; CMB -1; CMD 9
Feats Weapon Skill Focus (Heal), Dodge
Skills Profession (soldier) +6, Heal +9, Knowledge (Religion) +4
Languages Common
Combat Gear Potion of Cure Light Wounds; Other Gear chainmail, dagger, shortsword, longbow with 20 arrow

SPELLS
0 level: create water, purify food & drink, stabilize
1st level: bless, cure light wounds