RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

ah, my mistake


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Great, spell casting giants. I hate those.


dude halfling

Tirion's Spellcraft check: 1d20 + 19 ⇒ (17) + 19 = 36

Tirion replies to Bandersnatch's query (what *did* the giant cast?)...


It was dimension door.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bandersearches the room

1d20 + 23 ⇒ (10) + 23 = 33

looks like the halfling brothers did it again! Sent him running scared!


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Then he loads his fireball wand into the empty wrist sheathe


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

This is...vexing. Do you normally have enemies run? Most of mine seem to think that hitting me until I kill them is the way to go.

If you look closer at Jan's face, you totally believe that - his nose may have been broken several times - with a noseguard on his helemt.


Never did the room description.

This vast chamber might have once been a lecture hall, but now the place is empty of furniture. Six five-foot-wide pillars, each carved with spiraling patterns of runes, rise up to support the hundred- foot-high ceiling. Spread through the hall in neatly organized stacks and piles are arcane trappings, candles, books, scrolls, knives, and bundles of powders and ingredients—the entire place looks like an arcanist’s laboratory or storeroom. At the west end of the room, a wide flight of stairs rises up to a stone door in the wall, just north of a twenty- foot-wide stage. Here sits a large mound of furs, an immense chair, and a table stacked high with more book and scrolls. An ironbound chest sits under the table against the far wall.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"We should probably worry about loot later and find that giant before he has a chance to heal.."

Bo moves up the stairs to the door.. He awaits his comrades at the door..


dude halfling

Tirion is indeed familiar with the Dimension Door spell...

"I have heard of a spell called Dimensional Anchor; this bad-guy escaping thing seems to happen often enough that perhaps we should get a wand of it!"

he pulls out his scroll of Clairvoyance, and indicates the stone door at the top of the stairs:

"You don't suppose the big runt simply beamed to the other side of this door, do you? Shall I take a look?"


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Whatever you think will help.."


dude halfling

note that Tirion is still invisible when he indicates which door...he suddenly realizes this foolishness!

"By that, I mean shall I use my scroll of Clairvoyance to look on the other side of the stone door atop the stairs!"


There is a rubble clogged passage on the other side of the door. The Giant would not have survived trying to dimension door into there.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Perception: 1d20 + 17 ⇒ (8) + 17 = 25

Just in case there's something buried amongst the chaos.


Do you mean in your current room or beyond the door? You'd have to open the door for the latter (there's nothing in there, just so we don't waste time).


Bander: The books and stuff appears to amount to a fair amount of value, but would be a challenge to transport. The chest is not trapped.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 24 ⇒ (9) + 24 = 33 to unlock the chest

1d20 + 20 ⇒ (20) + 20 = 40 appraise

mark it and come back later


The chest under his desk contains 12,000 gp, 1,100 pp, an amber and sapphire necklace worth 4,000 gp, a set of ivory rune stones worth 1,400 gp, and a scroll of contact other plane.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Brother why don't you hold onto this scroll!

not gonna bother w the other loot since we are sticking at wbl


dude halfling

"We're certainly not going to leave it here..."

the scroll of Contact Other Plane goes into Tirion's collection.

Tirion will also reload his revolver.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander comes back into sight and moves sneakily to the hall. Once he gets to the door at the center of the map [ooc] assuming the party is nearby-ish
he reactivates his shield, then his shadow clones then he
He sneakily listens at the door then peaks through it s he cracks it open

1d4 + 3 ⇒ (2) + 3 = 5 clones

1d20 + 23 ⇒ (4) + 23 = 27 percep


You don't hear anything from beyond the door, and it is locked.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

take 10 for 34

By the time it's unlocked everyone should be around


As you unlock it, the door’s surface to become suffused with a dull gray glow. The glow rapidly brightens to a near-blinding intensity, and then two strange figures floats out of the door’s surface. They seems humanoid, but it’s hard to tell since they shed harsh, blinding light. The creatures begins screaming, not stopping even to catch their breath as it drifts forward to attack.

Initiative time.

Knowledge planes to identify.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Was this a trap? I assume trap spotter missed it then?

1d20 + 8 ⇒ (10) + 8 = 18 init


Not a trap, it was the critters hiding in the door.

Oh yeah, forgot their init.

init: 1d20 + 7 ⇒ (20) + 7 = 27


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Well this will end well


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

I meant this room, but I missed Bander's roll - plus I like digging through loot.

Initiative: 1d20 + 5 ⇒ (6) + 5 = 11

That's a terrible roll, but it wouldn't matter because it's literally impossible for me to beat the bad guy's roll!

Jan will look at the terrifying monsters and sigh.

WHY ARE THEY YELLING?!


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Init: 1d20 + 10 ⇒ (15) + 10 = 25

"Demented creatures obviously.."

Know Planes: 1d20 + 9 ⇒ (13) + 9 = 22


They are Shining Children. Evil outsiders. You didn't manage to get anything extra.


dude halfling

Tirion's Initiative roll: 1d20 + 8 ⇒ (13) + 8 = 21


Ok, critters first then.

Everyone gets to make 2 fortitude saves DC 25 or be permanently blind.

Then one will cast a spell.

The other will try to bad touch Bander.

to hit: 1d20 ⇒ 12 image: 1d6 ⇒ 5 pop
to hit: 1d20 ⇒ 2 image: 1d5 ⇒ 1 tag damage: 4d10 ⇒ (9, 2, 10, 10) = 31 fire

PCs are up.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

good lord. thats a lot of damage on a touch attack


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

2d20 ⇒ (19, 10) = 29

Blind. Awesome.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Snicker/PS: 1d20 + 21 - 4 - 4 ⇒ (13) + 21 - 4 - 4 = 26 for 1d4 + 2 + 8 ⇒ (3) + 2 + 8 = 13 and
Snack/PS: 1d20 + 21 - 4 - 4 ⇒ (8) + 21 - 4 - 4 = 21 for 1d4 + 2 + 8 ⇒ (4) + 2 + 8 = 14
Snicker/PS: 1d20 + 16 - 4 - 4 ⇒ (1) + 16 - 4 - 4 = 9 for 1d4 + 2 + 8 ⇒ (1) + 2 + 8 = 11 and
Snack/PS: 1d20 + 16 - 4 - 4 ⇒ (9) + 16 - 4 - 4 = 17 for 1d4 + 2 + 8 ⇒ (3) + 2 + 8 = 13
Snicker/PS: 1d20 + 11 - 4 - 4 ⇒ (2) + 11 - 4 - 4 = 5 for 1d4 + 2 + 8 ⇒ (3) + 2 + 8 = 13 and
Snack/PS: 1d20 + 11 - 4 - 4 ⇒ (10) + 11 - 4 - 4 = 13 for 1d4 + 2 + 8 ⇒ (4) + 2 + 8 = 14

Those I suspect will all miss so not gonna bother rolling miss chance. Bander then steps back and calls out

Pixel! I can't see!


Don't worry, that's not all the damage, it keeps burning.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

hmmm, what to make next...


You are correct, they all miss.


dude halfling

2d20 ⇒ (6, 12) = 18 duh!

Without a moment's hesitation, Tirion averts his eyes, pulls his potion of Remove Blindness/Deafness, and slurps it down...

Also, Vanishing Trick/Invisible Blade as a Swift action.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Fortitude: 1d20 + 13 ⇒ (13) + 13 = 26
Fortitude: 1d20 + 13 ⇒ (5) + 13 = 18

Jan is blind as well.

This is going great! I'm blind as well! Because you can't hear my internal dialogue in character you see.

Jan will retreat into total defense.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Forgot Yapp Init

Init: 1d20 + 8 ⇒ (9) + 8 = 17
Yapp Know Planes: 1d20 + 13 ⇒ (17) + 13 = 30 Vulnerabilities plz

Bo Fort: 2d20 ⇒ (3, 17) = 20 +23 to each

Yapp Fort: 2d20 ⇒ (6, 6) = 12 +14 to these blind..

Yapp will remove his blindness this round..

Bo will full attack one of the evil things.. Bane as a swift, grit as a free.. Extra attack from BoF..

Attack 1: 1d20 + 21 ⇒ (16) + 21 = 37 firing steel..
Attack 2: 1d20 + 21 ⇒ (9) + 21 = 30
Attack 3: 1d20 + 21 ⇒ (1) + 21 = 22
Attack 4: 1d20 + 16 ⇒ (5) + 16 = 21
Attack 5: 1d20 + 11 ⇒ (10) + 11 = 21

Dam 1: 1d8 + 23 + 2d6 ⇒ (7) + 23 + (4, 5) = 39
Dam 2: 1d8 + 23 + 2d6 ⇒ (3) + 23 + (6, 5) = 37
Dam 4: 1d8 + 23 + 2d6 ⇒ (2) + 23 + (6, 5) = 36
Dam 5: 1d8 + 23 + 2d6 ⇒ (1) + 23 + (4, 6) = 34


When the smoke clears nothing has happened. All the bullets deflected off of an invisible wall.

Yes, I am a bastard.

Shining Children have no specific vulnerabilities. To be nice I'll mention they resist cold and sonic.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Know Arcana: 1d20 + 9 ⇒ (15) + 9 = 24 spell?

I missed the spell being cast..

Yapp Spellcraft: 1d20 + 18 ⇒ (13) + 18 = 31


You think it is an invisible wall spell thingy. (failed).


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Since Yapp ided that wall of force being cast, can he yell it out and Bo redo his action?


How exactly did Yap ID the wall of force being cast when he was blind and didn't do a Spellcraft?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I edited the post from above.. I misses the one casting or I would rolled it then.. Its no biggie, its not like Bo can do anything about the wall..


Yap was still blind at the time the wall was cast so he doesn't know what it was. He can still try to dispel it if he likes. (critterss can blind as a free action)


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I thought you could ID by hearing the verbal components.. Oh well.. And you can't use dispel magic to get rid of a Wall of Force.. Bander and Tirion better consider that Air Walk spell and invisibility..


Ok, I suppose he could know it is a wall of force. Not sure he can do anything to it.

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