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Game Master John Woodford

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Male Dwarf Bard (Archaeologist) 10 | HP 63/ 63 | AC 15 | T 12 | FF 15 | CMB +6 |CMD 18 | Fort +5 | Ref +10 | Will +8 | Init +2 | Perc +22 |
DM Carbide wrote:
Cordwin, you're still not adding the +4/+4 from Erond's inspire courage. Also, what's the +1 to hit and to damage from?

Point-Blank shot. I figure the -4 for shooting into combat cancels out the +4 inspire, but I should be adding the +4 for damage. If I am not in point blank range, then I would get the +1 for hatred to hit but not to damage.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Based on the map, Cordwin is 170' from the giant, so Point-Blank Shot definitely doesn't apply. That giant isn't in melee, though, so you're taking no penalty for shooting him apart from the minuses for range.

Druamin, Lucrecia is the redhead who's back a few squares and Kaven is the one you're next to.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Trox falls asleep.

Skarn circles around to attack the stone giant, avoiding attacks from Kaven and the giant as he closes and strikes. The hit is a solid one.

Cordwin shoots the giant chief yet again, hitting twice and drawing a grumble from him, while Druamin and Kobu advance.

Barl aims his wand at Skarn again, and this time the black ray is on target. Skarn, take 5 temporary negative levels.

Round 4 (ongoing):

Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; haste on opposition

Initiative order
Lucrecia-acted
Erond
Reynard
Kaven
Giant
Skarn
Druamin
Trox
Cordwin
Barl

Lucrecia concentrates briefly and transforms, her body staying the same from the torso on up but her lower half becoming like the body of a lion. She scrambles forward and stabs at Druamin with a dagger. The druid ducks under the blow at the last second, though.

DC 18 Knowledge (Nature):
Lucrecia is a lamia matriarch, a monstrous humanoid.

Erond and Reynard can act!

Dice rolls:
Kaven AoO: 1d20 ⇒ 17
Giant AoO: 1d20 ⇒ 3
RTA on Skarn: 1d20 ⇒ 20
Confirm?: 1d20 ⇒ 15
2d4 ⇒ (4, 1) = 5
Dagger attack: 1d20 ⇒ 3

Barl: AC 25 T 14 FF 20 HP taken: 28
Stone Giant: AC 22 T 11 FF 20 HP taken: 68
Lucrecia: AC ? T ? FF ? HP taken: 0
Kaven: AC ? T ? FF ? HP taken: 0


CG Male Dwarf Inquisitor 10 HP:112/112 AC: 23* TCH: 12 FF: 22 CMD: 23 (27 vs Bull Rush, Trip; +4 vs giants) | F+11*, R+4*, W+10*

No saving throw against that effect causing negative levels?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Skarn Hornfels wrote:
No saving throw against that effect causing negative levels?

No.

Also, the spell had twice the normal effect because the RTA was a crit.


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision

Reynard dashes forward, finally reaching Lucrecia, and attempts to rake her with a claw.

Attack, +1 Claw: 1d20 + 15 ⇒ (20) + 15 = 35
Damage, Magical/Bludgeoning/Slashing: 1d6 + 15 ⇒ (6) + 15 = 21
Crit?
Attack, +1 Claw: 1d20 + 15 ⇒ (3) + 15 = 18
Damage, Magical/Bludgeoning/Slashing: 1d6 + 15 ⇒ (1) + 15 = 16


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; haste on opposition; divine favor on Erond.

Initiative order
Lucrecia-acted
Erond
Reynard-acted
Kaven-acted
Giant-acted
Skarn
Druamin
Trox
Cordwin
Barl

Reynard hits Lucrecia with a claw. Erond maintains his inspire courage (Reynard, did you include the +4 to damage from that?) and casts a spell on himself.

Kaven takes advantage of the haste spell and backs away from Druamin, drawing an attack of opportunity from the druid before sprinting around to flank Reynard and stab at him. He can't get a decent shot, though.

The stone giant pounds on Skarn, hitting at least once.

Skarn, take 23 HP. If your AC is less than or equal to 31, take another 32 HP (its roll to confirm was 31). If your AC is less than or equal to 25, take another 21 HP (the second attack roll was a 25).

Skarn, Druamin, Trox, and Cordwin can act! Someone might want to wake up Trox.

Dice rolls:
Rapier attack: 1d20 ⇒ 16
Stone giant attacks: 2d20 ⇒ (20, 17) = 37
Confirm?: 1d20 ⇒ 18

Base damage: 2d8 + 18 ⇒ (2, 3) + 18 = 23
Crit damage: 2d8 + 18 ⇒ (7, 7) + 18 = 32
Potential hit: 2d8 + 18 ⇒ (2, 1) + 18 = 21

Barl: AC 25 T 14 FF 20 HP taken: 28
Stone Giant: AC 22 T 11 FF 20 HP taken: 68
Lucrecia: AC 26 T 14 FF 21 HP taken: 21
Kaven: AC ? T ? FF ? HP taken: 0


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision

I only had a +2 competence bonus from Inspire courage. Up my attacks and damages by 2, please.


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Waiting to see if someone wakes me up or there is a really loud noise. Of course then its a turn of picking up weapons and more walking. Trox is a big help in this battle for sure.


CG Male Dwarf Inquisitor 10 HP:112/112 AC: 23* TCH: 12 FF: 22 CMD: 23 (27 vs Bull Rush, Trip; +4 vs giants) | F+11*, R+4*, W+10*

Roger, I'll take the 55 damage option.

Skarn swings away at the giant he is toe-to-toe with.

Heavy Pick +1 Hit: 1d20 + 11 + 4 + 2 + 2 - 5 ⇒ (18) + 11 + 4 + 2 + 2 - 5 = 32
Heavy Pick +1 Damage: 1d6 + 6 + 4 + 1 + 2 + 2d6 ⇒ (4) + 6 + 4 + 1 + 2 + (4, 1) = 22 x4, P

Heavy Pick +1 Hit: 1d20 + 11 + 4 + 2 + 2 - 5 - 5 ⇒ (1) + 11 + 4 + 2 + 2 - 5 - 5 = 10
Heavy Pick +1 Damage: 1d6 + 6 + 4 + 1 + 2 + 2d6 ⇒ (5) + 6 + 4 + 1 + 2 + (3, 6) = 27 x4, P


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Got it, Reynard. Will do.

Round 4 (ongoing):

Skarn hits the giant once. It's still up, but doesn't look good.

Skarn, don't forget about your maximum and current HP dropping by 25 for the negative levels.

Druamin and Cordwin to go! Druamin, don't forget about your AoO on Kaven.


CG Male Dwarf Inquisitor 10 HP:112/112 AC: 23* TCH: 12 FF: 22 CMD: 23 (27 vs Bull Rush, Trip; +4 vs giants) | F+11*, R+4*, W+10*

Oh, I'm tracking that, fear not!


NG Male Dwarf Druid 10 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 89/89 (Kobu: 95/95)| Fort +9, Ref +5, Will +12 | Init +5 | Percep +17 | CMD 20 (19 fl) | Conditions: none

Just as Druamin approaches, Kaven steps away. "Yeah, you'd better run. But let me give you a parting gift." Druamin swings his axe at the retreating foe.

battleaxe@Kaven, inspire: 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28
dmg, inspire: 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Then Druamin focuses on Lucrecia and swings again.

battleaxe@Lucrecia, inspire: 1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14

"Kobu, attack!" he commands Kobu forward and he slaps at the enemy with his tail.

tailslap@Lucrecia, inspire: 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22
dmg,inspire: 1d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Druamin tags the turncoat ranger, but neither he nor Kobu can hit Lucrecia.

Cordwin?


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

{I think Druamin meant to say he yelled "Kobu, attack!" as loud as he could in a hope to wake Trox.}


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Fair enough. Give me a Perception check.


NG Male Dwarf Druid 10 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 89/89 (Kobu: 95/95)| Fort +9, Ref +5, Will +12 | Init +5 | Percep +17 | CMD 20 (19 fl) | Conditions: none

Yes, exactly.


Male Dwarf Bard (Archaeologist) 10 | HP 63/ 63 | AC 15 | T 12 | FF 15 | CMB +6 |CMD 18 | Fort +5 | Ref +10 | Will +8 | Init +2 | Perc +22 |

Cordwin will go over and nudge Trox if he isn't already awake.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cordwin, you're over 100 feet away from Trox at the moment, and it's a standard action to wake him up.


Male Dwarf Bard (Archaeologist) 10 | HP 63/ 63 | AC 15 | T 12 | FF 15 | CMB +6 |CMD 18 | Fort +5 | Ref +10 | Will +8 | Init +2 | Perc +22 |

Sorry Trox!

Seeing that Trox is too far away to wake Trox, Cordwin will take a five-foot step closer to the giant.

Attack 1: 1d20 + 8 + 1 + 4 ⇒ (10) + 8 + 1 + 4 = 23
Attack 2: 1d20 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9
Damage 1: 1d8 + 4 ⇒ (5) + 4 = 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

This time, Cordwin doesn't manage to hit the giant chief.

Barl casts a spell, sending a quartet of force darts at Reynard. Reynard, if your shield extract has worn off, take 15 points of damage.

Round 5 (ongoing):

Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; haste on opposition

Initiative order
Lucrecia-acted
Erond
Reynard
Kaven
Giant
Skarn
Druamin
Trox
Cordwin
Barl

A dagger in either hand, Lucrecia slashes and stabs rapidly at Reynard. Although the alchemist's defenses are formidable, the lamia connects three times--once striking a vital spot. Take 55 HP, Reynard, and DC 21 Will save to avoid one point of WIS drain. Incidentally, is the AC in your header accurate?

Erond and Reynard are up!

Dice rolls:
MM damage: 4d4 + 4 ⇒ (2, 3, 2, 4) + 4 = 15
Lucrecia on Reynard: 7d20 ⇒ (20, 19, 7, 19, 1, 9, 20) = 95
Confirm 1-4-7: 3d20 ⇒ (11, 6, 17) = 34

Damage, including crit: 1d4 + 12 + 1d4 + 12 + 2d4 + 22 ⇒ (1) + 12 + (3) + 12 + (1, 4) + 22 = 55

Barl: AC 26 T 15 FF 20 HP taken: 28
Stone Giant: AC 23 T 12 FF 20 HP taken: 90
Lucrecia: AC 27 T 15 FF 21 HP taken: 21
Kaven: AC 21 T 17 FF 15 HP taken: 13


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Perception: 1d20 ⇒ 15 Well for Trox that is quite good.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Good enough!

Trox starts rousing when the fight gets close.

You started to wake up last round, and will be able to act this round. You are, however, prone, and you dropped your sword when you passed out. You're also close enough to the stone giant that it will get an AoO on you when you stand up.


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox wakes feeling a mixture of embarrassment, rage and shame for what happened. He grasps his sword off the ground and raises his shield above him as he stands up from prone expecting to get smacked.

Gritting his teeth he strides forward towards the spell cast expecting he may get hit a second time.

{Rise from prone and move beside Lucrecia to flank next round.}

{Is inspire courage or anything like that active or would I}

If Trox gets an AOO on Lucrecia during her turn:

+1 Adamantine Longsword PA: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 1d8 + 14 ⇒ (4) + 14 = 18

Assuming Trox does not have Inspire Courage as hew as asleep and I don't see it being extended. If I missed it that bonus is not included.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll take that as Trox' action when your turn comes around. Erond's inspire courage is still going, giving you +4/+4.

Round 5 (ongoing):

Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; haste on opposition

Initiative order
Lucrecia-acted
Erond-acted
Reynard
Kaven
Giant
Skarn
Druamin
Trox
Cordwin
Barl

Botting Erond:

The priest opens up from above on the leader, sending multiple arrows at him.

Manyshot arrows 1 & 2, including Deadly Aim, Rapid Shot, inspire courage, and divine favor: 1d20 + 12 - 2 - 2 + 4 + 4 ⇒ (7) + 12 - 2 - 2 + 4 + 4 = 23
Arrow 3, same: 1d20 + 7 - 2 - 2 + 4 + 4 ⇒ (3) + 7 - 2 - 2 + 4 + 4 = 14
Arrow 4, same: 1d20 + 12 - 2 - 2 + 4 + 4 ⇒ (2) + 12 - 2 - 2 + 4 + 4 = 18

Every arrow misses. Wow, that was an awful set of rolls. Sorry about that!

Reynard is up!


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision

I drank a shield extract after the hag fight, we should be good on shield. Thankfully.
Wisdom: 1d20 + 3 ⇒ (19) + 3 = 22

Reynard sways unsteadily for a moment, unused to the sight of so much of his own blood at once. Then he redoubles his efforts to finish Lucrecia *now*.

+1 Bite: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
Damage, Magical B/P/S: 1d8 + 11 + 4d6 ⇒ (1) + 11 + (1, 2, 4, 4) = 23

+1 Claw: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
Damage, Magical B/S: 1d6 + 11 + 4d6 ⇒ (4) + 11 + (1, 5, 5, 5) = 31

+1 Claw: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
Damage, Magical B/S: 1d6 + 11 + 4d6 ⇒ (4) + 11 + (3, 4, 4, 2) = 28

Bone Spikes: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25
Damage, Piercing: 1d6 + 15 + 4d6 ⇒ (1) + 15 + (4, 2, 1, 3) = 26

Bone Spikes: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Damage, Piercing: 1d6 + 15 + 4d6 ⇒ (3) + 15 + (2, 2, 3, 1) = 26

Also, as a free action he activates his spontaneous healing. +5 HP


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Reynard, it looks like you didn't record the giant hitting you for 33 HP a round or two ago. Also, Trox acts after you, which unfortunately deprived you of a flanking buddy for these attacks unless I've missed something.

Round 5 (ongoing):

Reynard unleashes a flurry of attacks against the lamia, who manages to avoid all but one claw.

Kaven stabs repeatedly at Reynard, missing every time. The stone giant likewise has no luck hitting Skarn. However, it takes out its frustration by pounding Trox for 32 HP as the half-orc stands.

Trox moves up, avoiding a dagger strike from Lucrecia as he gets into position.

Skarn, Druamin, and Cordwin are up!

Dice rolls:
Kaven attacks: 3d20 ⇒ (14, 12, 2) = 28
Giant attacks: 3d20 ⇒ (11, 4, 5) = 20
Giant AoO: 1d20 ⇒ 20
Lucrecia AoO: 1d20 ⇒ 7
Confirm giant AoO: 1d20 ⇒ 2
AoO damage: 2d8 + 21 ⇒ (6, 5) + 21 = 32


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision

Drat.


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Sorry I misread what you wrote and thought Trox was able to act.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Something to look forward to next round. Incidentally, Reynard, I figure you currently have 13 HP, assuming you used spontaneous healing every round starting when you were wounded on Round 3. (That is, 86 - 33 is 53 HP, +5 healing takes you to 58 HP on Round 3, +5 healing takes you to 63 HP on Round 4, +5 healing takes you to 68 HP on Round 5, -55 HP from Lucrecia's attacks takes you to 13 HP with 15 HP spontaneous healing used. One other question that occurred to me while I was looking for the spontaneous healing ability: how do you have 35 HP per day? Base is 5 HP/2 alchemist levels; I can't find anything in either of your archetypes that would explain having more than 15 HP, and your levels in master chymist shouldn't give you more.


CG Male Dwarf Inquisitor 10 HP:112/112 AC: 23* TCH: 12 FF: 22 CMD: 23 (27 vs Bull Rush, Trip; +4 vs giants) | F+11*, R+4*, W+10*

Skarn continues his assault...

Heavy Pick +1 Hit: 1d20 + 11 + 4 + 2 + 2 - 5 ⇒ (5) + 11 + 4 + 2 + 2 - 5 = 19
Heavy Pick +1 Damage: 1d6 + 6 + 4 + 1 + 2 + 2d6 ⇒ (5) + 6 + 4 + 1 + 2 + (4, 1) = 23 x4, P

Heavy Pick +1 Hit: 1d20 + 11 + 4 + 2 + 2 - 5 - 5 ⇒ (6) + 11 + 4 + 2 + 2 - 5 - 5 = 15
Heavy Pick +1 Damage: 1d6 + 6 + 4 + 1 + 2 + 2d6 ⇒ (5) + 6 + 4 + 1 + 2 + (6, 3) = 27 x4, P


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5 (ongoing):

Weakened by the enervation spell, Skarn can't manage to hit the badly wounded stone giant.

Druamin and Cordwin to go! Incidentally, Cordwin, the stone giant facing Skarn looks like a couple of crossbow bolts would be enough to knock it down.


Male Dwarf Bard (Archaeologist) 10 | HP 63/ 63 | AC 15 | T 12 | FF 15 | CMB +6 |CMD 18 | Fort +5 | Ref +10 | Will +8 | Init +2 | Perc +22 |

Cordwin will shoot at Skarn's giant!

Attack 1: 1d20 + 8 + 1 + 4 - 4 ⇒ (2) + 8 + 1 + 4 - 4 = 11
Attack 2: 1d20 + 3 + 1 + 4 - 4 ⇒ (9) + 3 + 1 + 4 - 4 = 13
Damage 1: 1d8 + 4 ⇒ (5) + 4 = 9
Damage 2: 1d8 + 4 ⇒ (8) + 4 = 12

Ugh! Probably not!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5 (ongoing):

Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; haste on opposition

Initiative order
Lucrecia-acted
Erond-acted
Reynard-acted
Kaven-acted
Giant-acted
Skarn-acted
Druamin
Trox-acted
Cordwin-acted
Barl

Cordwin's accuracy deserts him when he attacks the nearer stone giant.

Druamin?


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
DM Carbide wrote:
Something to look forward to next round. Incidentally, Reynard, I figure you currently have 13 HP, assuming you used spontaneous healing every round starting when you were wounded on Round 3. (That is, 86 - 33 is 53 HP, +5 healing takes you to 58 HP on Round 3, +5 healing takes you to 63 HP on Round 4, +5 healing takes you to 68 HP on Round 5, -55 HP from Lucrecia's attacks takes you to 13 HP with 15 HP spontaneous healing used. One other question that occurred to me while I was looking for the spontaneous healing ability: how do you have 35 HP per day? Base is 5 HP/2 alchemist levels; I can't find anything in either of your archetypes that would explain having more than 15 HP, and your levels in master chymist shouldn't give you more.

For some reson HeroLab cut off the description of the Healing Touch discovery when I copy&pasted it. Here it is in full (emphasis mine):


Healing Touch (Ex) (Ultimate Magic pg. 16): The alchemist gains the ability to heal other creatures. As a standard action, he may touch a creature and apply 1 round’s effect of his spontaneous healing discovery to that creature; this counts toward his spontaneous healing limit for the day. The alchemist’s daily limit for hit points healed by spontaneous healing increases to 5 × his alchemist level. This ability only functions if the target is the same type of creature (humanoid, undead, and so on) as the alchemist. An alchemist must be at least 6th level and must have the spontaneous healing discovery or class ability before selecting this discovery.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks! I figured I'd missed something. Do your current hit points make sense?


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision

Yes, that works.


NG Male Dwarf Druid 10 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 89/89 (Kobu: 95/95)| Fort +9, Ref +5, Will +12 | Init +5 | Percep +17 | CMD 20 (19 fl) | Conditions: none

Druamin spins the axe in his hand then swings again at Lucrecia.

battleaxe@Lucrecia, inspire: 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22
dmg,inspire: 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10

battleaxe@Lucrecia, inspire: 1d20 + 4 + 4 ⇒ (10) + 4 + 4 = 18
dmg,inspire: 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Kobu slaps his tail at her.

tailslap@lucrecia, inspire: 1d20 + 11 + 4 ⇒ (12) + 11 + 4 = 27
dmg,inspire: 1d8 + 8 + 4 ⇒ (1) + 8 + 4 = 13


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Druamin and Kobu go after the lamia, striking with axe and tail. She blocks the first axe blow and dodges the second, but can't manage to avoid the porcupine's attack.

Seeing that two of the party's heavy hitters are on the ropes, Barl delays.

Round 6 (ongoing):

Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; divine favor on Erond; haste on opposition

Initiative order
Lucrecia-acted
Erond-acted
Barl-acted
Reynard
Kaven
Giant
Skarn
Druamin
Trox
Cordwin

Lucrecia goes to finish off the annoying alchemist. Reynard's defenses are formidable indeed, but two of the seven attacks strike home for 20 HP total, plus a DC 21 Will save to avoid 1 point of WIS drain..

Erond tries again to perforate the giant leader, this time managing to hit Barl once. He bellows in pain and casts a spell, rising slowly into the air.

Reynard, I think you're unconscious and slowly healing--let me know if you had a way to avoid going down, and if so you can act.

Dice rolls:
Dagger attacks: 7d20 ⇒ (20, 7, 2, 14, 3, 7, 8) = 61
Confirm?: 1d20 ⇒ 9
Dagger damage: 1d4 + 8 ⇒ (4) + 8 = 12
Second dagger damage: 1d4 + 7 ⇒ (1) + 7 = 8

Erond Manyshot arrows, as before: 1d20 + 12 - 4 + 8 ⇒ (4) + 12 - 4 + 8 = 20
Iterative, as before: 1d20 + 7 - 4 + 8 ⇒ (3) + 7 - 4 + 8 = 14
Rapid shot, as before: 1d20 + 12 - 4 + 8 ⇒ (14) + 12 - 4 + 8 = 30
Arrow damage, including shock, inspire courage, divine favor, and deadly aim: 1d8 + 1d6 + 4 + 4 + 4 ⇒ (7) + (2) + 4 + 4 + 4 = 21

Barl: AC 26 T 15 FF 20 HP taken: 49
Stone Giant: AC 23 T 12 FF 20 HP taken: 90
Lucrecia: AC 27 T 15 FF 21 HP taken: 34
Kaven: AC 21 T 17 FF 15 HP taken: 13


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Assuming Reynard is indeed unconscious:

Round 6 (ongoing):

Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; divine favor on Erond; haste on opposition

Initiative order
Lucrecia-acted
Erond-acted
Barl-acted
Reynard-out?
Kaven-acted
Giant-acted
Skarn
Druamin
Trox
Cordwin

With Reynard down, Kaven turns to attack Kobu. He hits the giant porcupine twice for 11 HP, but takes some puncture wounds from Kobu's quills.

The stone giant facing Skarn, sensing that the dwarf is badly wounded, strikes repeatedly at him. Skarn, however, dodges or blocks every blow.

Skarn, Druamin, Trox, and Cordwin are up! Trox, if you want you can use the AoO you rolled as your first attack.

Quills damage to Kaven: 2d3 ⇒ (3, 3) = 6

Dice rolls:
Kaven attacks on Kobu: 3d20 ⇒ (17, 10, 18) = 45
Confirm crit: 1d20 ⇒ 16
Damage: 3d8 + 3 ⇒ (3, 4, 1) + 3 = 11

Giant attacks on Skarn: 3d20 ⇒ (1, 8, 10) = 19

Barl: AC 26 T 15 FF 20 HP taken: 49
Stone Giant: AC 23 T 12 FF 20 HP taken: 90
Lucrecia: AC 27 T 15 FF 21 HP taken: 34
Kaven: AC 21 T 17 FF 15 HP taken: 19


CG Male Dwarf Inquisitor 10 HP:112/112 AC: 23* TCH: 12 FF: 22 CMD: 23 (27 vs Bull Rush, Trip; +4 vs giants) | F+11*, R+4*, W+10*

Skarn lays into his opponent...

Heavy Pick +1 Hit: 1d20 + 11 + 4 + 2 + 2 - 5 ⇒ (14) + 11 + 4 + 2 + 2 - 5 = 28
Heavy Pick +1 Damage: 1d6 + 6 + 4 + 1 + 2 + 2d6 ⇒ (4) + 6 + 4 + 1 + 2 + (6, 4) = 27 x4, P

Heavy Pick +1 Hit: 1d20 + 11 + 4 + 2 + 2 - 5 - 5 ⇒ (3) + 11 + 4 + 2 + 2 - 5 - 5 = 12
Heavy Pick +1 Damage: 1d6 + 6 + 4 + 1 + 2 + 2d6 ⇒ (2) + 6 + 4 + 1 + 2 + (2, 4) = 21 x4, P


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 6 (ongoing):

Skarn sees an opening and strikes. The stone giant finally falls...fortunately, because his followup attack would have missed.

Cordwin, Trox, and Druamin to go!


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Nah, I may as well go fresh.

Speaking quietly Trox grips his longsword tight. "Shouldn't have let me wake up."

From a flanking position he is able to release a full

+1 Adamantine Longsword PA CE: 1d20 + 12 + 4 + 2 ⇒ (13) + 12 + 4 + 2 = 31
AC: 32/18/26
Damage: 1d8 + 14 + 4 ⇒ (1) + 14 + 4 = 19

+1 Adamantine Longsword PA CE: 1d20 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14
AC: 32/18/26
Damage: 1d8 + 13 + 4 ⇒ (1) + 13 + 4 = 18

He feels good about the first strike but the second swing feels very off as it misses.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 6 (ongoing):

Trox manages a solid hit on the lamia, who grimaces and glares at the half-orc. "You should've stayed asleep."

Cordwin and Druamin?


Male Dwarf Bard (Archaeologist) 10 | HP 63/ 63 | AC 15 | T 12 | FF 15 | CMB +6 |CMD 18 | Fort +5 | Ref +10 | Will +8 | Init +2 | Perc +22 |

Cordwin will double move to be closer to his friends.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cordwin, remember that each square is 10', not 5'--I don't think you can get past where Erond is with a double move when that would only take you four squares. However, since you can move in a straight line, if you don't mind your AC being awful for a bit you could Run.


NG Male Dwarf Druid 10 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 89/89 (Kobu: 95/95)| Fort +9, Ref +5, Will +12 | Init +5 | Percep +17 | CMD 20 (19 fl) | Conditions: none

Kaven smacks Kobu and Druamin's eyes grow big. "That was a mistake that you will pay for!" He steps around Kobu to get with reach of Kaven. His muscles knot as he swings his axe.

battleaxe@Kaven, inspire: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23
dmg,inspire: 1d8 + 3 + 4 ⇒ (8) + 3 + 4 = 15

Kobu shrieks then flips his tail into Kaven as well.

tailslap@Kaven, inspire, magic fang: 1d20 + 11 + 4 + 1 ⇒ (16) + 11 + 4 + 1 = 32
dmg,inspire, magic fang: 1d8 + 8 + 4 + 1 ⇒ (1) + 8 + 4 + 1 = 14


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Kaven goes down in a heap under the twin attacks. Lucrecia chuckles. "No great loss...he would've had to die anyway, to feed our master's return."

Round 7 (ongoing):

Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; divine favor on Erond; haste on opposition

Initiative order
Lucrecia-acted
Erond-acted
Barl-acted
Reynard
Skarn
Druamin
Trox
Cordwin

With Reynard down, Lucrecia rounds on the fighter. Trox successfully blocks most of the storm of blows that rain on him, but the one strike that gets through hits a vital spot for 37 HP, plus a DC 21 Will save to avoid a point of WIS drain.

Erond sends another flurry of arrows at the giant chief. This time his accuracy is much better, putting three arrows into the enemy.

Everyone can act! I think Reynard wakes up this round.

Dice rolls:
Attacks on Trox: 7d20 ⇒ (11, 20, 15, 12, 17, 11, 6) = 92
Confirm?: 1d20 ⇒ 17
Damage: 1d4 + 16 + 1d4 + 16 ⇒ (2) + 16 + (3) + 16 = 37

Erond Manyshot attack: 1d20 + 16 ⇒ (14) + 16 = 30
Erond Iterative: 1d20 + 11 ⇒ (9) + 11 = 20
Erond Rapid Shot: 1d20 + 16 ⇒ (10) + 16 = 26

Damage from 3 arrows: 3d8 + 3d6 + 36 ⇒ (4, 6, 7) + (5, 3, 3) + 36 = 64

Barl: AC 26 T 15 FF 20 HP taken: 113
Lucrecia: AC 27 T 15 FF 21 HP taken: 53


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Oops, forgot about Barl.

The giant leader flies towards Erond and uses his wand again, suppressing some of the priest's vitality. 2 negative levels.

Everyone except Erond can act!

Dice rolls:
RTA vs. Erond: 1d20 ⇒ 9
Negative level: 1d4 ⇒ 2


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision

Yes, sorry. All that math checks out to me.

Will: 1d20 + 3 ⇒ (18) + 3 = 21 Whew!

Reynard's eyes snap open, and after a moment he process that he's on the ground, and must have ben knocked unconscious. Rather than try to stand and risk being knocked right back down, Reynard attempts to tear into the lamia's lower half. Besides, a move action to stand up only leaves me with one attack, if the AoO misses. I'll eat the -4 from being prone. Besides, there's a giant snake tail right here. Trox is up so I get flanking, right?

Prone Attack, +1 Claw: 1d20 + 15 + 2 - 4 ⇒ (16) + 15 + 2 - 4 = 29
Damage, Magical/B/S: 1d6 + 11 + 4d6 ⇒ (6) + 11 + (5, 3, 5, 1) = 31

Prone Attack, +1 Claw: 1d20 + 15 + 2 - 4 ⇒ (9) + 15 + 2 - 4 = 22
Damage, Magical/B/S: 1d6 + 11 + 4d6 ⇒ (6) + 11 + (5, 1, 6, 5) = 34

Prone Attack, +1 Bite: 1d20 + 15 + 2 - 4 ⇒ (7) + 15 + 2 - 4 = 20
Damage, Magical/B/P/S: 1d8 + 11 + 4d6 ⇒ (8) + 11 + (1, 4, 3, 1) = 28

Prone Attack, Bone Spikes: 1d20 + 17 + 2 - 4 ⇒ (12) + 17 + 2 - 4 = 27
Damage, Piercing: 1d6 + 15 + 4d6 ⇒ (1) + 15 + (6, 4, 3, 4) = 33

Prone Attack, Bone Spikes: 1d20 + 12 + 2 - 4 ⇒ (5) + 12 + 2 - 4 = 15
Damage, Piercing: 1d6 + 15 + 4d6 ⇒ (4) + 15 + (2, 4, 2, 3) = 30

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