| Cordwin Ironbeard |
Cordwin, you're still not adding the +4/+4 from Erond's inspire courage. Also, what's the +1 to hit and to damage from?
Point-Blank shot. I figure the -4 for shooting into combat cancels out the +4 inspire, but I should be adding the +4 for damage. If I am not in point blank range, then I would get the +1 for hatred to hit but not to damage.
| DM Carbide |
Based on the map, Cordwin is 170' from the giant, so Point-Blank Shot definitely doesn't apply. That giant isn't in melee, though, so you're taking no penalty for shooting him apart from the minuses for range.
Druamin, Lucrecia is the redhead who's back a few squares and Kaven is the one you're next to.
| DM Carbide |
Trox falls asleep.
Skarn circles around to attack the stone giant, avoiding attacks from Kaven and the giant as he closes and strikes. The hit is a solid one.
Cordwin shoots the giant chief yet again, hitting twice and drawing a grumble from him, while Druamin and Kobu advance.
Barl aims his wand at Skarn again, and this time the black ray is on target. Skarn, take 5 temporary negative levels.
Round 4 (ongoing):
Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; haste on opposition
Initiative order
Lucrecia-acted
Erond
Reynard
Kaven
Giant
Skarn
Druamin
Trox
Cordwin
Barl
Lucrecia concentrates briefly and transforms, her body staying the same from the torso on up but her lower half becoming like the body of a lion. She scrambles forward and stabs at Druamin with a dagger. The druid ducks under the blow at the last second, though.
Erond and Reynard can act!
Giant AoO: 1d20 ⇒ 3
RTA on Skarn: 1d20 ⇒ 20
Confirm?: 1d20 ⇒ 15
2d4 ⇒ (4, 1) = 5
Dagger attack: 1d20 ⇒ 3
Barl: AC 25 T 14 FF 20 HP taken: 28
Stone Giant: AC 22 T 11 FF 20 HP taken: 68
Lucrecia: AC ? T ? FF ? HP taken: 0
Kaven: AC ? T ? FF ? HP taken: 0
| DM Carbide |
No saving throw against that effect causing negative levels?
Also, the spell had twice the normal effect because the RTA was a crit.
| Reynard Freeman |
Reynard dashes forward, finally reaching Lucrecia, and attempts to rake her with a claw.
Attack, +1 Claw: 1d20 + 15 ⇒ (20) + 15 = 35
Damage, Magical/Bludgeoning/Slashing: 1d6 + 15 ⇒ (6) + 15 = 21
Crit?
Attack, +1 Claw: 1d20 + 15 ⇒ (3) + 15 = 18
Damage, Magical/Bludgeoning/Slashing: 1d6 + 15 ⇒ (1) + 15 = 16
| DM Carbide |
Round 4 (ongoing):
Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; haste on opposition; divine favor on Erond.
Initiative order
Lucrecia-acted
Erond
Reynard-acted
Kaven-acted
Giant-acted
Skarn
Druamin
Trox
Cordwin
Barl
Reynard hits Lucrecia with a claw. Erond maintains his inspire courage (Reynard, did you include the +4 to damage from that?) and casts a spell on himself.
Kaven takes advantage of the haste spell and backs away from Druamin, drawing an attack of opportunity from the druid before sprinting around to flank Reynard and stab at him. He can't get a decent shot, though.
The stone giant pounds on Skarn, hitting at least once.
Skarn, take 23 HP. If your AC is less than or equal to 31, take another 32 HP (its roll to confirm was 31). If your AC is less than or equal to 25, take another 21 HP (the second attack roll was a 25).
Skarn, Druamin, Trox, and Cordwin can act! Someone might want to wake up Trox.
Stone giant attacks: 2d20 ⇒ (20, 17) = 37
Confirm?: 1d20 ⇒ 18
Base damage: 2d8 + 18 ⇒ (2, 3) + 18 = 23
Crit damage: 2d8 + 18 ⇒ (7, 7) + 18 = 32
Potential hit: 2d8 + 18 ⇒ (2, 1) + 18 = 21
Barl: AC 25 T 14 FF 20 HP taken: 28
Stone Giant: AC 22 T 11 FF 20 HP taken: 68
Lucrecia: AC 26 T 14 FF 21 HP taken: 21
Kaven: AC ? T ? FF ? HP taken: 0
| Trox Ragmend |
Waiting to see if someone wakes me up or there is a really loud noise. Of course then its a turn of picking up weapons and more walking. Trox is a big help in this battle for sure.
| Skarn Hornfels |
Roger, I'll take the 55 damage option.
Skarn swings away at the giant he is toe-to-toe with.
Heavy Pick +1 Hit: 1d20 + 11 + 4 + 2 + 2 - 5 ⇒ (18) + 11 + 4 + 2 + 2 - 5 = 32
Heavy Pick +1 Damage: 1d6 + 6 + 4 + 1 + 2 + 2d6 ⇒ (4) + 6 + 4 + 1 + 2 + (4, 1) = 22 x4, P
Heavy Pick +1 Hit: 1d20 + 11 + 4 + 2 + 2 - 5 - 5 ⇒ (1) + 11 + 4 + 2 + 2 - 5 - 5 = 10
Heavy Pick +1 Damage: 1d6 + 6 + 4 + 1 + 2 + 2d6 ⇒ (5) + 6 + 4 + 1 + 2 + (3, 6) = 27 x4, P
| DM Carbide |
Got it, Reynard. Will do.
Round 4 (ongoing):
Skarn hits the giant once. It's still up, but doesn't look good.
Skarn, don't forget about your maximum and current HP dropping by 25 for the negative levels.
Druamin and Cordwin to go! Druamin, don't forget about your AoO on Kaven.
| Druamin |
Just as Druamin approaches, Kaven steps away. "Yeah, you'd better run. But let me give you a parting gift." Druamin swings his axe at the retreating foe.
battleaxe@Kaven, inspire: 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28
dmg, inspire: 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Then Druamin focuses on Lucrecia and swings again.
battleaxe@Lucrecia, inspire: 1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14
"Kobu, attack!" he commands Kobu forward and he slaps at the enemy with his tail.
tailslap@Lucrecia, inspire: 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22
dmg,inspire: 1d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
| DM Carbide |
Round 4 (ongoing):
Druamin tags the turncoat ranger, but neither he nor Kobu can hit Lucrecia.
Cordwin?
| Trox Ragmend |
{I think Druamin meant to say he yelled "Kobu, attack!" as loud as he could in a hope to wake Trox.}
| DM Carbide |
Fair enough. Give me a Perception check.
| DM Carbide |
Cordwin, you're over 100 feet away from Trox at the moment, and it's a standard action to wake him up.
| Cordwin Ironbeard |
Sorry Trox!
Seeing that Trox is too far away to wake Trox, Cordwin will take a five-foot step closer to the giant.
Attack 1: 1d20 + 8 + 1 + 4 ⇒ (10) + 8 + 1 + 4 = 23
Attack 2: 1d20 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9
Damage 1: 1d8 + 4 ⇒ (5) + 4 = 9
| DM Carbide |
This time, Cordwin doesn't manage to hit the giant chief.
Barl casts a spell, sending a quartet of force darts at Reynard. Reynard, if your shield extract has worn off, take 15 points of damage.
Round 5 (ongoing):
Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; haste on opposition
Initiative order
Lucrecia-acted
Erond
Reynard
Kaven
Giant
Skarn
Druamin
Trox
Cordwin
Barl
A dagger in either hand, Lucrecia slashes and stabs rapidly at Reynard. Although the alchemist's defenses are formidable, the lamia connects three times--once striking a vital spot. Take 55 HP, Reynard, and DC 21 Will save to avoid one point of WIS drain. Incidentally, is the AC in your header accurate?
Erond and Reynard are up!
Lucrecia on Reynard: 7d20 ⇒ (20, 19, 7, 19, 1, 9, 20) = 95
Confirm 1-4-7: 3d20 ⇒ (11, 6, 17) = 34
Damage, including crit: 1d4 + 12 + 1d4 + 12 + 2d4 + 22 ⇒ (1) + 12 + (3) + 12 + (1, 4) + 22 = 55
Barl: AC 26 T 15 FF 20 HP taken: 28
Stone Giant: AC 23 T 12 FF 20 HP taken: 90
Lucrecia: AC 27 T 15 FF 21 HP taken: 21
Kaven: AC 21 T 17 FF 15 HP taken: 13
| Trox Ragmend |
Perception: 1d20 ⇒ 15 Well for Trox that is quite good.
| DM Carbide |
Good enough!
Trox starts rousing when the fight gets close.
You started to wake up last round, and will be able to act this round. You are, however, prone, and you dropped your sword when you passed out. You're also close enough to the stone giant that it will get an AoO on you when you stand up.
| Trox Ragmend |
Trox wakes feeling a mixture of embarrassment, rage and shame for what happened. He grasps his sword off the ground and raises his shield above him as he stands up from prone expecting to get smacked.
Gritting his teeth he strides forward towards the spell cast expecting he may get hit a second time.
{Rise from prone and move beside Lucrecia to flank next round.}
{Is inspire courage or anything like that active or would I}
+1 Adamantine Longsword PA: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 1d8 + 14 ⇒ (4) + 14 = 18
Assuming Trox does not have Inspire Courage as hew as asleep and I don't see it being extended. If I missed it that bonus is not included.
| DM Carbide |
I'll take that as Trox' action when your turn comes around. Erond's inspire courage is still going, giving you +4/+4.
Round 5 (ongoing):
Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; haste on opposition
Initiative order
Lucrecia-acted
Erond-acted
Reynard
Kaven
Giant
Skarn
Druamin
Trox
Cordwin
Barl
Botting Erond:
The priest opens up from above on the leader, sending multiple arrows at him.
Manyshot arrows 1 & 2, including Deadly Aim, Rapid Shot, inspire courage, and divine favor: 1d20 + 12 - 2 - 2 + 4 + 4 ⇒ (7) + 12 - 2 - 2 + 4 + 4 = 23
Arrow 3, same: 1d20 + 7 - 2 - 2 + 4 + 4 ⇒ (3) + 7 - 2 - 2 + 4 + 4 = 14
Arrow 4, same: 1d20 + 12 - 2 - 2 + 4 + 4 ⇒ (2) + 12 - 2 - 2 + 4 + 4 = 18
Every arrow misses. Wow, that was an awful set of rolls. Sorry about that!
Reynard is up!
| Reynard Freeman |
I drank a shield extract after the hag fight, we should be good on shield. Thankfully.
Wisdom: 1d20 + 3 ⇒ (19) + 3 = 22
Reynard sways unsteadily for a moment, unused to the sight of so much of his own blood at once. Then he redoubles his efforts to finish Lucrecia *now*.
+1 Bite: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
Damage, Magical B/P/S: 1d8 + 11 + 4d6 ⇒ (1) + 11 + (1, 2, 4, 4) = 23
+1 Claw: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
Damage, Magical B/S: 1d6 + 11 + 4d6 ⇒ (4) + 11 + (1, 5, 5, 5) = 31
+1 Claw: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
Damage, Magical B/S: 1d6 + 11 + 4d6 ⇒ (4) + 11 + (3, 4, 4, 2) = 28
Bone Spikes: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25
Damage, Piercing: 1d6 + 15 + 4d6 ⇒ (1) + 15 + (4, 2, 1, 3) = 26
Bone Spikes: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Damage, Piercing: 1d6 + 15 + 4d6 ⇒ (3) + 15 + (2, 2, 3, 1) = 26
Also, as a free action he activates his spontaneous healing. +5 HP
| DM Carbide |
Reynard, it looks like you didn't record the giant hitting you for 33 HP a round or two ago. Also, Trox acts after you, which unfortunately deprived you of a flanking buddy for these attacks unless I've missed something.
Round 5 (ongoing):
Reynard unleashes a flurry of attacks against the lamia, who manages to avoid all but one claw.
Kaven stabs repeatedly at Reynard, missing every time. The stone giant likewise has no luck hitting Skarn. However, it takes out its frustration by pounding Trox for 32 HP as the half-orc stands.
Trox moves up, avoiding a dagger strike from Lucrecia as he gets into position.
Skarn, Druamin, and Cordwin are up!
Giant attacks: 3d20 ⇒ (11, 4, 5) = 20
Giant AoO: 1d20 ⇒ 20
Lucrecia AoO: 1d20 ⇒ 7
Confirm giant AoO: 1d20 ⇒ 2
AoO damage: 2d8 + 21 ⇒ (6, 5) + 21 = 32
| Trox Ragmend |
Sorry I misread what you wrote and thought Trox was able to act.
| DM Carbide |
Something to look forward to next round. Incidentally, Reynard, I figure you currently have 13 HP, assuming you used spontaneous healing every round starting when you were wounded on Round 3. (That is, 86 - 33 is 53 HP, +5 healing takes you to 58 HP on Round 3, +5 healing takes you to 63 HP on Round 4, +5 healing takes you to 68 HP on Round 5, -55 HP from Lucrecia's attacks takes you to 13 HP with 15 HP spontaneous healing used. One other question that occurred to me while I was looking for the spontaneous healing ability: how do you have 35 HP per day? Base is 5 HP/2 alchemist levels; I can't find anything in either of your archetypes that would explain having more than 15 HP, and your levels in master chymist shouldn't give you more.
| Skarn Hornfels |
Skarn continues his assault...
Heavy Pick +1 Hit: 1d20 + 11 + 4 + 2 + 2 - 5 ⇒ (5) + 11 + 4 + 2 + 2 - 5 = 19
Heavy Pick +1 Damage: 1d6 + 6 + 4 + 1 + 2 + 2d6 ⇒ (5) + 6 + 4 + 1 + 2 + (4, 1) = 23 x4, P
Heavy Pick +1 Hit: 1d20 + 11 + 4 + 2 + 2 - 5 - 5 ⇒ (6) + 11 + 4 + 2 + 2 - 5 - 5 = 15
Heavy Pick +1 Damage: 1d6 + 6 + 4 + 1 + 2 + 2d6 ⇒ (5) + 6 + 4 + 1 + 2 + (6, 3) = 27 x4, P
| DM Carbide |
Round 5 (ongoing):
Weakened by the enervation spell, Skarn can't manage to hit the badly wounded stone giant.
Druamin and Cordwin to go! Incidentally, Cordwin, the stone giant facing Skarn looks like a couple of crossbow bolts would be enough to knock it down.
| Cordwin Ironbeard |
Cordwin will shoot at Skarn's giant!
Attack 1: 1d20 + 8 + 1 + 4 - 4 ⇒ (2) + 8 + 1 + 4 - 4 = 11
Attack 2: 1d20 + 3 + 1 + 4 - 4 ⇒ (9) + 3 + 1 + 4 - 4 = 13
Damage 1: 1d8 + 4 ⇒ (5) + 4 = 9
Damage 2: 1d8 + 4 ⇒ (8) + 4 = 12
Ugh! Probably not!
| DM Carbide |
Round 5 (ongoing):
Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; haste on opposition
Initiative order
Lucrecia-acted
Erond-acted
Reynard-acted
Kaven-acted
Giant-acted
Skarn-acted
Druamin
Trox-acted
Cordwin-acted
Barl
Cordwin's accuracy deserts him when he attacks the nearer stone giant.
Druamin?
| Reynard Freeman |
Something to look forward to next round. Incidentally, Reynard, I figure you currently have 13 HP, assuming you used spontaneous healing every round starting when you were wounded on Round 3. (That is, 86 - 33 is 53 HP, +5 healing takes you to 58 HP on Round 3, +5 healing takes you to 63 HP on Round 4, +5 healing takes you to 68 HP on Round 5, -55 HP from Lucrecia's attacks takes you to 13 HP with 15 HP spontaneous healing used. One other question that occurred to me while I was looking for the spontaneous healing ability: how do you have 35 HP per day? Base is 5 HP/2 alchemist levels; I can't find anything in either of your archetypes that would explain having more than 15 HP, and your levels in master chymist shouldn't give you more.
For some reson HeroLab cut off the description of the Healing Touch discovery when I copy&pasted it. Here it is in full (emphasis mine):
Healing Touch (Ex) (Ultimate Magic pg. 16): The alchemist gains the ability to heal other creatures. As a standard action, he may touch a creature and apply 1 round’s effect of his spontaneous healing discovery to that creature; this counts toward his spontaneous healing limit for the day. The alchemist’s daily limit for hit points healed by spontaneous healing increases to 5 × his alchemist level. This ability only functions if the target is the same type of creature (humanoid, undead, and so on) as the alchemist. An alchemist must be at least 6th level and must have the spontaneous healing discovery or class ability before selecting this discovery.
| DM Carbide |
Thanks! I figured I'd missed something. Do your current hit points make sense?
| Druamin |
Druamin spins the axe in his hand then swings again at Lucrecia.
battleaxe@Lucrecia, inspire: 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22
dmg,inspire: 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10
battleaxe@Lucrecia, inspire: 1d20 + 4 + 4 ⇒ (10) + 4 + 4 = 18
dmg,inspire: 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Kobu slaps his tail at her.
tailslap@lucrecia, inspire: 1d20 + 11 + 4 ⇒ (12) + 11 + 4 = 27
dmg,inspire: 1d8 + 8 + 4 ⇒ (1) + 8 + 4 = 13
| DM Carbide |
Druamin and Kobu go after the lamia, striking with axe and tail. She blocks the first axe blow and dodges the second, but can't manage to avoid the porcupine's attack.
Seeing that two of the party's heavy hitters are on the ropes, Barl delays.
Round 6 (ongoing):
Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; divine favor on Erond; haste on opposition
Initiative order
Lucrecia-acted
Erond-acted
Barl-acted
Reynard
Kaven
Giant
Skarn
Druamin
Trox
Cordwin
Lucrecia goes to finish off the annoying alchemist. Reynard's defenses are formidable indeed, but two of the seven attacks strike home for 20 HP total, plus a DC 21 Will save to avoid 1 point of WIS drain..
Erond tries again to perforate the giant leader, this time managing to hit Barl once. He bellows in pain and casts a spell, rising slowly into the air.
Reynard, I think you're unconscious and slowly healing--let me know if you had a way to avoid going down, and if so you can act.
Confirm?: 1d20 ⇒ 9
Dagger damage: 1d4 + 8 ⇒ (4) + 8 = 12
Second dagger damage: 1d4 + 7 ⇒ (1) + 7 = 8
Erond Manyshot arrows, as before: 1d20 + 12 - 4 + 8 ⇒ (4) + 12 - 4 + 8 = 20
Iterative, as before: 1d20 + 7 - 4 + 8 ⇒ (3) + 7 - 4 + 8 = 14
Rapid shot, as before: 1d20 + 12 - 4 + 8 ⇒ (14) + 12 - 4 + 8 = 30
Arrow damage, including shock, inspire courage, divine favor, and deadly aim: 1d8 + 1d6 + 4 + 4 + 4 ⇒ (7) + (2) + 4 + 4 + 4 = 21
Barl: AC 26 T 15 FF 20 HP taken: 49
Stone Giant: AC 23 T 12 FF 20 HP taken: 90
Lucrecia: AC 27 T 15 FF 21 HP taken: 34
Kaven: AC 21 T 17 FF 15 HP taken: 13
| DM Carbide |
Assuming Reynard is indeed unconscious:
Round 6 (ongoing):
Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; divine favor on Erond; haste on opposition
Initiative order
Lucrecia-acted
Erond-acted
Barl-acted
Reynard-out?
Kaven-acted
Giant-acted
Skarn
Druamin
Trox
Cordwin
With Reynard down, Kaven turns to attack Kobu. He hits the giant porcupine twice for 11 HP, but takes some puncture wounds from Kobu's quills.
The stone giant facing Skarn, sensing that the dwarf is badly wounded, strikes repeatedly at him. Skarn, however, dodges or blocks every blow.
Skarn, Druamin, Trox, and Cordwin are up! Trox, if you want you can use the AoO you rolled as your first attack.
Quills damage to Kaven: 2d3 ⇒ (3, 3) = 6
Confirm crit: 1d20 ⇒ 16
Damage: 3d8 + 3 ⇒ (3, 4, 1) + 3 = 11
Giant attacks on Skarn: 3d20 ⇒ (1, 8, 10) = 19
Barl: AC 26 T 15 FF 20 HP taken: 49
Stone Giant: AC 23 T 12 FF 20 HP taken: 90
Lucrecia: AC 27 T 15 FF 21 HP taken: 34
Kaven: AC 21 T 17 FF 15 HP taken: 19
| Skarn Hornfels |
Skarn lays into his opponent...
Heavy Pick +1 Hit: 1d20 + 11 + 4 + 2 + 2 - 5 ⇒ (14) + 11 + 4 + 2 + 2 - 5 = 28
Heavy Pick +1 Damage: 1d6 + 6 + 4 + 1 + 2 + 2d6 ⇒ (4) + 6 + 4 + 1 + 2 + (6, 4) = 27 x4, P
Heavy Pick +1 Hit: 1d20 + 11 + 4 + 2 + 2 - 5 - 5 ⇒ (3) + 11 + 4 + 2 + 2 - 5 - 5 = 12
Heavy Pick +1 Damage: 1d6 + 6 + 4 + 1 + 2 + 2d6 ⇒ (2) + 6 + 4 + 1 + 2 + (2, 4) = 21 x4, P
| DM Carbide |
Round 6 (ongoing):
Skarn sees an opening and strikes. The stone giant finally falls...fortunately, because his followup attack would have missed.
Cordwin, Trox, and Druamin to go!
| Trox Ragmend |
Nah, I may as well go fresh.
Speaking quietly Trox grips his longsword tight. "Shouldn't have let me wake up."
From a flanking position he is able to release a full
+1 Adamantine Longsword PA CE: 1d20 + 12 + 4 + 2 ⇒ (13) + 12 + 4 + 2 = 31
AC: 32/18/26
Damage: 1d8 + 14 + 4 ⇒ (1) + 14 + 4 = 19
+1 Adamantine Longsword PA CE: 1d20 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14
AC: 32/18/26
Damage: 1d8 + 13 + 4 ⇒ (1) + 13 + 4 = 18
He feels good about the first strike but the second swing feels very off as it misses.
| DM Carbide |
Round 6 (ongoing):
Trox manages a solid hit on the lamia, who grimaces and glares at the half-orc. "You should've stayed asleep."
Cordwin and Druamin?
| DM Carbide |
Cordwin, remember that each square is 10', not 5'--I don't think you can get past where Erond is with a double move when that would only take you four squares. However, since you can move in a straight line, if you don't mind your AC being awful for a bit you could Run.
| Druamin |
Kaven smacks Kobu and Druamin's eyes grow big. "That was a mistake that you will pay for!" He steps around Kobu to get with reach of Kaven. His muscles knot as he swings his axe.
battleaxe@Kaven, inspire: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23
dmg,inspire: 1d8 + 3 + 4 ⇒ (8) + 3 + 4 = 15
Kobu shrieks then flips his tail into Kaven as well.
tailslap@Kaven, inspire, magic fang: 1d20 + 11 + 4 + 1 ⇒ (16) + 11 + 4 + 1 = 32
dmg,inspire, magic fang: 1d8 + 8 + 4 + 1 ⇒ (1) + 8 + 4 + 1 = 14
| DM Carbide |
Kaven goes down in a heap under the twin attacks. Lucrecia chuckles. "No great loss...he would've had to die anyway, to feed our master's return."
Round 7 (ongoing):
Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; divine favor on Erond; haste on opposition
Initiative order
Lucrecia-acted
Erond-acted
Barl-acted
Reynard
Skarn
Druamin
Trox
Cordwin
With Reynard down, Lucrecia rounds on the fighter. Trox successfully blocks most of the storm of blows that rain on him, but the one strike that gets through hits a vital spot for 37 HP, plus a DC 21 Will save to avoid a point of WIS drain.
Erond sends another flurry of arrows at the giant chief. This time his accuracy is much better, putting three arrows into the enemy.
Everyone can act! I think Reynard wakes up this round.
Confirm?: 1d20 ⇒ 17
Damage: 1d4 + 16 + 1d4 + 16 ⇒ (2) + 16 + (3) + 16 = 37
Erond Manyshot attack: 1d20 + 16 ⇒ (14) + 16 = 30
Erond Iterative: 1d20 + 11 ⇒ (9) + 11 = 20
Erond Rapid Shot: 1d20 + 16 ⇒ (10) + 16 = 26
Damage from 3 arrows: 3d8 + 3d6 + 36 ⇒ (4, 6, 7) + (5, 3, 3) + 36 = 64
Barl: AC 26 T 15 FF 20 HP taken: 113
Lucrecia: AC 27 T 15 FF 21 HP taken: 53
| DM Carbide |
Oops, forgot about Barl.
The giant leader flies towards Erond and uses his wand again, suppressing some of the priest's vitality. 2 negative levels.
Everyone except Erond can act!
Negative level: 1d4 ⇒ 2
| Reynard Freeman |
Yes, sorry. All that math checks out to me.
Will: 1d20 + 3 ⇒ (18) + 3 = 21 Whew!
Reynard's eyes snap open, and after a moment he process that he's on the ground, and must have ben knocked unconscious. Rather than try to stand and risk being knocked right back down, Reynard attempts to tear into the lamia's lower half. Besides, a move action to stand up only leaves me with one attack, if the AoO misses. I'll eat the -4 from being prone. Besides, there's a giant snake tail right here. Trox is up so I get flanking, right?
Prone Attack, +1 Claw: 1d20 + 15 + 2 - 4 ⇒ (16) + 15 + 2 - 4 = 29
Damage, Magical/B/S: 1d6 + 11 + 4d6 ⇒ (6) + 11 + (5, 3, 5, 1) = 31
Prone Attack, +1 Claw: 1d20 + 15 + 2 - 4 ⇒ (9) + 15 + 2 - 4 = 22
Damage, Magical/B/S: 1d6 + 11 + 4d6 ⇒ (6) + 11 + (5, 1, 6, 5) = 34
Prone Attack, +1 Bite: 1d20 + 15 + 2 - 4 ⇒ (7) + 15 + 2 - 4 = 20
Damage, Magical/B/P/S: 1d8 + 11 + 4d6 ⇒ (8) + 11 + (1, 4, 3, 1) = 28
Prone Attack, Bone Spikes: 1d20 + 17 + 2 - 4 ⇒ (12) + 17 + 2 - 4 = 27
Damage, Piercing: 1d6 + 15 + 4d6 ⇒ (1) + 15 + (6, 4, 3, 4) = 33
Prone Attack, Bone Spikes: 1d20 + 12 + 2 - 4 ⇒ (5) + 12 + 2 - 4 = 15
Damage, Piercing: 1d6 + 15 + 4d6 ⇒ (4) + 15 + (2, 4, 2, 3) = 30