| Marten Daseto |
When everyone has backed well away from the front door, Marten uses mage hand to open the front door. If nothing happens, he'll slam and re-open the door a few times.
| GM Kevin O'Rourke |
Marten sets off the trap with his use of mage hand and the group can now look into the room.
A mangy bearskin rug lies before a tremendous hearth set into the wall, its pained visage still snarling at whatever cruel hunter took its life. A huge couch haphazardly upholstered in animal hide and human flesh, replete with a collection of talons, monstrous hairy spider’s legs, fox heads, and human hands and feet, sits to the west.
| Miron Vladimirescu |
Miron begins to move in, slowly, intending to search the couch and collection without touching it himself.
Sift to search these
Perception: 1d20 + 17 - 5 ⇒ (8) + 17 - 5 = 20
| Azalia |
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I can usually only post once a day, guys (at least right now when I don't have a job sitting in front of the computer all day). If you need a trap sprung and you can't wait, you can just roll for me if you want. My disable device is +16.
Azalia moves ahead, checking for traps.
Perception: 1d20 + 18 ⇒ (7) + 18 = 25
| Miron Vladimirescu |
Miron silently points to the door on the leftmost side of the corridor, then returns to holding his bow, ready to strike should anything emerge from said door.
| Azalia |
Azalia steps back, bow ready.
| Anneka Avertin |
Anneka takes the opportunity to cast protection from evil on both Drazh and Ferocia.
Active buffs: shield other (Ferocia, 8hrs), protection from evil (Drazh and Ferocia, 8min)
| GM Kevin O'Rourke |
The cloying stink of this room is nearly overwhelming. Buckets of flth are stacked against the walls, fat ravenous flies lazily circling their rims. The room itself is dominated by an immense bed, its ratty sheets stained beyond hope. A huge easel sits next to the bed with a palette of various shades of brown and red paint. The sources of these morbid pigments—several crushed organs and ragged stumps of flesh—sit in receptacles next to the easel.
A set of brushes made with human hair jut from a broken skull by the easel, while a comb made from a human mandible sits on a small oak bedside table nearby, its teeth clotted with thick strands of greasy black hair. The bodies of three horribly deformed men dressed in ragged finery are propped up in huge open coffins against the far wall, their mouths sewn tightly shut with lengths of hair.
A morbidly obesse female ogrekin is sitting on the bed, the bodies of four rotting black arrow rangers shamble to protect her.
Azalia Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Ferocia Initiatve: 1d20 + 2 ⇒ (16) + 2 = 18
Anneka Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Miron Initiative: 1d20 + 9 ⇒ (4) + 9 = 13
Drazh Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Marten Initiative: 1d20 + 7 ⇒ (13) + 7 = 20
Mammy Graul Initiative: 1d20 - 3 ⇒ (6) - 3 = 3
Azalia
Anneka
Drazh
Marten
Ferocia
Miron
Mammy Graul
| Miron Vladimirescu |
Seeing the foul ogrekin and her surroundings, a cold fury builds in Miron, as he frees a hand temporarily.
To see pieces of people used in such a manner? This is an atrocity!
He senses, thinks, acts.
Knowledge Nature to identify any weaknesses in the ogrekin: 1d20 + 4 + 5 ⇒ (15) + 4 + 5 = 24
He calls upon the might of Abadar, to help him smite down this vile creature.
Judgement, which gives benefits of two judgements this combat
Justice for a +3 sacred bonus to attack rolls and Destruction for a +3 sacred bonus to weapon damage.
And then he calls upon the ogrekin, shouting in a voice that brooks no retort.
"Ogre-kin! Your deeds are an atrocity! Feel the wrath of Abadar and cower in deserved shame! I clear the way for your doom!"
Casts terrible remorse on the ogre-kin. Will Save DC 18 for partial effect.
Terrible Remorse
School enchantment (compulsion) [emotion, mind-affecting]; Level bard 3, cleric/oracle 4, inquisitor 3, sorcerer/wizard 4
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target 1 living creature
Duration 1 round/level
Saving Throw Will partial (see text at right); Spell Resistance yes
DESCRIPTION
You fill a target with such profound remorse that it begins to harm itself. Each round, the target must save or deal 1d8 points of damage + its Strength modifier to itself using an item held in its hand or with unarmed attacks. If the creature saves, it is staggered for 1 round and takes a -2 penalty to Armor Class, after which the spell ends.
And with that, Miron attempts to withdraw into the corridor.
To just north of where Anneka is currently, if he isn't splattered by AOO.
Drazh Anviltamer
|
Acrobatics vs purple to move through an enemy’s space: DC 5+CMD: 1d20 + 3 ⇒ (16) + 3 = 19
”See?! Bloody fookin’ EVIL giant-kin! Enough!” Roaring this in anger Drazh surged forward, elbowing a zombie out of the way. He trusted in his armor to protect him against any of their attacks.
AC29 with buffs. 33 vs giants
Acrobatics vs red, yellow and orange to avoid AOOs: 1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 ⇒ (15) + 3 = 18
Going straight for the monstrous giant-kin, Drazh swung:
Swift action vampiric might, +2 Str for 1 min
Hit: 1d20 + 20 ⇒ (19) + 20 = 39
Damage: 2d6 + 22 ⇒ (4, 3) + 22 = 29
| Marten Daseto |
Not able to do or see much from the other end of the hallway, but knowing that something's got Drazh and Miron in a tizzy, Marten hastes the party (and the mountain lion).
Active effects: Haste 8/8
| Anneka Avertin |
Anneka covers her face to avoid the smell. And to avoid retching. Then she wills the horrors gone, spurring her companions into action.
Casting prayer. Allies gain +1 luck bonus on attacks, damage, saves, and skills. Foes suffer -1 on same.
| Ferocia Navarro |
Ferocia growled, letting her claws slip out and her forearms sprout thick, black hair. Her crows took flight, fluttering and cawing loudly in the hallway.
As Marten and Anneka's spells took effect she dashed forward, dove past the zombies, and came up between the fat ogrekin and the orange zombie.
Acrobatics (to pass through purple w/o provoking from the zombies): 1d20 + 12 ⇒ (15) + 12 = 27
Acrobatics (to pass through orange w/o provoking from the zombies): 1d20 + 12 ⇒ (11) + 12 = 23
Then she tears into Mammy with her claws. Using power attack and a bonus from her body wrap of mighty strikes, plus haste, plus prayer..
Attack: 1d20 + 14 - 3 + 2 + 1 + 1 ⇒ (11) + 14 - 3 + 2 + 1 + 1 = 26
Magic, Cold Iron, Silver Damage: 1d6 + 5 + 6 + 2 + 1 ⇒ (5) + 5 + 6 + 2 + 1 = 19
AC Note:
- Current AC vs. Evil: AC 23, T 17, FF 20
- Current AC vs. Evil Giants: AC 26, T 20, FF 20
| Azalia |
Azalia shoots at the undead ranger directly in front of her.
Includes undead bane, rapid shot, and point-blank.
Attack 1: 1d20 + 11 + 1 + 2 - 2 ⇒ (19) + 11 + 1 + 2 - 2 = 31
Damage 1: 1d8 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9
Attack 2: 1d20 + 11 + 1 + 2 - 2 ⇒ (2) + 11 + 1 + 2 - 2 = 14
Damage 2: 1d8 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7
| GM Kevin O'Rourke |
Azalia shoots at the undead ranger directly in front of her.
Anneka covers her face to avoid the smell. And to avoid retching. Then she wills the horrors gone, spurring her companions into action.
”See?! Bloody fookin’ EVIL giant-kin! Enough!” Roaring this in anger Drazh surged forward, elbowing a zombie out of the way. He trusted in his armor to protect him against any of their attacks.
Not able to do or see much from the other end of the hallway, but knowing that something's got Drazh and Miron in a tizzy, Marten hastes the party (and the mountain lion).
Ferocia growled, letting her claws slip out and her forearms sprout thick, black hair. Her crows took flight, fluttering and cawing loudly in the hallway.
As Marten and Anneka's spells took effect she dashed forward, diving past the zombies.
Seeing the foul ogrekin and her surroundings, a cold fury builds in Miron, as he frees a hand temporarily.
To see pieces of people used in such a manner? This is an atrocity!
As he has seen previously the ogrekin often bear deformities her obesity may be more than the product of mere gluttony. Likely it has made her both more resilient and far slower.
And then he calls upon the ogrekin, shouting in a voice that brooks no retort.
"Ogre-kin! Your deeds are an atrocity! Feel the wrath of Abadar and cower in deserved shame! I clear the way for your doom!"
Will Save: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
The ogrekin woman rends at her own flesh for a moment before trying to cast a spell but can't concentrate with the very deadly dwarves harassing her. The zombies try in vain to defend their mistress. She roars out shrieking "You stupid little ****, ***** *****! You let these vagrants attack your own mother? I'm going to ***** ***** ***** you in the ***** **** with a rusty *****!" The words coming from her mouth are for anyone save Ferocia an education in foulness but even for her it might be a bit surprising to hear the combinations!
Casting Defensively: 1d20 + 11 ⇒ (4) + 11 = 15
She just tried to cast Bestow Curse.
Red Vs Drazh: 1d20 + 4 - 1 + 2 ⇒ (12) + 4 - 1 + 2 = 17
Purple Vs Drazh: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
Orange Vs Ferocia: 1d20 + 4 - 1 ⇒ (3) + 4 - 1 = 6
Azalia
Anneka
Drazh
Marten
Ferocia
Miron
Mammy Graul HP -43 Purple -6HP
Drazh Anviltamer
|
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Hit: 1d20 + 21 ⇒ (11) + 21 = 32
Damage: 2d6 + 22 ⇒ (2, 5) + 22 = 29
Hit: 1d20 + 21 ⇒ (18) + 21 = 39
Damage: 2d6 + 22 ⇒ (2, 5) + 22 = 29
Hit: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 2d6 + 22 ⇒ (6, 4) + 22 = 32
90 damage!
Blessed...hasted...overflowing with bottled up frustration and hatred. Thoughts of his wife filled his head. Thoughts of her death at the hands of giants. Memories of slaughtered kinsmen, friends, comrades...these giant-kin were of course not responsible. But they were here, and he could vent all of those feelings on them. Roaring wordlessly, ignoring the feeble attempt of the zombies to get through his armor, he attacked. Again...and again...and again.
| Miron Vladimirescu |
Seeing a zombie next to Marten, Miron launches a volley of arrows, partially driven by haste.
He can hear the fruitless bellowing and foul cursing of the ogre-kin, but cannot see her response - or what must have been a brutal assault by Drazh, judging by the thumps.
Full attack, normal shots
Longbow: 1d20 + 10 + 1 + 1 + 1 + 3 ⇒ (5) + 10 + 1 + 1 + 1 + 3 = 21
Damage: 1d8 + 1 + 1 + 3 ⇒ (4) + 1 + 1 + 3 = 9
Longbow: 1d20 + 10 + 1 + 1 + 3 ⇒ (17) + 10 + 1 + 1 + 3 = 32
Damage: 1d8 + 1 + 1 + 3 ⇒ (2) + 1 + 1 + 3 = 7
Longbow: 1d20 + 5 + 1 + 1 + 3 ⇒ (16) + 5 + 1 + 1 + 3 = 26
Damage: 1d8 + 1 + 1 + 3 ⇒ (6) + 1 + 1 + 3 = 11
| GM Kevin O'Rourke |
Right well she is dead and lets face it four normal zombies wont slow ye down... edited post incoming.
Drazh reigns down blow after blow in a manner that no man with good mental health can. A bloodline including giants isn't enough to fortify his victims constitution. Quick work is then made of the zombies.
Loot
Potion of cure moderate wounds
Wand of magic missile (CL 3rd, 44 charges)
Wand of ray of enfeeblement (28 charges)
Wand of vampiric touch (33 charges)
Masterwork quarterstaff
4th—bestow curse, contagion, dimension door, volcanic storm
3rd—displacement, fly, ray of exhaustion, slow, vampiric touch, eruptive pustules
2nd— animate dead, blindness/deafness, false life, ghoul touch, mirror image, spectral hand, protection from arrows
1st— magic missile, ray of enfeeblement, chill touch, grease, mage armor, reduce person, true strike, Longarm
| Miron Vladimirescu |
With the ogre-kin smashed and the zombies put to rest, Miron re-enters the disgusting sleeping quarters.
"Good work all.", he speaks and signs, "These rangers have been put to rest and avenged."
He then begins to meticulously search the room.
Take 10 on perception test with sift for a result of 17+10-5=22
| Miron Vladimirescu |
Miron finishes the search to his satisfaction, glad that he did not need to touch any of the disgusting items in the room to sift through them.
"I do not believe there is anything else of note in here. At this time, I am disinclined to believe that the building can be salvaged. Let us proceed. There is a room directly to the north-east of here. Perhaps it is clear of foes, unless they are very patient and cunning ones."
Or deaf. But there is no need to add that.
He readies his bow and faces the door from the sleeping quarters.
Drazh Anviltamer
|
”If there is a basement we should check it. After we kill everything we must burn this place.”
| Azalia |
Sounds good. I've been itching to cast a fireball.
| Miron Vladimirescu |
"We absolutely should, to all of that. No sane farmer would wish to live in such a tainted place after these crimes. We clear the ground floor, then we secure the basement, then the upper floors. If we are in agreement on that, then I suggest we try that door at the north of the corridor."
| GM Kevin O'Rourke |
A6
This flthy bedroom contains little more than a lumpy mattress heaped with twigs, mud, and hopefully little else, although the stink of sewage in the room indicates otherwise. Dozens of humanoid fetishes crafed of bits of leather, straw, corn husks, twigs, and bones hang from cords
throughout the room.
Dozens of humanoid fetishes crafed of bits of leather, straw, corn husks, twigs, and bones hang from cords throughout the room.
A3
This dark room stinks of putrefying flesh. Eight wooden chairs with grinning bleached skulls crowning their backs circle a monstrous four-foot-high oak dining table covered with a crude tablecloth of crinkly human leather. The centerpiece of the dining table—a rotting human head, its stringy red hair thankfully draped over its mutilated face—serves as a gathering place for a host of buzzing, bloated flies.
| Miron Vladimirescu |
Feeling some disgust at the scene, Miron enters cautiously, bow in hand.
Perception: 1d20 + 17 ⇒ (14) + 17 = 31
"Be wary. Those cords contain a multitude of humanoid-shaped fetishes. They may have sinister power."
Miron examines these fetishes more closely, and then the rotting head. From a distance.
Sift, Detect Magic
Perception: 1d20 + 17 - 5 ⇒ (14) + 17 - 5 = 26
Spellcraft, if needed: 1d20 + 7 ⇒ (14) + 7 = 21
| Marten Daseto |
| 1 person marked this as a favorite. |
Seeing a zombie next to Marten, Miron launches a volley of arrows, partially driven by haste.
I think what you saw on the map was the mountain lion, FYI. I made the same mistake at first.
| GM Kevin O'Rourke |
A4
This musty chamber smells of blood and week-old meat, and is thick with clouds of fat, greasy flies. Thumb-sized cockroaches dance along the walls, floor, and ceiling. A thick butcher’s block sits under three cruel-looking cleavers that hang on a rack above. Bloodstained smocks of thick leather, one still dripping fresh gore, hang on bone-spur hooks by the door. A crockery platter of severed fingers and toes sits on a rickety old table next to a dried sinew basket overflowing with hacked-off hands and feet, all sporting stubs of congealed blood where their digits once were. A family of lucky rats gorges itself on the red stumps.
The door to the north leads to a stairs going downwards.
Loot
Despite their filthy condition, the three cleavers are exceedingly well made and function as masterwork handaxes.
Drazh Anviltamer
|
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”Aye. Proceed carefully, these traps show that these beasts have a modicum or intelligence. There may yet be more waiting to ambush us.”
| Ferocia Navarro |
| 1 person marked this as a favorite. |
Ferocia trails after Miron, fingers pinching her nose shut, and ravens perched on her shoulders. Although she seems relatively unfazed by the gore and horrors of the house, the smell is clearly getting to her.
She takes a few steadying breaths, then complains, "Before I met you guys I had never burned a house down. This is going to be my second." Her voice is nasally, but she keeps pinching her nose shut. "Next time I get arrested I'm blaming it all on you. You're all a horrible influence."
She pauses at the cleavers, looks them over, and hooks them onto her belt. They needed a wash, but they certainly didn't need to burn. That was just... wasteful. Adding them to the loot list.
She eyes the stairs carefully before they go down them, and waits for Miron and Azalia to give it the 'all clear.'
Perception: 1d20 + 14 ⇒ (17) + 14 = 31
| Miron Vladimirescu |
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Miron's face shows a thin smile at Ferocia's comments.
"It may not be the last either. And as I said, I do know many fine law students in Magnimar."
Down in the basement, Miron seeks traps on the doors.
Perception: 1d20 + 17 ⇒ (19) + 17 = 36
If no sounds or indications suggest a fruitful route, he point to the north door.
| Azalia |
Azalia takes a closer look, attempting to detect and disable whatever is there.
Perception: 1d20 + 18 ⇒ (3) + 18 = 21
Disable Device: 1d20 + 16 ⇒ (12) + 16 = 28
| Azalia |
Okay. I thought when you mentioned a spring that there was some contraption next to the door, but I must have misunderstood.
| GM Kevin O'Rourke |
This low-ceilinged room features a floor of hard packed earth stained in many places by blood and mold. A lumpy mattress lies heaped against the west wall, and what appear to be several half finished chairs made of flesh and bone lie against the eastern wall.
An ogrekin and his two donkey rat companions turn to face your group
Azalia Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Ferocia Initiatve: 1d20 + 2 ⇒ (5) + 2 = 7
Anneka Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Miron Initiative: 1d20 + 9 ⇒ (5) + 9 = 14
Drazh Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Marten Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
Graul Initiative: 1d20 + 7 ⇒ (13) + 7 = 20
Marten
Drazh
Graul and Donkey Rats
Azalia
Miron
Ferocia
Anneka