| Crummock-i-Phail |
Crummock's New Shopping List:
Lucky Horseshoe (6800)
Spellguard Bracers (5000)
Tourmaline Sphere Ioun Stone (1000)
Western Star Ioun Stone (4000)
Dusty Rose Prism Ioun Stone (5000)
Mnemonic Vestment (5000)
Scroll of Permanency (1125)
| Mr. Whiskers |
Sell the contagion scroll. Too evil.
Did you add these items to the loot list? They really aren't useful any more.
I'm fine with the rest of the decisions about loot.
I agree, fly on dragon back to Spurhorn.
Now to go read gameplay.
| Crummock-i-Phail |
No, but we have a 12th level Cleric, who can prepare it in the morning... (Which, given that we will need to take a couple of days to celebrate/resupply, shouldn't be a problem.)
| GM Mort |
You also technically need to use the crow to tell Zilvazaraat where to meet you, ideally at the Dancing Hut.
| GM Mort |
Lucky Horseshoe: 1d100 ⇒ 48
Spellguard Bracers: 1d100 ⇒ 50
Tourmaline Sphere Ioun Stone: 1d100 ⇒ 61
Dusty Rose Prism Ioun Stone: 1d100 ⇒ 93
Mnemonic Vestment: 1d100 ⇒ 55
Scroll of Permanency: 1d100 ⇒ 87
| Mr. Whiskers |
Alright, then I say we send the crow before leaving Ivoryglass and have Zilvazaraat meet us at the hut in five days.
That should be about the time we expect to be back at the hut, right?
Did we ever trade with Adael for the Headband of Int +4? That wasn't clear to me, so I've still been using the +2.
I think that I want a magical staff. I was playing the 7th level Enora pregen and the staff was convenient. Anyone have some suggestions for a relatively inexpensive one?
| Crummock-i-Phail |
@Mr Whiskers: We didn't make it as a group purchase; I think we assumed that you bought it.
Re: Staves, there are only two that cost 8000gp or less (the maximum value of an item that we can buy):
Arcane:
Staff of Minor Arcana (8000gp)
Divine:
Staff of Blessed Relief (7200gp)
Presumably, if you want to pick one, you will take the Arcane staff (which lets you cast Shield and Magic Missile).
| Mr. Whiskers |
Its generally known that the 20 core gods are known around the universe, and since Triaxians like things old, so no ascended, and we'll stick to the list above.(I think it's reasonable?)
I've done my part to add Irori to the list of gods worshipped by Triaxians... :)
@Crummock
Alright, I'll buy the headband from Adeal using part of my share.
Bummer about the staff. I was looking at these:
Spark Staff, 12.65K
Ember Staff 13.1K
Staff of Shrieking 36K
Considering that 7th level pregen Enora has the Ember staff, I thought it reasonable to look at them. Then again, that is about the only big piece of equipment she has.
I'll have to decide if a Staff of Minor Arcana will do it, or if I wait and hope to find better.
Guess I can't get these two items I was looking at either:
Ring of Cold Resist, Minor
Glove of Storing
I've got a game starting soon, so it looks like I'll have to finish my shopping list after that -- in about seven hours.
Notes to self:
Craft scrolls: Shatter, Locate Object, Arcane Eye, Getaway
Too bad that Break Enchantment requires a caster level check, or I would be doing that one as well.
Buy headband Int +4 from Adael.
Get a magical weapon that I can wield. Most of the ones coming through have been medium or larger.
Add following scrolls to possessions:
Hallucinatory Terrain
False Life x2
Gentle Repose
Lesser Geas
Add money to possessions:
26811.08gp
169.37gp
Do math to determine how much cash I actually have...
| Seraphine Fiammetta |
Got my character levelled to 13 just in case, also showing an 'ideal' daily spell list. Rez isn't on there because I can just cast it the next day and it's still k, but I have breath of life still just in case. Working on my shopping list.
GM I'll probably be crafting my Incense if I can, Mr Whiskers can you prepare Keep Watch, only in a situation where we feel that we might be facing a lot of combat?
Allows me to trigger Incense a little more reliably so I can maximise my spells.
| GM Mort |
The rest of the books are pretty much dungeon crawls. There was a gloves of storing back then in Vurnin.
| GM Mort |
Also, do you want to sit around and craft(1 week max), or haul bum to next book?
| Crummock-i-Phail |
If we want to craft for a week, I won't say no (that would also allow for the 'reset' time on our Merchant's marketplace, giving us a second crack at anything we missed the first time around).
| GM Mort |
I said I will try to give time to craft(within reason), since the AP isn't much on magic mart.
But not more then a week/book.
The mantle does, somewhat make up for it, since you have a +2 inherent bonus.
| GM Mort |
Seraphine - we need to work out how you want to use your incense. You can smoke 8h of weed, but you won't be able to fight under keep watch.
If you rest under keep watch, the incense benefits go away if you choose to reprepare spells.
Only one "set" of spells may benefit from each incense. Do you mind if I bot that you're constantly on weed, assuming you have weed to spare? Since it'll be a constant dungeon crawl.
| Seraphine Fiammetta |
Sigh, kinda wish you had brought this up before because not using the incense pretty heavily invalidates being a blaster cleric over a blaster Sorceror.
I had assumed you can burn the incense, keep watch, and prepare spells after the 8 hours as a cleric / wizard usually would. I didn't see anything that says this is impossible. If this is not the case, then we heavily need to discuss alternatives because it's a big power loss.
| GM Mort |
Are you trying to get 2 blocks of spells prepped per block of incense?
Honestly - what's going to happen in the AP is that there won't be a lot ways you can spend GP - so if you want to be constantly on weed - you can.
I have checked forums I don't see anything that said how many sets of spells you can get on an incense of meditation.
"When a divine spellcaster lights a block of incense of meditation and then spends 8 hours praying and meditating nearby, the incense enables him to prepare all his spells as though affected by the Maximize Spell feat. However, all the spells prepared in this way are at their normal level, not at three levels higher (as with the regular metamagic feat).
Each block of incense burns for 8 hours, and the effects persist for 24 hours."
I read the whole thing as, "When you smoke weed for 8 hours, you can prepare spells that are maximised" - this effect lasts 24 hrs.
I can make a query on forums to see if it is possible.
| Seraphine Fiammetta |
I always assumed the standard was.
Sleep, wake up, prepare spells. Yes, this means I have to burn 8 hours after to get full value.
Keep watch allows you to stay focused though and still prepare spells, so I don't see why cannot 'smoke weed' as you put it, as part of my process of preparing spells, that I can still do.
| GM Mort |
Oh ok - then I don't really care how you do your smoking. You'll keep watch, and smoke. The only issue is how many batches of spell prep you get on your incense- I'll give only one set.
| GM Mort |
How many incense of meditation can you churn out in a week...
1000 gp/ day = 7k gp.
Cost of incense - 4.9k (for determining days of work only)
You'll be actually paying 2450 in raw material cost to make it.
CL of incense of meditation = 7, + 5 due to a lack of Maximise spell.
DC to make = 17
Taking 10 on spellcraft = 27. - you can craft at an accelerated pace and increase base DC by 5.
So 1000 gp/day becomes 2000 gp per day.
Total: 14k GP worth of incense of meditation.
2 incense of meditation, and working on the third.
Ok maybe you can't be constantly on weed. My miscalculation. Tell me when you want to trigger it, then. Probably not in the hut, but when you get outside.
| Seraphine Fiammetta |
I'll try at put it this way.
Seraphine flies back to the hut. Her 'day' finishes at 11:59PM
Usually she would go to sleep and prepare spells in the morning. She would then need to use her incense at that point, wait 8 hours and maximise.
Seraphine can use Keep Watch. So instead of sleeping she triggers her incense at 12:01AM and prays / meditates/ watches for 8 hours, while preparing spells. 8AM starts and away she goes.
The incense lasts until 12:01 the next day where Seraphine then pops another Keep Watch and burns incense.
Does this work?
| GM Mort |
Sure that works. Do you want to trigger it for the Hut? Before you port over? Or the next day after you port over? Or not until later?
Assuming a week of crafting, you'll have 2 bundles of weed.
| Mr. Whiskers |
There was a gloves of storing back then in Vurnin.
Vernin was back with the witch caves -- Artosa. I'm pretty sure that I didn't have the 10K at that point.
How does the 75% chance work? I've never really done that sort of thing and couldn't find the explanation in the various searches that I did of the gameplay and discussion threads.
BTW: Hell's Rebels Dance of the Damned is brutal! Just did that tonight, it took quite a while.
| GM Mort |
You roll 1d100. Anything below 75, the item is available for purchase(if its below 8k gp).
I don't think ROW is that bad honestly. Considering that I've generally been happy to let you run anytime you please.
Because it amuses me ^^
| Mr. Whiskers |
So if I want a staff and take the Craft Staff feat, it would take 13+ days to craft it.
We have a week for crafting.
Obviously the straightforward way doesn't work.
Is there a way to make this work that I'm not aware of? Since most of what I do has been either PFS or home games were the items could be purchased, I haven't really paid attention to crafting rules in Pathfinder.
Nivean is now Int 12!
| Crummock-i-Phail |
Unfortunately, at high levels, crafting takes a *lot* of time :-/
If you crafted it, you could get a 30% reduction in the price, by making it 'only usable by Ratfolk', but that is about the only short-cut that I am aware of...
(Even then, it is still expensive, and will take probably too long.)
PFS assumes access to the 'big' markets like Absalom, Magnimar, and Kaer Maga (where ludicrously expensive items can be found fairly easily); in this AP, we are mostly tooling around in the backwaters, where we don't have such access...
(Note: This is *not* a complaint; simply a statement of fact.)
| GM Mort |
I don't know. Its AP life for you.
One solution would be Create greater demiplane + permanency, but part of GM amusement is seeing you guys deal with a lack of gear.
Create greater demiplane and start fangling with time traits. Like timeless...
I think the module intended for you to go around working with whatever gear you pick up.
RoTR I ended up using magic vestment + greater magic weapon all day long.
My bf conjectures that AP monsters are actually weaker then similarly tiered PFS creatures because PFS assumes you have gear, APs assume you don't. So in a way it's already been compensated for.
Other ways are ring of sustenance so you can craft while adventuring. I will not be an @ss about material components.
| GM Mort |
Right. Your lemming is smarter then most of the party ;-)
You can buy upgrade dust from Zilvazaraat for existing items, as long as the jump to next upgrade does not exceed 8k as per pfs and you roll d100 as usual.
Also you can do accelerated crafting by increasing the DC by 5, like see above on my calculations on Seraphine's incense of meditation.
| Mr. Whiskers |
Let's see then:
Spark Staff:
Price 12,650 gp; Slot none; CL 8th; Weight 2 lbs.; Aura moderate evocation
Craft Staff, Intensify Spell, shocking grasp, lightning bolt
Can get the spells from the Hut's library.
Can use Greater Metamagic Knowledge to get Intensify.
CL 8, so DC to make is 13.
This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by +5.
DC is now 18.
My spellcraft at level 13 will be +23. Yeah, I really can not fail.
It now takes 13/2 = 6.5 days to make.
If the above is correct, I could get one staff in exchange for the feat. I'm not sure if it is worthwhile -- we are higher level than anything I've done in Pathfinder -- nor am I sure the spark staff is the correct one to create.
Ember Staff:
Price 13,100 gp; Slot none; CL 8th; Weight 3 lbs.; Aura moderate evocation
Craft Staff, fireball, produce flame, scorching ray
CL 8, DC to make is 13 + 5 = 18 for not having Produce Flame.
Accelerated crafting makes it DC 23.
Once again I can make it without problem.
So now it becomes a question of if the staff is worth a feat, and which to take.
Anyone have any advice on this?
| GM Mort |
I get the impression that in many APs, you don’t expect a magic mart. Life’s the way it is. What worried me more was actually if you didn’t let Zilvazaraat out of the gem (after first attempt to Arcana the whole thing failed). Then it’d be worse because you’d literally get no kind of shop at all. Some shop is better then no shop. Even if it’s not as big as a shop you want. I presume others who played ROW have somehow managed, so I suppose you’ll have to find a way to deal with it.
Moral of story: For AP work, do not build your character around a specific item, unless you start with it, otherwise you may not ever get it.
I mean, sure, as GM I could handwave the whole thing off, but I think it's also a learning experience(for all those who have not done APs before).
| Crummock-i-Phail |
Staves are basically rechargeable wands, the downside of which is that it takes a while to recharge them.
If you have nothing better to do with the feat, go for it :-)
| Crummock-i-Phail |
Actually, now that we are at the level we are at, getting to where we know 'magic marts' are, is child's play - I Plane Shift us to the appropriate plane, and then we either Wind Walk, or Mr Whiskers Teleports us.
Problem solved (or at least, that is what I have done in every other AP that has gotten to this level).
EDIT: That said, I am enjoying the challenge of being 'restricted' to relatively inexpensive item purchases.
| GM Mort |
Yeah Im not sure how I feel about timeless demiplanes, myself. The problem is if you planeshift to appropriate plane...I don't have the stats of whatever city you're talking about in the module itself. So I'm like wtf?
I'm glad you like the challenge Crummock. I think the rest of the party might be about to throw rocks at me..
| Crummock-i-Phail |
Well, Timeless demiplanes are about the only way we would be able to craft expensive items...
I mean, I don't really see you giving us a month of down-time to craft a +6 stat booster, for example...
| Mr. Whiskers |
Feats are more precious than the money, so I would rather not spend a feat on item crafting.
If I did, the smarter move would probably be to spend it on Craft Wonderous Item.
Plane Shift is 5th Cleric / 7th Wizard or Arcanist. You or Seraphine could do it, but I couldn't until next level. Greater Teleport is also 7th level, so with the combination we could go to any large town.
Mr. Whiskers probably could only do Whitethrone (not recommended) and Kaer Maga via Teleport. With Greater Teleport we could pick a city -- Katapesh sounds nice!
It is already really late, so I guess that I will sleep on it.
| GM Mort |
The party already has a equivalent of a +6 stat booster in the form of +4 stat booster + 2 inherent bonus.
| Crummock-i-Phail |
Timeless: 'Time' effectively passes at the same rate inside and outside the plane - you just don't suffer the effects of it, until you leave the Timeless plane.
However, you *Can* make a plane where time passes twice as fast as elsewhere, meaning that if you do hasty crafting, you can effectively complete objects in 1/4 of the usual time.
| Seraphine Fiammetta |
Also, you can Time Stop on the Ethereal plane (makes it permanent apparently) so you can. Also
On some planes, the flow of time is consistently faster or slower. One may travel to another plane, spend a year there, and then return to the Material Plane to find that only 6 seconds have elapsed.
Its still abusable for like, infinite crafting.
Mr Whiskers is right though, I have full access to Plane Shift any time we like.
Moral of story: For AP work, do not build your character around a specific item, unless you start with it, otherwise you may not ever get it.
Which is why I take craft feats.
My bf conjectures that AP monsters are actually weaker then similarly tiered PFS creatures because PFS assumes you have gear, APs assume you don't. So in a way it's already been compensated for.
Not /entirely/ true. AP monsters are often designed with gear available in the AP. You can even take this AP as an example, which had a wand of scorching ray very early on, to help against the ton of fire vulnerable enemies. PFS does the exact same thing, although sometimes its worse than AP's*.
*I played a PFS Scenario that incorrectly expects a player to have the WBL to buy a weapon of a particular mineral. Because no-one in the party had the WBL to afford this, we got TPK'd the first encounter. I have not played PFS since.
Anyway GM, if I have 26980.45 gp, I have the time to craft two incense (part way of a third but since I don't get any more time, its pointless starting something that won't finish). Can I just spend the rest of the gp just flat out buying it?
Also um, I don't really know how to say this well. I'm not really heavily religious, but as a Catholic I do go to Mass, and part of the service does involve incense. So drawing a comparison between an illegal drug, with Sunday Mass, really makes me a little uncomfortable every time I read it. Like, I'm sure its just a tongue in cheek remark, and I'm not hyper offended by it, but can we cut down on the number of times that we refer to incense as weed because it really makes me uncomfortable :(
Sorry to be a buzzkill.
| GM Mort |
Yeah I don't care for those robots.
Yes you may buy stuff off Zilvazaraat. Remember to roll 1d100 each time you do it, once one fails, no more till next week.
About timestop and demiplanes for infinite crafting that concept is urghh to me.
Doing crafting in quarter time, if you want, go for it.
Where's that article about permanent timestop on the ethereal plane?
Hey! My mom burns incense and I'm still poking fun at...oh nevermind. I'll stop since its making you feel uncomfortable.
| Seraphine Fiammetta |
That mention about Time Stop on Ethereal plane is actually mentioned in that thread you linked GM =]
Rollin: 1d100 ⇒ 88
I don't mind weed being mentioned in-game (like, if someone started smoking it, I don't have an issue), it was more just an unfortunate association with something sacred in my Mass.
Sorry :/
Screw Robots though, just...go away.