| Mr. Whiskers |
Dice hate me.
Oh well, here it goes.
Availability of Spell Lattice: 1d100 ⇒ 71
| Crummock-i-Phail |
Crummock took Russian *ages* ago (back it was first mentioned as a Language in the library); I have actually started running out of interesting ones (i.e. non-Golarion(human) ones), which is why I have started taking... unusual... options!
| GM Mort |
Yeah I don't want people to be unable to participate in the adventure, so I'm all too happy to add a few books in the right languages in.
| GM Mort |
Mr Whiskers has lotsa charges on his extend rod. Now go bum off him. You won't see Mr Z for a week.
You can also plane of air sidetrip in this book, but remember that planeshift is not exact so you won't land where you want to be.
I fixed my header, sorry about that, Mr Whiskers.
| GM Mort |
Its the dual cursed oracle misfortune that works that way.
Conclusion: Dazing assault is not an easy feat to use.
| Einar 'Kinslayer' Bjornson |
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Wait a minute, what time was that? We may need to write it down! Crummock was in error over a rule most of us have never heard of. Blast all the thing says is 'eight minutes ago' how will we ever remember...
Glad to see Crummocks player is human after all, I was afraid he was some RPG computer, creating scenarios to take over the world
:-)
| Mr. Whiskers |
Mr Whiskers has lotsa charges on his extend rod. Now go bum off him.
You really can quit harassing me about that, especially since when we finished the day in the battle against Yrax that rod was completely tapped out.
| GM Mort |
Oh sorry. I thought you had lotsa charges. Thats what your header said...
Anyway planeshifting the demon to heaven instead of abyss is better. Else it'd say, "Thanks Amigos!"if it failed the save.
| Mr. Whiskers |
Both Runestones of Power are used at the start of each day to give Mage Armor to myself and Greta. I used the rod there, so two charges.
Another charge on the Heightened Awareness on myself as we start exploring. Should last two hours twenty minutes (260 minutes).
Probably should have used one on Greta's Heroism as well. Oh well!
All the things listed in my header are amount remaining.
| GM Mort |
I mean, hell...much as I'd like to pretend to be, I'm not infallible either. I CAN get rules wrong too :( In fact I'm more likely to get rules wrong then Luke is.
I'm quite new to the hobby as things go, since I only started in 2012.
The good news about being new is you don't have bad habits to unlearn, or edition war rule conflicts to deal with.
Even with +2 for heightened awareness, knowledge check of 26 would yield the same info.
| Mr. Whiskers |
I would do DR first.
Let's run some numbers.
Magical weapon attack hits for 20 damage against incorporeal with DR 10/good. The person hitting it can't bypass the DR.
If it is DR first, they would do 5 damage. 20 - 10 = 10 /2 = 5.
If it is Incorporeal first, they would do 0 damage. 20/2 = 10 -10 = 0.
Basically, if you do DR last they are getting double the effective DR.
You should probably use the same order of operations for cases of Resist Energy and 1/2 damage from saving throws.
| GM Mort |
But not for energy resist + vulnerability though.
Yeah it’s a mess and I agree incorporeals are cheating b@stards. RAW it IS incorporeal, then DR. Thinking if I should just apply for incorporeals. DR then incorporeality.
If you can find evidence(like FAQs) that say otherwise please pass them to me. My search-fu isn't up to scratch today.
| Mr. Whiskers |
Hope you feel better tomorrow! Take care of yourself, Mort!
| GM Mort |
Also decide where you want to go next. I'm going out for a walk to catch some sunshine...
| Mr. Whiskers |
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He watches Einar like a cat might watch a mouse.
I'm glad it is Einar he is watching in that way!
| GM Mort |
She's still using that hat. Besides it was made for winterwolves only. Non winterwolves need not apply.
| GM Mort |
20 ft radius in red demarks darkness spell area. These guys also have like +35 to stealth...
| Einar 'Kinslayer' Bjornson |
Unless they start fooling around with quickened spells, or cast defensively.
You can cast a quickened spell (see the Quicken Spell metamagic feat), or any spell whose casting time is designated as a free or swift action, as a swift action. Only one such spell can be cast in any round, and such spells don’t count toward your normal limit of one spell per round. Casting a spell as a swift action doesn’t incur an attack of opportunity.
@ GM Mort, you posted this in game, are you talking about Einar casting mirror image?
I assumed 'Greater Bloodrage' took care of that:
In addition, upon entering a bloodrage, the bloodrager can apply the effects a bloodrager spell he knows of 2nd level or lower to himself. The spell must have a range of touch or personal. If the spell’s duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect.
If your not talking about Einar, oops, sorry...
Or if you were and I screwed this up, oops, sorry...
| GM Mort |
Anyway - you could have raged even before you entered the room, so when you did the enlarge + cast mirror image is not very relevant.
| BretI |
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Originally in game play. Moving to discussion.
Einar,
Assuming that no villain acts before the spell casters, if you want AoE spells to go off just say that you delay until after the spell casters. State how you will select your target (nearest one still active, most hurt one you can reach without provoking, most hurt one regardless, furthest one and you don't care about provoking, etc) and do your rolls. Mort can resolve it after the fireworks.
I don't mind delaying though,
I would prefer you not delay so much of the time. At that point, you aren't doing anything to help resolve the battle.
In general, I try to find something to do every round. It may not be as effective as other people's attacks, but provided it helps somehow that is alright. I no longer use those little acid splashes (they just aren't that effective at this level) but I did buy a spiked gauntlet so that I always threaten an area.
There are certainly times where delaying until after the enemy acts can be useful, but it is usually better to act before them.
| GM Mort |
Seraphine - please explain how you are seeing in the darkness.
Edit: Nevermind.
| Seraphine Fiammetta |
There's a slight difference Mr Whiskers. As an arcane caster, your spell list is far more flexible and versitile, having access to buff/debuff/damage both single target and AOE. I don't have that level of range. I'll take what I can, but the Cleric spell list has far less options than the Wizard list - it has other strengths instead.
I have a finite amount of buffs I can drop, some of them situational (ie Death Ward / Deathless / Freedom of Movement), so that when we need them, we have them. Case in point, My Invisibility Purge the moment these dudes turned Invisible. I have Blessing of Fervor for emergencies, for instance, if I went up against something immune to cold and fire (ie a Golem), so I can still contribute. I can only do this for a small amount of combat encounters, I cannot do it every time.
If you want me to contribute meaningfully, I can, there's multiple resist energy spells I take every day, that anyone can have, I purchased a selective rod, and an elemental rod. I'm saving up for an extend rod so I can keep my buffs active on everyone. I am /trying/ to work around this issue, and if we only have three combat encounters a day, then there are no problems. If however, we have multiple encounters, and everyone is standing in an AOE zone every time then its going to limit my options.
Now, I don't have any issue with how our tactics are at the moment, all I'm saying is that if you want me to take more of a decisive role in a combat, we are going to need to adjust our existing tactics slightly.
| GM Mort |
It turned invisible. So you got no AOOs. Heck, if not for Seraphine, you wouldn't be able to see it.
| GM Mort |
This is what the death watch spell says:
You have to be able to see the creature to instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct).
It doesn’t magically advise or let you see or know there is an invisible creature or a very stealthy creature in the area and what the health and condition of that creature is.
Edit: You get to smack north east one once. I forgot to count in damage done earlier.
| Einar 'Kinslayer' Bjornson |
This is what the death watch spell says:
You have to be able to see the creature to instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct).
It doesn’t magically advise or let you see or know there is an invisible creature or a very stealthy creature in the area and what the health and condition of that creature is.
yep, that's what it says...
Edit: You get to smack north east one once. I forgot to count in damage done earlier.
The whole smacking of the north east one once, Was that an AOO or the last attack on the other one? Do you want me to roll one attack or do you want to?
| GM Mort |
Oh great heroic adventurers...why the heck do you need to be so lewt greedy? ;-)
Nah you guys can handle it, really.