Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


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Retired to Triaxius

so do you mind if I remove the bloodline power that gives the fire/acid/cold resistance and retcon two rage powers? I just want to make sure, because I like the rest of the bloodline powers.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Just be aware, that if you go 'Animal Totem', the (greater) totem 'pounce' ability has been errata'ed to *specifically* only work for the claw attacks granted by the (lesser) totem.


Strange Aeons Grp 2 |

That's new to me. I didn't know that myself.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Where is that errata, I missed it entirely.

Anyway, I don't mind us resting. That previous fight, was probably round about a CR 11 fight (since a frost giant alone is CR 9). That makes it about an epic level encounter. Lets go back, heal, regroup, and clear it out.

Its also worth noting that I could have dismissed Heightened Awareness and beat that creatures init count and immediately summoned or blocked line of effect. Just saying.


Retired to Triaxius

ok, headed to bed, If we start combat soon bot Einar, rage large with one of the two ghost weapons is great.


Strange Aeons Grp 2 |

The boards are unstable and I'm occasionally losing posts, and having things being a pain to post.

Though I will say I find you guys a little cold when it comes to fixing up your friends.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
GM Mort wrote:
Though I will say I find you guys a little cold when it comes to fixing up your friends.

Don't include me in that!

I asked TWICE for Crummock to heal him. I had expected to come back seeing Einar healed.

Aren't we supposed to cooperate and work as a group?

It is good that no one saw my reaction to us immediately going back to where the witchfire is... I think the neighbors may have heard me swear.

I need to think about how to react to this in character.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Alright, calmed down enough to make an IC reply.

Let's resolve the plan before we start combat.


Strange Aeons Grp 2 |

I know. I'm just saying some people. At least Einar was offering to use infernal healing. Sure, wouldn't have done much but at least its something useful, and it’s a nice gesture.

If I were expecting to be resting for the day, the least I would do, in your shoes, would be to get Einar conscious so he could get back. Then roll out the cure spells in gameplay. But I suppose not the whole world thinks the way I do.

Also you might seriously want to start dividing up your CLW potions up so that at least people can pour it down the throat of those who are downed, instead of waiting for 1 round for infernal healing to kick in. (Who's even carrying those clw potions you found anyway) - Mr Whiskers, I think it's a good idea for you to take the next few potions found so that at least if something happens you can go around pouring them out)

I agree in combat healing is generally an inefficient use of resources, but seriously do you think that there should be no exceptions at ALL?

Yes, you like to murderhobo and dish out as much damage as possible. (The Oooh, I just want to see how much DPR I can dish out per round thing - I just want to be awesome thing. Which is fine - but shouldn't you be also concerned about the welfare of your party members?)Murderhoboing is generally fine, but if people are in danger of bleeding out in front of you, do you have to wait till all the bad guys are dead before you start healing?

I am not the kind of GM who will be hitting people who just became conscious after a heal, as long as they play possum, and not start taking offensive actions. If they do – then yes, they’re fair game.

I suppose those statements more or less sums out how I feel about things, though it really isn’t in my place as a GM to say things like that. I just couldn't stand the callous way you were doing things.

I suppose if anyone died you'd probably just reroll to save on the raise dead costs...


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Headed to bed.

Hopefully by the time I wake in the morning we will have a plan at least as good as the standard tactics section of a PFS scenario.

In case others don't know, that covers before combat, first round of combat including preferred targets, and general idea of how to proceed from there.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

'Friends' is kind of a stretch.

Crummock actively dislikes Hirah, and is neutral towards Mr Whiskers.


Strange Aeons Grp 2 |

That explains stuff. But Einar? Neutral?


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Not at all; Einar has proven to be loyal and non-judgemental, if a wee bit erratic at times although given what we have uncovered of his past, it does make sense).


Strange Aeons Grp 2 |

Anyway, we're going to sit in a time bubble, as per Mr Whiskers request so you can plan.

Combat plans: Eh up to you guys.

Really, I have no incentive to plan for you lot.

Retcon - if Einar was conscious, Gurra-Gurra wouldn't have used her spell slot on him - since the use was because she was worried that he was dying.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

I don't see much in the way of required plans. Like, I have Resist Energy and I can prebuff with Heroism, Prayer, and Invisibility. Heck, I can even summon something before we break down the door and have it attack along with everyone else. I'd need Air Walk though if anyone expects me to melee her.

Sidenote: Still don't see that Pounce Errata - its probably relevant to a Skald in a different game.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Done. You can have an Air Walk as well.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

O.k so to set this up since this will probably move ahead while I'm sleeping / at work.

Buffs Active: Heroism, Resist Energy
Summoning How Many: 1d3 + 1 ⇒ (2) + 1 = 3 Lanturn Archons (assuming light rays affect / hit Witchfire). Air Work will also be up and I'm debating how worth it is to cast invis on top of this as well.


Retired to Triaxius

Read the in game thread, OK...Einar isn't much help on the spell buff thing, might cast see invisibility just in case. Any reason not to take this to in-game, retcon the conversation and go kill her?


Strange Aeons Grp 2 |

It's just what buffs you want on for this, and your general approach to dungeon crawling. I mean, sure, feel free. Buff up!

Just make sure you declare it.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
Crummock-i-Phail wrote:

'Friends' is kind of a stretch.

Crummock actively dislikes Hirah, and is neutral towards Mr Whiskers.

Crummock-i-Phail wrote:
Not at all; Einar has proven to be loyal and non-judgemental, if a wee bit erratic at times although given what we have uncovered of his past, it does make sense).

This explains a lot. I had assumed friendship, what between everything done in Master of the Fallen Fortress and working together for the benefit of Heldren.

Guess I play too much PFS, where people are supposed to cooperate. As I understood it, it was part of the character creation section (part 2) that we

Quote:
I also ask that as a party your cooperate with each other, feel free to build your characters around each other etc.

Since Mr. Whiskers' sense motive it so low, guess we can continue with him having a false expectation. He does have a few causes to wonder, but tries to think the best of people.


Retired to Triaxius

ok, going to bed soon. Once in the room Einar will rage large and use magic sword two handed.

if the door is locked is there anyway to blow it up quickly?


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Well, the GM *did* say that it was still unlocked...

...but for future reference, we *do* have a Chime of Opening.


Strange Aeons Grp 2 |

All right. I won't be checking this thread from 12 noon -2 pm(GMT +8) on Fridays. Just pissed my colleague off for twiddling with my phone when I was having lunch with her.


Strange Aeons Grp 2 |

Also, I'm sitting here wondering about if the ranged witchflame bolt of the witch fire should be subject to mage armor. The incorporeal touch, definitely. The witchflame bolt? Not sure. Going to try to find articles on that.

I mean if a ghost wizard cast scorching ray at you, you wouldn't gain the AC from mage armor to its scorching ray, would you?


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Magic is magic, it doesn't matter what creature produced it.

If the effect is a scorching ray, treat it as such. Normally those can't go through walls unless they burn their way through -- in which case the walls were probably made of rice paper. Likewise, you wouldn't change the AC from touch just because an incorporeal creature cast it.


Retired to Triaxius

Headed that way to post.

Was she within sight of Einar when she cast the dart?

GM Mort wrote:
She summons, then throws a black dart at Einar, before she flees down the twisting passage.

And I assume her summoning and throwing is fancy talk for one standard action, cause it would be a shame if she had to loose one of those three moves :-)


Strange Aeons Grp 2 |

Oh yes. Its actually a SLA but I cant find Crummocks spellcraft ranks. And Mr Whiskers can't see her.


Retired to Triaxius

don't mind me, Einar and I are just crying in our milk...


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Strange Aeons Grp 2 |

Oh dear :(

*offers Einar a glass of milk*


Retired to Triaxius

let me know if I can run past her, if not I will move up beside her. I would think that I should be able to squeeze past her, of course I would give up an aoo


Strange Aeons Grp 2 |

You can get past - with Acro - but the point is what point would it be - since she isn't restrained by the walls and all. Technically she could just, duck into a wall. But moving up to her will require her to full withdraw on her round not to take AOOs, which will prevent her taking pop shots I suppose. Had Hirah followed closely on her tail, then I wouldn't get all those opportunities to take pop shots...

Sorry, I can't help tweaking noses at times.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Further down where Einar is trying to get himself killed, is it an open area that the stairs spiral around?

BTW, I think we are once again way to spread out.


Retired to Triaxius

Mister Whiskers, I agree we are way to spread out,

If Einar can't kill her in the next round should he retreat?

Any one else have any kind of opinion?


Strange Aeons Grp 2 |

Its more like a cavern system down. You should not be able to see the whole thing actually(but maps can be pain to manipulate on phone). Its more like journey to the centre of the earth style tunnels. Or for those who didn't read Jules Verne, a mineshaft.

Sidetrack: There was this roller coaster ride called journey to the center of the earth in Disney Sea in Tokyo. Not as bad as the Indiana jones ride where they really go really fast I spent quite some time screaming...lol.

Mr Whiskers

That's why I asked earlier if you wanted to spend 1 round to regroup and go down in marching order. But you know, player choice and all that....

Einar you should be at 70 hp - she hit you for 6 damage at the very first round


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Drat, I was really hoping for a large cavern / tube with stairs spiraling around the outside.

Oh well, keep running and watch people pass me by...

Einar, I think you have to decide. She is calling for backup though, which will turn really bad if she gets some. All of these battles have been tough without chaining two encounters together.


Retired to Triaxius

well it seems like retreat is in order... Einars been raging five rounds, does anyone think we will have ten rounds before this thing gets to us?


Strange Aeons Grp 2 |

I promise if you pursue Silyzil, you'll have something to hit the very next round after. Should you wish that option.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I would consider it unlikely, but withdrawing would give you more time. I think you would also rather fight in a larger area than the stairs, even though you should have the advantage of higher ground on the stairs.

The haste Mr. Whiskers cast only lasts for eight rounds.


Retired to Triaxius

lets get out off of the stairs then.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

GM, am I still fatiged?

Its hard to keep track of total rounds we are currently in, and I need to calculate the amount of rounds I was raging (iirc I think it was 2), with the amount of rounds its been since I dropped raging to calculate if I am still fatigued.


Retired to Triaxius

edited:
You dropped rage when Einar opened the door. He then spent two rounds chasing the ghost, and the last was the third round when he turned around to run the other way. So three rounds have passed since you dropped rage, not counting this round.

let see Einars attacks: two rounds attacking, one round going to and opening the door, two rounds chasing, one round running away, six total.

you should stop being fatigued this round


Strange Aeons Grp 2 |

Yup. What Einar said.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

cool, thanks guys~


Strange Aeons Grp 2 |

Oi! Actions please. Whatever you want to do - state. I'm waiting for everyone except Einar. Please, before Mr Whiskers wakes up in 4h time so we don't need to wait another 9h for post. Thx.

Crummock, I'm happy to bot following Einar, but if I bot you something you don't like you're going to give me a earful of complaints I don't want to deal with. Since this is clearly a new situation and Einar is retreating.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I haven't moved my icon from the position I was in when I turned around.

Once we figure out how everyone intends to move, can we fast forward to everyone being in the room? I believe the haste will end soon.


Strange Aeons Grp 2 |

I haven't heard from Hirah and Crummock. And I don't want a earful of complaints...

But yes you'll be able to get to the room just fine, if everyone wants to boogie.

Must as well state what you want to do once you're in the room....things like spike the door etc.

And what you wanted to do with the summons, etc.


Retired to Triaxius

Going to bed soon so, lets get a couple of opinions on what were doing.

I'm not sure spiking the door is a good idea unless we are leaving. IN one and a half more rounds of move actions we will be in the room. Then time for a move or a standard in the room. At that time Einar will have 15 rounds rage left, if he drops out of rage he will be fatigued for sixteen rounds. We either spike the door and run or stand and fight. I would rather fight.

Tactics, do we surround the door with Einar in the front with the four-legged large creatures to the right and left so the first attacker does not get beyond the door? Yes with this plan Greta will finally have to do something.

Or do we stand back, spread out and let the attacker pick a target and then everyone surround them?

We heard two sets of prints, and counting the ghost we have three persons. IF we clog the door, one gets out with the ghost. If we spread out all come at us at once.

Mister Whiskers, how will the duration of 'haste' play into this?


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

I would rather not fight. We burnt a ton of resources trying to kill the witchfire, didn't succeed, and now its got / getting help. Its still got its incorporal advantages, and it can still roast us from range. Summoning is not an option for me against it, and without a CC ability to lock it down, we cannot keep it stationary fast enough to kill it. I'm probably dismissing my summons, its going to be useless against the witchfire, which is all I care about at the moment tbh. I don't know what room it is we are looking at in particular, but if we are fighting, it better have dual exits, I hate the idea of locking ourselves into a combat with no escape route.


Retired to Triaxius

Send your summons to see what's coming for us, have one come back to tell us and the other two try and slow it down.

Were in B5 on map 11 there is the door we came in, the door she went down, two other doors and a hallway.

Does everyone else want to retreat?


Strange Aeons Grp 2 |

If you do want to retreat, they won't be able to catch up since you've got quite a headstart on them.

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