Red Blessing: Stars and Shadows Group 2

Game Master Nimon

Sewer Group


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Dark Archive

Male Human Dungeon Master

As soon as you get to the bottom of the sewer you realize how dark it is. With only the light from the torches 15' above you, you can only see a dim section of the sewer. If you use a light source please let me know what type and how it is held.

The smell is nauseating. This section of the sewer has not been exposed to the surface in many years. There is a 5' wide path on either side of the flowing sewer.

Knowledge Dungeoneering(Can take 20):
This sewer is well built, but there are sections of the floor that have some kind of rot that has made it unstable.


Halfling Mysterious Stranger / Fighter 2 [ HP 26/30 | AC 18/15/14 (+1 vs larger opponents), Fort +5, Ref +6, Will -1 | Init +4; Perception +4 (+8 riding dog) ]

Taking up the center, Pervince scowls at the filth. "Uuph," he coughs quietly. His hands full with his musket, he leaves it to the other (two?) to carry a source of light. Looking about, he speaks in a hush to the others. "Hope you fellows have a sharp eye."

Pervince is not carrying his travel supplies. Here is a full list of what he has:
  • Backpack with: Gun kit, Healer's kit, bread.
  • Belt pouch with money
  • Clothing
  • Kukuri
  • Musket
  • Double-barreled pistol
  • Watts experimental gun
  • 30 alchemical bullets, 60 bullets
  • Armor and buckler
  • Tanglefoot bag

This is a medium load for Pervince. -1 AC, -3 ACP.


male human 2nd lvl Buccaneer (gunslinger)

ill have a torch in one hand and my cutlass in tr other
Man and I just had my clothes clean. This stench is going to be in them for days... Says quietly I have all my gear that i took plus what i just got back.To see around
perception: 1d20 + 5 ⇒ (19) + 5 = 24

Dark Archive

Male Human Dungeon Master

Nice Roll.

Cpt Oliver:
As you get down from the ladder you see some movement in the water ahead of you about 20' ahead of you. It shys away from your light and leaves only ripples in the sludge filled water.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Muziel will leave behind an item - his alchemy crafting kit, to carry a light load.

"This smell is hardly worth mentioning, Captain. You should take a whiff when I'm brewing horse entrails."

Muziel brings up the rear, carrying the bullseye lantern in his right hand, and keeping his other hand free (and ready to imbibe extracts). He fastens his compass to a belt loop and occasionally references it. At major intersections, he will pause to check the map to ensure the group is heading in the right direction.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


male human 2nd lvl Buccaneer (gunslinger)

hey yarr is something moving in the water. ( points in the direction)

Dark Archive

Male Human Dungeon Master

You all look where he points and see only filth and water.

It sounds like Cpt Oliver is the only one with a light out. Is he in the lead? The walk way on either side is only wide enough for 2 side by side max without being squeezed.


Halfling Mysterious Stranger / Fighter 2 [ HP 26/30 | AC 18/15/14 (+1 vs larger opponents), Fort +5, Ref +6, Will -1 | Init +4; Perception +4 (+8 riding dog) ]

Muziel has a bullseye lantern (link) out as well. Long range light source, especially with low light vision. 30' regular light and 60' dim light from Cpt. Oliver, and 60' normal light and 120' dim light in a cone for Muziel. Cpt. Oliver is in the lead, Pervince in the middle, Muziel in the back.

"I... don't see anything. Sheesh..." Pervince shifts his grip on the musket, and rolls his shoulders a bit. This gun weighs too much. It better be worth it.

Dark Archive

Male Human Dungeon Master

Ok I took Muziels bold text to be his character speaking about it.Who has low light vision? and Who is attempting to read the map?

You walk the path a short distance and come to a three way intersection. You can go left, right or straight.

Low Light Vision:
The path to the right looks like a dead end from here.

Perception DC 20:
There is a sound from the path ahead of you, it sounds like pebbles being thrown in the water.


Halfling Mysterious Stranger / Fighter 2 [ HP 26/30 | AC 18/15/14 (+1 vs larger opponents), Fort +5, Ref +6, Will -1 | Init +4; Perception +4 (+8 riding dog) ]

No low-light vision. Good thing we have a bullseye lantern! I'll try to read the map.

Perception: 1d20 ⇒ 2

Twisting to look down the passages as the light of the lantern pierces the dark, Pervince looks at the map again. "Alright, let's take a look at this..."

Dark Archive

Male Human Dungeon Master

I mentioned befor reading the make is Knowledge Engineering, I think Muziel posted in the disscussion of this one that he doesnt have that skill, thats why I asked.


Halfling Mysterious Stranger / Fighter 2 [ HP 26/30 | AC 18/15/14 (+1 vs larger opponents), Fort +5, Ref +6, Will -1 | Init +4; Perception +4 (+8 riding dog) ]

In that case, never mind reading it.

"Hmm, can't make sense of it. Let's try going right?" He waits for Cpt. Oliver to take the lead, following him whichever way he goes.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

From up ahead, a shape comes into the flickering lantern light. Broad-shouldered, bald headed, pulling up a pair of goggles over iridescent green eyes. "I told you all to be quiet." Having disappeared down into the sewers long before the others decided to join him, Karrick has had a little while to aclimate himself to this environment.

Karrick's back tenses as he looks over his shoulder, then turns to address the group again. "We're not alone down here. Those lights," he motions to the lantern, "are going to draw attention from everything down here."

Stepping closer, it's clear that Karrick has a pair of wickedly curved knives drawn and in each hand. Noticing that Muziel has a map, Karrick's brow furrows and his attention shifts to the Nidalese alchemist.

"Let me look at the map," Karrick says as he motions to the alchemist. "If you want to make it out of these tunnels alive, follow behind me. I'll scout ahead, make sure you aren't clanging into an ambush."

________________
Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Stealth check for skulking around in the sewers. Hopefully Muziel will volunteer the map. Plan is for Karrick to scout ahead roughly 100' so that he can stay out of the light and warn everyone of anything upcoming.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Muziel stares intently at the map, but can't seem to make heads or tails of it. "Gah! Perhaps you can read this map, Pirate. It's as cryptic as a treasure map, so it's right up your alley."

He looks around to get his bearings. Perception: 1d20 + 6 ⇒ (17) + 6 = 23.

"Wait," he whispers. "There's a sound straight ahead, like pebbles being thrown into the water." Muziel shines his lantern ahead, trying to get a closer look.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Also going to try and take a 10 on the knowledge check for the map. If it's something you can get on a 10, Karrick will use the map. If he can't make heads or tails of it, he'll just use survival to try and navigate underground to a sewer exit.
Take a 10 on the Survival check too for a 13


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

On seeing Karrick, Muziel jumps up, startled. "Was that you up ahead, making that dripping sound? Here's the map, but it really seems quite useless."

Muziel hands Karrick the map.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Looking over his shoulder for a moment, Karrick answers Muziel with a steady, "no," followed by turning his attention to the map.


male human 2nd lvl Buccaneer (gunslinger)

The captain looks over his shoulder perception check with the map in site and survival
perception: 1d20 + 5 ⇒ (15) + 5 = 20
survival: 1d20 + 5 ⇒ (13) + 5 = 18

Dark Archive

Male Human Dungeon Master

The map seems to be written in a manner unfamilar to any of you. Karrick and Cpt Oliver get an idea of where you are supposed to end up and using basic direction sense they get the idea that the right passage way is the right corse.

Muziel/Oliver:
As the group makes the determination that the right passage is the correct way to go, you notice that the sound you heard up ahead has stopped.

Dark Archive

Male Human Dungeon Master

1d20 + 13 ⇒ (8) + 13 = 21

Karrick scouts ahead once the determination is made.

Karrick:
Your darkvision gives you some additional information about this section. It appears more upkept in a way, various rubbage and sludge is gathered in corners, there are strange scratch marks on the ground. Make Knowledge Nature for information on the rubbage piles, Survival for tracking


Init +5, Per +7, AC 19, touch 13, flat-footed 16, HP 8, CMB +3, CMD 16, Sense Motive +8 Human Inquisitor (heritic)

To Hanna:
Greysov, you were the only one I noticed that got my message. I would beg of you a favor. Go with the group into the sewer and give this to Samuel Reidford. Hanna hands Greysov a Star Pendant made of Fire Forged Steel. You can find him in the Black Powder Saloon. There is a sewer access on the way to the courtyard. Give him this and tell him its time.

[b]"I will my Lady, and give him the message." Greysov Bows to Hanna and continues off with his party to the sewer.

Greysov thought he heard something at the end of the party and stopped forgetting to tell the others to stop while they continued he he listened. trying to figure what was there.

He lite his torch and realized the party had moved on Greysov head forward to catch up with the group.

Greysov being paranoid continues to scan the sewers as he goes on the sewers until he catches up with group.

Perception 1d20 + 7 ⇒ (1) + 7 = 8

Survival to track them 1d20 + 8 ⇒ (17) + 8 = 25


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Stalking ahead of the group, Karrick pauses a ways up ahead of the lantern light. Crouching down on the ground, he touches his fingertips to the scratch marks, then looks back over his shoulder at the others approaching, before attempting to follow the drag marks.

______________
Survival to Track: 1d20 + 3 ⇒ (12) + 3 = 15

Dark Archive

Male Human Dungeon Master

Karrick:
The tracks are fresh. They appear to be of a large verimin. There are so many, you are unable to track where they went other than a general idea of ahead in this passage.

Greysov catches up to the group as they stop at the intersection to determin to go to the right passage.


Halfling Mysterious Stranger / Fighter 2 [ HP 26/30 | AC 18/15/14 (+1 vs larger opponents), Fort +5, Ref +6, Will -1 | Init +4; Perception +4 (+8 riding dog) ]

Now keeping quiet and occasionally glancing back, Pervince keeps close to Cpt. Oliver. The barrel of his musket held high, its oiled sheen flickered with the light of his torch. Keeping clear of the walls, he avoids avoiding touching anything, remaining clean.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

With nothing substantial to report, Karrick merely continues following his sense of which direction leads to the surface. Down here, in the foul-smelling dark, it is reminiscent of his escape to the surface those years ago. The confinement of stone walls does little to change this, or his worsening temperament.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Already agitated by the sudden appearance of Karrick, Muziel barely suppresses a yelp as Greysov walks up from behind. Regaining his composure, he nods his head toward the rightward passage. "Karrick is scouting ahead." he whispers. "We'd better keep up." Muziel remains a few paces behind Pervince.

Dark Archive

Male Human Dungeon Master

1d20 + 15 ⇒ (18) + 15 = 33

Karrick:
Give me another perception check


male human 2nd lvl Buccaneer (gunslinger)

As quiet as he can keeps up with rest of the group keeping an ever watchful eye of his surroundings perception 1d20 + 5 ⇒ (13) + 5 = 18
(whispers) hey the noise has stopped be on your guard. he has his pistol in the front of his belt for easy use to pull it out and use. Hopefully also gets his greystone bonus for keeping it on display.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


CPt. Yes indeed you do get your +1cha for having your weapon displayed(need not be drawn just visible on your hip ect and not concealed. I will assume your weapons are visible unless you make some sort of slieght of hand to conceal them)

Karrick is temporarily distracted by Cpt Oliver's whisper, realizing only too late that it is too quiet. The pebbles drops in the water, there was five of them, it was a message there are five of usHe thinks to himself just as a net trap springs from the adjacent wall at Karrick. Karrick make Ref Save DC 10 or gain the Entangled condition

To hit Cpt Oliver 1d20 + 4 ⇒ (20) + 4 = 24
1d20 + 4 ⇒ (14) + 4 = 18 to confirm crit
Yikes Damage 1d6 + 1d6 ⇒ (2) + (3) = 5 + 1d6 ⇒ 2Sneak damage as a small crossbow bolt hits you.

To hit Pervince 1d20 + 4 ⇒ (20) + 4 = 24
Um wow ok reminder you do have 1 hero point all of you 1d20 + 4 ⇒ (5) + 4 = 9 to confirm ok not so bad
1d6 ⇒ 5 + 1d6 ⇒ 6

Greysov and Muziel come face to face with their attackers as they close in.

Greysov/Muziel:
Large Ratfolk with obvious mutations close in on your position(Medium Size Category) Roll Knowledge Nature DC 12/Knowledge Local for more information.

ShadowTongue:
In a very strange dialect of Shadowtongue you hear a high pitch voice almost scream "Praise be Lamastu, I told you if you followed me you would be blessed. Harvest the bounty that is before you my children!"

Roll Initative. Surprise round finished, Sorry perception was not high enough this time(Got a fantastic roll see my 33)

1d20 + 5 ⇒ (3) + 5 = 8 Well at least you'll get the jump on them this round.

1d20 + 7 ⇒ (19) + 7 = 26 Maybe not him, but thats ok

Initative So Far
(Something Speaking Shadowtongue) 26
Mutant Ratfolk- 8


Halfling Mysterious Stranger / Fighter 2 [ HP 26/30 | AC 18/15/14 (+1 vs larger opponents), Fort +5, Ref +6, Will -1 | Init +4; Perception +4 (+8 riding dog) ]

Hit by a crossbow bolt, not even seeing it coming, Pervince twists back in a spin and collapses face first to the floor, musket clattering to his side after the fall.

Dying:
To stabilize, DC 11: 1d20 + 2 ⇒ (20) + 2 = 22
The injury merely knocks him unconscious.
If they were within 120 feet, shouldn't we have all got perception vs stealth from that bulls-eye lantern?


Init +5, Per +7, AC 19, touch 13, flat-footed 16, HP 8, CMB +3, CMD 16, Sense Motive +8 Human Inquisitor (heritic)

Initiative 1d20 + 5 ⇒ (9) + 5 = 14

Greysov draws his Quarterstaff and prepares to attack the Ratfolk. Hoping to clear the way to Pervince so he can tend to his wounds.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

"Mutant ratfolk! shouts Muziel, "And maybe a cleric of Lamashtu."

Spend a Hero Point to drink Mutagen, +4 dex, +2 natural armor, -2 wis

Knowledge (nature): 1d20 + 7 ⇒ (2) + 7 = 9
Initiative: 1d20 + 6 ⇒ (4) + 6 = 10

How many ratfolk and how close are they to each other and to us?

Dark Archive

Male Human Dungeon Master

Pervince:
Remeber though that bullseye lantern only improves darkness to dim light beyond 60', and I did give those who rolled a chance to be perceptive. Your last post said you were trying to stay clean, so I took it your character is more concerned with his immediate area.Besides this is all a moot point, even if you had been able to take 20 somehow, I rolled a 33 above as you can see. I try not to conceal my rolls, but I do not always labelthem. There was also a piece of information I think was missed since no had Knowledge Dungeoneering.
Pervince Initative will be effectivly 0

Initative So far
Muziel drinks a Mutagen with heroic speed!

("Cleric of Lamashtu")-26 Closes on Karrick

Karrick:
"Whats this, your not a dwarf, and your eyes are pretty. We could have been friends I am sorry." Your assailant says as he approches, it looks like a dark skinned thin humanoid (Knowledge Planes for more info) He turns to the wall and screams something in shadowtongue

Shadowtongue:
It ISNT MY FAULT YOU SAID THEY WERE DWARVEES! I WANTED DWARVES TOO! fine fine next time you choose then fine. I SAID FINE!

**EDIT** > 4 Ratfolk Total, 2 closed to melee range with Muziel and Greysov(probably to their death)
Greysov-14
Muziel-10
Mutant Ratfolk-8
Pervince-0


male human 2nd lvl Buccaneer (gunslinger)

Init 1d20 + 2 ⇒ (18) + 2 = 20 + 2 +2 more if considered ruins because of one of my traits. And what would a hero point do if I were to use it now and for what?


male human 2nd lvl Buccaneer (gunslinger)

I'm at 5 hp left now..

Dark Archive

Male Human Dungeon Master

Hero points can be used to get a free action(even out of turn) +8 to a roll befor it is rolled or +4 to one after, To cheat Death and auto stabalize, recall a spell, and other things that might be campaign specific.I will give you the +2 for ruins since it is known this is built over an old dwarven compound and you are local.

Initative so far

"Cleric of Lamashtu"-26-Closed on Karrick
Cpt Oilver-22-Is up to act
Greysov-14-Has used a move action to draw a weapon, still has standard
Muziel-10 -Has only used an out of combat action with hero point has move and standard still. Knowledge Check too low, you know they are Ratfolk
Mutant Ratfolk-8 will hold on thier actions until more have posted and karrick has init
Pervince-0


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Reflex Save: 1d20 + 5 ⇒ (12) + 5 = 17
_________________________________

Realizing just a moment too late what had really happened, Karrick throws himself aside just in time to dodge the sweeping net hurled from a crudely constructed mechanical contraption camouflaged on the wall. Craning his neck to look behind himself, Karrick sees one of the people following him downed by a crossbow bolt.

Pushing off of the wall he'd flattened up against, goggles off, Karrick tightens his grip on his blades and scowls in the dark. Unawareness of what the creatures are beyond their outward appearance and inability to speak their shrieking tongue do not matter to him, only that they are between him and the surface.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

As he drinks the mutagen, Muziel's form grows, stretching his protective leathers. His skin appears thicker, like a rhinoceros. Yet his movements are graceful, like a gazelle.

Muziel takes a step back 5-foot step and hurls a flask at the more distant ratfolk.

Bomb, versus Touch AC: 1d20 + 7 ⇒ (2) + 7 = 9 probably miss
Splash Weapon Miss Roll, +/-1: 1d8 ⇒ 5 splash weapon lands on one of the three squares behind the targeted ratfolk, whichever square can hit both ratfolk (if possible) .
Damage=4, Reflex Save DC13 for half damage

**Edit** Cursing his terrible aim, he draws his shortspear.


male human 2nd lvl Buccaneer (gunslinger)

Takes his cold iron cutlass an takes a might swing attack: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 1 ⇒ (5) + 1 = 6


Init +5, Per +7, AC 19, touch 13, flat-footed 16, HP 8, CMB +3, CMD 16, Sense Motive +8 Human Inquisitor (heritic)

Greysov feeling pressed by the 2 Ratfolk strikes at the closer one with his staff.

QuarterStaff Attack 1d20 + 3 ⇒ (12) + 3 = 15

QS Damage 1d6 + 3 ⇒ (2) + 3 = 5


Male Human-Nidal Inquisitor-Heretic 1

Cleric of Lamashtu"-26-Closed on Karrick
Cpt Oilver-22-The Cold Iron makes a sizzleing sound as it cuts through the flesh of the mutant, it howls loudly in pain.
Karrick-17-Survived net trap, weapons drawn
Greysov-14-Attacked Ratfolk with staff and hit
Muziel-10 -Bomb
Mutant Ratfolk-8 1d20 + 4 ⇒ (4) + 4 = 8 Fail save for ref. All ratfolk are severly wounded and withdrawl to retreat.

Undercommon:
Retreat! They Have fire and Iron!They are not the Dwarves we were promised we have been tricked!

Round 2
"Cleric of Lamashtu"-

Shadowtongue:
No! NO MY CHILDREN! I knew they did not have the will required for this! Fine I will have new children. BETTER CHILDREN THAT DONT RUN AND WHO HAVE PRETTY EYES!
The man steps forward, and he sees Muziel, who sees him for the first time since his back was turned fending off the Ratfolk.
[b] Muziel is that you? You survived? I thought you dead as well. I, I have been sick. Can you help me?
The deranged man says in common, sounding like a differant person.
Muziel:
This is one of the Diplomats of Lord Vyktor. He is an Inquisitor of Zon_Kuthon(a very capable one), why he would be praising Lamashtu is a mystory, but you do notice his skin is darkened and seems to be growing something from between his shoulder blades.

That is all he does this round.


male human 2nd lvl Buccaneer (gunslinger)

what the... you know this guy muziel?! Keep my blade stationed on the man that is standing.(delay action)


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Seeing the ratfolk fleeing and the heretic not directly engaging in combat, Karrick takes the moment to circle around the crazed cultist and put himself at the heretic's back. There, he remains poised to strike.

____________
Move Action: Move into optimal position for flanking if one of the others closes the distance.
Ready Action: Attack the cultist if he turns hostile or Muziel gives a signal.


Halfling Mysterious Stranger / Fighter 2 [ HP 26/30 | AC 18/15/14 (+1 vs larger opponents), Fort +5, Ref +6, Will -1 | Init +4; Perception +4 (+8 riding dog) ]

Pervince lays on the ground.

Dying:
Actually stable, but nobody is supposed to know that, right?


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Muziel shines his lantern at the man, and peers intently at his features.

Knowledge (arcane) or (nature) to figure out what's growing between his shoulder blades?1d20 + 7 ⇒ (13) + 7 = 20

A glimmer of recognition emerges from Muziel's mind. "You! he exclaims. Muziel's agitated mind fumbles for a name. "I was not at the tower when Lord Vyktor was slain, but doubtless you were. What happened to him... and to you?

Muziel does not let his guard down, but instead stands ready to launch his shortspear should the man turn hostile.


Male Human-Nidal Inquisitor-Heretic 1

Pervince:
ya no one has checked you yet sorry ha!Hopeing the alchemist or inquisitor get around to it. I will prod them to it soon.Since this scene is over go ahead and take a look at the dungeoneering tab I had up, these rats have tunnles if anyone had noticed and inspected closer, but you have to know what to look for.Sorry I handed you out a hard beatdown, but this was designed for 9 of you hehe, but hey you survived and will come out stronger for it.

I will take us out of Initiative now, If Venrich does get violent I will consider you all having readied actions for that and will get a free attack. Very Well Done, as I told Pervince I did design this for 9 of you originally and did not really modify much since it was your decision to come down here. You all get 1 Hero Point for completion of this above CR encounter.

Muziel knows us of corse he does! The odd man says then turns to the thing growing out of his back Well no not you, I have not introduced you yet. I WILL JUST WAIT HE DOESNT RECOGNIZE US YET. ok. ok I will. I SAID I WILL, YOU SAID THEY WERE DWARVES I DIDN'T SAY THAT. The inflicted mutant continues this conversation until interupted.


Male Human-Nidal Inquisitor-Heretic 1

Muziel:
This is some kind of mutation. Knowledge Religion with a +2 circumstance bonus to know a bit more It seems to have a psionic link with Venrich. He will not let you medically examine it, but when you get closer it is apparent that this is some kind of limb with an eye at the end of it.

I was there, he wasn't He responds gesturing to his odd lumpy appendage on his back, it climbs over his shoulder revealing an eye to every one. SHH I'M TELLING THEM He pauses looking at the lump. Good, now then as I was saying, yes I was there. We were ambushed by red smoke then attacked by fierce women. I was hit so hard I fell right out of the tower, but not before disarming my opponet. My children found me and brought me here. I still have my assailant's weapon. He says showing Muziel a long blade with a very serrated edge. Those who want to know more about the weapon give me knowledge checks and what you are looking for specificly.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

At the mention of red smoke, Muziel recalls another recent ambush. He pulls out the alchemist flask with the remnants of the smoke bomb used by Slief.

Venrich, says Muziel, recalling his name at last. Was there a male gnome present at the attack as well? We were just attacked by one recently, and he also used a red smoke bomb. Muziel approaches cautiously and hands the vial to Venrich. As he closes in, he takes the opportunity to imspect the serrated blade more closely.

Muziel attempts a visual inspection to identify any icons or logos present on the blade. He also attempts to learn the magic properties of the weapon, particularly whether it has any psionic properties related to the appendage on Venrich's back. Knowledge (arcana): 1d20 + 7 ⇒ (18) + 7 = 25


Male Human-Nidal Inquisitor-Heretic 1

A Gnome? A GNOME! HAHA, you still are funny my Friend. Of corse not not a Gnome. A fierce Gnome Woman! HAHAHAHA! Looking at his appendage he says I told you he was funny. I WILL TELL HIM DON'T YELL AT ME! He turns and looks at you.You will not be able to find any magic on this blade here, this is the Mana Wastes my friend. Even our Lord Zon_Kuthon is blind here. Looking at his appendage Lamashtu, Yes I know. HE DOENS'T WORSHIP LAMASHTU I TOLD YOU!Ok I will ask. I SAID I WILL ASK! He looks at Muziel Can my friend eat your halfling if you are done with him, it would be a terrible waste to just let him lye there.

You do not see any obvious runes or anything along those lines

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