Rappan Athuk | Dungeon of Graves (Inactive)

Game Master Valdast


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Discussion Thread for everything you guys may need to discuss.

Remember, the eye is watching.


"Well, I'll be damned... They chose a dwarf to be running around in dark caves" - Tark roars - "I'm already thinking this is going to turn out alright!" - he adds turning to the others.

Dot, and thanks a lot for taking me on board on this one Watcher - Tark will try to live up to the tales of dwarven resilience, stubborness, and ale drinking. Really looking forward to this one.

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

"Naturally, they chose me. So long as you don't get in my way, we'll do fine."

Dotting, and will get back here for discussion.

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

OK, we have Theragul A Tiefling Cleric. Given his background, I assume he is some kind of Battle Cleric, which is all good.

Then there is Ran Voker, Human Bard (Archaelogist) (I like Archaeologists), who is going to be our skill monkey.

Jean D'Fleur, Suli Paladin searching for a lost artifact. Uses a Glaive.

Tark Boulderbreaker Dwarf Fighter, uses a Bardiche and then presumably switches to Greatsword for up close work.

Gabr Mos'ata Inquisitor of Abadar, (another favourite class of mine) with a mission to repatriate the hidden wealth of the world.. Uses a Longbow by preference.

abd then there's me. Magnus Tate.

Now from my point of view; I am not a front-liner, but I do need to be close enough to use my spell effectively. looking at the area of effect, the squares diagonally forward would be safe, so it makes sense for me to have a frontliner in each position (assuming we have the space); since our front liners all use reach weapons (as do I ) we then have multiple overlapping 'fields of fire', and once a large number of opponents have been funnelled into range, I can let loose with my burning hands, leaving the frontliners to mop up.

Gabr presumably would seek to be a second ranker to use his bow effectively while still being covered, Theragul will want cover while laying down Buffs and be near enough to the front to step in after.

Thoughts? Suggestions?


Posting from my phone, so the formatting may not be the best ;)

I am really wanting to play the proverbial dwarf, since I miss that from the 'old days' - that being said it is more a matter of character attitude than exact build. I am assuming that GM Watcher is ok with some tweaking (maybe I shouldn't? :D), so apart from his gruff demeanor, and being as tough as can be, Tark is not really 'set in stone' and I have not yet fully decided if I just want to make him a tough pebble to chew on (with a big armour and shield, dealing less damage, thus presenting less of a menace to bad guys who may simply try to ignore him - I might consider going 2w fighting for one/two - weapon/shield hit combo), or a hard-hitting up in your face kind of guy that simply cannot be ignored because it just hurts too much to do so :D

Since we have multiple 'reach' characters, playing Tark also as one might be beneficial to us - a frontline with two or three reach combatants can really dish out some pain before they close in, mainly if we can hit them hard enough from afar that they simply cannot help but closing in.

I could make some improvements on Tark by making him an Invulnerable Rager instead - Superstition would REALLY make him a nut magically hard to crack (as a 'fighter type' I am aiming at making him as resistant to magic as possible), without it meaning any change in character attitude or feel, while shoring up some additional skills (I really have a hard time playing unskilled characters :/) I would probably make him an Urban Barbarian also, whose rage would be more akin to that 'in the zone' dwarves fighting stance. So, I guess that depending on GM Watcher allowing some last minute changes, Tark can really be customized, while retaining all the dwarven charm :D

Silver Crusade

Qlippoth-Spawn Tiefling Cleric of Ragatheil 1 HP: 9/9 | AC: 16 | F=3; R=1; W=6 | Perc. = +8 | Init = +1

Excited to be along. Theragul is set to be a battle cleric, eventually armoring up with a big weapon and swinging away after a couple of buffs. Longspear for reach situations but the Bastard Sword is his favorite. Carries a shield for when he needs to turtle up a bit, but prefers to swing away.

As a general rule I'm more of a "what feels right for the character" rather than a min/maxer but am open to suggestions as things move along to make sure he fulfills his roll in the party.


Tark, whatever you choose, so long as it is finalized by the 25th, can be done.


M Human Bard (Archaeologist) 1 (HP 9/9 | AC:17 | T:13 | FF:14 | CMB: -0 | CMD:13 | Fort:+2 | Ref:+5 | Will:+2 | Init:+3 | Perc: +4 | Speed 30)

Ran's primary attack is going to be his shortbow, but with his shield in one hand and whip in the other he has a decent AC (17).

I could change some spells in his load-out. Maybe sub in Dancing Lights for Prestidigitation? For spellcasting he's mostly going to try to be clever with his illusions; an archaeologist's buffing ability is mainly limited to himself.

He could also swap out Know:Arcana for Local, Religion, or Planes, since Magnus has Arcana covered right now.

Input is appreciated. I'll have his gear finished up soon.


I'm also finishing up on Tark's gear. Thanks for the freedom of choice GM Watcher, but I guess I will stick to my guns as is, and play him in the original version - a straight up fighter. After all, if I feel like dipping barbarian or some such, it isn't a dramatic stretch for a fighter ;)

As far as knowledges go, I am all for trying to get some balance in the group. I just gave him Dungeoneering and Engineering - it seemed it would fit in with his dwarven ancestry more seamlessly. Also I really could not help myself and gave him Craft Armor - not sure how many times we will be able to use it but hey! I'm a dwarf! :D

Silver Crusade

Qlippoth-Spawn Tiefling Cleric of Ragatheil 1 HP: 9/9 | AC: 16 | F=3; R=1; W=6 | Perc. = +8 | Init = +1

I may tweak Theragul a bit before the 25th... no major changes though. Was looking at the Crusader archetype but it just seems like a rather bad deal. Except for evangelist clerics seem to lake good archetypes.


Male Suli Paladin 1

Awesome. I agree that three pole-arms users ought to dominate melee for the early levels. Jean also can serve as a party face, but is skill-less in all other areas. If we survive to second level, he will start gaining not insignificant healing capability. (Going to pick up Greater Mercy at third)

"May the power of love protect us on our quest!"

GM Watcher, have you decided what the nature of Jean's artifact is? Anything that might have been kept in a Shelyn temple will work.


Male Aasimar (Garuda-blooded) Inquisitor 1 HP 9/9 | AC 15 T 13 FF 12 | Fort +3 Ref +3 Will +5 | Perc +7 | Init +3

I've got to make my stats 20pt buy and do a few last minute adjustments to gear and such but I'm stuck at work for a few more hours. I will finish up and join the RP this evening. FYI, I'm in western Canada and generally unable to be on the computer at work so the vast majority of my posting will occur between 7-12pm mountain daylight time.

Silver Crusade

Qlippoth-Spawn Tiefling Cleric of Ragatheil 1 HP: 9/9 | AC: 16 | F=3; R=1; W=6 | Perc. = +8 | Init = +1
Jean D'Fleur wrote:


"May the power of love protect us on our quest!"

Que the Huey Lewis...

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

Yeah..I've changed my skills around a bit. Originally pulled them together in a rush and ended up with a couple of skills that don't make sense (Fly, appraise), so I've taken them out and added Knowledge (Nobility) and Knowledge (History) to reflect his Noble background and his interest in old ruins.


Male Suli Paladin 1
Theragul wrote:
Que the Huey Lewis...

I'll also be packing Diana Ross when the time comes.


The nature of the artifact... I haven't yet, but it will be decided soon.


Male Suli Paladin 1

Preferably something inner planes related.


M Human Bard (Archaeologist) 1 (HP 9/9 | AC:17 | T:13 | FF:14 | CMB: -0 | CMD:13 | Fort:+2 | Ref:+5 | Will:+2 | Init:+3 | Perc: +4 | Speed 30)

Ran's also looking for a bezoar or something else to cure a poison resistant to clerical healing. May overlap with Jean's quest item, may not.


There may be some overlap. I'm currently reading through the book and seeing where I could place it, or where it would be.

I like how you guys have set some of your own goals, because it makes it less difficult for me :)

However, I will ensure that you know what your employer has given you as your task, and I'll post it here since you would already know.

Your task is to find where a team of adventurers known as the Fire Hawks has disappeared to. They were last adventuring within Rappan Athuk, and it includes some high-profile individuals including Venthraine's own son. However, due to the aforementioned tension between Hallowfell and the other countries, he cannot directly act to investigate.


The delay was because I didn't have access to my laptop for an extended time. My girlfriend dropped in for the day, and priorities had shifted accordingly.

There shouldn't be anymore significant delays, though my next post will certainly be delayed until 5(ish) pm MST due to aforementioned priority shift.

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

Do we have an established order, or any scouts out?


Tark doesn't mind taking the lead :D

As for scouting... Well... It is not his forte


M Human Bard (Archaeologist) 1 (HP 9/9 | AC:17 | T:13 | FF:14 | CMB: -0 | CMD:13 | Fort:+2 | Ref:+5 | Will:+2 | Init:+3 | Perc: +4 | Speed 30)

Ran will take the lead indoors but outdoor scouting's not really his thing. I'd say put him near the front but not in front for overland travel like this.


Male Aasimar (Garuda-blooded) Inquisitor 1 HP 9/9 | AC 15 T 13 FF 12 | Fort +3 Ref +3 Will +5 | Perc +7 | Init +3

Sorry guys, haven't been able to log onto the site all weekend. Will get something up after work tonight


Male Professional Dosser 14/Rules Lawyer6

I am going on holiday on 19th July to 29th July. If necessary, feel free to DMPC Magnus (try not to get him killed, I rather like him, lol). It's unlikely that I will be able to get online while I away.

Do we need to arrange watches? As a human I would be best on the first or last watch, and it will also help me get the requisite sleep to recharge my spells (not that that is a problem this time round).


M Human Bard (Archaeologist) 1 (HP 9/9 | AC:17 | T:13 | FF:14 | CMB: -0 | CMD:13 | Fort:+2 | Ref:+5 | Will:+2 | Init:+3 | Perc: +4 | Speed 30)

Ran needs to recharge his spells, too, so he'll need to either be first or last watch. I can't hit the Roll20 site right now so put his bedroll wherever, near the other PCs.


Male Aasimar (Garuda-blooded) Inquisitor 1 HP 9/9 | AC 15 T 13 FF 12 | Fort +3 Ref +3 Will +5 | Perc +7 | Init +3

Bah, I apologize guys but I either didn't realize or missed that some of this game would be on Roll20. It looks like a fantastic program and not all that difficult to learn but I'm just not up to doing it right now as a flooded appliance problem has husband and I starting a massive reno due to the water damage.

Thanks for selecting my character and best of luck on your adventure. I'm sorry I can't stick around for more.


The Roll20 is only being used to track movement, not for actual live combat...

But if you feel you can no longer participate, best of luck to you in your adventures.


GM Watcher, we are supposed to send you our e-mail address to be invited to join on the Roll20, correct?


Just follow this link:

https://app.roll20.net/join/438096/uplYTw

It should work assuming you have an account there already.


I already have an account, so I followed the link, but after joining the game all I see is a blank map, with no features, images or tokens.

Silver Crusade

Qlippoth-Spawn Tiefling Cleric of Ragatheil 1 HP: 9/9 | AC: 16 | F=3; R=1; W=6 | Perc. = +8 | Init = +1

I also see a blank map with blank counters.


Hurm...

I've got five circles labeled with names in the centre of the map. Not sure why they're not showing up for you...


Male Suli Paladin 1

It looks fine to me.

Who wants to take what watch? I'm thinking: Ran and Tark, then Jean and Gabr, and Theragul by himself to best spread out our perception bonus people.


Agreed. Go!


M Human Bard (Archaeologist) 1 (HP 9/9 | AC:17 | T:13 | FF:14 | CMB: -0 | CMD:13 | Fort:+2 | Ref:+5 | Will:+2 | Init:+3 | Perc: +4 | Speed 30)

Works for me.


Male Professional Dosser 14/Rules Lawyer6
GM Watcher wrote:

Just follow this link:

https://app.roll20.net/join/438096/uplYTw

It should work assuming you have an account there already.

when I press it, it doesn't even send me to Roll20!


Male Suli Paladin 1

You around GM?


Our GM seems to be posting in other games - I am not sure what is happening.


Male Professional Dosser 14/Rules Lawyer6

OK, I've got it. Had to use Firefox to access it, but I'm in.


Ok, I'll give it a try with Firefox.

But where is GM Watcher?


Dwarven bump!

Silver Crusade

Qlippoth-Spawn Tiefling Cleric of Ragatheil 1 HP: 9/9 | AC: 16 | F=3; R=1; W=6 | Perc. = +8 | Init = +1

Teifling bump.

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

Arcane Bump!


M Human Bard (Archaeologist) 1 (HP 9/9 | AC:17 | T:13 | FF:14 | CMB: -0 | CMD:13 | Fort:+2 | Ref:+5 | Will:+2 | Init:+3 | Perc: +4 | Speed 30)

Archaeology bump!


PM sent to GM Watcher.


Sorry guys.

To tell you the truth, I abandoned this thread for the last while because I didn't know exactly to continue it, and I didn't want to deal with all the technical issues.

Sorry for that.

If you guys are still willing, I can continue the campaign.


I'm not exactly sure I understood GM Watcher - when you say you didn't know exactly how to continue it, what do you mean? Story wise, or..?

May I ask also what technical issues? With Roll20 you mean?

That being said, if you still feel motivated as a GM after this long hiatus (a motivated GM is essential in any game, and you are supposed to also have fun with this), Tark is still game.


M Human Bard (Archaeologist) 1 (HP 9/9 | AC:17 | T:13 | FF:14 | CMB: -0 | CMD:13 | Fort:+2 | Ref:+5 | Will:+2 | Init:+3 | Perc: +4 | Speed 30)

I'm not going anywhere, so if you still want to play I'll play.

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

I like Magnus. I'm in.

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Rappan Athuk? Bah! No one gets out of that place alive!”

Rappan Athuk, a dungeon of legend.
Rappan Athuk, a stronghold of evil.
Rappan Athuk, Dungeon of Graves.

This is your formal invitation to join an expedition into the wilds, to seek treasure, glory, and whatever else you desire. In the service of a king, your have been tasked with exploring the area around the mystical complex, and perhaps even delving deep within to discover what is actually down there.

A megadungeon that has existed for centuries, Rappan Athuk has had a long time to become crowded with various creatures and individuals, filling the many floors of the dungeon to the brim with everything from trolls, to an evil cult, a plague, and everything inbetween. So what do you say? Care to join the expedition and defy the party-crushing dungeon that is Rappan Athuk? Or do you seek safer grounds to explore in, ones with much less risk of death, or fates much worse than that?

Will you delve into the heart of evil?

---

This is going to be a long-running Pathfinder campaign, run by me. I’m already running this megadungeon for one other party, and I can say that this world is something to behold. Mystery, intrigue, fey, druids, undead. You can find all this, and more!

But first, a few ground rules for both character creation and party cohesion.
-Characters will be built at 1st Level with a 20 point buy. PCs begin with max starting wealth. This campaign is expected to reach 20th level. (eventually).
-Characters are preferred to be some form of Good or Neutral alignment. Evil alignments are allowed only if:
a) The rest of the party agrees to allow it.
b) You convince me.
c) You will not seek to overly disrupt for "the evuls."
-4-6 PCs will be selected for this campaign, depending on the amount of applicants and my preferences.
-You’ll be starting at an inn in Zelkor’s Ferry, a hamlet within the wilds surrounding Rappan Athuk. I highly recommend pre-planning backstories to some degree, as you all have been part of the same party since accepting the contract.
-The campaign will be hosted via the site Roll20, a virtual tabletop. It'll use the pdf maps and such to ensure accuracy to the dungeon, rather than my horrendous drawings. I'll be using drawings, and will be enforcing movement rules during combat. Out of combat it will be done via marking cleared rooms and such.
-Any other questions, direct to the GM.

One other warning, Rappan Athuk cares not for “level-appropriate encounters”. The PCs can run into encounters that they have extremely low chances of winning. Traps can be lethal, with at least one responsible for multiple TPKs over the years.

Second warning, Rappan Athuk is not guaranteed to be winnable. The final encounter is one that is legendary, claimed to be unwinnable by many. However, should you succeed, you can be catapulted into glory for defeating this incredible encounter.


I'm interested. I favor witches and rogues, but have played all types of characters.


I suppose the really important question is... what source materials are acceptable?

Silver Crusade

Interesting...Maybe a chance to try out an enchanter

What races do you accept?


Wow this looks really interesting, I am new to the whole playing over computer scene and would really like to try it out.


I'm thinking archaeologist bard carrying a bow. Probably human since he'll need the extra feat. Are you looking for bios and concept first or whole builds?


Ya quite interested and hoping psionics are allowed :)
I got ideas for a goblin aegis who wields a massive two-handed weapon and vaults around on it, a chaotic wilder who rides every emotion to its heights and every negitave experience to its depths, or a "halfling fatling" aberrant aegis with the Obese customization (and not a tenticalled horror -__-)
If no psionics then I can try and figure something else out.


I will accept Dreamscarred Psionics, and all of the Paizo Pathfinder books accessible on the PFSRD.

For characters I'm looking for concepts, then bios. Keep in mind, characters will probably die in the dungeon very easily, and I advise having at least one backup character at all times. However, only one character needs to be fleshed out in order for me to consider them.


So how should we go about this? Do we just post our characters and Bio's here? Or do we have another way of contact?


Yes, you would post them here. I prefer to see character mechanics in a statblock format.

EDIT: For races, I accept all Core, Featured, and Uncommon races.


Okay, concept. Classic Indiana Jones/Lara Croft type tomb raiding archaeologist bard whose main contribution in combat will be buffing and ranged attacks. Primary use will be as a trapfinder with a secondary use as a walking library; I'm assuming an old school dungeon like this will have lots of traps and it sounds like there will be lots of weird stuff to identify/act as the mouthpiece for the DM's exposition. I'm thinking human, but it might be better to go with a race that has darkvision.

I'd be glad to work out a little backstory with other players. My guy will be friendly and inquisitive, easy to get along with. He could be the organizer of the expedition or just a hired hand along to identify relics or something in between.


Personally for a character I was thinking of a Halfling Fighter that uses slings. Has an attitude towards people he doesn't know or trust but will get along with the group since he has prior experience with them. Very competitive character as well with a short temper (and an even shorter stature) But be very kind to smaller beings or children NPCS.

Dark Archive

are you going to use the roll20 chat as well, or use this forum and roll 20 just for maps?


1 person marked this as a favorite.

This will be a Post-by-Play, not live session. Roll20 will be used for maps.


Sweet! So here are the base ideas, will flesh them out more as i have more time :)
Gobo Aegis. Have you ever seen a goblin fanatic from Warhammer or read the manga All you need is kill? He is based off of that :) a small goblin swinging around and catapulting off of a massive weapon that is way too large for him.
Mechanically he is a goblin aegis (med armor) with the powerful build and augmented weapon customizations and power attack. He is a front line damage dealer.
if this was a medium sized character like a human or ork, this would be overpowered and gamey, but since it is a small goblin with a str penalty it should be about right, power wise.

The second idea is a human chaotic wilder with the psionic talent feat taken twice. She is a limited, but powerful caster and a bit of the party face, BUT she is unpredictable. She could surge at +2 caster level or she could surge at -1 caster level, and she would always surge, yet a full quarter of her spells causes her to swoon. And i would also play her a bit unpredictably :)
At 3rd lvl she would gain expanded knowledge for Natural Healing and at 5th lvl she would get enervation fortitude, becoming more self reliant and 'stable' respectivly.

Well thats the very basics of the ideas :)
I will have more up tomorrow!

Edit: @Santor. If i went with the human wilder, we would have 2 very competitave, short tempered chars XD
We could be quite the disaster duo >.>

Dark Archive

cool. Thinkin maybe a human Oracle of Wind, with cure spells as my choice, Longspear and spiked guantlets for weapons, clouded vision curse. Prolly stay Oracle all the way up.
Would be easy going and could get along with any race and class, preferably buddies with a ranged attacker. XD

RPG Superstar 2009 Top 16

Interested, what level would you be starting at?


I'm thinking of making a ninja (with the Burglar archetype) as a skill-monkey for the group. ^^ Particular focus on dealing with the hazards in the dungeon, and a number of sneaky attacks to toss in when the others need a little extra force. I have... not really thought about other parts of the character yet, but I am mulling it over.


@Gobo: Love both of those classes, but can you expand on why you'd think a Medium character would be OP? Just wondering really.

@Mark: As stated in the OP, we'd be starting at Level 1.

@All: Just for reference, I am looking for a well-rounded group mechanically. Lacking certain attributes in Rappan Athuk will most definitely be punished, though you may be able to get away with it to some degree.


I would like to do a psychic warrior half giant. Hope that is acceptable.


One thing I will prohibit, now that it's been brought up, is that I do believe the Psionic races to be a bit OP. A free feat in addition to SLAs is something I don't think is balanced.

However, in exchange I will allow the option to take a PP rather than HP or a skill point for all races' favored class bonuses.

@Rednal: I'll allow that archetype to be used.


are advanced class guide classes allowed?

Silver Crusade

Color me interested. I shall have a character soon enough.


The reason i believe it to be too strong is because a human with power attack and extra customization (to get the 4 points needed) can have 22 str and swing the equivlent of a huge earthbreaker for +6 (4d6+12/x2). At lvl 1...
An equivelent fighter could swing the same hammer for +5 (2d6+10/x2), although he would have an extra feat. +2 str and huge weapons are just too powerful at that low level.
Now a goblin swinging a medium weapon (large at lvl 2) for aprox +4 (12+7/x2) is a lot more in line, power wise (and a small goblin swinging around a large weapon that is bigger than him is extremely funny. Eventually i want to give him the Maul of the Titans and have it be really out of porportion (the thing weighs 160lbs!))


I am considering an arcanist if allowed or sorcerer otherwise, and maybe a paladin depending on party needs.


I'd probably go crypt-breaker alchemist for a backup PC, since from the DM's earlier comments we're likely to need backup PCs. I'll stat out Rappan Athuk Jones for the application process and keep the alchemist in my back pocket.


I'm going to say a light no on the Advanced Class Guide until it's full release.

Silver Crusade

Well I have 2 enchanters I would not mind trying, the first is more developed the second is still in the concept stage

Silver Crusade

Concept 1

The Exchange

Concept 2


Enchanters may be useful, though keep in mind that you should have backup plans in case if mind-affecting immunities and such.

In case some are unfamiliar, Rappan Athuk is an absolutely massive mega dungeon that can go from level 1-20. I'll try to find some sort of player's guide to link here as well.

Current submissions:
Gobo: Goblin Aegis, Human Chaotic Wilder
Karlprosek: Crypt-Breaker Alchemist, Archaeologist Bard
Oni: Halfling Fighter
Rednal: Burglar Ninja <-that just sounds odd to say
Yamakah: Half-Elf enchanter Sorcerer, Kitsune Crossblooded Enchanter Sorcerer.

For those who have concepts, I'd like to see backgrounds before mechanics, though your submission would not be rejected if you chose to do it the other way.


Yeah, it is pretty weird, isn't it? XD I'm also considering a Catfolk [Cat Burglar] Rogue as an alternative, since my focus really is on trying to deal with the various dungeon hazards that exist.

Silver Crusade

Vritra wrote:
Enchanters may be useful, though keep in mind that you should have backup plans in case if mind-affecting immunities and such.

I know that's one of the primary reasons I have never played one, but what the hell spread your wings and all.


For backgrounds, should we just assume Rappan Athuk is in a generic fantasy world and we can make up terms and place names? If not (and it's not in Golarion or Faerun or another well known setting), a player's guide would be helpful.


Spoiler:

An Kai Hong, Slayer of Oni
Human Aberrant Aegis 1
CG Medium Humanoid (Human)
Init +2; Senses Perception +2
------------------------
DEFENSE
------------------------
AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 Natural)
hp 18 (1d10+8)
Fort +4, Ref +2, Will +3
------------------------
OFFENSE
------------------------
Speed 30 ft / 20ft.
Melee Dadao(Oversized Nodachi) +7 (2d8+9/18–20 x2)
Ranged Hira Shuriken (Oversized Chakram) +3 (2d6+6/×2) 30’Range

STATISTICS
Str 22, Dex 14, Con 14, Int 12, Wis 12, Cha 7
Base Atk +1; CMB +8; CMD 20

Feats Psionic Body, Extra Customization

Skills Autohypnosis +5, Perception +2, Spell Craft +5, U.M.D +2, Climb +5, Linguistics +2, Craft(Weapon) +5

Languages Common, Giant, Tien

Customizations Armored Suit: Brawn(Free), Hardened Strikes(Free), Powerful Build (2), Brawn(2)

Gear: Dadao(oversized Nodachi) 120gp, Four Mirror Armor 45gp, Pathfinder Kit 12gp, Cold Iron Hira Shuriken x5 20gp
Gold: 3gp

Backstory:

Kai was born in a border village close to the ogre kingdom. He was a strong and healthy boy. His parents were farmers. At the age of 5 his village was attacked. All were slaughtered by the oni. Kai managed to hide in some hay and remained unfound. He awoke the next morning to the bloody aftermath. He was not strong enough to bury his parents but said words over them and set them ablaze. He had to make it to the city if he wanted a change at survival. He packed up what he could fine and headed out. It was a three day journey. On the second day he succumbed to his fatigue and passed out on the road. Fate intervened. An old hermit was out collecting some herbs when he stumbled up on the boy.

The old man took the boy in . When Kai awoke the old man introduced himself and asked why he was alone. Kai explained what had happened. The Old man asked the boy if he would like to be strong enough to not let things like this happen to him again. Kai answered yes. From there his training began. The old hermit was a gifted swordsman and could harness his chi to alter his body. The training was long and difficult, but Kai emerged a man. Kai would use his new ability to protect those too week to protect themselves from the ogre’s. His first prey was a mighty ogre. Kai followed it for hours as it hunted when it rested for the night he made his assault. The battle was long, but with fortune and favor Kai came out victorious. He claimed the Oni’s blade as his own, and took on the title of Slayer of Oni.

Not trying to step on Gobo's toes but I have been fishing Kai around. Gobo you are off by a 1d6 on the earthbreaker though. You would need the Earthbreaker and klar feat as well to make it one handed then the Aegis could wield a 4d6 one. Strength wise they are the same as a barbarian could be doing though limited time for the barbarian, but they have horrible skills. Been wanting to try one so here is my submission. Kai is an Aberrant Aegis.


I'd like to submit Jean, Paladin of Love, for the dungeon crawl.
Stat Block is in the profile.


I created this character to apply for an Emerald Spire game but I think it would suit this AP as well considering they are both basically giant dungeon crawls. He is 15pt but ATM but that and any other adjustments needed can be done easily if I am selected.


I would love to join.

I am looking at a tiefling fighter and should have a bio and stat block posted this evening.


I have a character concept I have been toying with for a while, a blaster sorceror of the Draconic Bloodline, eventually going Dragon Disciple. Like his namesake, he is arrogant, forceful and loves playing with Fire. He sees others as support for his extensive ego, and will probably end up rubbing them up the wrong way, though he can be gracious and charming when he chooses. He has a selfish streak a mile wide; though he won't go out of his way to be nasty or evil, he also won't help another unless he can see some gain in it for himself. I see him as Chaotic neutral (but not CN as an excuse for CE).


I'll get you guys a version of the player's guide, and also make a more detailed explanation of the world. Unfortunately I'm on my phone atm, but details will be posted in the Campaign Info tab, probably by the end of the day.

Edit: As well, feel free to make up names. The world is primarily homebrew, as I do not have much interest in using another world, though some elements like the planar cosmology will be the same as Golarion. It's effectively another planet on the material plane.


No problem ashe :)
Although i do have 2 things to say, first you cant take the brawn custonization twice (you can only take it a second time at 5th level, even if you get it once for free)
Second, in the example above, he has powerful build and augmented weapon. Powerful build lets him wield large weapons (2-handed) and augmented weapon treats it as 1 size larger (huge) so a 1d12 earthbreaker should go up to 4d6. Add in 22 str, and power attack for +12 damage. I didnt mean the aegis was overpowered, just that build path (which i intend to do with my goblin :)


Cythraul Dig is updated with a bio and statblock.

I left world details ambiguous. Any large elven community could fill the role of her childhood home.

Dark Archive

I'm going to create a CN Tiefling Magus. To give you a general idea Zanakor (this alias, although he's for PFS) will be the template, but I'm going to adjust archetype & spells depending on the party make-up.

I was planning on a buffer-striker build but who are on the party so far?


would you allow Dreamscarred's Path of War?


Pipsoo:

Male goblin conjurer 1
CN Small humanoid (goblin)
Init +1; Senses darkvision 60 ft.; Perception +1 (+3 w/Tac in arm’s reach)
DEFENSE
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 8 (d6+2);
Fort +1; Ref +1; Will +2;
OFFENSE
Speed 30 ft.
Melee dagger +1 (1d3/19-20)
Ranged dagger +2 (1d3/19-20), light crossbow +2 (d6/19-20)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
7/day—acid dart
Wizard Spells Prepared (CL 1st; concentration +5)
1st—grease (DC 16), mudball (DC 16), mage armor
0 (at will)—detect magic, message, prestidigitation
Opposed Schools Enchantment, Necromancy
STATISTICS
Str 10, Dex 13, Con 12, Int 18, Wis 10, Cha 8
Base Atk +0; CMB -1; CMD 10
Feats AlertnessB (w/Tac in arm’s reach), Scribe ScrollB, Spell Focus (conjuration)
Skills Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +1, Ride +5, Sense Motive +0 (+2 w/Tac in arm’s reach), Spellcraft +8, Stealth +13; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Draconic, Dwarven, Goblin, Orc
SQ arcane bond (cat familiar named Tac), summoner’s charm.
Combat Gear crossbow bolts (10), scroll of color spray, scrolls of infernal healing (2); Other Gear daggers (4), spellbook [all non-enchantment/necromancy cantrips and spells prepared, plus color spray, infernal healing, reduce person, summon monster I, ventriloquism], wizard’s kit, 2 gp
SPECIAL ABILITIES
Acid Dart (Sp)
As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.
Arcane Bond (Ex or Sp)
Pipsoo has formed a bond with a cat named Tac (+3 to Stealth checks)
Summoner’s Charm (Su)
Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Tac:

N Tiny magical beast
Init +2; Senses low-light vision, scent; Perception +5
DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1d8-1);
Fort +1; Ref +4; Will +3;
Defensive Abilities improved evasion
OFFENSE
Speed 30 ft.
Melee 2 claws +2 (1d2-4), bite +2 (1d3-4)
Space 2 ½ ft.; Reach 2 ½ ft.
STATISTICS
Str 3, Dex 15, Con 8, Int 6 Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Knowledge (arcana) -1, Knowledge (nature) -1, Knowledge (planes) -1, Perception +5, Spellcraft -1, Stealth +18; Racial Modifiers +4 Climb, +4 Stealth
Languages empathic link
SQ alertness, familiar, share spells
SPECIAL ABILITIES
Alertness (Ex)
As long as Tac is within arm’s reach, Pipsoo gets Alertness as a bonus feat.
Empathic Link (Su)
The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Familiar
Tac gives Pipsoo a +3 bonus on Stealth checks.
Improved Evasion (Ex)
When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells
The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast)


@Viluki; I haven't looked over the content from that, so for now I will say no.

@Zanakor: I haven't selected yet. For an idea of a deadline, I'm going to say the 21st will be the closing date for complete submissions. As well, I'm grading these on a combination of both mechanics and background. A certain optimization floor will be somewhat enforced, as I want people to be of roughly equal power level.

In addition, I should say that I allow two traits to be selected, with a potential third if you take a drawback.

Updated list:

Gobo: Goblin Aegis, Human Chaotic Wilder
Karlprosek: Crypt-Breaker Alchemist, Archaeologist Bard
Oni: Halfling Fighter
Rednal: Burglar Ninja <-that just sounds odd to say, Catfolk Cat Burglar Rogue
Yamakah: Half-Elf enchanter Sorcerer, Kitsune Crossblooded Enchanter Sorcerer.
Cronax: Jean D'Fleur, Paladin
Gabr Mos'ata: Aasimar Inquisitor
Cythraul: Tiefling Fighter
Zanakor: Tiefling Magus
Gavmania: Dragon Disciple
Sarpadian: Goblin Conjurer

So far, 11 submissions have been given. I'm also somewhat going to subcategorize below to see where overlaps are taking place.

Gobo: Melee, Limited Caster
Karlprosek: Caster(?)/Trapfinder, Trapfinder/Utility Ranged
Oni: Melee
Rednal: Trapfinder/Utility
Yamakah: Enchanter Caster
Cronax: Melee
Gabr: Melee/Limited Caster
Cythraul: Melee
Zanakor: Melee/Limited Caster
Gavmania: Melee(?)/Caster
Sarpadian: Caster

So we've got a lot of melee people, two utility possiblites, and only two Full Casters, neither of which are Divine. Currently the pool is looking for around 5, maybe 6 depending on the variety of people.

Dark Archive

Hmmm... I would like to volunteer to take up the Divine Caster slot. I haven't played a cleric yet and this could be the opportunity I'm looking for. Tiefling Magus will be my secondary PC.

I'll draft a full-time support/healer and send you a quick stat block.


I will level down this character to 1 shortly.


Ihave a concepts for a cleric and a paladin

Kayle and Meela were born into the Lightbringers, well known for its members often being clerics or paladins of Sarenrae.

When twin sisters(fraternal) Kayle and Meela were born, their family believed they were blessed when both were aasimar..Both were clearly divinely gifted. However this only turned out to be half true.

Kayle showed greater martal prowess, while Meela was more adept at channelling divine energy. The two sisters were inseperable until about adolesence. The two sisters disagreed and fought over how their divine powers should be used. Kayle argued that those with power should use it help others not as fortunate. While Meela thought those with power should be free to use their abilities and powers however they please. Later the family found out Meela had chosen Calistria has her chosen deity, and even worse began channeling negative energy. The family immediately disowned her seeing her as a shame to the Lightbringer’s family name.

Afterwards Kayle became an iniatite to the order of palains of Saranrae using her gifts to help those in need and try to vanquish evil wherever she found it, prefering for thefight to end without casualties but she knows sometimes for the greater good evil doers must perish. Kayle seeks to find her sister in the hopes she can redeem if possible or otherwise subdue her. To Kayle, Meela has lost her way and must be dealt with because if left unchecked she possess to great of a threat.

Meela, on the otherhand renounced her name becoming known as Morgana. After leaving her family she sought out to fulfill her carnal desires. The pleasure was only temporary what she really sought was revenge against her family. To this end she seeks power so she can carry out her vengeance. To Morgana her family represents tyranny and they must be dealt with so she can finally be free.


@GM Vritra, you didn't add Kai to the list Aberrant Aegis.

@Gobo, I see. Augment weapon can't be taken until 6th level. And there is this: Each astral suit provides certain free customizations; these are provided on top of whatever customizations the aegis pays for with customization points, and are not subject to the usual level prerequisites or increased costs

Though I thought that meant you could double up, but it does say level prereq. You are right, I remembered it wrong. Will change if selected and make alias.

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