Rannik |
Can't summon a dolphin on land, it has to be in the water.
Tamora summons a dog and send it in the room to trigger the trap. The moment the dog hit one of the trigger plate, arrows shoot from every direction. The dog tries its very best to get to safety, but two arrows reach him. It disappears as quickly as it appeared, leaving the room full of arrows again and the trap spends. Until it gets reset somehow, the room is now safe.
Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d8 ⇒ (7, 6) = 13
Tamora |
Though knowing that it is still alive in Elysion, Tamora murmurs a prayers to her goddess. She then picks up some arrows from the ground and stores it.
"Let's see what awaits within."
She waits for Hoga open the door with the key in his possession.
Rannik |
Hoga uses the key and unlocks the door. They open pretty easily and he can see a short corridor that leads to a big room further down. In the room a continuous carving of mourners run along the walls here, leading to a staircase on the south side of the room. But what really attracts Hoga's attention is the four blood dripping skeletons. They are moving toward the group.
Garrik: 1d20 + 3 ⇒ (5) + 3 = 8
Kakrish: 1d20 + 2 ⇒ (3) + 2 = 5
Hoga: 1d20 + 3 ⇒ (19) + 3 = 22
Taladrius: 1d20 + 6 ⇒ (1) + 6 = 7
Red Raven: 1d20 + 4 ⇒ (11) + 4 = 15
Tamora: 1d20 + 2 ⇒ (2) + 2 = 4
Skeletons: 1d20 + 6 ⇒ (17) + 6 = 23 Done
The group is up
Tamora |
"Hoga, step back and let them come to us. Let them pass through the door. Because of the narrow space, they can only fight us one at a time. If one of them passes through the doorway, we strike. We have the advantage in numbers."
Tamora draws her spear but do nothing although her posture is tense.
Move Action: Draw Spear
Standard Action: Readied attack to strike the first skeleton she sees.
Knowledge (Religion) to ID skeletons: 1d20 + 9 ⇒ (16) + 9 = 25
Readied Attack: 1d20 ⇒ 5
Damage: 1d8 ⇒ 3
She got blocked. Not much she can do here. She will let the guys handle it. She is more like back up in this case.
Kakrish Stonetoe |
"Hah. Bloody skeletons. That's a new one." Kakrish backs up, with Tamora, to allow the skeletons to approach. He stand just to the side of the door so that he can attack as soon as one gets into the doorway.
Readied Attack, greatsword: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13
Crit confirm?: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8
Rannik |
A bloody skeleton is coated in a slick layer of blood and gore infused with negative energy. This gore allows the skeleton to reform and heal itself. A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.
Need blunt weapons
Resist Channel energy
Garrik Korianthil |
Garrik readies his staff, waiting for the gore covered skeletons to approach.
"Thorn, attack anything that comes up here."
Free Action Handle Animal (Thorn, attack): 1d20 + 12 ⇒ (17) + 12 = 29
Readied Staff: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Rannik |
The group waits for the skeletons to walk up to them, making a stand in the trapped pillar room. One by one the skeleton walk up the corridor unafraid or uncaring of the danger ahead. Their empty eye sockets, seeing only the life that they must extinguish. The first one makes it to the end only to be smashed down by Kakrish' greatsword. Without pause the next step over his fallen comrade and comes face to face with the blunt force of Garrik's staff. The third one walks right over the first two and this time it's Thorn that tries to take it down.The wolf's bite, however, fails to lock down on the foe and the skeleton is able to attack in return. In its rush to get there, or because it is standing on the bones of two other skeletons, the attack completely misses the Half-Elf. The last one moves up and tries to claw at Red-Raven, the young monk easily avoids the attack.
Claws: 1d20 + 2 ⇒ (1) + 2 = 3
Kakrish 1, Red-Raven 2: 1d2 ⇒ 2
Claws: 1d20 + 2 ⇒ (3) + 2 = 5
Kakrish: Done
Garrik: Done
Thorn: Done
Skeletons: Done
Hoga: Up
Taladrius: Up
Red Raven: Up
Tamora: Up
Red-Raven |
Red Raven strikes out at the first bloody skeleton, performing an elbow strike and knee combination.
Unarmed: 1d20 + 5 ⇒ (6) + 5 = 11
Unarmed: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Confirm: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Crit Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Rannik |
Now that the skeletons are in melee, Hoga and Red-Raven unleash another wave of attacks on the undead. The hits and strong and well placed, reducing the last two skeletons to piles of bones. The group enjoys their victory when they notice that the skeleton are slowly reforming. It will take a while, but by the group estimate, they will have to deal with those again after exploring the next few rooms.
The room itself, now that the battle is over and you have more time to look at it, is relatively empty. On the walls are carved what look like a procession of mourners all heading toward the stairs on the other side of the room. The stairs are descending deeper into the ground and you can't help but wonder what other dangers wait for you down there.
Red-Raven |
Red Raven will take his pack, unhook his bedroll, and stuff the collective bloody skeleton bones into it. After he gets them all in there, he goes back to the room with the pit traps and throws the whole thing in, making sure to close the floor panel afterwards.
"This one does not want to deal with them again." he says after he's done.
Tamora |
Tamora unleashes her positive magic onto the pile gathered before it is taken away by Red Raven. She follows the monk to the trap room and back in case he needed the help and nods as Red Raven deposits the remains into the trap and closed it.
"That is one way of getting them out of the way permanently.
Once they are back, the inquisitor looks around the room that the skeleton comes from to see if there are anything significant, out of order and traps in addition to what they seen. If there not, she follows the others down the stairs.
Perception (Take 20) - 29
Rannik |
Tamora make sure that the room is clear of the traps and that there isn't any hidden surprise. Once her inspection is completed, the group head toward the stairs. You go down the long and narrow stair deeper into the crypt. You can feel like a wrongness in the air that seem to weight on your shoulder. The air also feels saturated with humidity and once in a while you hear water dripping on a hard surface, echoing in the lower levels. At the bottom of the stairs is a circular chamber with three passageways leading from it. In the center is a small stone pedestal. The sound of dripping water can be heard coming from the eastern passageway, while the stench of rot emanates from the west.
On the stone pedestal, you can read the following carved into it. To the south you might take your ease, to rest and reflect on Kassen’s deeds. To the east lies the wheel, to open the gate. To the west is the resting place of Kassen.
There is a strange echoing gurgle coming from the east, but it is relatively faint
@Red-Raven, I laugh at the way you dealt with the blood skeletons.
Kakrish Stonetoe |
Is there a map of this area we just got to? Also, did we enter through the south passage?
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Kakrish looks around room, his senses on high alert. He hears a slight echoing gurgle from the eastern passage. "This way," he points west, "smells pretty bad. I'm guessing 'resting place of Kassen' means dead bodies. But hey, we handled those skeletons pretty nicely. I bet we can handle whatever is over there."
Kakrish takes time to search the room looking for secret passages.
Perception to locate secret passages: 1d20 + 6 ⇒ (6) + 6 = 12 Bonus to notice unusual stonework
Tamora |
Tamora studies the pedestal and walks towards the eastern side.
"Henceforth this will be our guide if we are lost. Right now, it is incentive that we aim for the east if it holds the key to open the gate which may be located westward, blocking our way. We can check safe room on our south later if we are hurt and battered."
Kakrish Stonetoe |
"I'm ok with that too." Kakrish replies to Tamora. "Let's go to the east." Kakrish pulls his greatsword from its sheath then holds it out in front of himself in a guarded stance. "Ready."
Tamora |
Seems that now we are waiting for the GM to move us forward.
Rannik |
Sorry about the delay, had a rough weekend and a even rougher Monday with the snow storm.
The group move through the corridor, coming to an intersection after but a few feet. To the right the corridors continue for fifteen feet before turning left again and is blocked by a door. To the left, the corridor is shorter and no door is blocking it. In both cases, the floor is sloped towards the rooms and there is now an accumulations of water. Increasing the level of humidity and making the floor slippery
You have a hard time believing it, but you are pretty sure you hear the faint sound of frogs croaking on the other side of the door.
When you look quickly in the room on the left, you notice that the walls are covered in a strange blue fungus. It would require a closer inspection to determine the exact type of fungus.
Tamora |
Tamora edges closer to the door, her movement sloshing the water.
Perception (Take 10) - 19
"It sounds like frogs."
Then, she moves closer to where the fungus are but she still keeps a quite a bit distance and not entering the room.
Knowledge (Nature): 1d20 + 5 ⇒ (12) + 5 = 17
If it is a monster, she gets +4 to her check
Rannik |
This specific type of fungus is called Azure Fungus. It's a rather dangerous hazard. As a byproduct of its growth, the fungus builds up a charge of electricity that it is released in bursts into its surroundings. The discharged can be released by contact, fast movement or even randomly over time. It is immune to electricity and fire.
Tamora |
"A field of electricity if we waltz through or frogs that may engage us. The answer should be obvious."
Tamora tries the closed door.
STR check if needed: 1d20 ⇒ 19
Tamora |
Tamora is still pushing the door.
"The fungus room. The molds will zap us with electricity the moment we cross the room, try to remove it or at a random timing. It is not just us. It's range expands an entire room. Hence, the reason I called it a 'field.' Not to mention the discharge will be stronger especially in a water filled room. A perfect death trap for one unprepared."
Rannik |
Tamora only manages to push the door a few inches before water comes pouring out. For a moment, the only thing the group can do is try to stay standing has water rushes in the corridor until the level of water in the room becomes the same as the corridor. Once it calms down, Tamora is able to push the rest of the way in. The room is filled with water, probably as deep as the outside corridor. The chamber is in an advanced state of decay, with a gaping hole in the ceiling admitting a constant trickle of water. The three stone sarcophagi in this room are almost completely covered in a thick carpet of moss and fungus.
As expected the room is the private residence of three giant frogs who doesn't seem to appreciate the intrusion. They jump up and the sarcophagi and are aiming to make the intruders their next meal.
Garrik: 1d20 + 3 ⇒ (12) + 3 = 15
Kakrish: 1d20 + 2 ⇒ (18) + 2 = 20
Hoga: 1d20 + 3 ⇒ (9) + 3 = 12
Taladrius: 1d20 + 6 ⇒ (1) + 6 = 7
Red Raven: 1d20 + 4 ⇒ (12) + 4 = 16
Tamora: 1d20 + 2 ⇒ (18) + 2 = 20
Giant Frogs: 1d20 + 1 ⇒ (3) + 1 = 4
The group is up. The water is almost 3 feet deep making the room difficult terrain.
Kakrish Stonetoe |
"Frogs!" Kakrish lunges forward through the water and into the room. He takes a broad swing at the first frog he sees.
Greatsword: 1d20 + 4 ⇒ (13) + 4 = 17
damage, 2 handed: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Hoga the half orc |
Tasty! Come here, my little yummies!
Hoga rages with glee, flanking the dwarf and bringing his axe down hard
on the same frog. He'll provoke an AoO doing so. (AC 14)
bloodrage: 1d20 + 10 ⇒ (10) + 10 = 20
dmg: 1d12 + 9 ⇒ (5) + 9 = 14
Rannik |
Kakrish moves forward with his greatsword out. Pushing against the water, he reaches the frog and swing his sword. The blade catches the frog and slice through the soft skin, leaving a bleeding wound. Hugo follows the dwarf and aims for the same frog. The axe cutting off a big piece of the frog and killing it.
The frog can't do an AoO since it didn't act yet in the round. Also, Hoga can't reach a flanking position because of the difficult terrain created by the water. All this taking into account, the frog is still dead.
Tamora |
"Oh Goddess, please aid us."
Tamora manifest her faith into the battlefield. The celestial eagle then swipes and bite at the humanoid frog, appendages glowing with a whitish aura. (Smite Evil as free action)
Talon 1: 1d20 + 3 ⇒ (8) + 3 = 11
Talon 2: 1d20 + 3 ⇒ (6) + 3 = 9
Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Talon 1: 1d4 + 2 ⇒ (3) + 2 = 5 (+4 if enemy is evil)
Talon 2: 1d4 + 2 ⇒ (1) + 2 = 3 (+4 if enemy is evil)
Bite: 1d4 + 2 ⇒ (4) + 2 = 6 (+4 if enemy is evil)
After doing this, she draws her spear (move action).
Are they flatfooted?
Tamora |
Bumping for Red Raven, Taladrius & Garrik. Don't want this thread to get too stagnant.
Rannik |
Ok, no post in over 24 hrs from the tree of them, so just I'll just bot and move the battle along. Don't want to spend a week killing frogs.
@Tamora, yes they are flat-footed at the moment.
Tamora calls another servant to help her in battle. The eagle strike with a fury of beak and talons, however, it is unable to pierce the skin of the frog. Red-Raven walks in and gets into a flanking position with the eagle. Moving through the water was hard for the tongue and we can't strike at the frog for now. Garlic also enters the room, getting his bow out, he sets himself up in a corner and prepare to send arrows at the frogs. Then follows him in and get on top of one of the sarcophagi, ready to pounce on the giant frogs. Finally Taladrius makes his way through the water and survey the fight, trying to estimate where his spell will be the most effective.
The giant frogs, shock by the numbers of intruders finally comes out of their stupor and start attacking. One attack the summoned bird, hoping to make a quick meal. The eagle proves to agile and gets out of the way of the bite of the frogs. The other frog uses its tongue and latches on Red-Raven. The Tengu is surprised by the stickiness of the tongue, but resist being pulled closer.
@Red-Raven, you are now grappled. Unless you break free, you can only move towards the blue frog.
Red Bite: 1d20 + 4 ⇒ (6) + 4 = 10
Blue Tongue: 1d20 + 4 ⇒ (14) + 4 = 18
CMB: 1d20 + 8 ⇒ (17) + 8 = 25
Round2, back to the group
Battle Map
Tamora |
Tamora moves and takes a jab at the frog that Red Raven and her eagle are flanking. Her eagle continues its attacks after evading the bite.
Tamora's attack: 1d20 ⇒ 20
Damage: 1d8 ⇒ 6
Talon 1: 1d20 + 5 ⇒ (15) + 5 = 20
Talon 2: 1d20 + 5 ⇒ (3) + 5 = 8
Bite: 1d20 + 5 ⇒ (10) + 5 = 15
Talon 1: 1d4 + 2 ⇒ (3) + 2 = 5
Talon 2: 1d4 + 2 ⇒ (3) + 2 = 5
Bite: 1d4 + 2 ⇒ (3) + 2 = 5
Tamora confirmed crit: 1d20 ⇒ 5
Extra damage: 1d8 ⇒ 7