Rannik's Crypt of the Everflame (Inactive)

Game Master Patrick Levasseur

Maps
Loot


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M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Woot!


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Red Raven grunts and grasps the tongue, setting his feet.

trying to take control of the grapple
grapple (improved): 1d20 + 4 ⇒ (8) + 4 = 12

-Posted with Wayfinder


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

"Ha ha! One down, more to go!" Kakrish pauses to start to count the remaining frogs then shakes his head. "Don't care how many more." He quickly steps towards the closest and swings his mighty sword.

Greatsword: 1d20 + 4 ⇒ (14) + 4 = 18
damage,two hands: 2d6 + 6 ⇒ (4, 3) + 6 = 13

"Ah. Feeling that, are you?"


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga follows suit, attacking the same frog if it isn't dead.

If it is, he'll attack the next one.

b.rage: 1d20 + 8 ⇒ (10) + 8 = 18

dmg: 1d12 + 9 ⇒ (6) + 9 = 15


Kakrish, Tamora and her eagle make short work of the second giant frog. It falls back into the water, lifeless and bleeding. Red-Raven tries to overcome the hold off the sticky tongue, but can't seem to find a way to reverse the grapple. Garrik climbs on one of the sarcophagi and let one of his arrows fly. It hits the frog in the shoulder, but it keeps its hold on the Tengu. Tedious reposition himself and uses arcane energy to summon a small ball of acid that he sends flying toward the frog. His attack, however misses the target, hitting the wall behind and leaving a small mark.

The frog tries once more to bring its target to its mouth. But either because it pulled too hard or because of the attacks, the frog looses its grip on the monk. The frog croaks with anger as it is visibly upset at having lost his future meal. It seems to be eyeing the hole in the wall from where the water is getting in. But before it can make up its mind about leaving the fight, Hoga's axe comes down hard on its head. The third frog is dead.

Rolls:

Garrik longbow: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 1 ⇒ (5) + 1 = 6
Taladrius Acid splash: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d3 ⇒ 1
Grapple: 1d20 + 7 ⇒ (14) + 7 = 21


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

"There's our meal for the day."

Tamora searches the room and the corpses for loot.

Perception (Take 20) - 29


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Red Raven punts the frog that grappled him gently. "This one wants to cook it." he says somewhat spitefully. "Only fair."


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish flexes some muscle, "Ah. I wish Duerli was here to see me. She would have been impressed." Kakrish pokes at one of the frog carcasses. "Maybe it will be good to eat. But let's get our work done first. Hoga, is that door locked?" Kakrish points at the door near Hoga.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga goes and listens at the door before he tries it.

Taking 20=25.


Tamora searches the room and she finds a single belt pouch. Inside, she finds 24 gold pieces and a gold ring set with a single aquamarine. while Kakrish and Red-Raven talks about cooking the frogs, Hoga moves closer to the door and get his ear against it. Aside from the noise of water, Hoga doesn't hear anything else. He does notice that this door will require some effort to open since it is swollen by the water.

Succeed a Strength DC 15 to open the door:

The door opens to a long corridor. Fifteen foot into it, there is an opening on the left. Thanks to his dark vision, Hoga can see that the corridor open into a big room thirty feet in front of him. He can't see the back wall, but he can see that the corridor and the room are both flooded.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Do we know what the dagger and the ring are?


I'll need some Spellcraft check to identify them.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Out of all of us, only Taladrius have the skill. Not sure if we could get him to identify them since the player seems to be less active as of late.


Oh, I forgot that he was the only one with the skill.

Dagger +1
Ring of Swimming

ring:

This silver ring usually has fish-like designs and motifs etched into the band. It continually grants the wearer a +5 competence bonus on Swim checks.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

rage Str check: 1d20 + 5 ⇒ (11) + 5 = 16

Grrr!


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Tamora thanks Taladrius for identifying the items before she sees Hoga breaks the door. She sends her eagle into the unknown to scout ahead for any dangers and traps with its remaining time, gripping an arrow that is imbued with a light spell. If her eagle is not attacked, she moves past Hoga and a bit into the corridor (but before the left junction) that she can see with her low-light vision instead of relying her short ranged darkvision.

Hoga, I am more of a landlubber than a water lover. I think the ring is better in your hand.

She hands the ring of swimming to the half-orc.

Perception for traps and dangers: 1d20 + 9 ⇒ (6) + 9 = 15

Eagle's perception for traps and dangers: 1d20 + 10 ⇒ (13) + 10 = 23


After opening the door, Hoga steps aside to let the eagle explore ahead. It flies to the next room and come back without having suffered any damage. Tamora then takes the lead into the corridor, moving until she gets to the intersection. On her left, she can see the room full of electrified fungus from earlier. In the room ahead, she can see a large wheel attached to what looks like chains that rise up into the ceiling.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga accepts the ring and puts it on. He'll stick close to Tamora as they explore.


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Red Raven stays close to Tamora, but does not have much to offer in the terms of suggestions.

"A wheel?" he asks when he sees the next chamber.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

"It must the one that open the gate. It would seem that it needs some strength work to turn it but we must cross the waters to do so which could be difficult than the previous room. It is a good thing I gave Hoga the ring if he wants to do it. I am not going into the deep waters. I will support anyone who treads the waters from where I stand."

Tamora gives the cue to the eagle to drop the light imbued arrow into the water before it disappears.

Perception for any danger/traps/things notable other than the wheel (Take 20) - 29


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

"Hey, wait for me!" Kakrish watches Hoga and Tamora disappear through the doorway and then chases after them.

Does the room we're in still have standing water?


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga waits for the dwarf. As Kakrish arrives, he speaks.

You quit yourself well against those frogs, Kakrish. I wish there were time to roast a leg, but we must go on.

He looks Tamora in the eye, then his other companions. We're doing this. Together.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Tamora returns the stare, unflinching.

"We are. Don't get the wrong idea."


@Kakrish, the entire section you are in is flooded with water. You can walk around, but it's all treated as difficult terrain.

Tamora scans the room ahead from the corridor. She doesn't see any problem, but then the water on the floor isn't clear either, so she has no idea if there is something underneath.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Even with the light spell?


@I'm not sure where the light was dropped. Also there is 2 feet of very murky water, so even where you are, you don't see the floor.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga will go in front, if no one objects. If he ends up swimming, he's got a decent chance of making it with his new ring.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

20 ft from us.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

If still nothing, please move us forward.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

.


The group move foward toward the room. This large chamber is partially flooded, with the south end just barely rising out of the stagnant water. A large wheel is set into the floor of the dry area, attached to chains that rise up into the ceiling. A thick layer of slick, black mold covers the carvings on the walls of this chamber. Now that you are closer, you notice two darker areas in the water on either side, as if the water was deeper there.

See the map for the area


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

With the light granted by the arrow and now that they are closer to the room, Tamora tries to better look at her surroundings for any danger, her spear out.

"It would be better to draw our weapons out now. I can tell that something or someone is not going to make it easy for us to get to the wheel."

Perception (Take 20) - 29


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

"Is there any way to deal with the mold on the walls? They could be dangerous." Red Raven asks. He is, of course, prepared to fight.


Tamora inspects the room from the doorway, and aside from the two pits, she doesn't see any danger. Of course, she is unable to inspect the wheel properly without crossing the room. As for the mold, from what Red-Raven can see, they are just the common humidity mold. They are only dangerous after prolonged exposure.

Crossing the room requires an acrobatic DC 10


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Seeing there is no danger atm, we can take 10 right?


Most of you guys can.... not all


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

*looks at Thorn* Oh, I see.


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Red Raven will offer to help get others across.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

"It seems I overestimate the room. The only things we need to watch out are the pits. They could be the only area where the waters are deep. Other than that, there are no other things that obstruct us."

Tamora moves to Hoga's left. She lights another arrow with another light spell, snuffing the light out of the first one before throwing it into one of the pits to see what lurks within.

Perception (Take 20) - 29

If she sees nothing, she will follow from the rear behind Hoga, Kakrish & Red Raven (assuming one of the three is leading) in order to cross the thin ledge that separates both pits.

Acrobatics (Take 10) - 12

Blue arrow represents the new arrow that she thrown that is imbued with a light spell.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish follows Hoga through the center of the room moving as carefully as he can.

Acrobatics: 1d20 - 1 ⇒ (20) - 1 = 19


Red-Raven, Kakrish and Tamora cross the room. While doing so, Tamora drops another arrow in one of the pits. She loses sight the arrow pretty fast, but can still see the glow from the light spell. About ten to fifteen feet down, it's hard to tell, the glow start moving around as if something was bumping it. There seems to be something down there.

The wheel looks old, it will take a strength check to move it.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

"Here, let me try moving that wheel. Looks like it won't be too hard." Kakrish grabs the wheel and applies his muscles to try to turn it.

STR: 1d20 + 3 ⇒ (10) + 3 = 13


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

I can help.

rage str: 1d20 + 6 ⇒ (19) + 6 = 25

There!


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Tamora winces as the arrow creates a sharp sound when it impacts something. She moves to the side to let Hoga space to turn the wheel.

"There is something down there. Be wary."


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Red Raven prepares himself to attack whatever it is that comes out of the water the moment it shows itself.

Unarmed Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Tamora braces herself, ready to jab the first enemy she sees if it shows itself.

Attack: 1d20 ⇒ 13
Damage: 1d8 ⇒ 6

Can the player move Hoga's token so I know where he is?


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga readies his axe.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Not sure if I move Hoga to the right square. If not, please move it to the right spot. I just assumed that he took Tamora's original square after she moved.


Karkish and Hoga work on turning the wheel. It's hard at first, but then it starts turning. You can hear the mechanism in the ceiling moving along and in the distance a scraping noise of metal on stone can be heard. Closer to you, however is the reaction coming from the two pits. The water seems to be coming out of them. Your first reacting is to stop turning the wheel, but it has no effect as the mechanism above you is still going. You see some odd shape at first, not sure what is coming. You all take a defensive position, waiting for whatever is coming up.

Then you see them, white skulls sticking out of the water, followed by upper torso and then the rest. Six skeletons are now standing in the room with you. The floor under them just stops moving as you react to what just showed up. Tamora thrust her spear, but the point, deflect on the bones. Red-Raven hits one with his bare "hand?" and inflict massive damage to it, breaking multiple bones. That one (red one) is barely standing.

Hoga and Kakrish, you both have a standard action to take before we start initiative

Battle Map


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Sure, palm strike is fine.

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