Qwerty's #8-07 Tome of Righteous Repose Low Tier (Inactive)

Game Master qwerty1971

Player Handout
Low Tier Map
ToRR Chronicles Low Tier

Initiatives:

Benedict:[dice]1d20+0[/dice]
Zora:[dice]1d20+0[/dice]
Miji:[dice]1d20+5[/dice]
Delio:[dice]1d20+2[/dice]
Balomar:[dice]1d20+2[/dice]
Segray:[dice]1d20+7[/dice]


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Sovereign Court

Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Tracked resources:
Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

Segray whispers to group. "Guys! Someone's coming!" and she quickly comes into the room as well.

Silver Crusade

Male Varisian Azata-Blooded Aasimar Swashbuckler/3 Pal/2| HP 44/44| AC 18/T 13/FF 15| Fort +9/Ref +10/Will +8| Perc +6| Sense Motive +1

Delio listens for discord in the direction Segray indicates.

Dark Archive

N Cleric 8 - 52/52 HP - AC 17-t10-17 | F +7, R+2, W+10 | Per +6, Init +0 | Channels remaining 3/11

Zora busies herself gathering together the bones and bundling them together as respectfully as she can under the circumstances, and murmuring prayers to Pharasma over the remains for the slightly inelegant method of transporation. At Segray's warning she looks up, frowning.

I put a red arrow on the map where I think is the direction in question, not 100% sure since I couldn't remember perfectly where Segray had been. :P


GoM//Glass WotW Maps//WOGH Map //

The party regroups in the room with the recently destroyed undead as they wait for something to come towards them from the hallway Segray and Zora pointed to....and they wait... and wait... and then realize nothing is coming out of that room...

Silver Crusade

Male Varisian Azata-Blooded Aasimar Swashbuckler/3 Pal/2| HP 44/44| AC 18/T 13/FF 15| Fort +9/Ref +10/Will +8| Perc +6| Sense Motive +1

Any evil in that direction?


GoM//Glass WotW Maps//WOGH Map //

no evil coming from that direction

Silver Crusade

Male Varisian Azata-Blooded Aasimar Swashbuckler/3 Pal/2| HP 44/44| AC 18/T 13/FF 15| Fort +9/Ref +10/Will +8| Perc +6| Sense Motive +1

Delio shrugs. "Perhaps it's an ally, or some mindless beast. Either way, not much of a challenge for Miji. Let's go." He indicates that Balomar and Miji should lead the way, as planned.

Liberty's Edge

Miji moves toward the indicated room, rapier in hand. "Don't sell yourself short, Delio. It's not much of a challenge for either of us!" Of course, it's less so for me, but I'm magnanimous!


GoM//Glass WotW Maps//WOGH Map //

Miji and Delio quickly move to the short staircase leading to the next room and peer in. Three statues of lantern archons cast a steady light from the alcoves in this room. Murals depicting dog-headed figures and angelic humanoids battling undead horrors cover the walls. The lantern archons are the faint light source of the room and the flickering of the lights as detected by Segray is attributed to 7 feet tall roughly chiseled figure of ice and snow that moves with the sound of cracking and popping ice. It moves back and forth along the same line (on the map in blue) between the statues.

The others shake their heads when the two daring men run off...

Silver Crusade

Male Varisian Azata-Blooded Aasimar Swashbuckler/3 Pal/2| HP 44/44| AC 18/T 13/FF 15| Fort +9/Ref +10/Will +8| Perc +6| Sense Motive +1

Delio motions the others up. "What do you make of that?"

Dark Archive

Human Empiricist 5 HP: 39/39 AC:16 FF:15 T:11 F:+3, R:+6, W:+4 Init:+1 Perception +14(+16 vs traps) (Effects:None)

Benedict cautiously moves up and tries to identify the creature.

Knowledge?: 1d20 + 1d6 + 11 ⇒ (14) + (6) + 11 = 31


GoM//Glass WotW Maps//WOGH Map //

Benedict takes a look and instantly tells the others it is an Ice Golem.

with the that roll you can ask three questions, and three shall be the number and the number shall be three

Silver Crusade

Male Varisian Azata-Blooded Aasimar Swashbuckler/3 Pal/2| HP 44/44| AC 18/T 13/FF 15| Fort +9/Ref +10/Will +8| Perc +6| Sense Motive +1

Five is right out.

Dark Archive

Human Empiricist 5 HP: 39/39 AC:16 FF:15 T:11 F:+3, R:+6, W:+4 Init:+1 Perception +14(+16 vs traps) (Effects:None)

Vulnerabilities/Weaknesses, DR/Resistances, Special Attacks?


GoM//Glass WotW Maps//WOGH Map //

Vulnerabilities=vulnerable to fire

Resistances= DR5/adamantine; Immune to Cold; Immune to magic except for Fire descriptor magic

Special Attacks= breath weapon (usable once every 1d4 rounds) and icy destruction where it explodes for damage upon death.

Dark Archive

Human Empiricist 5 HP: 39/39 AC:16 FF:15 T:11 F:+3, R:+6, W:+4 Init:+1 Perception +14(+16 vs traps) (Effects:None)

Benedict thinks for a moment and only a moment. "That is definitely an ice golem, so quite obviously immune to cold and vulnerable to fire. It has resistance to weapons not made of adamantine and it's immune to magic that isn't fire related. It can also shoot out a blast of ice and it will explode when it is destroyed. And I assume you want to provoke it into a fight."

Silver Crusade

Male Varisian Azata-Blooded Aasimar Swashbuckler/3 Pal/2| HP 44/44| AC 18/T 13/FF 15| Fort +9/Ref +10/Will +8| Perc +6| Sense Motive +1

Delio shakes his head. "Much as I would enjoy the fight, we have a mission to get through first. If the golem is not in our way, why, let it continue its monotonous pacing uninterrupted by such as we."

Liberty's Edge

"Delio . . . Delio . . . where is your spirit of adventure?" Finally, something to burn! Miji pulls out a flask of oil and carefully rubs it into his blade. The flammable kind, not the lubricating one.


GoM//Glass WotW Maps//WOGH Map //

Detect Magic if used:

Aside form the golem there is another magic aura in the room behind the western most statue.

Silver Crusade

Male Varisian Azata-Blooded Aasimar Swashbuckler/3 Pal/2| HP 44/44| AC 18/T 13/FF 15| Fort +9/Ref +10/Will +8| Perc +6| Sense Motive +1

"Mission first, fun second."

Dark Archive

Human Empiricist 5 HP: 39/39 AC:16 FF:15 T:11 F:+3, R:+6, W:+4 Init:+1 Perception +14(+16 vs traps) (Effects:None)

"Thank you. Finally one of you decides to have some sense."

Liberty's Edge

"My mission is life is to have fun!"


GoM//Glass WotW Maps//WOGH Map //

is the consensus to avoid this room and the golem?

Dark Archive

N Cleric 8 - 52/52 HP - AC 17-t10-17 | F +7, R+2, W+10 | Per +6, Init +0 | Channels remaining 3/11

Sorry! I think I accidentlly X'd out notifs for this game.

Zora moves behind the front line of warriors speculating over the room, and murmurs a short prayer to look for enchantments. Finding one, she studies it with lips pursed.

Spellcraft?: 1d20 + 5 ⇒ (12) + 5 = 17

"The westernmost statue has some form of magic upon it. But if the creature is, as you say, mindless, then I see no reason to engage it. Is there a reason that room must be walked through? It seems there are other passages we might explore."

I'm fine with avoiding it. I put a red arrow on the map to indicate possible next direction unless someone has another place they want to head.

Silver Crusade

Human Paladin/9 | Init +2 | Per +2| HP 82/82 | AC 26, 25flat, 13touch | Fort +9 | Reflex +6 | Will +8 | BAB +5 | CMB +7 | CMD 21
Macros:
[spoiler=Actions] Move:Standard: Swift:[/spoiler[spoiler=Rolls] [dice=Attack] 1d20 +8 [/dice][dice=for slashing damage of] 2d6 +13 [/dice] [/spoiler

"While it may be some time before others follow in our footsteps, I feel it may be unwise to leave behind a potentially dangerous creature. It could prove harmful to others, and I believe we are more than capable of taking care of it." Balomar interjects.

I believe we can avoid it, however, Balomar would be concerned about leaving dangerous creatures alive and harmful to our backs, as well as others that may explore here in the future. He won't be insistent however. Just raising a concern.


GoM//Glass WotW Maps//WOGH Map //

Avoiding the golem: Benedict, Delio, Zora

Confronting the golem: Balomar, Miji

Currently undecided- Segray

Liberty's Edge

I'm fine with not confronting the golem. If it's important, we'll get to it eventually.


GoM//Glass WotW Maps//WOGH Map //

The group decides to avoid the golem for now and back track their way around the creature. They pass by the bound orcs in the dining hall who snear and curse at the group as they go by. They come to the hallway that leads to the next un-searched room.

Silver Crusade

Male Varisian Azata-Blooded Aasimar Swashbuckler/3 Pal/2| HP 44/44| AC 18/T 13/FF 15| Fort +9/Ref +10/Will +8| Perc +6| Sense Motive +1

Delio bows to Balomar and Miji. "Gentlemen? After you."

Silver Crusade

Human Paladin/9 | Init +2 | Per +2| HP 82/82 | AC 26, 25flat, 13touch | Fort +9 | Reflex +6 | Will +8 | BAB +5 | CMB +7 | CMD 21
Macros:
[spoiler=Actions] Move:Standard: Swift:[/spoiler[spoiler=Rolls] [dice=Attack] 1d20 +8 [/dice][dice=for slashing damage of] 2d6 +13 [/dice] [/spoiler

Balomar holds his blade at the ready, then turns the corner ready for any eventuality.

Sovereign Court

Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Tracked resources:
Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

Segray nods. "I'd prefer to avoid the golem as well. We'll come back if we can't avoid it."


GoM//Glass WotW Maps//WOGH Map //

Old crates lay open and scattered around the room. Bare shelves contain little more than patches of mold, and water trickles down the moldy west wall. Balomar believes this was used as a supply closet for the defenders.

Dark Archive

N Cleric 8 - 52/52 HP - AC 17-t10-17 | F +7, R+2, W+10 | Per +6, Init +0 | Channels remaining 3/11

Zora steps int the room to scan it for magic, but doubts there is anything here amid the bric-a-brac. With a last glance over her shoulder to confirm that the golem is still maintaining its route and paying them no mind, Zora shrugs.

Detect magic, perception check

See anything?: 1d20 + 4 ⇒ (5) + 4 = 9

"I see nothing worth poking here. There remain other chambers we have not seen," she informs her traveling partners in her dispassionate voice. "To the east, perhaps? Something there may satisfy those of us who wish battle."

Moved arrow on map to where we can try next?

Dark Archive

Human Empiricist 5 HP: 39/39 AC:16 FF:15 T:11 F:+3, R:+6, W:+4 Init:+1 Perception +14(+16 vs traps) (Effects:None)

Works for me.

"Or we can avoid conflict and just find something useful."

Silver Crusade

Male Varisian Azata-Blooded Aasimar Swashbuckler/3 Pal/2| HP 44/44| AC 18/T 13/FF 15| Fort +9/Ref +10/Will +8| Perc +6| Sense Motive +1

Likewise.

Sovereign Court

Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Tracked resources:
Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

Works for me as well

Segray scans the room with a spell and then nods.

Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19

Liberty's Edge

"That's unfair," Miji holds Zora's gaze for a minute, "It's not battle I seek, but fun. Excitement. Life itself! How am I to blaim if battle is the only exciting thing in this boring, forsaken place?"

Dark Archive

N Cleric 8 - 52/52 HP - AC 17-t10-17 | F +7, R+2, W+10 | Per +6, Init +0 | Channels remaining 3/11

Zora shrugs at Miji's protest, her own gray eyes staring back at Miji. "The seeking of 'life' as you put it ultimately leads to death. But all things do. Pharasma is not concerned with 'fairness' as mortals reckon it. By extension, neither am I. My responsibility is to first ensure that any unquiet dead here are given rest, and then to do my best to prevent any of you meeting Pharasma while I travel with you. It is not to ensure you are entertained."


GoM//Glass WotW Maps//WOGH Map //

The group finds nothing of value in the old supply closet and relocate towards the east to continue their search...they come to the hallway where they detected the main orcs and continue searching the areas they skipped.

Coiled in the eastern alcove is the statue of a cobra-like snake with a contemplative humanoid face. Parts of the statue have crumbled and fallen to the ground, though enough detail remains to see sadness in the creature’s stony eyes.

History DC 20:
You recognize the statue as a depiction of Slassalla, a guardian naga who acted as magical council to the Knights of Ozem during the Shining Crusade. Historians debate just how influential she was in persuading them to turn the Whispering Tyrant’s fortress into his prison.

Dark Archive

Human Empiricist 5 HP: 39/39 AC:16 FF:15 T:11 F:+3, R:+6, W:+4 Init:+1 Perception +14(+16 vs traps) (Effects:None)

History: 1d20 + 1d6 + 13 ⇒ (16) + (5) + 13 = 34

"That is a statue of Slassalla, or at least was. She was a naga who councelled the Kinghts of Ozem and persuaded them to turn the fortress of he who shall not be named into his prison."


GoM//Glass WotW Maps//WOGH Map //

I placed the red arrow on the last section of the crypt to investigate.

Silver Crusade

Human Paladin/9 | Init +2 | Per +2| HP 82/82 | AC 26, 25flat, 13touch | Fort +9 | Reflex +6 | Will +8 | BAB +5 | CMB +7 | CMD 21
Macros:
[spoiler=Actions] Move:Standard: Swift:[/spoiler[spoiler=Rolls] [dice=Attack] 1d20 +8 [/dice][dice=for slashing damage of] 2d6 +13 [/dice] [/spoiler

Balomar strides forward with the resolve of Iomedae, leading the group to the last unexplored section of the crypt.

Silver Crusade

Male Varisian Azata-Blooded Aasimar Swashbuckler/3 Pal/2| HP 44/44| AC 18/T 13/FF 15| Fort +9/Ref +10/Will +8| Perc +6| Sense Motive +1

Delio gestures wordlessly to Miji, as if to say After you.

Sovereign Court

Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Tracked resources:
Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

Segray shrugs and yawns discreetly. Not really as interesting as I thought it would be...

Dark Archive

N Cleric 8 - 52/52 HP - AC 17-t10-17 | F +7, R+2, W+10 | Per +6, Init +0 | Channels remaining 3/11

"That's very interesting," Zora says earnestly to Benedict. "You're a studied man I see."

She moves along with the others, spear at the ready for one of the warriors to press into the room.

Dark Archive

Human Empiricist 5 HP: 39/39 AC:16 FF:15 T:11 F:+3, R:+6, W:+4 Init:+1 Perception +14(+16 vs traps) (Effects:None)
Zora Draznoi wrote:

"That's very interesting," Zora says earnestly to Benedict. "You're a studied man I see."

She moves along with the others, spear at the ready for one of the warriors to press into the room.

"Yes, I am. I have found it pays to be the smartest one in the room."

Silver Crusade

Male Varisian Azata-Blooded Aasimar Swashbuckler/3 Pal/2| HP 44/44| AC 18/T 13/FF 15| Fort +9/Ref +10/Will +8| Perc +6| Sense Motive +1

"Someone must needs bear that burden, and it might as well be you."

Dark Archive

Human Empiricist 5 HP: 39/39 AC:16 FF:15 T:11 F:+3, R:+6, W:+4 Init:+1 Perception +14(+16 vs traps) (Effects:None)

"Exactly."

Liberty's Edge

"Funny, I found it pays to be the greediest person in the room." And especially to be the first person checking bodies.


GoM//Glass WotW Maps//WOGH Map //

The group continues their search of the crypt and follow the tunnel until it branches off to their right revealing a water source. Warm, steamy water splashes down into the center of this small pool. A set of stairs leads down into the water.

Detect magic reveals something in the water....but no evil is detected in the area...

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