Dr. Allison Jones |
Initiative: 1d20 + 11 ⇒ (15) + 11 = 26 + Surge: 1d8 ⇒ 7 = 33
Allison and her 5 duplicates gesture in sync and as a complex hypnotizing pattern of alien light flies forth nauseating the Argus.
Casting Loathsome Veil and Argus is treated as being 11 HD lower for determining effects of the spell due to Awesome Display. Will Save vs DC 26.
Caster Check vs SR: 1d20 + 16 ⇒ (7) + 16 = 23 + Surge: 1d8 ⇒ 3 = 26
assuming I can use another surge as I don't think initiative is part of my turn?
Koran "The Hammer of Thor" |
Initiative: 1d20 + 9 ⇒ (17) + 9 = 26
Will: 1d20 + 15 ⇒ (17) + 15 = 32
You think you can stand against the FIERCE ONES beast?! Today you meet your end!
Koran's eyes blaze and he opens his jaws in a terrifying roar. A string of some demonic language fills the room.
Argus that guards the key |
The argus stomps forth 15 ft, bringing it within reach of the FOs' front line, and swipes at Koran with its massive claw 1d20 + 20 ⇒ (16) + 20 = 36, dealing 3d6 + 14 ⇒ (5, 1, 2) + 14 = 22 slashing damage.... Grab 1d20 + 31 ⇒ (9) + 31 = 40....snatching the giant tiefling up in a vice-like grip, and constricting for 3d6 + 14 ⇒ (3, 5, 6) + 14 = 28 more damage! (50 total damage!)
Mikey Jay |
Drop him, you big, ugly bastard!!
MJ 5-ft steps up to the argus and unleashes a speedy flurry of blows....
Speedy powerful furiously focused Sword of Sif 1d20 + 31 ⇒ (18) + 31 = 49 deals 2d6 + 38 ⇒ (3, 2) + 38 = 43 slashing plus 2d6 ⇒ (6, 5) = 11holy plus 2d6 ⇒ (2, 5) = 7 acid and electricity damage.... Confirm 1d20 + 31 ⇒ (14) + 31 = 45 for 2d6 + 38 ⇒ (5, 1) + 38 = 44 critical slashing damage!
Speedy powerful furiously focused Sword of Sif 1d20 + 29 ⇒ (4) + 29 = 33 deals 2d6 + 41 ⇒ (6, 6) + 41 = 53 slashing plus 2d6 ⇒ (2, 2) = 4holy plus 2d6 ⇒ (1, 4) = 5 acid and electricity damage....
Speedy powerful furiously focused Sword of Sif 1d20 + 24 ⇒ (18) + 24 = 42 misses....
Speedy powerful furiously focused Sword of Sif 1d20 + 19 ⇒ (19) + 19 = 38 deals 2d6 + 41 ⇒ (5, 6) + 41 = 52 slashing plus 2d6 ⇒ (3, 3) = 6holy plus 2d6 ⇒ (5, 4) = 9 acid and electricity damage.... Confirm 1d20 + 19 ⇒ (1) + 19 = 20 fails to crit....
The argus' grip on Koran relaxes as it collapses in a gargantuan heap, groaning out a long, final breath.... A spreading pool of dark blood leaks from the three fatal gashes in its carcass....
The bigger they are, the harder they fall.... And the more they bleed....
Dr. Allison Jones |
Well congratulations, the six Dr. Jones said as they walked to the key, More blood has been shed for our cause, but hopefully it was the right thing to do.
They grabbed the key and proceeded to unlock the door for the next area.
Sieg Alfbrecht |
"I believe the saddest part is that since Mikey killed the Argus, his death was pointless."
Well I was gonna try to sneak over there to Suplex one before it could see me but aight.
-----------------------------------
"Strange creatures."
Initiative: 1d20 + 9 ⇒ (14) + 9 = 23
Dr. Allison Jones |
Initiative: 1d20 + 11 ⇒ (16) + 11 = 27
Knowledge (planes): 1d20 + 15 ⇒ (17) + 15 = 32
Strange doesn't cover the half of it... They are creatures born of painful, violent deaths. The products of insanity who now live to only seek carnage. It would be a kindness to put them down and save them from this existence... the six Allisons say in solemn unison.
On her initiative:
The Allisons cast Mythic Color Spray on the Derghodaemons 30ft cone will hit both.
SR check: 1d20 + 16 ⇒ (7) + 16 = 23 Success! Unless I forgot something...
Derghodaemon's effective HD is treated as 11 lower so 3 HD, and Mythic Color Spray is effectively 2 HD higher per catagory, so it hits as the "2 HD or less" effect.
DC 24 Will save or knocked unconscious, blinded, and stunned for 2d4 ⇒ (1, 4) = 5 rounds, then blinded and stunned for 1d4 ⇒ 1 rounds, then stunned for 1 round.
Mikey Jay |
Good job again, Dr Jones.... Your magic is making this Hall of Trials a lot easier than I expected!
MJ grins approvingly at Allison before joining Sieg and Koran to thrust the Sword of Sif into each derghodaemon's corpse a few times, to be sure they are both dead....
Michael Johnson 66 |
As the FOs begin moving past the dead daemons to proceed into the next area, they hear the familiar buzzing voice of the talking fly again....
Huzzah, brave heroes! Truly, thou art formidable! But the next trial will test thy sense of humor! The next trial is called.... The Trial of the Dour Dwarf! In the next area, a dour and humorless old dwarf sits in a chair. Thou must make this humorless old dwarf laugh to open the door to the next area! How this daunting task is accomplished is left to thee, whether with jests, or tickles, or spectacles hilarious.... Good luck, heroes!
The fly buzzes ahead to the east, where the corridor opens into another vast chamber, 50-ft-square, with 50-ft-high ceiling, lit by torches. The chamber is empty except for an ornately carved oak chair with high back and armrests, in which an elderly, long-bearded dwarf with a grumpy expression sits, arms folded across his chest.... He glowers at the FOs as they enter....
Koran "The Hammer of Thor" |
Tickle: 1d20 + 23 ⇒ (20) + 23 = 43
Koran unleashes his inner cub upon the dour dwarf. Leaping across the room on all fours he tackles the dwarf out of his chair like a playful lion and tickles him ruthlessly until he laughs.
Michael Johnson 66 |
Another torchlit hall runs 60 ft east to the next area, an exceptionally vast chamber, 80-ft square, with a high ceiling (80 ft) lost in shadows....
Torches in the corners and at 20-ft intervals along the north and south walls light this vast chamber, which has an ominous, beastly odor in the air....
The talking fly speaks: Now thou hast come to the final trial, bold heroes.... The Trial of Combat Dire! Good luck!
Marilith of the Hall |
A terrible demoness with the upper body of a six-armed, horned woman with glowing red eyes on a long serpentine lower body brandishes six wicked blades and hisses as the FOs approach.... She is not alone....
Initiative 1d20 + 4 ⇒ (8) + 4 = 12
Location: Near the chamber's center, about 40 ft east of the entrance....
Sieg Alfbrecht |
Sieg sizes up the crab clawed demon.
"I'll hold its arms while one of you punches it in the gut?" he says, and gives a small chuckle.
He sprints over to it and leaps onto the creature, grabbing it and slamming it to the ground, then attempting to pin it and do the same again.
Grapple: 1d20 + 29 ⇒ (5) + 29 = 34
Surge (If necessary): 1d8 ⇒ 3
Amazing Initiative
Pin: 1d20 + 29 ⇒ (2) + 29 = 31
Surge (if the previous one wasn't necessary and this one is): 1d8 ⇒ 5
Make Like Bam Bam (smash into the ground): 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 1d8 + 13 ⇒ (3) + 13 = 16
Ignore this one if the pin fails:
Make Like Bam Bam (smash into the ground): 1d20 + 19 ⇒ (16) + 19 = 35
Almost forgot, Stunning Pin/Bonebreaker:
Attack: 1d20 + 22 ⇒ (3) + 22 = 25
Damage: 1d8 + 13 ⇒ (2) + 13 = 15
Attack: 1d20 + 22 ⇒ (12) + 22 = 34
Damage: 1d10 + 21 ⇒ (10) + 21 = 31
DC 20 Fort or take 1d6 ⇒ 6 Dex damage and be shaken for 1d4 + 9 ⇒ (2) + 9 = 11 rounds.